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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 961 bkrich83 @ 07/24/11 01:58 AM
Quote:
Originally Posted by ODogg
Yeah it's not for me either. Personally I think a lot of folks are just seizing on this to channel their anti-EA vitriol.

There are a select here and they know who they are, where it's obvious that's exactly what they are doing. It's too bad because they are drowning out those who have complaints and have constructive and well thought out idea's on them.
 
# 962 bkrich83 @ 07/24/11 02:00 AM
Quote:
Originally Posted by DJ
Agreed. The only thing that I worry about is that all the hard work the roster makers already put into the game may be scrapped by the patch. It's all speculation at this point, but I hope there's a way to salvage all that hard work those guys did.

Like I've said, before I stumbled upon these threads, I was enjoying the game just fine with buckeye02 and Gatorbait's roster, using pretty much default Heisman and Slow game speed. Yes, I have some long-standing issues with the game, but I've come to accept the game for what it is and not harp too much on the negatives. At the end of the day, I still enjoy playing the game, and that's all that matters to me.
I don't disagree with any of this. And again I find these niggling issues to be aggravating. But I am still having fun with the game. The second it stops being fun, I will move on to something else to do with my free time.
 
# 963 kingkilla56 @ 07/24/11 02:01 AM
Too bad its there, but it has had zero affect on my enjoyment of the game. Im 5 years into my dynasty so named rosters are worthless to me now.
 
# 964 WyxHarmon @ 07/24/11 02:03 AM
Quote:
Originally Posted by kingkilla56
Too bad its there, but it has had zero affect on my enjoyment of the game.

Same. I enjoyed it before, not gonna stop. I'm sure it'll be better after the patch but for now, I'm content.
 
# 965 Bumble14 @ 07/24/11 02:07 AM
Quote:
Originally Posted by slickkill77
I'm sure I'll get heat for this because you're work for OS but just forgetting this ever happened and moving on is not an acceptable answer. Having an attitude like that is what causes this crap year in and year out. It's not acceptable. We have one choice for football and every year EA manages to screw it up. It takes them years to actually innovate anything in this game and that only happens when we continually demand it every year. And then when they do try to innovate they generally screw up the game.
It's just that we are now on page 104 of this thread and it's pretty clear at this point how everyone feels. We get it, you're not happy this bug is included--I'm not either. If this issue is a game killer for you, that's perfectly OK. If you never want to play it again, or buy the franchise again, thats OK. Hell, if you think EA is the devil that is OK. Everyone is entitled to their opinion....we just don't need to keep belaboring points in this thread that reach far beyond this specific in game issue.

A patch fixing this issue has already been confirmed. That's really all anyone can ask for right now regarding this thread topic specifically. People can either play with unnamed rosters or deal with the tendency switching until the patch is released. End of story. You don't have to be happy that these are your options but you do have to accept it if you want to keep playing this game.

Im trying to move this thread in a more helpful direction by providing facts about the bug, gameplay impressions with and without bug, and also possible work arounds for those that want to use named rosters until the patch hits.
 
# 966 DJ @ 07/24/11 02:08 AM
Quote:
Originally Posted by bkrich83
I don't disagree with any of this. And again I find these niggling issues to be aggravating. But I am still having fun with the game. The second it stops being fun, I will move on to something else to do with my free time.
Exactly. I could certainly spend hours upon hours playing the game, analyzing every play, breaking down what the AI did and didn't do right, but I choose not to. I have no problem if people want to do this and there are some posters on here (Gotmadskillzson) that do shed some light in a constructive way on some of the issues NCAA has, and I do appreciate that because it will hopefully lead to fixes down the road.

There are things I see that drive me batty from time to time, but that's true of pretty much any videogame out on the market. I'm willing to overlook the negatives if the positives are strong, and in this case, I do feel that the positives of NCAA 12 outweigh the negatives.

Like I said, I hope the roster issue is fixed (and the roster editors are spared from having to re-input data) and we can all move on from this issue.
 
# 967 Bumble14 @ 07/24/11 02:10 AM
Quote:
Originally Posted by ODogg
I'm seeing scrambles using Carsons rosters. Not saying there is no bug by any means, but as Chase said, with sliders the game still can be pretty good.
Stop calling me Chase. I am waaaay cooler than him.
 
