Home
NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 881 Burner_22 @ 07/23/11 12:18 PM
Quote:
Originally Posted by SECElite3
I've been very vocal on this but I will say it again!

I absolutely HATE not having a choice! If I had a choice and I made the decision to buy the game, then these problems arose, I wouldn't have grounds to say anything would I.

This is so piss poor and should be a complete embarrassment to them. I want an apology, timeframe, and the problems resolved. Is that too much to ask?
You nailed it. I mean gamers shelled out 60 dollars for this game.

This was piss poor. And the lack of response with a detailed plan to fix this is even worse.
 
# 882 northface28 @ 07/23/11 12:21 PM
Quote:
Originally Posted by SECElite3
I've been very vocal on this but I will say it again!

I absolutely HATE not having a choice! If I had a choice and I made the decision to buy the game, then these problems arose, I wouldn't have grounds to say anything would I.

This is so piss poor and should be a complete embarrassment to them. I want an apology, timeframe, and the problems resolved. Is that too much to ask?
Im with you, im still waiting on a direct acknowledgement from EA. Anything else is hearsay.
 
# 883 callmetaternuts @ 07/23/11 01:04 PM
So we've confirmed that if we use default rosters and just auto-generate names, nothing changes on the default rosters, right?

Also, recruits do change, regardless if you edit them, is that also right?
 
# 884 tonybologna @ 07/23/11 01:32 PM
Quote:
Originally Posted by WIAggie
in a word...YES
That's not true! There was a guy that posted screenshots of his dynasty a few pages back. He used the default rosters & auto-generated names. After the 1st season in that dynasty the tendencies for several players had changed. He didn't edit anything about the players either. It affects auto-generated rosters as well. It's not just about custom named rosters. Thanks!
 
# 885 xcef2005 @ 07/23/11 01:46 PM
Quote:
Originally Posted by WIAggie
I'm sure EA is working on a patch, but what i worry about is.....if the "morons" on OS keep bugging them they may say " to hell with it " & we may not get a patch ( see NCAA Basketball 10 )

some of ya need to cool it
I think part of that was because they knew NCAA 10 would be the last basketball game they were doing. If they were to try that crap with this game then they would get a lot of costly backlash IMO.
 
# 886 SGMRock @ 07/23/11 01:48 PM
Quote:
Originally Posted by tonybologna
That's not true! There was a guy that posted screenshots of his dynasty a few pages back. He used the default rosters & auto-generated names. After the 1st season in that dynasty the tendencies for several players had changed. He didn't edit anything about the players either. It affects auto-generated rosters as well. It's not just about custom named rosters. Thanks!
If you are refering to my post on page 84 that is not true.
http://www.operationsports.com/forum...post2042641494

I said that recruits that are on your board as one player type will change once you pass the Cut Players section in Dynasty and they go onto your roster. They will change like the ones do on the edited player rosters.

BUT* the players from the original default roster that are still on your team and have not graduated yet WILL REMAIN THE SAME. So example #16 QB on Michigan will stay a Scrambling QB throughout his career at Michigan as long as you dont edit him and you used the default rosters when you made the Dynasty.

So in summury if you use the default rosters the default roster players will stay the same until the graduate, but recruited players will have they tendancies altered once they hit your full roster in Week 1 of the next season. (their freshmen season)
 
# 887 callmetaternuts @ 07/23/11 01:57 PM
Quote:
Originally Posted by SGMRock
If you are refering to my post on page 84 that is not true.
http://www.operationsports.com/forum...post2042641494

I said that recruits that are on your board as one player type will change once you pass the Cut Players section in Dynasty and they go onto your roster. They will change like the ones do on the edited player rosters.

BUT* the players from the original default roster that are still on your team and have not graduated yet WILL REMAIN THE SAME. So example #16 QB on Michigan will stay a Scrambling QB throughout his career at Michigan as long as you dont edit him and you used the default rosters when you made the Dynasty.

So in summury if you use the default rosters the default roster players will stay the same until the graduate, but recruited players will have they tendancies altered once they hit your full roster in Week 1 of the next season. (their freshmen season)
Michigan's QB will stay the same, even if we do auto generate names, right? I'd rather do that then see "#16 QB".
 
# 888 SGMRock @ 07/23/11 01:59 PM
Quote:
Originally Posted by callmetaternuts
Michigan's QB will stay the same, even if we do auto generate names, right? I'd rather do that then see "#16 QB".
Yes I used the auto generated names. Sorry I just said QB #16 because I don't remember wtf his auto generated name was anyway
 
# 889 kingsofthevalley @ 07/23/11 02:03 PM
Quote:
Originally Posted by playbQy
Though this game is all types of F'ed up, it's not unplayable. One just can't enjoy the game from a "technical" standpoint. Sure, I'm now confined to playing with fake names, low ankle socks, and 1970's elbow pads, but isn't this where the game was going 4-5 years into our Dynasty. Yet, I'm tipping my hat to EA, bc they know how to sell overpriced demos to ppl like me. What really sucks is that even if it took EA one day to fix the issue, it still takes around 3 weeks for xbox to approve it. At this point I feel as if I'm wainting on the re-release of NCAA 12. No worries, until they sort of these "technical issues" I will be playing my College Football 2k12 by 2k sports. Wait! What? that doesn't exist, oh well c'est la vie.

