Home
NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 701 tonybologna @ 07/22/11 03:50 PM
Quote:
But if it is something they can fix have at it, but I don't think it even makes a top 5 list of things that need to be looked at.
Are you serious? Look at all the members on these boards using custom named rosters. That says it all!
 
# 702 HYPEWV @ 07/22/11 03:50 PM
After reading through all 75 pages this morning, I think I've found a resolution for myself.

I too noticed the Superman effect on LBs & Special Teams, wrongly attributed players all over the roster, and wondered how AA difficulty made such a leap from my first week without named rosters to now.
But for me, my Dynasty's secondary purpose, behind the primary purpose of offering me football goodness, is to have Draft Classes. And thanks to named rosters I at least will have realistic names to attribute to IRL players in Madden (at least for 4 years.)
I honestly hate this being my reasoning behind saying "screw it, Ill deal with it," but my most played game of the year (a.k.a. the downfall of my marriage August to July every year,) is Madden, so I guess I'll hold off my complaining until I see Andrew Luck putting up Vick numbers in Madden.
That reasoning aside, I do think this is a major problem. This big of an issue with one of only 2 maybe 3 games I play each year hurts a bit, but as my wife says "it's just a game."
 
# 703 kodiak @ 07/22/11 03:50 PM
Quote:
Originally Posted by BadAssHskr
let me humor you this.

for the time being, i'm going to continue playing my dynasty, i have the community roster, obviously named and edited.

lets assume, i continue to make edits, does this progressively worsen the problem as you go along?

then there is this, i don't like the fact of the bug, but i'm going to try to accept it for now.

say 4 years down the road in dynasty is it even going to be a factor?

we are saying teams don't play the way they should in light of what we are to believe the season will look like this year.

4 years down the road will the bug even be affecting anything?
If you dont edit anything no, but if you want to edit even equipment, yes
 
# 704 MUCHLUV69 @ 07/22/11 03:56 PM
Will the jersey degradation be fixed. (away teams top or whole white jerseys not getting dirty at all. Also, can the second patch add more field degradation?
 
# 705 BaylorBearBryant @ 07/22/11 03:57 PM
Quote:
Originally Posted by TheGame8544
Done. Here is what I wrote to the BBB.
Using this in my complaint.
 
# 706 SonOfEd @ 07/22/11 04:02 PM
Quote:
Originally Posted by SGMRock
So I wonder if this affects ATH recruites or player positions when you edit them at the beginging of seasons. I haven't been watching to be honest but lets say you recruit an OLB and they put him on the ROLB spot but you want him on the LOLB spot when you assign him to the other side would he change from like a Run Stopper to Balanced or Coverage :P

Also if you have someone thats a ATH and you assign him to say a WR but his stats would make him say a Speed WR but he is Balanced or Possesion in the tendencies because it assigns them wrong.

These 2 above things has anyone tested these, something we should look at so we can get EA to patch that as well if that is the case.

I'm tempted to load my NCAA 11 game I still have and see if this was happening then and we all just missed it.
Doing this tonight. Pretty sure I remember creating a light weight speed HB recruit in my dynasty, then noticed his tendency changed to Power while I was recruiting him.
I think this is an issue we haven't caught in pervious editions.
 
# 707 hawkeye1328 @ 07/22/11 04:03 PM
Not sure if this has been answered, but any word on when the patch will come out? Will it affect any other aspects of gameplay?
 
# 708 BaylorBearBryant @ 07/22/11 04:06 PM
I just played a few games in my Road to Glory.



This just in: RTG sucks. Please fix this as soon as NOW!
 
# 709 bhrangerfan0809 @ 07/22/11 04:15 PM
I suppose this glitch also affects Created players, too?
 
# 710 northface28 @ 07/22/11 04:16 PM
Quote:
Originally Posted by MUCHLUV69
Will the jersey degradation be fixed. (away teams top or whole white jerseys not getting dirty at all. Also, can the second patch add more field degradation?
I cant believe you posted this here.
 
# 711 shnuskis @ 07/22/11 04:35 PM
Quote:
Originally Posted by tonybologna
Are you serious? Look at all the members on these boards using custom named rosters. That says it all!
LOL. I think you need to reread his post. He was talking Dynamic Custom Conferences.
 
# 712 tonybologna @ 07/22/11 04:41 PM
Quote:
Originally Posted by shnuskis
LOL. I think you need to reread his post. He was talking Dynamic Custom Conferences.
Maybe he was but it's not material related to the thread topic. He also used that text from a separate paragraph. Maybe he wasn't talking about custom conferences with that last part I quoted. It's not really clear but it's still not relevant to the topic at hand in this thread. Thanks!
 
# 713 shnuskis @ 07/22/11 04:52 PM
Quote:
Originally Posted by dochalladay32
I wish people would drop the dynamic conference prestige demand now. I've done so many tests with my classic setups and independents get serious preference in bowls in my setups. I mean, really, I was coaching 6-6 1* Holy Cross as an independent and got picked to go to a bowl over a 7 win team in a conference WITH HIGHER PRESTIGE. Hell, I saw 3 independents in BCS games in one season last night, although one was Notre Dame. The other two had D prestige (lowest possible and standard for indies) and managed to get ranked high enough.

But if it is something they can fix have at it, but I don't think it even makes a top 5 list of things that need to be looked at.
Quote:
Originally Posted by tonybologna
Maybe he was but it's not material related to the thread topic. He also used that quote from a separate paragraph. Maybe he wasn't talking about custom conferences with that last part I quoted. It's not really clear but it's still not relevant to the topic at hand in this thread. Thanks!

His statement looks pretty clear to me and I don't see what quote your are talking about. There is no quote in his thread and I went back a bunch of pages and don't see where he would have taken it from. Your welcome!
 