# 968 DJ @ 07/24/11 02:12 AM
Quote:
Originally Posted by Bumble14
Stop calling me Chase. I am waaaay cooler than him.
You don't sound like Chase, either

I know you are playing on AA. I've been on mostly default Heisman since picking the game up and I really hadn't noticed too much of a difference in how the game played from default to named rosters. Have you tried any games on Heisman and were the differences still there?
 
# 969 Bumble14 @ 07/24/11 02:21 AM
Quote:
Originally Posted by DJ
You don't sound like Chase, either

I know you are playing on AA. I've been on mostly default Heisman since picking the game up and I really hadn't noticed too much of a difference in how the game played from default to named rosters. Have you tried any games on Heisman and were the differences still there?
Actually I've played a good deal on Heisman, tackling slider at 35, threshold of 35.

Mentioned this back in the early pages of this thread--not noticing the tendency bug issues as much on Heisman as AA. QB's still do not attempt as many scrambles as they do with unnamed rosters, but it seems QBs scramble regardless of tendency on Heisman to begin with, which I really like. Sadly I'm one of those sticklers for details so the lack of scramble attempts bugs me...especially knowing the numbers of attempts I'd see unnamed.

Overall Heisman seems to mask the issues that result from the other positions affected by the bug more so than AA.

Only reason I play AA btw is because I HATE the CPU 60 yard FG attempts..haha.
 
# 970 Sportsbuck @ 07/24/11 02:22 AM
Quote:
Originally Posted by bkrich83
I don't disagree with any of this. And again I find these niggling issues to be aggravating. But I am still having fun with the game. The second it stops being fun, I will move on to something else to do with my free time.
Agreed with all of this, good post bk.
 
# 971 KINGLAX25 @ 07/24/11 02:26 AM
Ill just say this. Ive seen plenty people post the game is broken then peple say its not broken for them. FOR THEM is the key word. Everyone bought their game and expect something out of it. Its not at all a "Bash EA" fest. Me personally I decided to give them this last chance since all the issues with 11 were supposedly going to be fixed in 12. After this fiasco i will not be buying this on day 1 anymore. Ill be renting it maybe like others suggested. As many bugs and glitches that are in this "Final" product from EA people should be complaining about it. If the game is still great for you then good play it. I still personally enjoy the animations and gameplay. But seeing as i play OD this is a gamebreaker for me at least until they try and patch it.
 
# 972 ODogg @ 07/24/11 02:30 AM
Quote:
Originally Posted by Bumble14
Stop calling me Chase. I am waaaay cooler than him.
Sorry about that man!! My bad...
 
# 973 DJ @ 07/24/11 02:34 AM
Quote:
Originally Posted by Bumble14
Actually I've played a good deal on Heisman, tackling slider at 35, threshold of 35.

Mentioned this back in the early pages of this thread--not noticing the tendency bug issues as much on Heisman as AA. QB's still do not attempt as many scrambles as they do with unnamed rosters, but it seems QBs scramble regardless of tendency on Heisman to begin with, which I really like. Sadly I'm one of those sticklers for details so the lack of scramble attempts bugs me...especially knowing the numbers of attempts I'd see unnamed.

Overall Heisman seems to mask the issues that result from the other positions affected by the bug more so than AA.

Only reason I play AA btw is because I HATE the CPU 60 yard FG attempts..haha.
I'm with you on the 60-yard FG attempts. What I wind up doing as a workaround is call the FG block return and as long as my guy catches the ball, I bring it out of the end zone and treat it like a punt return. It's the best workaround I can come up with.

Well, your statements would explain why I wasn't seeing the issues like a lot of people. Heck, I was just happy the CPU QBs scrambled at all after being frustrated with the lack of scrambles in NCAA 11.

I'll keep playing and be on the lookout for the patch.
 
# 974 aarontab @ 07/24/11 03:02 AM
Quote:
Originally Posted by Bumble14
Actually I've played a good deal on Heisman, tackling slider at 35, threshold of 35.

Mentioned this back in the early pages of this thread--not noticing the tendency bug issues as much on Heisman as AA. QB's still do not attempt as many scrambles as they do with unnamed rosters, but it seems QBs scramble regardless of tendency on Heisman to begin with, which I really like. Sadly I'm one of those sticklers for details so the lack of scramble attempts bugs me...especially knowing the numbers of attempts I'd see unnamed.