EA$$$$$$$$$$$$$$
The little ppl:brickw all
EA vs the little ppl EA wins again
Ole boy said, I'm confined to playing the game with fake names, low ankle socks and 1970s elbow pads lol. I'm having a blast reading these forums. **** is true though. I'm an equipment/attention to detail fanatic too my man. So I definitely feel your pain.
 
# 890 Klocker @ 07/23/11 02:08 PM
Quote:
Originally Posted by chen_sc
this is what going on right now...some of the dev team members are now on vacation in Hawaii, the Caribbeans or Mexico, which they paid with our money while we are stuck with an half made product they have developed...
seriously.... oh geez
 
# 891 SGMRock @ 07/23/11 02:11 PM
Quote:
Originally Posted by Cpterp22
Do this happen if you don't auto names?
The recruit issue? Yes happens if you use named rosters, default rosters with auto naming or default rosters with no auto naming.

They ONLY difference at this point between using say the Community Rosters from Carson and the default rosters is that for the first 4 years of your Dynasty the players on the default rosters will stay true to what they are. After the 4 year mark when all those players are gone (or 5 year mark I guess if some were redshirts) everything will be the same reguardless of if you used default rosters or named rosters.

You also have to take into account that EA thinks the freezing game glitch is related to corrupt roster database files. So if you use a named roster you could also end up getting that issue, though I used one for 3 seasons and have been fine so far.
 
# 892 SGMRock @ 07/23/11 02:19 PM
One thing I would really love to test is importing teams from Teambuilder with all the names and stuff and seeing if it happens with them as well. I haven't gotten around that yet though. I already used 11/12 of my TB slots d/l my old HS conference teams.

I would love to get 12 good rosters from the Big 10 imported from TB though and test it out. Of course I'm 99.9% sure the issue with recruits will still be there, but maybe you can play the first 4-5 years of Dynasty with the orignal players being correct tendancies.
 
# 893 SGMRock @ 07/23/11 02:22 PM
Quote:
Originally Posted by Cpterp22
Thanks.. I like how you proved a point with shots and made the point without the normal tone here
I've beta tested so many computer games over my last 20+ years of computer gaming that I have learned to try and post the facts and not be to judgemental :P ... though I must admit in some other posts on this years game I have been a little judgemental, I'm only human.

I still wish they would make this game on the PC though. They are so much more powerful than the current consoles now and there is no wait for 2 weeks for MS or Sony to approve patches, blah blah, we could have had a patch within a day or 2 for a PC game.
 
# 894 ezio @ 07/23/11 02:23 PM
Quote:
Originally Posted by JTurbo
Current players will be fine, I do believe if you edit them in ANY way then they will screw up. More importantly though and IMO more frustrating, the players that you recruit will change tenancies no matter what. A power back will become a speed back, a balanced QB becomes a scramble QB and it goes on and on for every position. Any way you shake it the roster glitch has you by the throat and is taking a large dump on your face!
Are we sure about that? so even if you don't edit the recruits will still be messed up?
 
# 895 CWSapp757 @ 07/23/11 02:28 PM
Yes that is a fact. Played Temple in the sixth year of my dynasty and the QB who I did not touch or edit at all scrambled arounf 15 times on me. He had a 64 or 65 speed rating.
 
# 896 Pizzaguylol @ 07/23/11 03:03 PM
This sounds like a simple fix. Its gotta be a coding error.
 
# 897 Anaxamander @ 07/23/11 03:13 PM
Guys, don't forget the fact that they could conceivably fix this with a tuner instead of a patch.Tuners do not have to go through the Microsoft approval process.

Now, last year they released tuners at the same time as patches. I have no idea why, but it's possible they could release them separately this year.
 
# 898 RogueHominid @ 07/23/11 03:18 PM
Quote:
Originally Posted by cdk10
Actually power backs will not be affected. These are what are flip flopped.

QB
Balanced/Scramble

HB
Balanced/Speed

FB
Balanced/Receiving

WR
Balanced/Speed

TE
Balanced/Receiving

OL
Balanced/Pass Block

DL
Balanced/Run Stopper

LB
Balanced/Run Stopper

CB/S
Balanced/Hard Hitter

K/P
Balanced/Accurate
Okay, I'm the farthest thing from an EA apologist, but if these are the known changes, then it seems possible to work within/around these limitations.

It seems like the only real, tangible effect of this tendency switch would happen at the QB position. Regardless of whether HB or WR were labelled "speed" or "balanced," they would still be just as fast or agile as their ratings suggest, so I'm not sure what difference the tendency makes there. With DBs, they'd still be just as good or bad at man/zone/tackling as they were before, and coaches actually control the global defensive tendency to go for knockout blows.

Can anyone demonstrate that the change in tendency at these other positions has a clear and significant impact on how players play to or away from their ratings? If not, then this might not be such a big deal.
 
# 899 tonybologna @ 07/23/11 03:19 PM
Quote:
Originally Posted by Anaxamander
Guys, don't forget the fact that they could conceivably fix this with a tuner instead of a patch.Tuners do not have to go through the Microsoft approval process.

Now, last year they released tuners at the same time as patches. I have no idea why, but it's possible they could release them separately this year.
Tuner updates aren't going to fix this problem! This is a more complicated issue for a tuning update to take care of.
 
# 900 Anaxamander @ 07/23/11 03:31 PM
Not sure how you know that for a fact. I believe, if I recall correctly, last year tuner updates were used to alter progression in dynasty.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.