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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 581 19 @ 07/22/11 09:39 AM
Would love confirmation in regards to if rosters need to be completely redone. I really hope not.

Over a weeks worth of editing equipment down the drain... le sigh.
 
# 582 stigs007 @ 07/22/11 10:19 AM
Sorry if this has been asked, but say I use gator and buckeye's roster, will this only affect the edited players? Will any incoming recruits be affected going forward?
 
# 583 jvm127 @ 07/22/11 10:23 AM
Quote:
Originally Posted by Majoniak
Would love confirmation in regards to if rosters need to be completely redone. I really hope not.

Over a weeks worth of editing equipment down the drain... le sigh.
It looks like changed the strength settings for guys who were flipped changes them back to what they should be. I think going back and editing strength settings for all the affected guys would work so only they need re-edited instead of starting over completely.
 
# 584 Wildbadger1 @ 07/22/11 10:24 AM
Not sure if this has been discussed, but wouldn't this bug effect all the slider makers as well. I mean if they were tuning the sliders based on named rosters, wouldn't there a huge difference if they used unnamed ones?

Sent from my SCH-I500 using Tapatalk
 
# 585 Bumble14 @ 07/22/11 10:33 AM
Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.





 
# 586 Anaxamander @ 07/22/11 10:45 AM
I'm glad you're seeing a difference, Bumble. For the life of me, I couldn't understand how I completed 75% of my passes on my first two games on All-American, and then 40-50% every game after that. I knew something was screwy with the gameplay.
 
# 587 NDAlum @ 07/22/11 10:54 AM
Bumble is there any way you can get us an ETA on this patch?
 
# 588 volstopfan14 @ 07/22/11 10:55 AM
Quote:
Originally Posted by Majoniak
Would love confirmation in regards to if rosters need to be completely redone. I really hope not.

Over a weeks worth of editing equipment down the drain... le sigh.
This is what I want to know.
 
# 589 BobbyColtrane @ 07/22/11 10:57 AM
This issue + Custom Playbook fiasco = E P I C FAIL
 
# 590 TheShizNo1 @ 07/22/11 11:00 AM
Quote:
Originally Posted by WinstonWolf
This issue + Custom Playbook fiasco = E P I C FAIL
while I have my issue with this BS of a bug, this game is far from a fail.

Sent from my ADR6400L using Tapatalk
 
# 591 SonOfEd @ 07/22/11 11:09 AM
Quote:
Originally Posted by Bumble14
Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.






http://www.easports.com/static/76819...ediaplayer.swf flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/ncaa12/9139/512A0001_1_FLV_VIDEO_zpi.flv&link=http://www.easports.com/media/play/video/83113334&linkfromdisplay=true&linktarget=_top&image=" allowfullscreen="true" allowscriptaccess="always" wmode="transparent">EA Sports: NCAA Football 12 Video
Now you've got me wondering how different gameplay on '11 would have been without custom rosters.
 
# 592 Herky @ 07/22/11 11:11 AM
If EA patches this and it requires the roster makers to start over I'm done with this game. Hopefully that isn't the case.

I've never been impressed with the testing EA does and this is just another example of why they need to pay attention to that area more. It's 2011 and they still released a game with some major issues.

Hopefully it's just a coding issues that can be taken care of. I can't play this game with default or random named rosters so this is a gamebreaker for me. I held onto NCAA 11 and will play that if this can't be fixed.

Praying this all works out.
 
# 593 mtoo22 @ 07/22/11 11:16 AM
Night and Day difference
 
# 594 Brandwin @ 07/22/11 11:18 AM
GotMadSkillz told me on Twitter that the computer played a better game with default rosters, I thought he was crazy and didn't believe it. Obviously he was correct.
 
# 595 Brandwin @ 07/22/11 11:27 AM
Quote:
Originally Posted by wryly
Time to shelve the game until EA patches it. I've told myself this a million times, but once again - never buy an EA game on its release date. I feel like such a jackass for blindly supporting a company that doesn't test its products.
I won't be shelving the game. It plays pretty good. It just depends on if you can play without named rosters, or at least correctly named rosters.
 
# 596 MikeJ2021 @ 07/22/11 11:38 AM
I downloaded the community rosters for Xbox 360 and when I look at the the depth charts then I see the tendency problem everyone was talking about. However, when I go to edit a guy, they have the correct tendency listed.

For example, if you look at L. James on Oregon on the depth chart screen, it says he is a balanced running back. However, if you push X to edit him and then go into the skills section, he is listed as a speed back. I also saw the same for D. Robinson on Michigan.

So is the problem that it is listed incorrectly on the depth chart or is it something else I'm missing?

If it is a problem with the tendencies then I think the most simple way to make everyone happy is to unlock the tendency setting like NBA 2K has. That way we can make QBs scramblers or HBs speed backs and there would be no need to start anything over.
 
# 597 etmccreary @ 07/22/11 11:39 AM
Quote:
Originally Posted by BaylorBearBryant


If this doesn't sum it up, I don't know what else will.
^ Post of the year
 
# 598 ezio @ 07/22/11 11:40 AM
Quote:
Originally Posted by MikeJ2021
I downloaded the community rosters for Xbox 360 and when I look at the the depth charts then I see the tendency problem everyone was talking about. However, when I go to edit a guy, they have the correct tendency listed.

For example, if you look at L. James on Oregon on the depth chart screen, it says he is a balanced running back. However, if you push X to edit him and then go into the skills section, he is listed as a speed back. I also saw the same for D. Robinson on Michigan.

So is the problem that it is listed incorrectly on the depth chart or is it something else I'm missing?

If it is a problem with the tendencies then I think the most simple way to make everyone happy is to unlock the tendency setting like NBA 2K has. That way we can make QBs scramblers or HBs speed backs and there would be no need to start anything over.
The problem is they play according to what is displayed on the 1st screen not what is displayed in the skills section.
 
# 599 Cj7298419 @ 07/22/11 11:50 AM
Quote:
Originally Posted by Herky
If EA patches this and it requires the roster makers to start over I'm done with this game. Hopefully that isn't the case.

I've never been impressed with the testing EA does and this is just another example of why they need to pay attention to that area more. It's 2011 and they still released a game with some major issues.

Hopefully it's just a coding issues that can be taken care of. I can't play this game with default or random named rosters so this is a gamebreaker for me. I held onto NCAA 11 and will play that if this can't be fixed.

Praying this all works out.
Yea I have to agree. Seems like every year there'a a bug or two that makes me wonder what EA's testing department is doing.

I'll say this though, after glancing over the "Bugs/Glitches" thread, and now this issue, I now see why quite a few ppl on here wait a week or two to buy the game so they can see what glitches/bugs this game has. I would always laugh at them cause I would either A.) Think they're lying, or B.) Think they were crazy for waiting that long to pick up a good game.


But now I'm seeing the light...
 
# 600 Cj7298419 @ 07/22/11 12:00 PM
Quote:
Originally Posted by Majoniak
Would love confirmation in regards to if rosters need to be completely redone. I really hope not.

Over a weeks worth of editing equipment down the drain... le sigh.
That's the part that ticks me off something serious. Not only waiting for FK to do his hard work, but also all the equipment editing I did. Changing so many players' socks to mid, changing visors, dreads, etc.
 


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