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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 981 Chief @ 07/24/11 09:31 AM
Quote:
Originally Posted by Chief
Could I auto-generate names, play the first season, and then wait until the patch comes out before entering season 2? It would give me something to do.
anyone?
 
# 982 jasonw2 @ 07/24/11 10:47 AM
Quote:
Originally Posted by chi_hawks
^^^^This is why I will be waiting for the patch. There is no way I want every recruit, each year, playing to the opposite tendency.

If I knew that recruits kept their tendencies, I would just used numbered rosters for the first few years, no big deal. But as SGMRock pointed out, this roster glitch has far reaching impacts for dynasty mode.

Does this also change for the all the CPU teams in a dynasty? If i'm playing a Michigan dynasty, do the auto-generated purdue recruits change as well? because if only my recruits change, I can live with that.
 
# 983 SGMRock @ 07/24/11 10:50 AM
All of you guys involved in this thread I could use some help testing something else that could be related to this bug. I was reading the Dynasty/RTG Impressions thread this morning and noticed some people talking about stats of their QB's once they got to college.

If anyone has that 5 star QB DLC boost or feels like playing a couple RTG HS seasons through today could you see if you play a Balanced QB what stats you get once you start your first week of college and also try playing in HS as a Scrambling QB and see what stats you get first week of college.

I have a theory that even in RTG if you pick Balanced you might be getting a Scrambling QB and a Scrambling QB might be getting Balanced stats.

I'm going to test MLB because I happen to have bought the LB boost DLC after having tried 2 seasons in HS to get a 5 star LB and only being able to get a 4. :P It was only a $1 anyway. I'm going to try doing a Balanced LB and a Run Stopper one the two that swap on the roster bug and see if its happening with RTG players too. I can just sim through HS as I know I will finish with 5 stars which will probably show the biggest difference in attributes when you get into College.
 
# 984 jeremym480 @ 07/24/11 11:31 AM
Quote:
Originally Posted by SageWonder
When are we going to stop buying unfinished, broken games? How many times of receiving a broken product right out of the box is it going to take to start a serious boycott? WE are EA's unpaid QA department, and it's not right... Waiting a month, or longer, for the first official bugfix patch is also unacceptable. I'm sorry if this seems like a "bash EA to make me feel better" post, that's not my intent.

Simply put, every year this Gen, EA has given me a broken product. Before patches became industry standard, EA never had glaring issues such as this. Games were much more complete upon release. I'm just tired of EA shipping a broken game and then promising to fix it later, instead of finding these things before release and fixing them then.

Posted using the power of knowledge.
Using this theory, I'd have to boycott every sports game that I play. Including those made by 2k, SCEA and THQ. No thanks. I'm smart enough to know the score with buying any sports game on release day. 9 times out of 10 there's a bug that requires immediate dev attention but, 9 times out of 10 the bug isn't bad enough for me to not enjoy the game.
 
# 985 SGMRock @ 07/24/11 11:34 AM
Ok so here is what I got for all three types of MLB in RTG. These are all equal 5 star recruits of each type.

Balanced / Run Stopper / Coverage in that order left to right below
Overall 89 / 90 / 90
Speed 82 / 79 / 84
Accel 78 / 77 / 79
Agility 74 / 73 / 76
Aware 77 / 77 / 78
Tackle 87 / 89 / 86
Play Rec 87 / 87 / 86
Blck Shd 77 / 77 / 78
Pursuit 83 / 87 / 86
Zone Cov 85 / 82 / 89
Man Cov 82 / 78 / 86
Hit Pow 76 / 85 / 74
Catch 73 / 73 / 74
Strength 87 / 89 / 86
Power Mv 87 / 87 / 86
Fines Mv 73 / 73 / 74
Jumping 76 / 76 / 74
Stamina 83 / 83 / 83
Injury 79 / 79 / 79

So those seem correct based on player type. There are a couple questionable ones there though but nothing major. You would think jumping would be higher on the coverage guy and that block shedding would be higher on the run stopper but mostly they seem right for the player type you picked in RTG.

