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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

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Member Comments
# 741 cdk10 @ 07/22/11 06:22 PM
Quote:
Originally Posted by aarontab
If the programmers' bosses at EA dont mind (or encourage it) and the game sells millions, they are technically succeeding at what their job is. If you made a broken website that made millions, you wouldn't consider it a failure, i promise you.
but the sales numbers are going down each year.....so doesn't seem to be success to me. Perhaps it's wiser to spend a little $ for those testers before shipping out the door??
 
# 742 RogueHominid @ 07/22/11 06:27 PM
Quote:
Originally Posted by fcboiler87
I'm not sure if this has been mentioned as part of the problem or not but...

I just went through an off season and brought in a recruiting class. I haven't really cared about the bug, I was going to edit my players and make them how I want because I can do my best to make them play how I want.

Then I noticed... I hadn't even edited any of them when I noticed the player tendencies were ALREADY wrong. How did I know this? I keep an excel file showing all of my recruits. I noticed it when I got to my WRs. I brought in a 4 star speed WR and he was listed as balanced. So I did a check and ALL of the players in the recruiting class had different tendencies.

Again, not sure if this has been discovered, but perhaps the problems are deeper than we expected.
Wait, so let's say you start a fresh dynasty with either unnamed rosters or auto-generated rosters--you're saying that in that dynasty, when you recruit players, their tendencies change after they're added to the team by the game?

That would mean that recruiting is busted all on its own. Am I reading your post wrong, or is this correct?
 
# 743 aarontab @ 07/22/11 06:31 PM
Quote:
Originally Posted by cdk10
but the sales numbers are going down each year.....so doesn't seem to be success to me. Perhaps it's wiser to spend a little $ for those testers before shipping out the door??
I agree wholeheartedly. It's just there's always a simple explanation for every cliche that gets thrown out when i problem is identified. There's always a few "let's sue!" or "they should all lose their jobs!" or "contact the BBB/the company!" and all these other things, all of which are pipe dreams at best. But yes, you and the poster i originally quoted are correct, this is unacceptable in virtually every other way.
 
# 744 aarontab @ 07/22/11 06:33 PM
Quote:
Originally Posted by Trojan Man
Wait, so let's say you start a fresh dynasty with either unnamed rosters or auto-generated rosters--you're saying that in that dynasty, when you recruit players, their tendencies change after they're added to the team by the game?

That would mean that recruiting is busted all on its own. Am I reading your post wrong, or is this correct?
This HAS to be confirmed with pictures unless it already has on one of the other 100s of pages in this thread. I don't recall this being a real issue until about 2 hours or so ago when it seemingly got misinterpreted and spread like wildfire. Somebody needs to confirm or disprove this before it gets out of hand and cheapens the detailed research many others have already done to find the real issues.

Edit: and it's not 100% of recruits, because a few days ago i recruited a scrambler and he REMAINED A SCRAMBER until i edited his jersey number. 100%, he was fine UNTIL I EDITED HIM. I just don't have pics.
 
# 745 dochalladay32 @ 07/22/11 06:33 PM
Quote:
Originally Posted by BaylorBearBryant
Man, I currently have all this time on my hands to delve into dynasty mode. Now I can't because of this glitch.

I AM SO FRUSTRATED. I can't believe it's going to be a month before this gets fixed.
Do some testing with my historical rosters haha. I have yet to play an actual game in dynasty because I'm just trying to look at the logic of what goes on, but I need figure out the best stuff to record to see if it's doing what I want.
 
# 746 dochalladay32 @ 07/22/11 06:38 PM
Quote:
Originally Posted by chia51
This has been confirmed already. Once the recruits get edited in any way, their tendencies change. Same goes for created players.
He's claiming that they come in incorrect to begin with...
 
# 747 aarontab @ 07/22/11 06:39 PM
Quote:
Originally Posted by chia51
This has been confirmed already. Once the recruits get edited in any way, their tendencies change. Same goes for created players.
I'm aware, i'm talking about the sudden appearance of these posts claiming that recruits are recruited as scramblers and change AUTOMATICALLY to balanced and vice versa. There's been a ton of posts to that effect because apparently it's full panic mode time at OS for some of our less "proficient" members.

Edit: and to clarify, i'm in the "this only affects players if they are edited" mindset on this. I know it's a real glitch, i'm just saying it doesn't kill recruiting unless you decide to edit the recruit after he joins your team
 
# 748 bkrich83 @ 07/22/11 06:41 PM
Quote:
Originally Posted by aarontab
I'm aware, i'm talking about the sudden appearance of these posts claiming that recruits are recruited as scramblers and change AUTOMATICALLY to balanced and vice versa. There's been a ton of posts to that effect because apparently it's full panic mode time at OS for some of our less "proficient" members.
Thank you.. You said it better than I could have.
 
# 749 RogueHominid @ 07/22/11 06:41 PM
Quote:
Originally Posted by chia51
This has been confirmed already. Once the recruits get edited in any way, their tendencies change. Same goes for created players.
Okay, but the wording of the post I quoted was unfortunately imprecise and did not state clearly that the tendencies changed once recruits were edited. It suggested perhaps that recruits just flat came in with different tendencies than they had when they were recruited.

Sounds like this issue is a telephone game thing. I'm not worried at all then. I'll just start an offline dynasty with auto-generated names and keep enjoying the game.
 
# 750 SGMRock @ 07/22/11 06:43 PM
Quote:
Originally Posted by aarontab
This HAS to be confirmed with pictures unless it already has on one of the other 100s of pages in this thread. I don't recall this being a real issue until about 2 hours or so ago when it seemingly got misinterpreted and spread like wildfire. Somebody needs to confirm or disprove this before it gets out of hand and cheapens the detailed research many others have already done to find the real issues.

