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Madden 12 News Post


The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.

UPDATE: The PS3 demo is available now.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 281 fatpat268 @ 08/09/11 06:22 PM
Quote:
Originally Posted by jbd345
game looks fantastic. This is the best madden game as far as presentation goes. I like how everything is different when you play a new game. 9/10 from me. Now if only they had worked on the commentary that's the only reason for me not giving a 10/10.
You had commentary?

Lol, how can you judge something you haven't seen yet?
 
# 282 The JareBear @ 08/09/11 06:23 PM
I agree that this game, on the PS3 specifically, feels ahead of the retail version of NCAA.

Graphically, this looks much better than the PS3 version of NCAA. It looks up to par with the 360 version of NCAA and that is a relief after the letdown I had when I plugged in NCAA retail.

It feels great, considering how early a build this is, we have a very, very good game of football to look forward to...
 
# 283 aTTckr @ 08/09/11 06:24 PM
So after playing one game I am neither positively surprised neither am I really disappointed. I wonder what build the demo is because it feels way less polished than NCAA. My biggest complaint is that the kick meter sometimes doesn't register my second button press, if that's in the retail version that's a game breaker.
I don't know about the presentation.. Sometimes I think it really shines but often it all looks kind of stale to me. Again I feel like NCAA is better overall here.
I know this is the 360 impressions thread, but are other PS3 owners experiencing really really low frame rates in the automatic replays after plays when the play calling screen is loading?
 
# 284 fatpat268 @ 08/09/11 06:27 PM
Quote:
Originally Posted by aTTckr
I know this is the 360 impressions thread, but are other PS3 owners experiencing really really low frame rates in the automatic replays after plays when the play calling screen is loading?
I can't vouch for the PS3 version (i might download it to check it out), but this exists in the 360 version as well.
 
# 285 shanew21 @ 08/09/11 06:27 PM
Just played my first game on All-Pro. 6 total fumbles (4 for turnovers) and 6 total interceptions (2 by me with Rodgers, 4 by CPU as Cutler).

Special Teams coverage is also a joke.

Super LBs are in the game again. Urlacher wasn't facing me and was running to the left. I threw the ball to his right because I had a guy 5-10 yards behind him running the other way and he just stops on a dime, jumps in the air and picks it. After watching the replay he stops and starts jumping right as my throwing animation starts (the split second it starts) meaning he read my button push rather than the throw.

The Human running game is also pretty difficult. The CPU is shedding their blocks immediately.

Hopefully sliders will fix some of this
 
# 286 The Amaizen Blue @ 08/09/11 06:29 PM
A cool little thing I noticed while playing, after scoring a 70 yard touchdown with Devin Hester, in the endzone he made the Miami U with his hands. Too awesome! I skipped '11, so I don't know if it was in there, but it's in 12!
 
# 287 guaps @ 08/09/11 06:32 PM
Just recorded some footage of a few of the things that bother me so far in the demo. There's no talking in the videos, just a few 5-10 second clips recorded with my phone.

First, the zone defense AI issues when the QB is scrambling - I sincerely hope they fix that.
http://www.youtube.com/watch?v=iY2mCBqmmS8

Also some footage of passive cornerbacks, which has happened to me several times.
http://www.youtube.com/watch?v=mbvms2npUdQ
 
# 288 robbins @ 08/09/11 06:32 PM
Quote:
Originally Posted by JaySmooov
So because you have to press A twice, you won't buy the game?

And dude, you can change the audible/strategy pad to what it used to be.

Stop bi****ng, seriously.
YES, because I have to press A twice for EVERY SINGLE PLAY OF THE GAME I will not buy the game. It's completely ridiculous and could easily be fixed or made as an option.
 
# 289 Roncatto @ 08/09/11 06:33 PM
Still waiting here in uk for PS3 demo, however those people saying the PS3 verison is Jaggie, slower etc etc, have you got newer ps3.

Remember all new games for PS3 will struggle on old version, like La noir which actually fried them as it was too powerful.

Will know more when I get it
 
# 290 jpdavis82 @ 08/09/11 06:35 PM
Quote:
Originally Posted by northface28
Before I get to my pros and cons I have to say this game, to me, "feels" like a game of football. This demo is without question LIGHT YEARS ahead of the NCAA retail build. I am glad I have NCAA to trade in for $30 credit should I decide to get M12. Is it a day one purchase? Not for me. I have learned my lesson from EA and even though this demo is remarkable I will wait a few weeks before "green lighting" a purchase. Now, on to the pro & cons.


PROS:


*Suction blocking? Almost non existent, on a few occasions I just powered through blockers using Julius Peppers (even pushing a FB all the way back to Rodgers, nice look and feel) without having the worry of being sucked into a OL block animation.

*Graphics/Presentation. Game is stunning and the Presentation is something that I have never seen in a Madden Game. Field/Jersey degradation, Paint/Dirt on helmets and players skin looks fantastic.

*Tackling and Zone coverage is much improved.

*No super LBs that I saw

*DPP is awesome, got to Ryan Grant early and he got the "doesnt fight for extra yards tag". Nice touch I attacked him early and he never seemed to get going.

*Kicking meter is nice. I dont understand why so many are bothered by it. The kicking camera is also very sleek and looks like a real telecast.


Cons:


*The amount of Big Hits is overdone and actually kind of phony.

*Physic DBs are unfortunately here, but this always been in Madden.

*D-Pad strategy pad is clunky and slow (this can be changed however).

*Player "floating" is kind of cheap, not stopping and cutting on dimes, but guys just seem weightless sometimes.

I cant think of anything that is "wrong" with the game. Barring an unforeseen tragedy in the retail build, this game has the potential to be one of, if not the best Madden we have ever seen. EA really did a great job.
If you watch the videos of the recent build of the game, it looks like the game has actually improved quite a bit since the demo. It definitely is more polished when it comes to throwing animations, ball physics, and replays.
 