Overall Heisman seems to mask the issues that result from the other positions affected by the bug more so than AA.

Only reason I play AA btw is because I HATE the CPU 60 yard FG attempts..haha.
I have been playing with unnamed rosters just to see what all the hubbub was about, and you're absolutely right, on heisman it's not really noticeable to any kind of crazy degree. The spirit of the game and the way it plays out for the most part remain the same regardless of these tendencies from what i've experienced. I honestly would have never noticed a difference if it would not have been for reading it on these forums (not that it doesn't exist, i just wouldn't have picked up on it).
 
# 975 HarkTheSound @ 07/24/11 03:16 AM
This thread is exactly why I wish I'd stay away from Operation Sports sometimes...

I probably would've never noticed this had I just lived in my own little world like I used to pre-OS days.
 
# 976 secballers @ 07/24/11 03:54 AM
I have named rosters and I go to denard robinson and his tendency is still scramber. Does this mean I'm ok? I'm in week 8 with bama and I checked his stats and he had 500 yards rushing? Seems ok.
 
# 977 ODogg @ 07/24/11 04:04 AM
Quote:
Originally Posted by secballers
I have named rosters and I go to denard robinson and his tendency is still scramber. Does this mean I'm ok? I'm in week 8 with bama and I checked his stats and he had 500 yards rushing? Seems ok.
I have carsons rosters and Denard shows as balanced but in week 8 he has 544 yards rushing and when I played michigan he ran 12 times on me.

Just curious, whose rosters are u using?
 
# 978 chriscringle95 @ 07/24/11 05:02 AM
I just tried to start a dynasty and let the computer name the rosters for me and the roster glitch did not occur.

But when I changed one thing on a player it caused the effect to take place.

Does this mean even if we use default rosters, and later edit incoming recruits, this effect will throw everything out of wack??

I could test it myself but I'm wondering if any of you have tried this yet to see what happens.
 
# 979 chi_hawks @ 07/24/11 05:06 AM
Quote:
Originally Posted by SGMRock
Ok here goes. I started a new Dynasty be deleting all rosters I had in the roster delete/load screen (I have 360 btw) then I went to console and restarted the game. Started a dynasty with the autogenerate names thing. I picked Michigan as my team. Checked the roster to make sure it was default, #16 QB still scrambler as he should be Center #50 still pass blocker and so on. Was definately the default with random names.

I then set all the recruiting stuff to auto and simulated the whole first season and all the way through recruiting in the preseason part. Once I got all the way to Signing Day and I took screenshots of like 20 players that were hard commits to Michigan. I then advanced through the next stages and checked them. I advanced all the way to the Cut Players part, went in and checked them at that stage. They ALL still had the SAME tendancies they had on the recruiting board on signing day at this point!

So I advanced past the cut players part and then past the custom conference and schedule part to Week 1. I then went into the Edit Rosters section to check all the players again. A large number of them had changed. Its easier for me to say the ones that didn't, 2 possession recievers I had were still possession. But QB was changes to scrambler from balanced and a bunch of others. I stuck in some screenshots so you can see.

I have more but here is QB and HB changing. Oh and just to verify I only went into Edit Roster to view them I didn't press A at anytime to even open their edit menu. So these changes all on their own without me doing anything to them in edit. They still showed the right thing on the Cut Player roster but were different on Week 1 roster so there you go, proven. :P

^^^^This is why I will be waiting for the patch. There is no way I want every recruit, each year, playing to the opposite tendency.

If I knew that recruits kept their tendencies, I would just used numbered rosters for the first few years, no big deal. But as SGMRock pointed out, this roster glitch has far reaching impacts for dynasty mode.
 
# 980 Goose26 @ 07/24/11 05:07 AM
Quote:
Originally Posted by chriscringle95
I just tried to start a dynasty and let the computer name the rosters for me and the roster glitch did not occur.

But when I changed one thing on a player it caused the effect to take place.

Does this mean even if we use default rosters, and later edit incoming recruits, this effect will throw everything out of wack??

I could test it myself but I'm wondering if any of you have tried this yet to see what happens.
According to past posts, it will happen to recruits even if you don't edit them.
 


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