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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

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Member Comments
# 661 37 @ 07/22/11 02:26 PM
Quote:
Originally Posted by Reggie16
i dont want to read through the past 60 something pages but is there a timeframe on when the patch will be fixed?
will be at least a month
 
# 662 willIam9387 @ 07/22/11 02:27 PM
Quote:
Originally Posted by NDAlum
@william

The issue with that is...what if you recruit some guys who come in with bulky arm pads and crazy helmets/equipment? Guess what you can't edit that or else they will be victim of this.

That is my biggest issue. I thought: Well what if I just sim 4 years ahead...oh wait if I change anything about a recruit he's infected.
Yeah, currently it renders that feature obsolete, and hopefully it's addressed as well because for purists such as yourself and maybe I'm in the same boat lol,( I only edit my own team, don't have the dedication to go through all teams) this was a feature we wanted for a while.

I found it funny because on day one, the couple of games I played with the default rosters before I switched to the TGT rosters, I couldn't believe that anyone could say this was just an updated version of '11 in terms of gameplay. The game was free-flowing, skating was not and issue, and the line between videogame and reality was definitely being blurred big time. Then when I started using the named rosters and I started using sliders, mainly mkharsh's because i used playmaker's last year which made the game incredibly fun for me in terms of realism and what not. However, when using the varsity sliders this year I felt they seemed to create a game similar but slightly updated to '11. Well, now I know the reason why this happened. And in no way I am disrespecting or criticizing mkharsh's slider set because he does a fantastic job tailoring slider sets to produce realistic results and a fun experience. I can just imagine the wonderful job he will do when the roster bug is fixed!
 
# 663 Phobia @ 07/22/11 02:29 PM
Quote:
Originally Posted by NoFatGirlz4Me37
I don't think u have a choice..either play with default/auto-generated names or don't play at all
And yet again we are back at the rage gif!!!
 
# 664 Phobia @ 07/22/11 02:31 PM
Quote:
Originally Posted by SECElite3
The ones who don't return the game, wait.

It is impossible to make a good decision without knowing all of the information needed to make that decision.

I imagine EA either helped their Madden sales or hurt their Madden sales with this, but with the Madden release around the corner, many football fanatics will just move to that.

So we wait... just wait
That 30 dollar trade in towards madden that gamestop is doing is looking better and better now.
 
# 665 37 @ 07/22/11 02:33 PM
Quote:
Originally Posted by SECElite3
The ones who don't return the game, wait.

It is impossible to make a good decision without knowing all of the information needed to make that decision.

I imagine EA either helped their Madden sales or hurt their Madden sales with this, but with the Madden release around the corner, many football fanatics will just move to that.

So we wait... just wait
It's easier to wait if u have other games to play but i recently deleted my MLB The Show 11 franchise cause i wanted to invest all my time into NCAA
 
# 666 SGMRock @ 07/22/11 02:34 PM
So I wonder if this affects ATH recruites or player positions when you edit them at the beginging of seasons. I haven't been watching to be honest but lets say you recruit an OLB and they put him on the ROLB spot but you want him on the LOLB spot when you assign him to the other side would he change from like a Run Stopper to Balanced or Coverage :P

Also if you have someone thats a ATH and you assign him to say a WR but his stats would make him say a Speed WR but he is Balanced or Possesion in the tendencies because it assigns them wrong.

These 2 above things has anyone tested these, something we should look at so we can get EA to patch that as well if that is the case.

I'm tempted to load my NCAA 11 game I still have and see if this was happening then and we all just missed it.
 
# 667 37 @ 07/22/11 02:34 PM
Quote:
Originally Posted by Phobia
That 30 dollar trade in towards madden that gamestop is doing is looking better and better now.
haha while some may go that route, imma stick with NCAA...EA has to get it right at some point, RIGHT?
 
# 668 dochalladay32 @ 07/22/11 02:42 PM
Quote:
Originally Posted by Phobia
That 30 dollar trade in towards madden that gamestop is doing is looking better and better now.
Doubt it. I cancelled my pre-order on Amazon because of this. It's the same company making it. It may not be as buggy, but if NCAA takes this much work to get it playing well, and then to have to wait for updates. yea... Not going to do it. Madden has improved but I heard it wasn't that great last year either so I'd much rather save my money. In the long run, NCAA will get better and it will probably be fine.
 
# 669 TheGame8544 @ 07/22/11 02:42 PM
I love this forum. It's so great to come to a place where people want so many of the same things as me and get as disappointed as me when EA screws up again.

Sure, we have the posters around here that act ad EA apologists or simply blame the consumer for buying the game (ridiculous) but most of the folks around here don't settle for this crap and do everything they can for their voices to be heard.

I'm right there with you guys. This is complete bull crap. EA should be paying us to be their game testers since the guys they actually pay to do the job are incapable of performing it.

I thought there was some law against monopolies. Why doesn't that apply in cases like this where one company has complete control and domination of an entire market (video game football fans)?
 
# 670 timmg @ 07/22/11 02:44 PM
are the rosters gonna have to be done all over again
 
# 671 willIam9387 @ 07/22/11 02:48 PM
Quote:
Originally Posted by TheGame8544
I love this forum. It's so great to come to a place where people want so many of the same things as me and get as disappointed as me when EA screws up again.

Sure, we have the posters around here that act ad EA apologists or simply blame the consumer for buying the game (ridiculous) but most of the folks around here don't settle for this crap and do everything they can for their voices to be heard.

I'm right there with you guys. This is complete bull crap. EA should be paying us to be their game testers since the guys they actually pay to do the job are incapable of performing it.

