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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-03-2012, 01:13 PM   #161
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
@sgibs, I have no problem agreeing to disagree but I don't understand how you can continue to say "i want what you want", while at the same time saying "personally i just dont have a problem with how its working right now".

Injust about every post you keep referring back to wins and losses as your standard for what should and should not be allowed. Likewise, I keep stating that is not my standard but whether something is reasonably NFL realistic is.

We both agree that the other should be able to play the game the way they feel is right, which is good. However, the current issue on the tourney scene and with Madden in general is your POV about a standard based on wins and losses instead of reasonable NFL realism, seems to be the prevailing rule of thumb.
its fair to say that it was unrealistic to have a TE at HB before the 2011 season right?

I look at the NFL and "realism" to be as current as the last play i saw. you dont know how things will play out until then.

its not really fair to say that the problem is my point of view. we just view things differently.

isnt the nfl standard based on wins and losses? last year it would have been unrealisitic for a TE to play HB - but now that the pats have done it should now be allowed? that why i think the most current play you see is what sim is.

sim is always evolving. 15 years ago having 8 WRs on your depth chart wouldnt have been a sim way to play madden bc the nfl was all about pro sets. teams had 3-4 fullbacks on the roster that all saw play time. but now its a passing league so things have changed.
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Old 05-03-2012, 01:14 PM   #162
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Re: Dualshockers Madden 13 Interview with Clint Oldenberg and Mike Young

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Originally Posted by spankdatazz22
I just wanted to say I don't entirely disagree with you. But taking that approach, they'd be running the risk of running into the same problems they did this generation. And then what, another slow start on a new console generation or generation lost outright because they're locked in? I just feel they should be trying to go that route now, rather than later (well, should've been trying to go that route a few years ago). If the feeling is they need newer/more powerful hardware to implement their vision, I'd disagree given what's been accomplished by other games this generation across every genre. We've already seen real time physics in a sports game. Or a game deliver great OL/DL/ player interaction. We've seen presentation, features, animations, etc. taken beyond anything done last generation.

It's not an apples to apples comparison, but this sort of thing was handled properly last gen with the move from Triple Play to MVP Baseball. It wasn't like they required all new powerful hardware, just a talented team with bringing in a fresh approach with new ideas. I thought they'd be willing to either take a new approach or at least a more comprehensive approach to addressing the game's issues with the dev team doubling in size yet seems like we'll be getting the same themed-upgrades/piecemeal approach of years past
I agree with a lot of this, disagree with some.

Triple Play took a year off, too. That helps a heckuva lot.

I'm not so sure it's the piecemeal approach, either. A lot of the things Madden is updating is specific things the sim crowd has wanted.

I've said earlier, and I'll say it again. Madden is darned if they do and darned if they don't. If they didn't address what they are putting in this year, you would hear about it. They put the things in that most people here wanted, and they still hear about what is left out.

I don't blame people for feeling either way, just a tough spot to be in.
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Old 05-03-2012, 01:29 PM   #163
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
i spent the last hour trying to do it every play of a game - and when there is a user receiver involved i havent been able to successfully do it once.

i see it being a big problem is there is no user involvement with the receiver. outside that i dont see it as a issue at all.

i think user catching is a big appeal of the game for me. it makes it fun - doesnt mean im right or that your wrong. yes user catching is effective and yes you clearly get rewarded by user catching.

biggest thing is trying to all mix together and not bash opposing views. prob best way to handle this is to play in a league where you make rules that state you cant click on (like you said). because once you get into the wild guys wil be clicking on and making plays.

user skill is what separates a loft of peoples game.

Here is a season recap of 2011 in regards to penalties called with yards lost...now in ncaa I can crank the only four sliders that work and TRY to match it...but seeing the same holding, clipping, facemask, and false starts would get annoying...there is no variety. I want O/D PI, intentional grounding, late hit out of bounds, defensive holding, illegal wr crack blocks, horsecollar, and maybe some helmet to helmet or some other personel foul penalties. I mean Dang...heaven forbide I actually expierience the drama and suspense of my players having a ****** moment and blowing my momentum or vice versa...the agony or joy of catching that lucky break to keep the drive alive because of an untimely penalty...its what sets up those sweet moments...I have been clawing out my eyes for five years now reading madden and ncaa threads on what people think need to be added to the game and yet the same bare bones foundation of football is missing. Sure, a wet bar in a two story house looks nice, but with no proper foundation the house as a whole sucks and unfortunately that's what we have been getting for five years...some visual candy like animals looking nice and what not but foundation of football has been terrible.