So some good news on that front.
 
# 986 LionsFanNJ @ 07/24/11 11:39 AM
This issue wouldn't come into play in RTG because you're always controlling your player in that mode, and I think it uses default rosters autonamed. Now once the new recruits come in you'll probably see the issue, or not because RTG has its own share of logic bugs.

Anyway I'm sure we'll hear something as soon as EA finds a solution to the issue. People set unrealistic expectations that a solution needs to be found as soon as we come across the bug. I've never once found that to be the case on any game.

sent from parts unknown
 
# 987 SGMRock @ 07/24/11 11:41 AM
I was mostly checking to make sure the stats you got on your player were the right things for the player type you picked is all. Which they seem to be so no worries there. Since they were swaping player types all over everywhere else I thought it was worth a check...
 
# 988 Chief @ 07/24/11 12:08 PM
A friend of mine noticed, about week 13, RB ypc seemed very high. Most backs were averaging between 6-9 ypc compared to the user backs which were averaging 4-5.5.
 
# 989 amodernist @ 07/24/11 12:11 PM
in RTG, i created a speed WR. i got five stars in high school. started my college career, and my speed was in the 80s and my catching in the 90s. my guess would be that i turned into a possession WR at this point. so the bug may be affecting this mode as well. that remains to be confirmed. it is still playable, of course.

i agree that there is a lot of EA bashing going on. some of it is annoying. but my main question is this: where is EA in all this? for all i know, they "admitted" there is a roster bug because someone from OS tweeted about it. that may very well be true, but why don't they come out and apologize to the people affected by the bug? i have also seen one of the developers try to help people with freezing issues. but nothing on the rosters, no timetable for a patch, etc. surely, they think it's "damage control" not to come out publicly but i may be doing more harm than good. my two cents.
 
# 990 roadman @ 07/24/11 12:36 PM
Quote:
Originally Posted by amodernist
in RTG, i created a speed WR. i got five stars in high school. started my college career, and my speed was in the 80s and my catching in the 90s. my guess would be that i turned into a possession WR at this point. so the bug may be affecting this mode as well. that remains to be confirmed. it is still playable, of course.

i agree that there is a lot of EA bashing going on. some of it is annoying. but my main question is this: where is EA in all this? for all i know, they "admitted" there is a roster bug because someone from OS tweeted about it. that may very well be true, but why don't they come out and apologize to the people affected by the bug? i have also seen one of the developers try to help people with freezing issues. but nothing on the rosters, no timetable for a patch, etc. surely, they think it's "damage control" not to come out publicly but i may be doing more harm than good. my two cents.
They don't probably know a time table for the patch. They need to fix most of the bugs and then, it's a two week wait for MS/Sony to approve the patch. Why give out a date when it's out of their hands when they they fix it? Could you imagine if they gave out a specific date and that date passed? You would have another 100's of pages of a thread. If they said something like, 4-6 weeks from now, I wouldn't have an issue with that.

As far as coming into the Lions den(this thread) and offering an apology, I really don't see that happening. As much as you would like to think everyone would treat it here the same way and accept the apology, that won't happen. There will be people still giving shots to the person that came in with the apology. I could be wrong, but on the Madden side, people gave the EA developers and one animation guy shots left and right. The animation guy, Simon, only posted twice.

Maybe when they come out with the patch and announce it, a apology will be forthcoming in a new thread.

Who knows.
 
# 991 justinwhitaker11 @ 07/24/11 01:46 PM
Sorry, I know this question has probably already been answered but does this glitch happen with auto named rosters? Im sure it does but jw. Thanks.
 
# 992 mavfan21 @ 07/24/11 02:59 PM
Quote:
Originally Posted by justinwhitaker11
Sorry, I know this question has probably already been answered but does this glitch happen with auto named rosters? Im sure it does but jw. Thanks.
Nope. As long as you only auto-rename them and don't go in and edit anything else you'll be fine.
 
# 993 thelasthurtknee @ 07/24/11 04:09 PM
someone mentioned that even if you use numbered rosters this will happen. I didnt read where anyone tried this. They all autonamed.