I thought there was some law against monopolies. Why doesn't that apply in cases like this where one company has complete control and domination of an entire market (video game football fans)?
Does competition inside their own company count with madden lol?...I'm jk and I totally see where you are coming from. Sometimes I do feel like a beta-tester and that's not right. At 60 dollars I buy the game knowing it's not going to be perfect, yet I don't expect there to be major flaws which are the result of a lack of oversight. If it's the case that their football engine is poorly developed, then I would never justify paying that kind of money, but with the gameplay I witnessed from the default roster the football engine works fine and there is potential. It's the inattention to the details which frustrate me because there's no reason this should make it through the development stage as a bug.
 
# 672 SGMRock @ 07/22/11 02:50 PM
I've been looking at this closer and it seems to me the problem is that the game is set to read certain attributes to determine a players tendancies.

But they somehow messed up what values its supposed to be checking for what. For instance the rosters were originally setup correctly but then maybe the bug came after. So when you change something on the player its rechecking attributes and going, oh this should a balanced QB not a scrambler, so it changes it when you edit any setting.

If that is the case this would be any easy fix to make sure the game is reading the correct attributes to make the tendancies. Of course once they fix this in a patch you would have to edit one thing on every player on your roster to get it to recheck the attributes again and assign the correct tendancies.

Oh yes and if what I just said above is the case that would mean recruits coming out of H.S. would also have the wrong tendancies set as the game would be most likely checking these same attribute catagories for the tendancies. Testing on this will have to be checked though. I would guess editing something on a new recruited player and saving it would show you if they change or stay the same.
 
# 673 carolinacrazy @ 07/22/11 02:52 PM
Quote:
Originally Posted by wryly
Are you a consumer? Sick of being wronged by EA? Then file a complaint with the Better Business Bureau at this link.

I have filed my complaint as a 'Problem with Products/Service'. Electronic Arts misled me into believing I would be purchasing a product without several major technical errors. As I've now discovered the product to be seriously flawed and not as advertised, I am requesting a refund or credit.

Want to make your voice heard? Then do it through the BBB. Otherwise, you'll be mostly ignored.
Doing this. Start a thread on this man so we can get their attention.
 
# 674 dochalladay32 @ 07/22/11 02:59 PM
Quote:
Originally Posted by SGMRock
I've been looking at this closer and it seems to me the problem is that the game is set to read certain attributes to determine a players tendancies.
if you go in the edit menu, it does calculate the tendency correctly. It says Denard Robinson is a scrambler based on his ratings. It is once you edit a facemask or something and then save and leave that the roster list has it flipped. It's calculating the tendencies perfectly fine in my eyes. It is being stored some where else incorrectly and that place is being used to influence in game response.
 
# 675 SGMRock @ 07/22/11 02:59 PM
I just thought of a work around for this, what if you create the team in teambuilder and import it into the game and use that, then you would not be changing anything in the game engine?

Anyone tried that? Though we would all have to buy EA's DLC to have a 100 some teambuilder teams to be able to use this :P

At least if you wanted though you could import your main teams or main conference teams with real names and tendancies and just let the other teams autoname.

Just a thought
 
# 676 SGMRock @ 07/22/11 03:02 PM
Quote:
Originally Posted by dochalladay32
if you go in the edit menu, it does calculate the tendency correctly. It says Denard Robinson is a scrambler based on his ratings. It is once you edit a facemask or something and then save and leave that the roster list has it flipped. It's calculating the tendencies perfectly fine in my eyes. It is being stored some where else incorrectly and that place is being used to influence in game response.

Ok that answers that then. Good info. So somewhere in their programing the attribute setting tendancies are not being converted over properly 1 for 1.
 
# 677 mvb34 @ 07/22/11 03:03 PM
Quote:
Originally Posted by carolinacrazy
Doing this. Start a thread on this man so we can get their attention.
Quote:
Originally Posted by wryly
Are you a consumer? Sick of being wronged by EA? Then file a complaint with the Better Business Bureau at this link.

I have filed my complaint as a 'Problem with Products/Service'. Electronic Arts misled me into believing I would be purchasing a product without several major technical errors. As I've now discovered the product to be seriously flawed and not as advertised, I am requesting a refund or credit.

Want to make your voice heard? Then do it through the BBB. Otherwise, you'll be mostly ignored.
While we are at it we need to do this against Microsoft for Windows Vista as well!! Give me a break!!
 
# 678 PowerofRed25 @ 07/22/11 03:07 PM
It says a lot that in 74 pages over two days, members of this forum have managed to deduce the problem and put forth some pretty reasonable explanations as to why it is happening, how it affects the game and how it might be fixed.

Maybe if this kind of dialogue existed during development at EA, we wouldn't keep running into these ridiculous problems. It will never stop amazing me how quickly EA can take a working feature and make it not work over the course of the year. Of course like some of you mentioned, for all we know, it was broken last time.
 
# 679 mdiggitydawg @ 07/22/11 03:08 PM
Quote:
Originally Posted by wryly
Are you a consumer? Sick of being wronged by EA? Then file a complaint with the Better Business Bureau at this link.

I have filed my complaint as a 'Problem with Products/Service'. Electronic Arts misled me into believing I would be purchasing a product without several major technical errors. As I've now discovered the product to be seriously flawed and not as advertised, I am requesting a refund or credit.

Want to make your voice heard? Then do it through the BBB. Otherwise, you'll be mostly ignored.
DONE AS WELL SIR!
 
# 680 dochalladay32 @ 07/22/11 03:08 PM
Quote:
Originally Posted by chia51
Correct... I said this I guess a page back or so. But even if you edit his speed a point + its still messes up after saving.
And 1 point in speed won't change him from a scrambler, which means yea, there is some table that is not storing data correctly and that table is important. Sucks being a programmer and I can't fix it hahaha.
 


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