I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
dude calm down. why don't you just downgrade to Pro or try adjusting sliders.
i never said the game was bad. 2k12 is a good game...there are just a few glaring issues that need to be worked on that's all. just because i point out those issues, it doesn't mean i think the game is bad.
I apologize, I was lumping your comments with people that commented before you. To your comments about the game favoring offensive players... I'm not a basketball expert but it's my understanding rules in most contact sports have changed over the years to favor the offense (football, basketball, and hockey). I still say the contact/bumping you noted in your post is actually in the game. Imo the "bump complainers" you reference last year were right - the contact that was occurring would be a foul in real life. But with this being a videogame, certain allowances have to be considered so things aren't completely unbalanced. It is difficult to play on-ball defense against a person that's even mildly competent with isomotion. But I imo effective defense can be accomplished with a mix of playing some on-ball, some off-ball, and allowing the game's improved help/rotations on defense to do what it does. Last year one of the big complaints was defensive rotations. They address it, and one of the complaints early on this year was they didn't want players rotating/wanted them to stay on their man.
Either way I don't think defense is completely out of whack. In the games I've played online I don't think I've had one where either team shot above 50% post-patch - even in real life you're going to have a night where a team shoots lights out. I do agree and have said offensive charging isn't called enough in the game. But it's not to the point where I see anything close to 3-second mario running or things of that sort. Absent a true physics system I think the game does a fairly good job at representing contact, having fouls called, etc. Certain types of dribble penetration in real life might not occur in real life against a bigger/more sizeable player but again, I think certain allowances have to be made with this being a videogame. Without those allowances, players that care only to win wouldn't allow any penetration and make the game one-track minded imo.
I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
No offense but I'd have two suggestions:
1.) Play on a skill level that's more manageable for you. Pre-patch the game noticeably overcompensated/cheated at times on the higher difficulty levels. I couldn't stand playing the game above Pro. Post-patch I've been able to play full games on All-Star and Superstar. Usually losing especially on Superstar, but at least I don't feel cheated. I can't speak to Hall of Fame because I've never tried that level. Either way the patch did address some of the blatant cheating that would occur.
2.) Turn Playvision to FULL. Czar mentioned in one of his early vids that with the new playcalling system people should turn this on until they familarize themselves with the playbooks. I didn't do it initially, but once I did I noticed I was the person causing play breakdowns and would cause the offense to stop/reset/run something else. I'm to the point where I prefer full Playvision On. I let the cpu call plays and I just run them - my game improved immensely once I got a better understanding of what should be going on, instead of me freestyling thinking I knew what was going on
Hey guys. I just had a quick question after reading through this thread. I have held off on buying 2k12 because of all the problems I have heard. I was wondering if this game is worth getting after the patch. I still have my copy of 2k11 and was looking forward to this years game until I heard about how glitchy it was.
1.) Play on a skill level that's more manageable for you. Pre-patch the game noticeably overcompensated/cheated at times on the higher difficulty levels. I couldn't stand playing the game above Pro. Post-patch I've been able to play full games on All-Star and Superstar. Usually losing especially on Superstar, but at least I don't feel cheated. I can't speak to Hall of Fame because I've never tried that level. Either way the patch did address some of the blatant cheating that would occur.
2.) Turn Playvision to FULL. Czar mentioned in one of his early vids that with the new playcalling system people should turn this on until they familarize themselves with the playbooks. I didn't do it initially, but once I did I noticed I was the person causing play breakdowns and would cause the offense to stop/reset/run something else. I'm to the point where I prefer full Playvision On. I let the cpu call plays and I just run them - my game improved immensely once I got a better understanding of what should be going on, instead of me freestyling thinking I knew what was going on
I always use Full playcalling vision..that isnt the issue..the problem was spending the time to sort out which plays have no chance of working because they either self abort, or they are too slow moving as you try to flow through them and see what develops
Unfortunately, the online association i am in, is on all-star, so i am stuck.. Im just tired of it..im sick of the constant buzzer beating shots they are making as the shot clock winds down, or to end the quarter, half or game..and all of the step through layup conversions in traffic, in the paint..its atrocious.
My only real major issue with the CPU is that they still take way to long to get a shot off. Unless they get the fastbreak, they run a set play and end up heaving a long shot with 2 seconds left way to often. There is no secondary break or free-styling off a set play at all.
It is just to predictable, which I find wasn't the case last year as I played 3 years of offline association. This year I have been playing way more online though as I think that is MUCH improved.
Basically.....2K11 for offline, 2K12 for online is were I am at...
I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
Couldn't agree more. Whenever I call a post play, if my Center is guarded, the post entry pass is on point. If my Center is open, the pass is always offline, allowing the defender to catch up and guard me. There's no slider for that.
I've come to the realization that I need to lower my expectations about this game and give 2k a Mulligan for this year. The lockout, followed by rapid free agent movement, followed by a shortened season is a lot to deal with. Take the randomness of the NBA Today schedule for example, I don't think it's been current yet.
I'm done getting excited for Ronnie's tweets and anxiously waiting for every patch. The game, as it is, is very flawed. But, I still enjoy playing. If future patches help the gameplay, I'll be pleasantly surprised. If there are only minor improvements and the games stays close to what it is now, that's fine, it is what it is.
