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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-22-2011, 11:09 AM   #633
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by Bumble14
Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.






http://www.easports.com/static/76819...ediaplayer.swf flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/ncaa12/9139/512A0001_1_FLV_VIDEO_zpi.flv&link=http://www.easports.com/media/play/video/83113334&linkfromdisplay=true&linktarget=_top&image=" allowfullscreen="true" allowscriptaccess="always" wmode="transparent">EA Sports: NCAA Football 12 Video
Now you've got me wondering how different gameplay on '11 would have been without custom rosters.
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Old 07-22-2011, 11:11 AM   #634
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

If EA patches this and it requires the roster makers to start over I'm done with this game. Hopefully that isn't the case.

I've never been impressed with the testing EA does and this is just another example of why they need to pay attention to that area more. It's 2011 and they still released a game with some major issues.

Hopefully it's just a coding issues that can be taken care of. I can't play this game with default or random named rosters so this is a gamebreaker for me. I held onto NCAA 11 and will play that if this can't be fixed.

Praying this all works out.
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Old 07-22-2011, 11:16 AM   #635
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Night and Day difference
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Old 07-22-2011, 11:18 AM   #636
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

GotMadSkillz told me on Twitter that the computer played a better game with default rosters, I thought he was crazy and didn't believe it. Obviously he was correct.
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Old 07-22-2011, 11:20 AM   #637
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Time to shelve the game until EA patches it. I've told myself this a million times, but once again - never buy an EA game on its release date. I feel like such a jackass for blindly supporting a company that doesn't test its products.

Last edited by wryly; 07-22-2011 at 11:25 AM.
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Old 07-22-2011, 11:27 AM   #638
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by wryly
Time to shelve the game until EA patches it. I've told myself this a million times, but once again - never buy an EA game on its release date. I feel like such a jackass for blindly supporting a company that doesn't test its products.
I won't be shelving the game. It plays pretty good. It just depends on if you can play without named rosters, or at least correctly named rosters.
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Old 07-22-2011, 11:38 AM   #639
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

I downloaded the community rosters for Xbox 360 and when I look at the the depth charts then I see the tendency problem everyone was talking about. However, when I go to edit a guy, they have the correct tendency listed.

For example, if you look at L. James on Oregon on the depth chart screen, it says he is a balanced running back. However, if you push X to edit him and then go into the skills section, he is listed as a speed back. I also saw the same for D. Robinson on Michigan.

So is the problem that it is listed incorrectly on the depth chart or is it something else I'm missing?

If it is a problem with the tendencies then I think the most simple way to make everyone happy is to unlock the tendency setting like NBA 2K has. That way we can make QBs scramblers or HBs speed backs and there would be no need to start anything over.
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Old 07-22-2011, 11:39 AM   #640
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by BaylorBearBryant


If this doesn't sum it up, I don't know what else will.
^ Post of the year
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