Yeah I noticed that as well, so i erased the patch and downloaded it again and it worked like the first day the patch was released agan.
I'm going to try that.
EDIT: I think you're on to something here. I tried this, and things definitely felt like the patch "reset" itself. I'm guessing the roster updates are to blame for the changes after all.
Interesting stuff. I was impressed (more like relieved) post-patch too but then the 2nd time I played the game a few days later, I was thoroughly frustrated again (bad controls, poor responsiveness, canimation hell).
Is it really possible that the patch effectiveness is lost after the roster update, or actually needs re-setting?
It's been a rough year for NBA 2K. What a fall from grace.
Ball warping is in every sports game. That is not a reason to call the game average when every sports game has the same issue
dude...i know it's in every game, but it's especially bad in this year's version...it's a real problem when you position yourself right in front of the ball handler and he is able to dribble the ball right through your abdomen and get to the hoop with no collision...
in 2k11 i could've at least initiated a bumping animation in that situation and stopped his progress...now he just dribbles through my body...
also...on those damn up-and-under moves near the hoop....on those moves the game just turns off all collision detection with the player and the ball...last night a guy did that leaning up-and-under and his arm and the ball passed through the torso of two of my defenders - and he made the damn shot....in 2k11 if there was a defender in the way it would lead to a collision layup and a missed shot...2k12 is just much worse than 2k11 in this area.
same problem with the spin moves and hop steps in the paint - in 2k11 if a guy tried to hop step or spin right into a defender he would sometimes knock him over and get called for a charge...now a guy can literally spin directly into a crowd of 3 defenders and not get bumped or affected by one of them...all the defenders just conveniently get nudged back like he's a bowling ball knocking pins around.
Does it download automatically if u just have free Xbox live member ship, I have no money to pay for the membership at the moment but I would hope to still get this patch...........It's not automatically downloading like it supposed to though. Any solutions guys? lemme know.
Does it download automatically if u just have free Xbox live member ship, I have no money to pay for the membership at the moment but I would hope to still get this patch...........It's not automatically downloading like it supposed to though. Any solutions guys? lemme know.
Make sure you have Living Rosters set to "ON" in the 'Load/Save Options' screen.
Interesting stuff. I was impressed (more like relieved) post-patch too but then the 2nd time I played the game a few days later, I was thoroughly frustrated again (bad controls, poor responsiveness, canimation hell).
Is it really possible that the patch effectiveness is lost after the roster update, or actually needs re-setting?
It's been a rough year for NBA 2K. What a fall from grace.
try manually loading your settings at the home screen it has helped me i believe the patch downloads to the user settings.
- Have had a few times where it felt the patch didn't "take" for some reason. Have been loading my settings manually at the start and haven't seen the issue since. Still, may be occurring for others and causing unnecessary frustrations
+ Still trying to feel out the overall movement; had gotten used to the sense of momentum pre-patch and liked the overall smoothness of the animations although some felt a lack of control. Post-patch the movement seems a little more static, but still a nice sense of implied momentum/glad they didn't go overboard. The animation-blending is really highlighted with this patch; seeing noticeably more dynamic animations and animation interaction. The animation variety is fantastic; I'd say best ever in a sports game
+ Post game isn't as overpowered as it was pre-patch imo; they made it slightly more awkward to pull the moves off. Also better with anticipating a player's direction and defending them
+ Playing cpu on higher difficulty levels much more enjoyable/less frustrating
- Overall lack of charges
+/- Would like to see a slightly bigger speed differentiation, but much easier to get around opponent than it was pre-patch
+ cpu isn't as psychic on interior passes; opens up the post game and fast breaks more
Just some things off the top of my head; patch is a big plus imo. While it doesn't address Every.Single.Issue. it definitely improved the game overall
What I'm liking about the patch is that I can just play on All-Star/Simulation and get very good results. Slider tweaking can be a headache, so it's nice to just play the game.
I mostly use My Player so the flaws I see are a bit different than the ones that come with Association or Online.
+The good thing the patch fixed is that passes are faster now so it's harder for the AI to react.. Also, the pass used is more likely to fit the situation. I can't say much about icon passing since horrible NBA 2k12 passing basically forced me to give it up and I haven't really tried it again.
-You'll still get chest passes that bounce off the defender in front of you and passes that are completely kill the angle you set up, but not as much.
+It also seems to be easier to get to the hoop when a slower player is guarding you. And there's more realistic blocking and charging fouls.
-Getting to the rim more often means dealing with a glaring issue more often though. That issue is the fact that the AI can block almost any shot, with any part of their body without getting a shooting foul. Lots of times, instead of bumping into the defender and shooting a contested layup, the defender simply goes through your arms and knocks the ball away.
+You can actually block jumpshots now. Jumping up into the shooter at the right time will get you a block
-If you want to contest the shot (i.e. reduce shot quality), you're still better off getting close and holding your hands up
The changes are enough to make the game playable, but there's still things that need to be fixed before I feel like the gameplay is on par with 2k11. Somethings are just little tweaks, like making the AI play by the same rules as the user team (deflections and collision detection seem to have one set of rules for the user team and another for the opposing team). And taking away the superhuman recovery speed for the defense. Or major tweaks like the shot contesting system. Rather then having a larger zone of defensive pressure with weaker effects on shots, you should actually have to contest a shooter, and the contest should be predicated on how hard it is for the defender to shoot around you... meaning jumping with a jump shooter should affect a shot more than standing with your hands up. And just being next to a defender who isn't doing anything should have practically no effect on a shot.
Passing is definitely improved. When I first got the game, I created a 6'4 all around PG. By the middle of the season, I had a 95 pass rating and still had a 1/1 assist to turnover ratio, because of steal spamming and psychic passing lane defense by the CPU.
Unfortunately, that file got corrupted, so when the patch came out, I created a new one. Right now, I only have an 80 pass rating, but my assist to turnover ratio is about 5/1. I sometimes find myself making boneheaded passes into the lane or cross-court that get picked off. So now, I feel like the picks are a result of my own stupidity, and not because the CPU has an unfair advantage.
I also like that teams no longer overhaul the roster once you get drafted. I play for the Hornets (was actually drafted 15th by the Pacers, but got tired of playing 7 mins a game behind Collison), and the team has remained virtually intact thus far (halfway into season). Chris Kaman and Eric Gordon are BEAST in this game, and are making my passing game easy. Still not sure how I feel about Ariza. He hasn't done all that much this season (in game), and I can honestly say I wouldn't be sad if we were able to trade him for someone better.
Also, haven't had any miracle runs by the CPU that completely erase my 12 point halftime lead 5 minutes into the 3rd quarter. They do fight back, viciously, but it doesn't feel like "they're going to hit everything, and you will make nothing".
All in all, happy with the patch and My Player is fun again. Now all I need 2K to do is fix the colors on the retro J's.
Over the last 3 days, the speed issue seems to have been resolved(offline) and I have finally been able to stomach a full game.
I am very satisfied with the way the game plays now. Unlike many, I loved the game pre-patch despite the flaws. My main complaint was the discrepancy in rebounding between the CPU and human player and that aspect is vastly improved. They also managed to make the CPU less 'perfect' in regards to shot making and defense while maintaining that out-the-box intensity of the game. I play Superstar/Sim (with sliders for gameplay balance -- all equal between myself and the CPU) 12 min, and I still have to lock-in to win games.
I just hope the gameplay stays this way and doesn't mysteriously change as roster updates continue to be released.