Home
NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 781 SGMRock @ 07/22/11 08:52 PM
Quote:
Originally Posted by tonybologna
@SMGRock:

That's some interesting stuff you provided with those screnshots. So, we actually don't have to edit the named players for this to happen. It's just a bug for the rosters in general. That's even more troubling! It's not all about the named rosters having players edited after all because you used auto-generated rosters!
Yes but the default roster players that were on your team from the start of Dynasty did stay the same. #16 QB (Denard Robinson in RL) remained a scrambler with the random names and even into season 2 of the dynasty he was still a scrambler so it didn't change those players, but the new guys you recruit get screwed up just like the guys do on the edited rosters. So what you recruit is not what you get unless you recruit one of the 3 things of each catagory that doesn't change.

For instance its a 1 for 1 switch. With the 3rd type remaining true to form. Pocket passers will remain that way, Power backs will stay that way, Possession WR's will stay that way. But Balanced QBs always go to Scrambler and vise versa. Balanced HB's go to Speed and vise versa.

Somewhere in their programing someone got some numbers reversed I have a good feeling
 
# 782 bpac55 @ 07/22/11 08:53 PM
After seeing what the glitch is...I really don't think it would be that hard for EA to patch this and they should be able to do so without effecting the named rosters. They just have to patch it so that player tendency stays the same for each player.
 
# 783 SGMRock @ 07/22/11 08:55 PM
Quote:
Originally Posted by Herky
I think this is because the people who review them have a limited time to play through the game. It took us a few weeks to find a lot of the issues, especially the roster one.

I never pay attention to reviews because especially when it comes to a dynasty, it's impossible to see the long-term issues. I rely on the community to tell me what's wrong and that apparently is what EA does too.
Actually Gotmadskillzson found this bug in the first couple days, but not everyone believed him or understood the full impact of it. I for one remember reading his thread about it and thinking hmm thats kinda lame that happens. But after messing with the game more I started to see it was much farther reaching.
 
# 784 Darkeus @ 07/22/11 08:56 PM
Guess I shouldn't have erased my default roster!!
 
# 785 tonybologna @ 07/22/11 08:57 PM
Quote:
Originally Posted by bpac55
After seeing what the glitch is...I really don't think it would be that hard for EA to patch this and they should be able to do so without effecting the named rosters. They just have to patch it so that player tendency stays the same for each player.
I'm thinking otherwise! This may not be an easy fix to use already named rosters. Somebody from EA Sports looks to have messed up on coding this part of the game. I honestly can't believe what I'm reading in regards to this situation.

Quote:
Guess I shouldn't have erased my default roster!!
You can get the default player number rosters back easily. Just delete all roster files from your HDD. Load up the game & you'll have just the number rosters. Are you referring to the default player number rosters? Thanks!
 
# 786 SGMRock @ 07/22/11 08:59 PM
Quote:
Originally Posted by Darkeus
Guess I shouldn't have erased my default roster!!
:P you can get it back easy. You just have to delete all your other rosters or say move them to a flash drive and take the flash drive out, then restart the game and it will pull the default rosters back up. But that doesn't do much good as everyone you recruit will be glitched like I demonstrated :P
 
# 787 playbQy @ 07/22/11 09:01 PM
Quote:
Originally Posted by SGMRock
Ya some have mentioned this too, based on that fact it seems like its not even worth playing dynasty mode even with default rosters as you are going to recruit guys you need and then end up not getting what you wanted. :P You need a power back you might actually get a speed back with power attributes that tries to run a speed game all the time and gets nowhere :P
Wow... I just spit out coffee and I'm not drinking any. I just started a dynasty with default rosters, now I'm finding out my recruits whom are supposed to be pocket QB's are in fact scramblers in disguise. FML I quit
 
# 788 Darkeus @ 07/22/11 09:03 PM
Quote:
Originally Posted by SGMRock
:P you can get it back easy. You just have to delete all your other rosters or say move them to a flash drive and take the flash drive out, then restart the game and it will pull the default rosters back up. But that doesn't do much good as everyone you recruit will be glitched like I demonstrated :P
Gotta love it....
 
# 789 JTurbo @ 07/22/11 09:03 PM
Quote:
Originally Posted by SGMRock
:P you can get it back easy. You just have to delete all your other rosters or say move them to a flash drive and take the flash drive out, then restart the game and it will pull the default rosters back up. But that doesn't do much good as everyone you recruit will be glitched like I demonstrated :P
So you were saying it only effects BALANCED category positions? Not SPEED or POWER, SCRAMBLER or POCKET PASSER, ect.....?
 
