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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 821 Bumble14 @ 07/22/11 10:41 PM
Quote:
Originally Posted by ODogg
Bumble - Just post some stuff trashing EA and rant about how you wasted your money and then maybe he'll be happy, heh. That seems to be the common theme here, despite it really making no sense (IMO). Come on, join the chicken little crowd, you know you want to!!
What would our community be without you ODogg?
 
# 822 LionsFanNJ @ 07/22/11 10:41 PM
Quote:
Originally Posted by hoop xyience
Its funny how some down play this issue like its no big deal...or "say wait it out for a damn path the more than likely open another door of problems. Some people will settle for anything...

Im so happy i stuck with my guns and rented this game..
No ones downplaying anything but as per usual for OS everything wrong with the game is the end of the world, and that's something that isn't exclusive to NCAA.

FWIW its a major issue but it isn't stopping the game from being played a la NCAA Basketball unless you're getting freezes. Its all about perspective.

sent from parts unknown
 
# 823 bkrich83 @ 07/22/11 10:49 PM
Quote:
Originally Posted by ODogg
Uhh...freezing is an everyone issue. If you haven't had it freeze yet you just haven't played the game enough. You will.
Not true.

10 char.
 
# 824 northface28 @ 07/22/11 10:50 PM
Quote:
Originally Posted by Bumble14
What are you talking about? How has my tune changed? You made some post earlier saying something along the lines of me not believing this was an issue. Honestly, what are you talking about?

The only thing I ever said was that the issue isn't that noticeable gameplay wise on Heisman.

I acknowledged this issue from the start and have been doing nothing the past two days but working with my contacts at EA, collecting data on this issue, and passing along feedback that you all are providing here.

I spend hours play testing last night, provide feedback that the game with numbered rosters plays better and I am changing my tune? Maybe it's time you go read my posts instead of patting yourself on the back for something that's never happened.

Not quite sure what you are attempting to accomplish with your comments towards me--it's definitely not appreciated.
Except it is noticeable gameplay wise on Heisman. Im not "attempting" anything for the record. Nor am I "patting myself on the back". But, whatever.
 
# 825 bkrich83 @ 07/22/11 10:56 PM
Quote:
Originally Posted by northface28
Except it is noticeable gameplay wise on Heisman. Im not "attempting" anything for the record. Nor am I "patting myself on the back". But, whatever.
Actually, patting yourself on the back is exactly what you were doing.
 
# 826 ODogg @ 07/22/11 11:02 PM
Quote:
Originally Posted by bkrich83
Not true.

10 char.
We're adding seeing into the future to the list of bkrich83's super powers now?
 
# 827 bkrich83 @ 07/22/11 11:06 PM
Quote:
Originally Posted by ODogg
We're adding seeing into the future to the list of bkrich83's super powers now?
No but we've been down this road before.
 
# 828 bkrich83 @ 07/22/11 11:07 PM
Quote:
Originally Posted by northface28
Ok guy.

10 char.
It's not like it wasn't obvious. Hell all your posts are pretty transparent.
 
# 829 NDAlum @ 07/22/11 11:13 PM
What is the point of arguing over the multitude of the issue?

It's evident

All this bitching & moaning isn't going to make it change
 
# 830 ODogg @ 07/22/11 11:15 PM
Quote:
Originally Posted by bkrich83
No but we've been down this road before.
Even if it's not affecting everyone it's affecting a large enough of the community it needs addressed so no point in debating it. I believe however people will see it the longer they play. Took me 25 games to get to my first one, that's a LOT of gaming there, over 25 hours.
 
# 831 bkrich83 @ 07/22/11 11:18 PM
Quote:
Originally Posted by ODogg
Even if it's not affecting everyone it's affecting a large enough of the community it needs addressed so no point in debating it. I believe however people will see it the longer they play. Took me 25 games to get to my first one, that's a LOT of gaming there, over 25 hours.
That doesn't make sense from a technical perspective. Although at this point anything is possible.
 
# 832 BadAssHskr @ 07/22/11 11:20 PM
Quote:
Originally Posted by hoop xyience
Its funny how some down play this issue like its no big deal...or "say wait it out for a damn path the more than likely open another door of problems. Some people will settle for anything...

Im so happy i stuck with my guns and rented this game..
Please don't come in here with an opinion you don't own the game, or at least not claim to.
 
