Home
NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 901 SGMRock @ 07/23/11 03:32 PM
Quote:
Originally Posted by Trojan Man
Okay, I'm the farthest thing from an EA apologist, but if these are the known changes, then it seems possible to work within/around these limitations.

It seems like the only real, tangible effect of this tendency switch would happen at the QB position. Regardless of whether HB or WR were labelled "speed" or "balanced," they would still be just as fast or agile as their ratings suggest, so I'm not sure what difference the tendency makes there. With DBs, they'd still be just as good or bad at man/zone/tackling as they were before, and coaches actually control the global defensive tendency to go for knockout blows.

Can anyone demonstrate that the change in tendency at these other positions has a clear and significant impact on how players play to or away from their ratings? If not, then this might not be such a big deal.
Hard hitters wont go for the bit hits and stuff like that as much as well. Stuff like that could happen not sure if it is but the fact guys are saying the game plays different with default rosters over named rosters tell me they are having an affect.

Now I brought up the fact before that if the AI looks at this trate setting at all when it does progression it could possibly mess that up as well. EA would have to answer that though. They dont seem to be chiming in on this thread at all though.
 
# 902 aarontab @ 07/23/11 03:37 PM
Quote:
Originally Posted by SGMRock
Hard hitters wont go for the bit hits and stuff like that as much as well. Stuff like that could happen not sure if it is but the fact guys are saying the game plays different with default rosters over named rosters tell me they are having an affect.

Now I brought up the fact before that if the AI looks at this trate setting at all when it does progression it could possibly mess that up as well. EA would have to answer that though. They dont seem to be chiming in on this thread at all though.
I was wondering if that might contribute to the bump and run coverage being so prevalent, seeing as how the CPU thinks it has a team of "balanced" or "hard hitter" dbs and presumably fewer "coverage".

And i think EA's absence is incredibly conspicuous. Either they are too embarrassed or too afraid of ignorant backlash. I guess they could just not care that much, but i'll give them the benefit of the doubt.
 
# 903 RogueHominid @ 07/23/11 03:40 PM
Quote:
Originally Posted by SGMRock
Hard hitters wont go for the bit hits and stuff like that as much as well. Stuff like that could happen not sure if it is but the fact guys are saying the game plays different with default rosters over named rosters tell me they are having an affect.

Now I brought up the fact before that if the AI looks at this trate setting at all when it does progression it could possibly mess that up as well. EA would have to answer that though. They dont seem to be chiming in on this thread at all though.
This may be the case, or it may not. It would certainly be nice to have an official word one way or the other.

In the mean time, I know that if this were The Show's forums there'd be a calculus project in progress to figure out which ratings to alter and to which degree in order to balance things back out. They're masters at turning problems into tips and workarounds over there.
 
# 904 SGMRock @ 07/23/11 04:05 PM
Quote:
Originally Posted by Trojan Man
This may be the case, or it may not. It would certainly be nice to have an official word one way or the other.

In the mean time, I know that if this were The Show's forums there'd be a calculus project in progress to figure out which ratings to alter and to which degree in order to balance things back out. They're masters at turning problems into tips and workarounds over there.

I keep hearing great things about that game "MBL The Show" but its only PS3 and I don't own one of them. I could afford one but I have never wanted one for some reason I don't know why :P....

But honestly I lost my interest in Baseball during the 1994 strike and I have never gotten it back. I watch the Tigers if they make it to the playoffs but thats it.
 
# 905 nosice @ 07/23/11 04:11 PM
Quote:
Originally Posted by Trojan Man
This may be the case, or it may not. It would certainly be nice to have an official word one way or the other.

In the mean time, I know that if this were The Show's forums there'd be a calculus project in progress to figure out which ratings to alter and to which degree in order to balance things back out. They're masters at turning problems into tips and workarounds over there.
I would at least like to hear "we are working" "timeline".... that's all i need..
 
# 906 Bumble14 @ 07/23/11 04:41 PM
Just out of curiosity, is anyone doing small rerates on players(specifically the top 25 scrambling QBs) to get them scrambling again? AKA barely turning them into balanced QBs. If so will you be roster sharing?
 
# 907 ActLikeYouCrow @ 07/23/11 04:43 PM
Quote:
Originally Posted by Trojan Man
This may be the case, or it may not. It would certainly be nice to have an official word one way or the other.

In the mean time, I know that if this were The Show's forums there'd be a calculus project in progress to figure out which ratings to alter and to which degree in order to balance things back out. They're masters at turning problems into tips and workarounds over there.
im pretty sure even the genuises at the show couldnt come up with a solution. so youre talking 2/3 of players who have been affected so you edit the thousands of players to get their tendency back, then you calculate how to balance those changes with the 1/3 who werent affected. there is no true fix or workaround.

it absolutely affects rb's because you end up with players not playing to their ratings.
 
# 908 tonybologna @ 07/23/11 04:47 PM
Quote:
Originally Posted by Anaxamander
Not sure how you know that for a fact. I believe, if I recall correctly, last year tuner updates were used to alter progression in dynasty.
It's more of a coding issue. Those can't be fixed with tuner updates. Besides, EA Sports already stated that a patch would be looked into for addressing this particular problem.

The bigger problem is a patch will not be issued to just address this one issue. They'll want as many fixes as possible when releasing another patch. It's not gonna be about this named roster glitch only.

I wish it was as simple as a tuner update fix but it's not gonna happen. It's gonna take a patch & we don't know how long or how well that's gonna go. It's ridiculous!
 