# 714 Bellsprout @ 07/22/11 05:02 PM
Quote:
Originally Posted by wryly
Are you a consumer? Sick of being wronged by EA? Then file a complaint with the Better Business Bureau at this link.

I have filed my complaint as a 'Problem with Products/Service'. Electronic Arts misled me into believing I would be purchasing a product without several major technical errors. As I've now discovered the product to be seriously flawed and not as advertised, I am requesting a refund or credit.

Want to make your voice heard? Then do it through the BBB. Otherwise, you'll be mostly ignored.
............ Seriously?

I hate it here sometimes. I have to stop visiting the video game sections.
 
# 715 aarontab @ 07/22/11 05:11 PM
I'm sure somebody else has posted this or even mentioned it specifically, but after reading this thread all day at work yesterday and deciding to play regardless because eff me, that's why, i had a game against a scrambling qb where not only did he not take off (even though thinking back, pocket passers took off constantly but i didn't know about the glitch at the time) but when he DID run a designed run play, he seemed slower and he would slide at the drop of a hat because he didn't realize he was fast. Let that sink in if it hasn't already. None of these players (including recruits whom you may edit for equipment or roster numbers) are able to use their strengths in any effective way. Since they don't have brains, only programming to work with, it's as simple as picturing every scrambling qb who has been cuckolded by this glitch as Lenny from Of Mice and Men...may Jesus have mercy on their souls.
 
# 716 fcboiler87 @ 07/22/11 05:14 PM
I'm not sure if this has been mentioned as part of the problem or not but...

I just went through an off season and brought in a recruiting class. I haven't really cared about the bug, I was going to edit my players and make them how I want because I can do my best to make them play how I want.

Then I noticed... I hadn't even edited any of them when I noticed the player tendencies were ALREADY wrong. How did I know this? I keep an excel file showing all of my recruits. I noticed it when I got to my WRs. I brought in a 4 star speed WR and he was listed as balanced. So I did a check and ALL of the players in the recruiting class had different tendencies.

Again, not sure if this has been discovered, but perhaps the problems are deeper than we expected.
 
# 717 JTurbo @ 07/22/11 05:18 PM
I just want my stupid numbered original roster back, I deleted it last week. I also deleted my named rosters today and I read my originals would come back. Well, they haven't. Does anyone know how I can do this? Thanks.
 
# 718 aarontab @ 07/22/11 05:21 PM
Quote:
Originally Posted by fcboiler87
I'm not sure if this has been mentioned as part of the problem or not but...

I just went through an off season and brought in a recruiting class. I haven't really cared about the bug, I was going to edit my players and make them how I want because I can do my best to make them play how I want.

Then I noticed... I hadn't even edited any of them when I noticed the player tendencies were ALREADY wrong. How did I know this? I keep an excel file showing all of my recruits. I noticed it when I got to my WRs. I brought in a 4 star speed WR and he was listed as balanced. So I did a check and ALL of the players in the recruiting class had different tendencies.

Again, not sure if this has been discovered, but perhaps the problems are deeper than we expected.
It's looking more and more clear it's something to do with calculations of those attributes towards tendencies. I'm sure it's not impossible that somehow the recruit in "recruitable" form is a different beast than when the game creates him to actually appear on your team and be playable, therefore mimicking a roster edit in a way.
 
# 719 Wavebird99 @ 07/22/11 05:21 PM
While this is obviously disappointing, I think the "extreme" disparity between the "glitched" rosters and the "default" rosters is overstated beyond belief.

I just played a couple of games, one with the "glitched" rosters, and one without:

What I noticed (on default AA)

- Glitched rosters I was able to pass the ball much more easily and comfortably, but not TOO comfortably. It was pretty much perfect, with very little ridiculous linebacker swats. However, downfield coverage is indeed wonky, as sometimes your corners will go for the catch when they should be trying to swat the ball etc. More downfield plays happen with the glitched rosters I noticed.

- Default rosters, however, saw me throwing barely over 100 yards with 3 interceptions, all from Linebackers. It seems on default rosters that the Linebackers play in their zones much better and are more "super" like imo. Downfield play, however, is much much better. More realistic catches from WRs, corners actually try to swat the ball instead of go for picks.. it was much better for sure. But the linebackers are ridiculous with the default rosters. I had to turn down pass coverage halfway through my game just so I would stop seeing psychic swat downs, and even then I saw a bunch.

- CPU Run game is about the same with both. They can break off big runs, but the option really doesnt work well in this game (yet a gain) and therefore leads to a lot of -2 yard losses.

- Scrambling QBs, to be honest.. I didnt see a whole lot different. I played Northwestern for my "default" roster game and their QB didnt really take off much at all - when he did his runs really varied in how successful they are. For the "glitched" rosters, CPU Qbs probably scramble less than they should, but I wouldnt say it was an extreme difference.

- Human running was different but not too different. I would say its more difficult with the default rosters, but again, it varies so much from play to play and game to game.

So really, even though I kind of just rambled on a bit here, I just wanted to say that while this is definitely an issue that needs to be addressed.. I dont think people should claim this is a "THIS GAME IS NOW LITERALLY UNPLAYABLE" problem. The default gameplay needs to be adjusted with sliders anyway, and the only really big deal I saw with it was that downfield coverage was significantly more realistic/better, but that was really the only huge difference I noted.
 
# 720 Gotmadskillzson @ 07/22/11 05:22 PM
Quote:
Originally Posted by JTurbo
I just want my stupid numbered original roster back, I deleted it last week. I also deleted my named rosters today and I read my originals would come back. Well, they haven't. Does anyone know how I can do this? Thanks.
Did you eject the disc and put it back in ?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.