# 833 Sausage @ 07/22/11 11:32 PM
Just in case this temporary fix has not been posted. If you still want the commentators to call players by name.

*After you have deleted your roster (s). Go to Michigan or a school where you know the players abilities (scrambler, pocket passer, pass rusher, etc).

*Then choose the option to "AUTO NAME" players. I know it won't be the players actual names, but for me it's better than no names; at least for me.

*Check the players and you will see that there abilities don't switch.
 
# 834 ezio @ 07/22/11 11:36 PM
Quote:
Originally Posted by ODogg
Size isn't really the issue on patches usually because code is usually changed by being re-written, not added onto. The issue though is that you don't want to see them fix all of the major bugs and then other ones pop up from the fixes they put in. Thus that's what makes programming such a difficult task and why I am not a programmer but rather a programmer college drop-out, LOL
I also decided not to pruse a career in programing However, I did do technical support for a software company and things do get broken when chaning code and most times it is not intentional. I have seen plenty times when something gets fixed and something else that worked before gets broken. having said all that, the fact the bug existed even before the patch means it was there to begin with.

Obviouslly it is a big deal and needs to be fixed but I for one am happy playing with numbers and not names but I can understand why others might not be.
 
# 835 ODogg @ 07/22/11 11:40 PM
Quote:
Originally Posted by bkrich83
That doesn't make sense from a technical perspective. Although at this point anything is possible.
Wha part of it doesn't make sense though? The more you play a game the more bugs you will find. Just because you've not had any freezes yet doesn't mean you won't in the future.
 
# 836 bkrich83 @ 07/22/11 11:44 PM
Quote:
Originally Posted by ODogg
Wha part of it doesn't make sense though? The more you play a game the more bugs you will find. Just because you've not had any freezes yet doesn't mean you won't in the future.
If there was a code issue causing the freeze it would indeed affect everyone probably all under the same conditions. Since there is no consistency at all it doesn't make a lot of sense. Leads me to believe there's some extra action on the back end causing it.
 
# 837 bukktown @ 07/23/11 12:25 AM
Quote:
Originally Posted by hoop xyience
Its funny how some down play this issue like its no big deal...or "say wait it out for a damn path the more than likely open another door of problems. Some people will settle for anything...

Im so happy i stuck with my guns and rented this game..
Yeah. It is funny how people will say things in order to try to make themselves feel better...
 
# 838 cparrish @ 07/23/11 12:30 AM
Quote:
Originally Posted by ODogg
Wha part of it doesn't make sense though? The more you play a game the more bugs you will find. Just because you've not had any freezes yet doesn't mean you won't in the future.
My game never froze until today. I am trying to play the game, but it has froze four times in a row on me and I cannot play the game

EDIT: Make that five times. Nope, six times. Seven times now. Can't say I am very happy about this.
 
# 839 Broncos86 @ 07/23/11 12:41 AM
I've played quite a few games, and I've had one freeze up, while trying to load into a game.

It could very likely be a code issue, but a specific code issue. Or, an edited roster issue. And it could be an issue that doesn't show itself until specific criteria are met. Perhaps it's a specific school, and I never play that school. I'll never see it. Or perhaps it's a specific school when using a custom playbook.
 
# 840 jeremym480 @ 07/23/11 12:49 AM
Quote:
Originally Posted by speedkills
I noticed that on edited rosters if you go to edit their ratings it still shows their original tendency e.g. Oregon's Darron Thomas is a scrambling QB and LaMichael James is a speed back. I played a game against Oregon on AA with and without edited rosters and didn't notice a difference in running style or tendency in the above players. I know people have experienced otherwise.

Either way it's not a dynasty killer for me.
Same here. I played two games tonight in my OD's. In my Washington St. OD my opponent was Oregon. Thomas scrambled for 3 first down (10 attempts 27 yards, sacked 5 times, long of 17). In my Wyoming OD I played against Nebraska and T Magic did a decent job scrambling as well (8 atts 21 yards, long of 16, sacked 4 times and also missed almost two quarters with an injury). If it weren't for sacks both QB's would have had around 40-45 yards. Of course, I'd like to see them run more but, even as balanced QB they still run way more than scrambling QB's did in NCAA 11 so, I can make due for now.

Also, count me in the camp that considers freezing the bigger issue. Freezing even if it's just 1 in every 10 games is more of a game-killer than this, IMO. Hopefully, both get rectified in a timely manner.
 


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