The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.
Is this the general consensus? I haven't played the demo yet. I may have to buy this game if the super LBs are gone. I couldnt stand them in NCAA.
In my observation they're gone. In NCAA, LBs can break up passes that are intended for receivers 10 yards away from them. It doesn't happen in the demo.
Really enjoying the demo too, Matthews is such a beast in it it's unbelieveable.
The presentation is really good till you reach the half, then the halftime show lets it down because it's so bland and adds nothing to it....
The gameplay is improved but still has little niggles, the throwing animation is improved but the ball after the delivery becomes a bullet sometimes and seems unrealistic. Also, the running game in my opinion is awful, really hard to get anything going at all as Grant... NCAA seems to be much better. Throwing is a bit inconsistant too, Nelson drops everything while Jennings catches the most stupid throws. Now I know Nelson is inconsistant at times but come on!
Game speed is also a bit of an issue, normal is so fast it's comical while slow seems just a little too slow to be realistic. Some aspects like the running game seem ok but a lot of the passing game seems sluggish to me.
Overall though there are more upsides which I can't be asked to mention so while there are issues I am more impressed with this demo than I have been previous titles. Not a first day purchase this year because I haven't played NCAA enough yet but I will definatley be getting it at some point. Hopefully by then all the inevitable teething troubles will have been fixed. Fingers crossed.
When it comes to the running game, watch your blockers. I'm serious it will really help. I average 6-8ypc and have broke several runs over 25 yards.
the game looks good in comparison to NCAA...one thing that bothers me, the crowd sound...the crowd is too much silent..maybe because it's not the full game..
the game looks good in comparison to NCAA...one thing that bothers me, the crowd sound...the crowd is too much silent..maybe because it's not the full game..
Based on your avatar I'm assuming you're playing with the Packers? If you're beating up the Bears the crowd is pretty quiet, but they still boo pretty loudly. If the Bears are doing good though, the crowd gets pretty loud and erupts on big plays.
I really like this demo and cant wait for the real deal. Played it on all-pro and very slow speed with threshold at 25 and it finally felt like I just played a football game. Final score GB-3 CHI-0. To bad NCAA 12 didnt play this good.
Let me correct your statement, NBA2k11's presentation was the NBA Hall of Fame. I used to own NFL2k, the presentation was good, but not as good as Madden 12. The ONLY thing better in NFL2k presentation was the halftime/sportscenter weekly show in franchise.
You're entitled to your opinion I just think it's EA hateboy talk.
Why is that whenever someone has a dissenting opinion about Madden, it automatically qualifies him as an EA hateboy? In order for me to be an EA hateboy, I would have to actively boycott and protest against all EA products correct? That means I should be in the FIFA, MMA, and NHL forums criticizing those games too, right? You're talking to the same guy who use to live and breath EA Sports products back in the 1990's.
Anyway, to get back to impressions, I did find that passing is easier in this game than in NCAA 12. I was able to throw 70% with both QB's on All Pro (albeit with a couple of picks in the process). I could never do that in NCAA. However, I still think the O-line/D-line interaction is flawed and needs some serious work; it's not as dynamic as it should be. Also, the QB throwing animations are still too slow in certain situations. This disables the player from truly utilizing step drops and timing on certain routes. It seems like the only routes that are consistently successful are curl routes and slants. This shrinks the game because now it encourages the user to only call plays utilizing those routes.
Why is that whenever someone has a dissenting opinion about Madden, it automatically qualifies him as an EA hateboy? In order for me to be an EA hateboy, I would have to actively boycott and protest against all EA products correct? That means I should be in the FIFA, MMA, and NHL forums criticizing those games too, right? You're talking to the same guy who use to live and breath EA Sports products back in the 1990's.
Anyway, to get back to impressions, I did find that passing is easier in this game than in NCAA 12. I was able to throw 70% with both QB's on All Pro (albeit with a couple of picks in the process). I could never do that in NCAA. However, I still think the O-line/D-line interaction is flawed and needs some serious work; it's not as dynamic as it should be. Also, the QB throwing animations are still too slow in certain situations. This disables the player from truly utilizing step drops and timing on certain routes. It seems like the only routes that are consistently successful are curl routes and slants. This shrinks the game because now it encourages the user to only call plays utilizing those routes.
Why? Because you said "NFL2k presentation was hall of fame" Madden is JV. That's completely disrespectful to EA and I promise you EA spent way more time on presentation that NFL2k ever did, just on the simple fact that they went and got each team's authentic intro, each stadium's broadcast camera, and hired NFL films to film the game, went to CBS and sat for who knows how many hours in camera trucks with those guys.