# 909 SGMRock @ 07/23/11 04:50 PM
Quote:
Originally Posted by Bumble14
Just out of curiosity, is anyone doing small rerates on players(specifically the top 25 scrambling QBs) to get them scrambling again? AKA barely turning them into balanced QBs. If so will you be roster sharing?
I know Gotmadskillzson posted either in this thread or another that he new what settings to change on QB's too change their tendancy and had changed a bunch in his Dynasty. Not sure if he did it in a roster before starting the Dynasty or after it was already going.
 
# 910 ezio @ 07/23/11 04:54 PM
Quote:
Originally Posted by CWSapp757
Yes that is a fact. Played Temple in the sixth year of my dynasty and the QB who I did not touch or edit at all scrambled arounf 15 times on me. He had a 64 or 65 speed rating.
Yes but was the QB listed as a scrambler though?
 
# 911 BlackBetty15 @ 07/23/11 04:56 PM
Here is a bit of good news for this whole fiasco...If you go into the player rating screen editor, whatever he is supposed to be is is according to his ratings IE denard robinson is still is scrambler, and then of course when you back up it will reveal the bug ben and his glorious staff missed which is the tendacy change for which the game sees and goes by instead of the ratings...hopefully, when the patch drops it will simply convert the tenedcies from the ratings into the rest of the ordeal and no roster makers will have to redo their work IF they decide to do so. Now if we can only have ben work in the pass interference calls I will be happy...its only been 5 years men
 
# 912 stoncold32 @ 07/23/11 04:59 PM
Quote:
Originally Posted by boomersooner31
Jesus same old sh!t, different year. I swear each year the game becomes unplayable late july-august due to some bogus bug/issue. One year it's the rosters messing up w/ symbols in them, one year it's player progression is broken and now this crap? When does Madden drop?
.
I really think EA knows about these bugs and just hopes half of them arent made a big mess of by customers. There's no way they can't play this game and not notice them.

I think their main goal is just to release a "playable game", and by playable I mean, it boots up, doesnt freeze/kick you back to the Ps3/360 main screen, lets you get to the ffield of play, basically just stuff that they wouldnt need to give you a new disc for b/c that would cost them money and inconvenience.

And no offense, but I wouldnt be too quick to jump onto Madden thinking it will be better right otta the box. If NCAA had been what I thought it was gonna be, I would buy Madden day 1. Not the case now. If it's anything like this, I wont be buying at all
 
# 913 stoncold32 @ 07/23/11 05:07 PM
Quote:
Originally Posted by Cpterp22
How many times are we going to going to go over this. We will not see another college football for a long time.. 2k had to get rid of a get college basketball game which was sim heaven, so can we get off of the more game crap. If we can't get one game right. Who is to say 3 wouldn't have the same issue
Competition keeps people honest.

You really think Madden would still have the same stale commentary/presentation if what we saved from NFL 2K5 had been allowed to grow? I didnt like the gameplay on that game, but the presentation was still something that hasnt been topped.

That exclusive license allowed EA to plan long term and stretch their features out over 7-8 years rather than bust their butt to give us the best game possible year in, year out
 
# 914 Herky @ 07/23/11 05:16 PM
Quote:
Originally Posted by stoncold32
Competition keeps people honest.

You really think Madden would still have the same stale commentary/presentation if what we saved from NFL 2K5 had been allowed to grow? I didnt like the gameplay on that game, but the presentation was still something that hasnt been topped.

That exclusive license allowed EA to plan long term and stretch their features out over 7-8 years rather than bust their butt to give us the best game possible year in, year out
I agree. Madden was at it's best when it had competition. Madden 2005 is still the best version they have ever made. Since they've jumped to current gen and had no competition it's been pretty terrible.

Competition is a good thing. Without it people don't have a choice in what to buy and developers can get lazy because they know there is no other option.
 
# 915 nosice @ 07/23/11 05:21 PM
SO if I went with the numbered'default rosters and added a teambuilder team am I still out of luck??
 
# 916 sub9er @ 07/23/11 05:28 PM
does it get messed up if we use auto names?
 
# 917 drlw322 @ 07/23/11 05:33 PM
Quote:
Originally Posted by SGMRock
I know Gotmadskillzson posted either in this thread or another that he new what settings to change on QB's too change their tendancy and had changed a bunch in his Dynasty. Not sure if he did it in a roster before starting the Dynasty or after it was already going.
No body read these threads. Way further back I posted that I combed through 90 percent of the QBs tendency and readjusted them to proper ones. It's in my locker. download and take a look
 
# 918 Hunkerdown @ 07/23/11 05:34 PM
Biggest mistake tiburon ever made, or EA, was switching to out of house testing, meaning most of their testing is not even at studio now. This is shown in the amount of bugs that have been popping up the past several years since they made that change. I know as I tested at Tiburon for 2 cycles, atleast then it was in house, and alot of us were actual football fans as well. Ian was my actual QA lead at time. Alot of us worked on both titles, NCAA and Madden as well. Trying to save money they switched to more of a QA centralized area for most of the testing for all games, and has not been the same since.
 
# 919 racerx @ 07/23/11 05:34 PM
Quote:
Originally Posted by sub9er
does it get messed up if we use auto names?
No, only if you edit..ANYTHING!!!
 
# 920 NDAlum @ 07/23/11 05:37 PM
**** it I'm just going to edit the teams I play to have their impact guys play more closely to their attributes.

The biggest issue to me has been the altered QB play. I'll learn to live with the rest.

Yes it sucks and I'm pissed. Hopefully I'll get some good news...
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.