Hey guys. I just had a quick question after reading through this thread. I have held off on buying 2k12 because of all the problems I have heard. I was wondering if this game is worth getting after the patch. I still have my copy of 2k11 and was looking forward to this years game until I heard about how glitchy it was.
It depends on what type of game you're looking for. If you like 2k11 I imagine you'd probably like 2k12 as well, especially if you're more of an online player.
However, if you're after a simulation basketball game (online or off), don't buy it. 2k12 isn't it, but if you ask me neither was 2k11 so it's all preference I guess..
It depends on what type of game you're looking for. If you like 2k11 I imagine you'd probably like 2k12 as well, especially if you're more of an online player.
However, if you're after a simulation basketball game (online or off), don't buy it. 2k12 isn't it, but if you ask me neither was 2k11 so it's all preference I guess..
Thanks. I think for now I will stick with 2k11. I really don't play online much anymore with sports games and I really enjoy 2k11. I am kind of a simulation guy with my sports games. But at the same time I understand there is no perfect game. I see there are people on this thread that take that to another level. I think that the double team problem would be hard to overlook. As 2k11 did it so well. The stats problem in Association would bother me, but definitely not be a game breaker. I think I will get this in the future if another patch is fixed that fixes the important things that allow the game to be more playable. I think that some people are having a hard time drawing the line on issues that need to be fixed and the issues they want fixed. I believe it should be worth it when it takes a price drop.
My only real major issue with the CPU is that they still take way to long to get a shot off. Unless they get the fastbreak, they run a set play and end up heaving a long shot with 2 seconds left way to often. There is no secondary break or free-styling off a set play at all.
It is just to predictable, which I find wasn't the case last year as I played 3 years of offline association. This year I have been playing way more online though as I think that is MUCH improved.
Basically.....2K11 for offline, 2K12 for online is were I am at...
gree with everything and the last line is an eye-opener.
I'm basically surprised that 2k still hasn't fixed the A.I. not double teaming problem, which makes the whole game broken.
What I can't believe is people not complaining enough about this problem. It's unbelievable that in this day and age we have a bball game with NO double team.
I'm basically surprised that 2k still hasn't fixed the A.I. not double teaming problem, which makes the whole game broken.
What I can't believe is people not complaining enough about this problem. It's unbelievable that in this day and age we have a bball game with NO double team.
It's a 2k disgrace.
There are some that have issues with it and some like myself who don't. There are plenty of threads about it.
I still stand by my feelings about it after watching the past week in the Nba that DT's are about right in 2K. You are seeing more "Help D" than DT's in the league. Some will argue I'm sure but personally I think 2K got it right. Don't want to argue or discredit you I just was giving my take.
There are some that have issues with it and some like myself who don't. There are plenty of threads about it.
I still stand by my feelings about it after watching the past week in the Nba that DT's are about right in 2K. You are seeing more "Help D" than DT's in the league. Some will argue I'm sure but personally I think 2K got it right. Don't want to argue or discredit you I just was giving my take.
Some people just want to auto stop the defense with a double team it dont work like that in real life.In a real game you would get owned trying to comment reckless double team.
If you could get a double team one someone everytime im sure every coach in the NBA would be telling there players to double team someone on every play.
Some people just want to auto stop the defense with a double team it dont work like that in real life.In a real game you would get owned trying to comment reckless double team.
If you could get a double team one someone everytime im sure every coach in the NBA would be telling there players to double team someone on every play.
My point exactly. I can't understand why some scream for realism/sim and then when it happens they scream its broken. Maybe it is broken for some but for what I call sim/realism its just fine for me.
Help "D" is what I see more times than not in the NBA and 2K has done a good job IMO again I repeat IMO of what I see. Some will disagree with what they see and that's cool.
Seems like things are getting tweaked, not sure how but the game plays different than say a week ago for me.
So is the CPU not trading with one another in 30 team associations (with trades on CPU assist) a new thing since the patch or has it always been like that?
Three months after the release, after the lockout has ended and the holiday chaos has passed - I FINALLY have a chance to get to know 2K12.
Tomba's kit makes the game damn nice off the bat, easily an improvement over 2K11. Nice to see that defense has returned to the series and that you can't drop 60 every night with Melo, LeBron, Kobe, etc.
And a new 55" 1080p plasma + Press camera = heaven. This game looks stunning, especially with all the accessory edits from Tomba & Co.
Time to start putting some major time into this game.
Three months after the release, after the lockout has ended and the holiday chaos has passed - I FINALLY have a chance to get to know 2K12.
Tomba's kit makes the game damn nice off the bat, easily an improvement over 2K11. Nice to see that defense has returned to the series and that you can't drop 60 every night with Melo, LeBron, Kobe, etc.
And a new 55" 1080p plasma + Press camera = heaven. This game looks stunning, especially with all the accessory edits from Tomba & Co.
Time to start putting some major time into this game.
Glad to see you still around, ehh. I, too, have really grown to enjoy 2K12 the past week, and that's just been from playing NBA Today games and with the 90's roster set. I had Tomba's 12/23 roster, but am waiting for the next version before I start an Association.
I still spend a good deal of time in Practice Mode, trying to memorize all the Isomotion and post moves.