# 790 fcboiler87 @ 07/22/11 09:05 PM
Quote:
Originally Posted by SGMRock
Ok here goes. I started a new Dynasty be deleting all rosters I had in the roster delete/load screen (I have 360 btw) then I went to console and restarted the game. Started a dynasty with the autogenerate names thing. I picked Michigan as my team. Checked the roster to make sure it was default, #16 QB still scrambler as he should be Center #50 still pass blocker and so on. Was definately the default with random names.

I then set all the recruiting stuff to auto and simulated the whole first season and all the way through recruiting in the preseason part. Once I got all the way to Signing Day and I took screenshots of like 20 players that were hard commits to Michigan. I then advanced through the next stages and checked them. I advanced all the way to the Cut Players part, went in and checked them at that stage. They ALL still had the SAME tendancies they had on the recruiting board on signing day at this point!

So I advanced past the cut players part and then past the custom conference and schedule part to Week 1. I then went into the Edit Rosters section to check all the players again. A large number of them had changed. Its easier for me to say the ones that didn't, 2 possession recievers I had were still possession. But QB was changes to scrambler from balanced and a bunch of others. I stuck in some screenshots so you can see.

I have more but here is QB and HB changing. Oh and just to verify I only went into Edit Roster to view them I didn't press A at anytime to even open their edit menu. So these changes all on their own without me doing anything to them in edit. They still showed the right thing on the Cut Player roster but were different on Week 1 roster so there you go, proven. :P
Thank you for supporting what I was saying. The proof is in the pudding as they say. And yet I'm still playing...
 
# 791 fcboiler87 @ 07/22/11 09:07 PM
Quote:
Originally Posted by playbQy
Wow... I just spit out coffee and I'm not drinking any. I just started a dynasty with default rosters, now I'm finding out my recruits whom are supposed to be pocket QB's are in fact scramblers in disguise. FML I quit
Haha... yeah I don't blame you. The thing is, even if you have a scrambler that becomes a balanced QB, he still has the same attributes, i.e., he is still fast. If you are playing with him, it really wouldn't matter. The problem arises in gameplay vs. the CPU where their players who were supposed to be a scrambler are not. I guess if you're just playing offense it's no big deal...
 
# 792 ODogg @ 07/22/11 09:07 PM
Quote:
Originally Posted by tonybologna
I'm thinking otherwise! This may not be an easy fix to use already named rosters. Somebody from EA Sports looks to have messed up on coding this part of the game. I honestly can't believe what I'm reading in regards to this situation.
I'm not a game programmer but I did take some programming and I believe it definitely would be possible for them to fix this without requiring the roster editors to rename everyone. They simply need to fix the code and then install a process that each time the roster loads it checks the ratings of the player vs. the tendency and ensures it's correct.

Actually it appears that this is just what the game is doing, it's just doing it wrong. In other words it's checking the rosters during some functions of the game and assigning a tendency based upon settings. The problem is it's re-assigning the tendency wrong when it does so. If EA can fix the validation aspect and ensure it's correct, a patch and loading of any roster and voila, problem should be corrected and no re-naming necessary.

That's just my theory of it and hopefully that is the case so no re-naming will be required.
 
# 793 ODogg @ 07/22/11 09:09 PM
Quote:
Originally Posted by fcboiler87
Haha... yeah I don't blame you. The thing is, even if you have a scrambler that becomes a balanced QB, he still has the same attributes, i.e., he is still fast. If you are playing with him, it really wouldn't matter. The problem arises in gameplay vs. the CPU where their players who were supposed to be a scrambler are not. I guess if you're just playing offense it's no big deal...
Yeah the issue only really comes into play when you play the CPU and the way it handles it's players. I'm still enjoying the game, yes the tendencies are not correct for the most part but it's still a fun game to play, just hope the patch is out soon!!
 
# 794 fcboiler87 @ 07/22/11 09:09 PM
Quote:
Originally Posted by ODogg
I'm not a game programmer but I did take some programming and I believe it definitely would be possible for them to fix this without requiring the roster editors to rename everyone. They simply need to fix the code and then install a process that each time the roster loads it checks the ratings of the player vs. the tendency and ensures it's correct.

