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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-22-2011, 10:24 AM   #625
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Not sure if this has been discussed, but wouldn't this bug effect all the slider makers as well. I mean if they were tuning the sliders based on named rosters, wouldn't there a huge difference if they used unnamed ones?

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Old 07-22-2011, 10:33 AM   #626
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.





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Last edited by Bumble14; 07-22-2011 at 10:35 AM.
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Old 07-22-2011, 10:45 AM   #627
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

I'm glad you're seeing a difference, Bumble. For the life of me, I couldn't understand how I completed 75% of my passes on my first two games on All-American, and then 40-50% every game after that. I knew something was screwy with the gameplay.
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Old 07-22-2011, 10:54 AM   #628
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Bumble is there any way you can get us an ETA on this patch?
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Old 07-22-2011, 10:55 AM   #629
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Quote:
Originally Posted by Majoniak
Would love confirmation in regards to if rosters need to be completely redone. I really hope not.

Over a weeks worth of editing equipment down the drain... le sigh.
This is what I want to know.
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Old 07-22-2011, 10:57 AM   #630
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

This issue + Custom Playbook fiasco = E P I C FAIL
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Old 07-22-2011, 11:00 AM   #631
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Originally Posted by WinstonWolf
This issue + Custom Playbook fiasco = E P I C FAIL
while I have my issue with this BS of a bug, this game is far from a fail.

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Old 07-22-2011, 11:08 AM   #632
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Quote:
Originally Posted by Bumble14
Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.






http://www.easports.com/static/76819...ediaplayer.swf flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/ncaa12/9139/512A0001_1_FLV_VIDEO_zpi.flv&link=http://www.easports.com/media/play/video/83113334&linkfromdisplay=true&linktarget=_top&image=" allowfullscreen="true" allowscriptaccess="always" wmode="transparent">EA Sports: NCAA Football 12 Video
Bumble, as always, thank you for this post because you took the words right out of my mouth as to how the game played pre vs post patch.

Something just didn't seem right as I spent hours testing sliders this past week.
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