Edit: and it's not 100% of recruits, because a few days ago i recruited a scrambler and he REMAINED A SCRAMBER until i edited his jersey number. 100%, he was fine UNTIL I EDITED HIM. I just don't have pics.
It is not a 100% but its happening. I know for sure I recruited a scrambling 5 star QB something I worked hard on and now he is balanced and I didn't change a thing on the guy. I also recruited a pocket passer and he is still a pocket passer, I got a balanced QB that is now a Scrambler. It seems random.

I will say I started this dynasty with named rosters, but since these are randomly generated recruites I'm not sure that matters. I'm going to start a new Dynasty today with default rosters, at the end of season 1 I will take a screenshot of all the players I have recruited while they are still on the recruiting board. I will advance to season 2 and check them again once they are on my team and see if they have changed.

Screw it I'm just going to sim the first season and check recruits to make it faster. Doing that now.
 
# 751 aarontab @ 07/22/11 06:46 PM
@SGMRock, i'm not doubting you one bit, nothing would surprise me at all. All i'm requesting (and others would like too, i'm sure) is that somebody get a picture or some kind of concrete proof for this. This thread is the place for it, and we don't want to leave any stones unturned on this. I watched this problem go from "maybe" to "probably" to "oh my sweet lord" in a day, and it reaches deeper than we thought. Anything to show how deep is good, i just think proof is needed so that we know what exactly we're dealing with here. I want to know if i'm wasting my time completely playing this game or not.
 
# 752 dochalladay32 @ 07/22/11 06:46 PM
Quote:
Originally Posted by SGMRock
It is not a 100% but its happening. I know for sure I recruited a scrambling 5 star QB something I worked hard on and now he is balanced and I didn't change a thing on the guy. I also recruited a pocket passer and he is still a pocket passer, I got a balanced QB that is now a Scrambler. It seems random.

I will say I started this dynasty with named rosters, but since these are randomly generated recruites I'm not sure that matters. I'm going to start a new Dynasty today with default rosters, at the end of season 1 I will take a screenshot of all the players I have recruited while they are still on the recruiting board. I will advance to season 2 and check them again once they are on my team and see if they have changed.

Screw it I'm just going to sim the first season and check recruits to make it faster. Doing that now.
It's not random... I know it's a long thread but I really wish people would take the time to do some reading. Only some tendencies change. Balanced <--> Scrambling. Pocket passer is unaffected. It's the same with every position. One tendency is left alone.
 
# 753 pistonica @ 07/22/11 06:46 PM
If i haven't download any named roster...and my game is clean...if i wait for the patch to appear...and after this i will download the named roster...is there going to be any problem?
 
# 754 dochalladay32 @ 07/22/11 06:47 PM
Quote:
Originally Posted by pistonica
If i haven't download any named roster...and my game is clean...if i wait for the patch to appear...and after this i will download the named roster...is there going to be any problem?
If you edit your roster at all.
 
# 755 pistonica @ 07/22/11 06:50 PM
ok...i don't understand...what is the best thing to do in this situation?...To download the named rosters because this players will only be in the dynasty for 4 years?...or to wait for the patch and then download a new named roster?
 
# 756 SGMRock @ 07/22/11 06:55 PM
Quote:
Originally Posted by dochalladay32
It's not random... I know it's a long thread but I really wish people would take the time to do some reading. Only some tendencies change. Balanced <--> Scrambling. Pocket passer is unaffected. It's the same with every position. One tendency is left alone.
I read about 20 pages then skipped to the end :P ya its rather long.

Ok then so people have already confirmed its happening to recruited players thats good, i'm not out of my mind. I'm going to test it anyway and take pictures to make aarontab happy
 
# 757 dochalladay32 @ 07/22/11 06:57 PM
Quote:
Originally Posted by SGMRock
I read about 20 pages then skipped to the end :P ya its rather long.

Ok then so people have already confirmed its happening to recruited players thats good, i'm not out of my mind. I'm going to test it anyway and take pictures to make aarontab happy
I never said that. I don't know what it does to recruits. We just know that pocket passer is one of the tendencies that is not affected in this. They stay the same when you edit them.
 
# 758 SGMRock @ 07/22/11 07:04 PM
Quote:
Originally Posted by dochalladay32
I never said that. I don't know what it does to recruits. We just know that pocket passer is one of the tendencies that is not affected in this. They stay the same when you edit them.
Ok well you were not a 100% clear on that because the subject you quoted me on was on recruits changing.
 
# 759 aarontab @ 07/22/11 07:08 PM
Quote:
Originally Posted by SGMRock
I read about 20 pages then skipped to the end :P ya its rather long.

Ok then so people have already confirmed its happening to recruited players thats good, i'm not out of my mind. I'm going to test it anyway and take pictures to make aarontab happy
Lol you know the way to my heart my friend.

Concrete proof at this point is crowd control. If somebody takes misinformation and drops it in another thread and, as somebody else put it, we end up playing "telephone", it ruins a game for those people who believe everything the read on here. We have pretty solid documentation of everything else, plus it's pretty sweet to be this much more organized than EA without ever meeting each other face to face.
 
# 760 speedkills @ 07/22/11 07:09 PM
I noticed that on edited rosters if you go to edit their ratings it still shows their original tendency e.g. Oregon's Darron Thomas is a scrambling QB and LaMichael James is a speed back. I played a game against Oregon on AA with and without edited rosters and didn't notice a difference in running style or tendency in the above players. I know people have experienced otherwise.

Either way it's not a dynasty killer for me.
 


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