Actually it appears that this is just what the game is doing, it's just doing it wrong. In other words it's checking the rosters during some functions of the game and assigning a tendency based upon settings. The problem is it's re-assigning the tendency wrong when it does so. If EA can fix the validation aspect and ensure it's correct, a patch and loading of any roster and voila, problem should be corrected and no re-naming necessary.

That's just my theory of it and hopefully that is the case so no re-naming will be required.
Well I like your theory and I'm sticking to it. I sure hope that is the case. It's all so frustrating because if all of this were not an issue, we'd all be on here singing praises about the game... or we might not be on here at all because we're all playing the game.
 
# 795 Herky @ 07/22/11 09:15 PM
Quote:
Originally Posted by ODogg
I'm not a game programmer but I did take some programming and I believe it definitely would be possible for them to fix this without requiring the roster editors to rename everyone. They simply need to fix the code and then install a process that each time the roster loads it checks the ratings of the player vs. the tendency and ensures it's correct.

Actually it appears that this is just what the game is doing, it's just doing it wrong. In other words it's checking the rosters during some functions of the game and assigning a tendency based upon settings. The problem is it's re-assigning the tendency wrong when it does so. If EA can fix the validation aspect and ensure it's correct, a patch and loading of any roster and voila, problem should be corrected and no re-naming necessary.

That's just my theory of it and hopefully that is the case so no re-naming will be required.
I think they program in C++. If so, wouldn't they be using "if then" statements? I haven't done C++ in over a year but if that is the case it should be a relatively easy fix. Again, I could be way off base here.

This never seemed to be a problem in the past so I wonder what was done differently. They have to have used the same code for the past few years.
 
# 796 SGMRock @ 07/22/11 09:18 PM
Quote:
Originally Posted by JTurbo
So you were saying it only effects BALANCED category positions? Not SPEED or POWER, SCRAMBLER or POCKET PASSER, ect.....?
Every position just about has 3 tendancies. (not sure if punters and kickers do) The bug is that is flip flops 2 of these, reverses them. The 3rd one stays the same. Example
QB 3 Tendancies, Balanced, Pocket Passer, Scrambler
Once you edit them or if you recruit one of these you will get this.
Scrambler turns into Balanced
Balanced turns into Scrambler
Pocket Passer will remain Pocket Passer

Offensive linemen has 3 types
Balanced, Pass Blocker, Run Blocker
Balances and Pass Blocker will swap but Run Blocker will always stay run blocker

It goes on like that for every position, WR a Possession is the constant the other 2 swap.

HB the Power HB will stay the same the other 2 will swap.

It is consistant thats what makes me think a programer swapped a number around and it reversed them
 
# 797 Cdog923 @ 07/22/11 09:18 PM
It just gets deeper and deeper with this game, doesn't it.
 
# 798 bucknut7 @ 07/22/11 09:19 PM
From a PR standpoint, EA is doing a TERRIBLE job. If this were my company, I would offer a public apology, explain what happened, and what they are doing to fix it...and if possible give a time table. Then make the comish pack for ODs and whatever jerseys free to the public. We already paid 65 dollars for a half made game, this is really the least they could do IMO. This is really pathetic, every single part of this game seems to be broken. Its an absolute joke that everytime I boot up make game I hear bens fat *** speaking about watching "Making OF ncaa football 12". Yeah, I would love to see those videos ben. Why don't you show us how your entire team turned a blind eye to all of these problems, or was it just straight negligence? Either way, it looks terrible for you as a company. Fortunately for you, the majority of your cliental is too naive to notice, and the rest are too obsessed with cfb video games.
 
# 799 ODogg @ 07/22/11 09:20 PM
Quote:
Originally Posted by Cdog923
It just gets deeper and deeper with this game, doesn't it.
How deep into the rabbit hole do you want to go my friend?
 
# 800 aarontab @ 07/22/11 09:21 PM
@SGMRock, that's exactly what i was hoping wouldn't be the case, thanks for posting that. We now definitely see the scope of this and how bad it truly is.

Honestly, since there's nothing we can do but wait for the patch, i personally want to say thank you to everybody who took time out of playing the game and your lives in general to figure all this out and document the whole thing. I think the efforts of those of you who found this and proved it have done a huge service to all of us who play this game, even those who don't come to forums period. If what Bumble14 said is true, it might be because of OS that this even gets patched to begin with. It just sucks that there was even a glitch this large that needed fixed at all...
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.