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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 641 NDAlum @ 07/22/11 01:59 PM
I keep reading this thread to hear some sort of miraculous solution but nope, I'm in the cold.

Words can't express my disappointment
 
# 642 willIam9387 @ 07/22/11 02:00 PM
Quote:
Originally Posted by LionsFanNJ
I'm gonna go and say i'm about 85% sure this was an issue in past NCAA games, but with them tuning and playing with the on the field gameplay this year we only now noticed, especially since now QB's take off and scramble.

I agree too they didn't make any noticeable changes to player editing in terms of interface or anything, so I'm guessing they've used the same template and coding for the past few years. The reason why it's such a big issue to me this year and probably why it was noticed is the new scrambling logic system which creates a huge disparity in gameplay between the named rosters and default rosters. And then the more subtle observations come into play, like an overload of hard-hitting secondary players and speed backs going to the power moves when they should be playing more elusive.

The scrambling logic addition might have served an unintended purpose this year unveiling the bad bugs of roster editing. Also I'd advise EA to fix roster editing in dynasty mode as well, I'm assuming it's the same code, because with the first day patch and in-dynasty roster editing feature, editing a player currently might changed their player style which would make that feature basically useless for purists.

In regards to how I'm going to move forward, I'm going to agree with Armor & Sword and just auto-name my players, and develop a new slider set.
 
# 643 JoeMimic @ 07/22/11 02:03 PM
Quote:
Originally Posted by teebee
One thing though, can Left handed batters hit homers?
Hahaha. I remember the denial going around about that bug too.
 
# 644 patsfan1993 @ 07/22/11 02:04 PM
Just want to say some apologies to all the people who posted this issue and I didn't believe. In particular Gotmadskillzson and Northface28.

I hope we get a simple and quick resolution, but I'm not holding my breath.
 
# 645 NDAlum @ 07/22/11 02:04 PM
@william

The issue with that is...what if you recruit some guys who come in with bulky arm pads and crazy helmets/equipment? Guess what you can't edit that or else they will be victim of this.

That is my biggest issue. I thought: Well what if I just sim 4 years ahead...oh wait if I change anything about a recruit he's infected.
 
# 646 Gotmadskillzson @ 07/22/11 02:05 PM
Quote:
Originally Posted by Trojan Man
Okay, I'm late to this party. Can someone offer a brief digest of what exactly this roster bug changes about the game? So far I have gathered:

-changing QBs tendencies
-changing DBs tendencies
-enabling extra-fast coverage teams

I can more or less live with these three since they will be irrelevant for many of the game's players after year one, and certainly after year two. What else that's major is affected by this?
RB tendancies
FB Tendancies
DE Tendancies
DT Tendancies
OLB Tendancies
MLB Tendancies
WR Tendancies
TE Tendancies
Offensive lineman tendancies
Kicker Tendancies

Fatigue issues not happening at the same rate as default rosters
Pursuit angle logic
Run blocking logic
Pass blocking logic
Pass Rush
CPU QB passing the ball logic
Play calling logic on offense and defense
Clock management


Quote:
Originally Posted by Wavebird99
When is a realistic time to expect a patch? Next month?
Yep sometime around the end of next month. Patches have to be submitted to and approved by Sony & Microsoft. That turn around time is usually 3 weeks AFTER they submit the patch.
 
# 647 SGMRock @ 07/22/11 02:08 PM
Quote:
Originally Posted by Redskins_Hokies
So when the patch comes out those of us in the OD will have to do what?
Well I would guess the patch wont change exsisting dynasties or rosters, but its hard to say, it depends on the problems root cause. Lets say there is a bit setting in the code that says this player is a scrambling QB but that bit is changes to balances once you edit the player. In that case I would say you are stuck with existing rosters/dynasties being messed up. However if its say a bit in the code that is still correct but is being misread by the game then the patch would fix everyones rosters/dynasties as well.

But i really think its the first thing and you will be stuck with what you have.
 
# 648 playbQy @ 07/22/11 02:09 PM
Though this game is all types of F'ed up, it's not unplayable. One just can't enjoy the game from a "technical" standpoint. Sure, I'm now confined to playing with fake names, low ankle socks, and 1970's elbow pads, but isn't this where the game was going 4-5 years into our Dynasty. Yet, I'm tipping my hat to EA, bc they know how to sell overpriced demos to ppl like me. What really sucks is that even if it took EA one day to fix the issue, it still takes around 3 weeks for xbox to approve it. At this point I feel as if I'm wainting on the re-release of NCAA 12. No worries, until they sort of these "technical issues" I will be playing my College Football 2k12 by 2k sports. Wait! What? that doesn't exist, oh well c'est la vie.

EA$$$$$$$$$$$$$$
The little ppl:brickw all
EA vs the little ppl EA wins again
 
# 649 trmooney8 @ 07/22/11 02:10 PM
Will the patch fix the server issues that are causing so much trouble to Online Dynasties?
 