http://espn.go.com/college-football/...alPenaltyYards
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Old 05-03-2012, 01:33 PM   #164
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by BlackBetty15
Here is a season recap of 2011 in regards to penalties called with yards lost...now in ncaa I can crank the only four sliders that work and TRY to match it...but seeing the same holding, clipping, facemask, and false starts would get annoying...there is no variety. I want O/D PI, intentional grounding, late hit out of bounds, defensive holding, illegal wr crack blocks, horsecollar, and maybe some helmet to helmet or some other personel foul penalties. I mean Dang...heaven forbide I actually expierience the drama and suspense of my players having a ****** moment and blowing my momentum or vice versa...the ago.y or joy of catching that lucky break to keep the drive alive because of an untimely penalty...its what sets up those sweet moments...I have been clawing out my eyes for five years now reading madden and ncaa threads on what people think need to be added to the game and yet the same bare bones foundation of football is missing. Sure, a wet bar in a two story house looks nice, but with no proper foundation the house as a whole sucks and unfortunately that's what we have been getting for five years...some visual candy like animals looking nice and what not but foundation of football has been terrible.

http://espn.go.com/college-football/...alPenaltyYards
Agree with you on the lack of penalties, that is a given, but I doubt you will get the NFL to agree with horsecollar and personal foul penalties.

I just don't see a time when the NFL would agree to that, at this time, cracking down on concussions, bountygate, etc.....
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Old 05-03-2012, 01:38 PM   #165
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by BlackBetty15
Here is a season recap of 2011 in regards to penalties called with yards lost...now in ncaa I can crank the only four sliders that work and TRY to match it...but seeing the same holding, clipping, facemask, and false starts would get annoying...there is no variety. I want O/D PI, intentional grounding, late hit out of bounds, defensive holding, illegal wr crack blocks, horsecollar, and maybe some helmet to helmet or some other personel foul penalties. I mean Dang...heaven forbide I actually expierience the drama and suspense of my players having a ****** moment and blowing my momentum or vice versa...the agony or joy of catching that lucky break to keep the drive alive because of an untimely penalty...its what sets up those sweet moments...I have been clawing out my eyes for five years now reading madden and ncaa threads on what people think need to be added to the game and yet the same bare bones foundation of football is missing. Sure, a wet bar in a two story house looks nice, but with no proper foundation the house as a whole sucks and unfortunately that's what we have been getting for five years...some visual candy like animals looking nice and what not but foundation of football has been terrible.

http://espn.go.com/college-football/...alPenaltyYards

thanks for those stats man - im diving into them now.

why do you want more penalties is it for the sake of realism or is it bc you feel as though you are getting a unfair advatange when playing the game nad not getting the calls

or is it both?
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Old 05-03-2012, 01:41 PM   #166
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by sgibs7
thanks for those stats man - im diving into them now.

why do you want more penalties is it for the sake of realism or is it bc you feel as though you are getting a unfair advatange when playing the game nad not getting the calls

or is it both?
For me it is both. I simply couldn't imagine playing an NBA game without fouls being called. It just ruins the realism and immersion of the entire game.
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Old 05-03-2012, 01:44 PM   #167
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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For me it is both. I simply couldn't imagine playing an NBA game without fouls being called. It just ruins the realism and immersion of the entire game.
makes sense.

i guess when im playign i just dont see many instances where i think BAHHHHHHHH that was PI how do you not callll that!!!!!!!!! i guess i just deal with whats before me and live to fight another day.

that might be my inherent flaw with how i look at the game.
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Old 05-03-2012, 01:50 PM   #168
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by sgibs7
its fair to say that it was unrealistic to have a TE at HB before the 2011 season right?

I look at the NFL and "realism" to be as current as the last play i saw. you dont know how things will play out until then.

its not really fair to say that the problem is my point of view. we just view things differently.

isnt the nfl standard based on wins and losses? last year it would have been unrealisitic for a TE to play HB - but now that the pats have done it should now be allowed? that why i think the most current play you see is what sim is.

sim is always evolving. 15 years ago having 8 WRs on your depth chart wouldnt have been a sim way to play madden bc the nfl was all about pro sets. teams had 3-4 fullbacks on the roster that all saw play time. but now its a passing league so things have changed.
We have been discussing defensive PI and illegal contact for the most part, both of which are not represented properly in Madden. Your entire premise behind this being no big deal is because it doesn't cause wins or a losses, in Madden. However, as Rgiles stated, that is an issue that something as bedrock to the NFL as defensive PI and illegal contact is not only lacking in Madden but that the tourney scene doesn't see intentionally taking advantage of that fact, as exploiting the program.

Madden is INTENDED to simulate NFL football, not to create it's on unique brand of football. So just because Madden has not been programmed to properly regulate all the applicable parameters of NFL football does not change what those NFL parameters are.

You or anybody else can choose to regulate Madden competition based on whatever rule set you like but if that means considering things like intentionally impeding a receivers route, zig-zagging through traffic and User controlling players utilizing sprint in an unrealistic manner, not a problem, that certainly is not even attempting to simulate NFL football, ie play "sim".

Last edited by Big FN Deal; 05-03-2012 at 01:54 PM.
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