# 291 Yeah...THAT Guy @ 08/09/11 06:36 PM
Quote:
Originally Posted by greenegt
Are you guys noticing psychic DBs? i.e. - Route-mirroring or eyes in the back of the head?
Definitely not route mirroring. Not sure about the eyes part; I'll pay attention to that now.
 
# 292 robbins @ 08/09/11 06:36 PM
Quote:
Originally Posted by at23steelers
Pastapadre has stated he thinks this demo is worse than what was shown at E3, so this must be a pretty early build. Also, throwing it out there that there is spectate mode so you can watch the new broadcast cameras.
Or, it's the latest build and got worse from when he saw it.
 
# 293 tre614 @ 08/09/11 06:39 PM
The game looks amazing. Still was finding big wholes in the run but seemed like defensive pursuit got there quicker. The zone defense was improved but still seen dbs standing there not reacting. New kicking meter added with the camera angle adds some difficulty to FGs. Although this game does play better than madden 11. I feel like they are on the brink of greatness, but something is missing. After playing ncaa 12 i was expecting alot from madden, but overall its an upgrade from '11.
 
# 294 Yeah...THAT Guy @ 08/09/11 06:40 PM
Quote:
Originally Posted by skinnybonez
has anyone have success getting sacks w/peppers?
Yes, he's been absolutely wreaking havoc both for me and against me. I have to leave Grant/Jackson in to help on the left side to try to give Rodgers more time to throw.

Also noteworthy, I feel like the pocket forms better this year. For the first time, I've been finding myself dropping back, stepping up into the pocket, and then throwing the ball almost every play.
 
# 295 Yeah...THAT Guy @ 08/09/11 06:42 PM
Quote:
Originally Posted by Triathlete_201
Is this the general consensus? I haven't played the demo yet. I may have to buy this game if the super LBs are gone. I couldnt stand them in NCAA.
I agree with him for the most part. I think I've had one play in about 6 or 7 games that seemed unreal from the LB.

Does anyone else notice AI QB lobbing a lot of their throws?
 
# 296 roadman @ 08/09/11 06:44 PM
Quote:
Originally Posted by wheelman990
Just played the PS3 version and I have never ever seen more jaggies in my entire life.

Cons:
*The camera is WAY to far out now. It is officially a sky cam.
*The field/grass is the worst I have ever seen in a football game.
*The crowd looks aweful
*The presentation has moments, but then reminded by a cut scene that wasn't finished(people missing everywhere,etc) It is not complete....just like always.
*The QB's are all super speed. On all pro Cutler ran a 50 yard TD and I couldn't even catch him from starting 5 yards back from him at the 50 with Clay Matthews. He had Michael Vick type speed, with Barry Sanders like vision.
*Madden has officially become NCAA 12. Good or bad, you decide. I didn't like NCAA 12, and wanted a fresh feeling game, not a copy . Why should one buy both, since they really are basically the same game.

Pro's
*difficulty level feels better
*tackles are more smooth
*Player graphics aren't bad if you can get past all the jaggies are terrible looking field.
*game feels different. Not sure it's better all in all, but different.


I think I am easily gonna pass this year. At least until I see it for $20. I don't care if that is June next year to be honest. Really dissapointed with this demo. The real game would have to really be a huge change for me to enjoy it. I have this funny feeling that PS3 users got shafted again with worse graphics/jaggies then the Xbox 360 users. Very sad.

Demo Score= C
Entitled to your opinion and I agree with a few points, but disagree with several.

1. Camera- This is an early May build, even before E3 vids. JP provided evidence in this thread from a much later build camera is much closer.

2. Crowd always looks awful and I don't think it will be improved till next gen. Ian mentioned a few years ago that graphics would need to be sacrificed if they focused on the crowd and sidelines.

3. You can slow down Rodgers and Cutler with speed acceleration slider (35 instead of 50) and play on slow or very slow. Normal speed feels like NFL Blitz to me.

At least you gave it a shot, though.
 
# 297 roadman @ 08/09/11 06:45 PM
Quote:
Originally Posted by robbins
Or, it's the latest build and got worse from when he saw it.
Actually, it's an early May build, earlier than E3.
 
# 298 mrod009 @ 08/09/11 06:45 PM
Game is definitely an improvement but the O-line blocking logic is still awful. I can already see I'm going to have to deal with nanos when going online.
 
# 299 Dewiel @ 08/09/11 06:46 PM
Hey Guys, I posted this on Twitter, but want to make sure that you are aware as well:

Got feedback that you'd like to send on directly to the Madden NFL 12 dev team about the demo? Email it to us at [email protected]!
 
# 300 mrprice33 @ 08/09/11 06:46 PM
If this thread is any indication, this place is going to be hilarious come release time.

W/R/T the demo, I was very pleased with the way the game looks and feels, with a couple of exceptions.

The game definitely has aliasing problems (jagged edges) which I hope is due to this being an older build. Even if they stay in the game, they only really show up while the players are still, so it's not that big of an issue. Along with this are the animation rendering (especially at the LOS) being very choppy. This was also a problem in the NCAA demo, but it was fixed in retail, so I'd imagine it would also be fixed here come release.

In terms of gameplay, there are 2 big issues, both involving defensive backs, and both being explained and demonstrated earlier in the thread. Passive dbs in zone when being run at, and passive dbs in coverage (which is also a problem in NCAA retail).

Other than that the game is really good at the moment, with the player interaction being noticeably better and real football being replicated much more closely than past iterations. The additions to gameflow are fantastic, as you can dictate run or pass on offense and aggressive/conservative on defense, and the plays change as you cycle back and forth.
 


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