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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 11:34 AM   #185
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Illustrator76
I agree with Smoke6 on this sgibs7. It really is more present than what you may be seeing, and it it can be a huge issue sometimes. It's blatant PI, and you can even feel the controller rumble because of the illegal contact to your receiver.

@sgibs7 It could be that you aren't seeing this issue because you stated that you user catch almost everything, where as I (and some others) don't. Maybe that somehow counters what people are able to do with their corners. Either way, I don't mind someone usering their corner as long as: A) It is in a realistic manner where physics and foot planting limit the superhuman BS, and B) Users get flagged for PI every single time they bump into my WR and knock him off of his route. If cats want to go all Asante Samuel with their corners and gamble for picks, then that is fine, but they should also have to deal with the consequences of those actions when they do something illegal, which they currently don't have to in Madden.
i THINK you can make contact or face guard a receiver as long as you maintain your ground? could be wrong on this but I think you are probably 100% right that if you dont click on to the receiver and your opponent does - i could see it being a biggg time issue if they could literally accomplish it every single rip. Im making show 225 about this topic and i will try to attempt to do this
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Old 05-04-2012, 12:44 PM   #186
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
i like that idea and could be pretty interesting to see.

but in terms of exploits, nanos, and money plays they just dont exist. (edit - there are things that might be exploits and need to be fixed for the next years game - but they still can be stopped in the current game by the defense making adjustments and vice versa - )

a lot of people might consider Gun Tight Flex WR Cross as a money play as it can be a lot of defenses based on hits routes.

Now against any stock defnese with no adjustments - yes it will be effective the majority of the time. For example the wheel route on the far left of this play will literally have the advantage against man to man coverage nearly every play as he breaks up field. Now if the defense switches to zone then this no longer becomes effective, the defense can also drop a purple zone into the same area if they are playing man to man defense and it will also stop this route.

Falcon Cross might be called a money play because its effective and can attacka lot of different defenses but i think a lot of the issues people experiance in this game are caused by a lack of adjustments.

nano's dont exist because you can use slide protection to pick up intended pressure. many times guys send 6 pass rushers after the QB and then i hear people complain about a nano. 6 against 5 is a overload and not a nano.

I think we talked about all this before lol - definlty with the sim sheriff haha
haha, what an epic battle. I can't wait to see you Farls, Ryno, and Shaun battle royale for the "sim vs freestyle" debate.
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Old 05-04-2012, 12:53 PM   #187
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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haha, what an epic battle. I can't wait to see you Farls, Ryno, and Shaun battle royale for the "sim vs freestyle" debate.
you know me man - i think there is only one type of madden player and that is a madden player.

we all want the game to be good but overall the entire community has way to many people hating on each other for really no reason.

one person hates another because they play differently and vice versa - might always stay that way but overall we all want the same thing.

a sound football game.

my favorite football game of all time... Tecmo Superbowl...why? because it was fun and while it lacked presentation and the glitz and glam it still was a chess match, you had the ability to have user contorl and interaction. point blank the game was fun. I enjoyed my time playing that game. Ya there loads of things wrong with it but it simulated football and was just awesome.

the epic battles I had with farls playing that game just cant be duplicated elsewhere. Madden does this for me now and really thats why I love the game is because of the entertainment and compeition it provides.

VivaLaMadden
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Old 05-04-2012, 01:31 PM   #188
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
you know me man - i think there is only one type of madden player and that is a madden player.

we all want the game to be good but overall the entire community has way to many people hating on each other for really no reason.

one person hates another because they play differently and vice versa - might always stay that way but overall we all want the same thing.

a sound football game.

my favorite football game of all time... Tecmo Superbowl...why? because it was fun and while it lacked presentation and the glitz and glam it still was a chess match, you had the ability to have user contorl and interaction. point blank the game was fun. I enjoyed my time playing that game. Ya there loads of things wrong with it but it simulated football and was just awesome.

the epic battles I had with farls playing that game just cant be duplicated elsewhere. Madden does this for me now and really thats why I love the game is because of the entertainment and compeition it provides.

VivaLaMadden
Like I said, while there is some truth to your madden player "Oracle" line, the issue remains so much more simple than you would think. Sliders on game says this...I adjust sliders to my liking...said sliders does not work what so ever. This happens to four penalty sliders hence...its broken...completely.

2. There is punt and fg block...once in a blue moon I can block fg but punts never get close. Neither I or the CPU which is a no go. This is broken because the animation for the linger is rushed to get the ball off. He tales no steps forward...he catches and magically boots it...no muey caliente compadre.

Fix what's broken, and tune what's bad. Couple that with all the cool guy features and the majority of gamers have that much less to gripe about. I know I won't say another word other than high praises and endorsements to my friends to buy madden so I can finally play an honest game of football.
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Old 05-04-2012, 01:58 PM   #189
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

I never thought of myself as that much of a football snob but maybe I am because I honestly can't believe we are discussing something as basic and essential to simulating football in a video game as DPI, as a matter of opinion. WTF?

Illegal touch is reported to be added just this year and I presume ineligible man down field still isn't. There is something seriously funked up when NFL penalties that have been represented in football games years ago are not only lacking in today's football SIMULATIONS but viewed as non essential by devs, community reps and/or the majority of the community itself, imo.
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Old 05-04-2012, 02:04 PM   #190
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
I never thought of myself as that much of a football snob but maybe I am because I honestly can't believe we are discussing something as basic and essential to simulating football in a video game as DPI, as a matter of opinion. WTF?