So my question is. If you start a dynasty with default (numbered rosters) will this happen if anything is edited within the dyasnty? Since all the other roster edits were done outside of dynasty. Or do you have to wait till you get recruits and only edit them? I dont know if anyone has gone to the trouble to try this in multiple years but from the test that SGM used he didnt try it with numbered rosters.
 
# 994 Kingfish @ 07/24/11 04:19 PM
Quote:
Originally Posted by justinwhitaker11
Sorry, I know this question has probably already been answered but does this glitch happen with auto named rosters? Im sure it does but jw. Thanks.
As someone responded earlier, the first batch of rosters, the ones name QB #12, these can be 'auto name generated' and they are fine for the duration of their college careers...HOWEVER, someone noted a few pages back ALL recruits have the potential of switching tendency when they are finalized onto the roster just as the next season starts.

And the way I read it, its from the first recruit ON that this happens, every year! For a offline Dynasty hermit(me), that's a game killer. I am just waiting to see if EA will actually fix this.
 
# 995 thelasthurtknee @ 07/24/11 04:31 PM
Quote:
Originally Posted by Kingfish
As someone responded earlier, the first batch of rosters, the ones name QB #12, these can be 'auto name generated' and they are fine for the duration of their college careers...HOWEVER, someone noted a few pages back ALL recruits have the potential of switching tendency when they are finalized onto the roster just as the next season starts.

And the way I read it, its from the first recruit ON that this happens, every year! For a offline Dynasty hermit(me), that's a game killer. I am just waiting to see if EA will actually fix this.
from what im reading that you can use the autogenerated rosters but you will never be able to edit anything for them to not switch. I wondering if you start with the numbered rosters and edit within dyansty if they will still switch.
 
# 996 ODogg @ 07/24/11 04:51 PM
Quote:
Originally Posted by Chief
anyone?
you'd have to restart to get realistic names. if you didn't care about that there's a chance you may not have to restart due to the patch but no one really knows yet.
 
# 997 SGMRock @ 07/24/11 05:15 PM
Comprehensive list of what changes to what, this is if you edit the player or if you recruit one player type once he joined your team from the recruiting board these changes will also happen.


Position

Before

After


QB

Scrambling
Balanced
Pocket Passer

Balanced
Scrambling
Pocket Passer

HB

Speed
Balanced
Power

Balanced
Speed
Power

FB

Balanced
Receiving
Blocking

Receiving
Balanced
Blocking

WR



Balanced
Speed
Possession

Speed
Balanced
Possession

TE

Balanced
Receiving
Blocking

Receiving
Balanced
Blocking

OL

Balanced
Pass Block
Run Block

Pass Block
Balanced
Run Block

DL

Balanced
Run Stopper
Pass Rusher

Run Stopper
Balanced
Pass Rusher

LBBalanced
Run Stopper
Coverage

Run Stopper
Balanced
Coverage

DB

Balanced
Hard Hitter
Coverage

Hard Hitter
Balanced
Coverage

Kicker & Punter

Balanced
Accurate
Power

Accurate
Balanced
Power



__________________
 
# 998 Matty86 @ 07/24/11 05:24 PM
Quote:
Originally Posted by mavfan21
Nope. As long as you only auto-rename them and don't go in and edit anything else you'll be fine.
Nice, I asked that a few days ago buy no one every answered me... haha Looks like I'll start my UMass dynasty with auto names!

So the recruits won't have a problem either as long as we start with auto names or numbers?
 
# 999 tcl9393 @ 07/24/11 06:02 PM
Quote:
Originally Posted by Matty86
Nice, I asked that a few days ago buy no one every answered me... haha Looks like I'll start my UMass dynasty with auto names!

So the recruits won't have a problem either as long as we start with auto names or numbers?
No, all recruits are messed up if you edit them or not.
 
# 1000 nyqua @ 07/24/11 06:07 PM
Jeez do I have to restart my Wisconsin Dynasty after the patch to fix this issue? Or can I leave my Dynasty and the patch will fix it after it is released?
 


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