Has anyone noticed any gang tackling???? All I'm seeing is double hit tackles where the first defender initiates contact then kinda lets the guy go and someone else wraps him up.
I love that they have different camera angles for intros. Minor thing, but it will keep it from getting stale. Havent felt the "sunday feel" with a football game since last gen, starting to feel it now though!! Day one purchase for me.
Has anyone noticed any gang tackling???? All I'm seeing is double hit tackles where the first defender initiates contact then kinda lets the guy go and someone else wraps him up.
Consecutive hit tackles were explained earlier in the year(April?) that there would be no more than 3 tacklers per ball carrier.
I think the gang tackling(Protak) is a thing of the past.
Playing right now. I am not a nitpicker any year, but there are a few things that bother me:
1. The controls need to be streamlined. I think everything is just a little to cumbersome for the pre-snap controls. Such as, scrolling through the "quick audibles" instead of using the right stick. (You can actually use the right stick for quick audibles, but you have to press x twice). Also even if you pick the Madden '10 pre-snap controls the slide protection is still not initiated by pressing LT. Annoying.
2. I also HATE how the playcalling menu always defaults back to the top. To where if you are wanting to run "Packer Trips" you have to scroll down after every down. Just annoying.
3. Also you can't skip through the walk-up cutscene while the user is on defense. It goes to your defensive hot route.
4. Also some may like it, but I hate how it defaults to special teams on 4th down. NCAA has it right where you can press Y to get to special teams.
One more thing I may be getting old, but is anyone else having a hard time seeing the play art on the field for passing routes?
Consecutive hit tackles were explained earlier in the year(April?) that there would be no more than 3 tacklers per ball carrier.
I think the gang tackling(Protak) is a thing of the past.
There's a reason for it, I just did a search on youtube for nfl gang tackles, the first and only video I found for it not related to a video game was in baltimore and it was a 3 man tackle, Ed Reed, then Ray Lewis and another LB to finish it off.
Why? Because you said "NFL2k presentation was hall of fame" Madden is JV. That's completely disrespectful to EA and I promise you EA spent way more time on presentation that NFL2k ever did, just on the simple fact that they went and got each team's authentic intro, each stadium's broadcast camera, and hired NFL films to film the game, went to CBS and sat for who knows how many hours in camera trucks with those guys.
Well, excuse me for trying to make a football relevant analogy LOL. It's true, EA committed more resources to their presentation this year than what 2K probably did with previous football titles, but I still can't see how Madden's end result is better than what 2K5 did with Chris Berman and the highlight shows. There literally hasn't been a sports game since, let alone football or subsequent games by 2K, that has been able to replicate that, and this is going on 7 years now.
I'll admit, the team intros and broadcast elements looked good initially, but I've honestly seen too many gameplay videos already to the point where those elements are already old to me. The best presentation in the world won't save stale gameplay in the long run, but that's just my opinion. I'll discontinue this debate on my end as I don't want either of us to catch any infractions for comparison debates.
i noticed when playing with the packers, if you start killing the bears where there is no chance for comeback, as the quarters go on, i noticed the crowd getting smaller and seeing a lot more empty seats...cool to see dynamic crowds
ok so two games played one on slow, one on normal. 35 speed threshold, on pro for both. I beat the bears 21-3 and ruined cutler's day, 4 sacks 2 ints, 40% completions. Then as the bears I won 24-0. cutler had a very solid game completing two deep balls one to knox one to hester for long tds. I went over 100 with grant and forte.
I loved the demo except that at least on pro, user defense was waaaaay too good. too many sacks, 5 against the bears 4 against the pack. I held both offenses under 100 total yards. Against the bears I thought it was due to cutler's DPP.
So perhaps a bump up in difficulty would give the offenses some better ability. I think a slider adjustment in pass protection is going to be in order for the release.
Dld it on PS3, in the 2nd quarter now. Annnnd just had Cutler throw a long bomb on me, did an all out blitz and I paid for it. Really am enjoying this compared to Madden 11. Seeing new tackle animations, defense feels much improved.
Well, excuse me for trying to make a football relevant analogy LOL. It's true, EA committed more resources to their presentation this year than what 2K probably did with previous football titles, but I still can't see how Madden's end result is better than what 2K5 did with Chris Berman and the highlight shows. There literally hasn't been a sports game since, let alone football or subsequent games by 2K, that has been able to replicate that, and this is going on 7 years now.
I'll admit, the team intros and broadcast elements looked good initially, but I've honestly seen too many gameplay videos already to the point where those elements are already old to me. The best presentation in the world won't save stale gameplay in the long run, but that's just my opinion. I'll discontinue this debate on my end as I don't want either of us to catch any infractions for comparison debates.
NBA 2k11's halftime show was a lot better than NFL2k5's.