Illegal touch is reported to be added just this year and I presume ineligible man down field still isn't. There is something seriously funked up when NFL penalties that have been represented in football games years ago are not only lacking in today's football SIMULATIONS but viewed as non essential by devs, community reps and/or the majority of the community itself, imo.
i didnt once say they are non essential. bc they are essential to make a good game

i said that i dont see, notice, or have been aware of pass interference happening in the game, I just dont see it happening in reference to what your saying. thats why I was asking for a video that you might have to show me the example that your referring to.

im making my own video so hopefully you can point it out to me
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Old 05-04-2012, 02:07 PM   #191
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by BlackBetty15
Like I said, while there is some truth to your madden player "Oracle" line, the issue remains so much more simple than you would think. Sliders on game says this...I adjust sliders to my liking...said sliders does not work what so ever. This happens to four penalty sliders hence...its broken...completely.
totally agree with that. althought i cant really be any type of expert on sliders because i Have never used them but you are right. if you change sliders up and down they should dramatically effect the outcome that they represent.

2. There is punt and fg block...once in a blue moon I can block fg but punts never get close. Neither I or the CPU which is a no go. This is broken because the animation for the linger is rushed to get the ball off. He tales no steps forward...he catches and magically boots it...no muey caliente compadre.
fg blocks and punt blocks happen at a pretty low clip. so they should happen just as low in madden. maybe bc I dont play full 15 min qtr games? Maybe if we all did that we would see more? No idea really. I have seen a few fg blocks this year in all my games but NO punt blocks so that prob does need tunning.

Fix what's broken, and tune what's bad. Couple that with all the cool guy features and the majority of gamers have that much less to gripe about. I know I won't say another word other than high praises and endorsements to my friends to buy madden so I can finally play an honest game of football.
Absolutely fix whats broken as well as adjust the exploits you see arise year in and year out
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Old 05-04-2012, 02:27 PM   #192
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
but in terms of exploits, nanos, and money plays they just dont exist. (edit - there are things that might be exploits and need to be fixed for the next years game - but they still can be stopped in the current game by the defense making adjustments and vice versa - )
They still exist. An exploit isn't something that can't be stopped it is more something that is much harder to stop than it really should be. Slot streaks with an HB screen shouldn't be able to be your main offensive attack for the whole game but the Truth has videos of him essentially running just that because it is so hard to contain. It shouldn't be that hard to slow something that simple down.

Some routes are a bit glitchy. I know the post corner is absolutely nuts to stop as it beats pretty much every coverage in the game by itself. The snap motion throws (which luckily should be toned down with the new passing system) have always been a bit glitchy/exploitative in the way they work as well since using routes such as the Corner Strike routes where the receiver shouldn't be looking for the ball right at the snap (which isn't a problem going into next year unless some people learn to user catch quick throws). Now everything here can be stopped but it is still much more difficult to stop it than it rightfully should be.

As for nanos, you are correct in stating that the old version of a nano where you'd never get the snap off and there was no way to pick it up are gone but things like the Shake Blitz (speed boost for strafing sideways...) or turbo blitzes (notable 2-4-5 Over Storm Brave) are very glitchy in execution and results. Things like being able to send 3 or 4 guys and free up a DT running straight up the middle because the line prioritizes LB's over that DT is really starting to push the boundries between solid pressure scheme and straight up Madden exploit.

The one thing about the tourney crowd that really irks the sim crowd is when you have things like Truth stating (mostly when he is talking about playing random people) if it was a game against a tourney player he would know exactly what formation he was coming out in every single play because that is how the game works. I think he used the example of how he himself used to come out in Singleback Tight Flex no matter what and go from there.

The sim crowd understands that you need to make adjustments but we also don't understand how finding a formation that has about 4-5 plays that beat just about everything in the game if done right is fun. I know a couple of fairly good freestyle players who litterally run no more than 5 plays because they are so effective. For me adjustments aren't just about making hot routes from a base play (though with the way Madden represents base coverages its almost necessary on defense) but is also heavily rooted in knowing your entire playbook like the back of your hand. This also applies to having a general knowledge of football concepts which I know not every high level (not necessarily tournament level) actually has when it comes to Madden. Now from reading your posts over the last few days its clear you don't fall into that category and I'm sure a lot of other players don't as well but I've seen several occasions where fairly skilled players have admitted to never playing football (not that big of a deal), never actually tried to understand real football strategy, and see no reason to understand actual football to play madden (this is what sim players despise about some of the freestyle crowd, to the sim side of the argument its like disrespecting the game).

I feel like I'm doing a horrible job of fully explaining my outlook on this issue so I'll give threads that do a better job than this on the subject.

Sim? There is no sim, just try to win
(one thing that is completely off topic that comes up in this is the idea of 3 minute quarters for tourney games. I have never understood the reasoning behind the common 4 minute quarters in the first place. Why use short quarters if your goal is to stop random chance from deciding a game, via fumbles and what not. With 4 minute quarters you litterally can run the entire clock out in 6-7 plays. One 14 play drive and you have taken an entire half away. One random fumble can change the entire game where as longer quarters would change that)

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