# 650 SGMRock @ 07/22/11 02:12 PM
Quote:
Originally Posted by Gotmadskillzson
RB tendancies
FB Tendancies
DE Tendancies
DT Tendancies
OLB Tendancies
MLB Tendancies
WR Tendancies
TE Tendancies
Offensive lineman tendancies
Kicker Tendancies

Fatigue issues not happening at the same rate as default rosters
Pursuit angle logic
Run blocking logic
Pass blocking logic
Pass Rush
CPU QB passing the ball logic
Play calling logic on offense and defense
Clock management




Yep sometime around the end of next month. Patches have to be submitted to and approved by Sony & Microsoft. That turn around time is usually 3 weeks AFTER they submit the patch.
Seems to affect every position. I've been looking at the rosters and even CB's that were balanced are big hitters now, safties as well, just about everything, even kickers that are accurate are shown as power :P
 
# 651 RogueHominid @ 07/22/11 02:13 PM
Quote:
Originally Posted by Gotmadskillzson
RB tendancies
FB Tendancies
DE Tendancies
DT Tendancies
OLB Tendancies
MLB Tendancies
WR Tendancies
TE Tendancies
Offensive lineman tendancies
Kicker Tendancies

Fatigue issues not happening at the same rate as default rosters
Pursuit angle logic
Run blocking logic
Pass blocking logic
Pass Rush
CPU QB passing the ball logic
Play calling logic on offense and defense
Clock management




Yep sometime around the end of next month. Patches have to be submitted to and approved by Sony & Microsoft. That turn around time is usually 3 weeks AFTER they submit the patch.
Ok, well, that sounds global, lol. It's not a great thing by any means, but I can live with it. I've already finished a full year of the OD, and will have finished another one by the end of the month. At that point it's a non-issue really.

Still, I can see why this would be upsetting. Given the hype the editor got, someone certainly should have tested it to see what exactly happens when you make player edits.

@ ND Alum, as far as finding words for your feelings, I read your post and immediately thought of the following: "I am in a state of utter despondency." Is that close? A close second, if you want something more dramatic, might be "I feel gutted." (Good-natured humor intended--gotta put the otherwise useless English major to work).
 
# 652 Phobia @ 07/22/11 02:14 PM
So I guess I lose my dynasty which i just signed two decent recruits!!!

 
# 653 northface28 @ 07/22/11 02:17 PM
Quote:
Originally Posted by patsfan1993
Just want to say some apologies to all the people who posted this issue and I didn't believe. In particular Gotmadskillzson and Northface28.

I hope we get a simple and quick resolution, but I'm not holding my breath.
Lol, its ok, I dont usually "cry or whine" about glitches but I knew this was a biggie and to be met with so much disbelief was infuriating. Anyway, this game is only playable on default rosters with no edits, so basically play now or dynasty with no names, generated names, and no edits.

I really hate that it has to be this way, this bug changes the whole structure of the game.
 
# 654 Phobia @ 07/22/11 02:20 PM
Quote:
Originally Posted by SECElite3
That is freakin hilarious!!! Because that is how I reacted exactly when I first got the news! I bet I looked just like that!!
Yet so true huh SECElite lol
 
# 655 Phobia @ 07/22/11 02:24 PM
Quote:
Originally Posted by SECElite3
You speak the truth my OS brother... You speak the truth.
So where do we go from here. It is so unconnecting to play with generated names or just the numbers. I also don't want to wast time playing a dynasty I will never touch again.

I am so confused what to do
 
# 656 Phobia @ 07/22/11 02:25 PM
Quote:
Originally Posted by SECElite3
EA will be the death of me!

Literally, in my obituary it will say "death caused by EA"
Or your bank account because of the nickle and dime they do to squeeze every penny out of us for faulty products
 
# 657 dochalladay32 @ 07/22/11 02:26 PM
Quote:
Originally Posted by Phobia
So where do we go from here. It is so unconnecting to play with generated names or just the numbers. I also don't want to wast time playing a dynasty I will never touch again.

I am so confused what to do
I'm tempted to finally play RTG and pick up some trophies. Fix up my sliders. Testing things pre-patch now and see how it goes.
 
# 658 Reggie16 @ 07/22/11 02:26 PM
i dont want to read through the past 60 something pages but is there a timeframe on when the patch will be released
 
# 659 37 @ 07/22/11 02:26 PM
Quote:
Originally Posted by Phobia
So where do we go from here. It is so unconnecting to play with generated names or just the numbers. I also don't want to wast time playing a dynasty I will never touch again.

I am so confused what to do
I don't think u have a choice..either play with default/auto-generated names or don't play at all
 
# 660 SonOfEd @ 07/22/11 02:26 PM
Sam Keller gets his. Dub this the "Keller Bug"
 


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