Home
NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 1041 HokieTokie @ 07/26/11 06:32 AM
This blows big ones. Now I can't play my dynasty. What's the point of recruiting specific players, when it's a crapshoot what they'll actually play like. I suppose online games are still an option, but i can only play so many matches against cheesers before i want to go back to offline dynasty. And what about the people who have bad/no internet?

EA sucks, and people should be giving them a hard time. Video games in general are pissing me off right now. The last 2 games i've bought (Socom 4 and NCAA 12) have been broken out of the box. QA is out the window in this industry right now. It's pathetic.

I'll take the hint, guess it's time to move on.
 
# 1042 boxtrev @ 07/26/11 11:42 AM
I just remembered my third question. Assuming EA patches the game and we have to start over from scratch with the named rosters, who will do them? I have already heard the OS Community Rosters guys say they wouldn't be willing to do a "do-over." Are we doomed to choose between playing with named rosters with messed up player tendencies OR playing with unnamed rosters and correct player tendencies?
 
# 1043 tonybologna @ 07/26/11 12:41 PM
I'd just like to know what's going with EA Sports over this issue? I mean we're days into this & they don't seem to care a bit about coming out & letting us know something. It's being addressed doesn't cut it for me!

They should have somebody designated to respond to the consumers complaints. Instead, we get nothing & are left guessing! I mean we pay $60+ for these games. This is a big glitch with this game. Rosters are an important part of all sports games & especially this game.

Why can't we get some explanations or answers about what's the status on this possible fix? Can we keep current named rosters? Can it really be fixed? Do we have to start over from scratch?

I mean we get nothing! There's been enough time to check out the issue & for somebody at EA Sports dealing with this area to get back to the consumers. It's just flat out not right! It would stop a lot of speculation & questions if EA Sports would do something!
 
# 1044 Scrapps @ 07/26/11 01:25 PM
Quote:
Originally Posted by tonybologna
I'd just like to know what's going with EA Sports over this issue? I mean we're days into this & they don't seem to care a bit about coming out & letting us know something. It's being addressed doesn't cut it for me!

They should have somebody designated to respond to the consumers complaints. Instead, we get nothing & are left guessing! I mean we pay $60+ for these games. This is a big glitch with this game. Rosters are an important part of all sports games & especially this game.

Why can't we get some explanations or answers about what's the status on this possible fix? Can we keep current named rosters? Can it really be fixed? Do we have to start over from scratch?

I mean we get nothing! There's been enough time to check out the issue & for somebody at EA Sports dealing with this area to get back to the consumers. It's just flat out not right! It would stop a lot of speculation & questions if EA Sports would do something!
Agreed. Whether the news is good, bad, or indifferent. EA, just throw us a bone already.
 
# 1045 stigs007 @ 07/26/11 05:09 PM
Does anyone know if this would affect a sim dynasty? Meaning, Denard Robinson gets flipped to Balanced, will this only show up if I actually play against Michigan? If you sim all the games, does Denard still change how he plays?
 
# 1046 Meast21Forever @ 07/26/11 05:16 PM
Quote:
Originally Posted by MAIZEandBLUE2
EA is laughing at us right now. Each of us has already paid $60+ for the game, they dont give a **** about a roster patch. Why would they? We're all, including myself, going to buy the game again next year so why would they do anything to help us out. Ive said it before and I'll say it again: 2K Sports need a football license ASAP!
Why say stuff like that? That's just stupid.

Obviously they're working on it. I think we've just been spoiled with the devs coming to this site with updates in the past. Just because they haven't been direct and specific in their timetable for correcting this issue, obviously they're going to fix it. I understand now why mods ban so quickly. All this stupid 2k talk is so annoying.
 
# 1047 bailey4mvp @ 07/26/11 05:48 PM
Quote:
Originally Posted by stigs007
Does anyone know if this would affect a sim dynasty? Meaning, Denard Robinson gets flipped to Balanced, will this only show up if I actually play against Michigan? If you sim all the games, does Denard still change how he plays?
Robinson still rushes when you sim, he only sits in the pocket when you play Michigan. In week one of my dynasty he had 17 ATT for 84 yds and a td
 
# 1048 Anthony41988 @ 07/26/11 05:53 PM
So does anyone know if this supposed "patch" is going to fix the issues with the custom playbooks as well?
 
# 1049 mikey d @ 07/26/11 06:25 PM
If I use the default rosters but create a coach at the start of dynasty will the glitch be prevalent? How about if I create a coach down the road?
 
# 1050 K0ZZ @ 07/26/11 07:29 PM
I know this is 100 pages deep and I doubt anyone from EA is actually reading this deep but if they are, for this page which inevitably will need to be a big one (As in encompassing multiple problems, not just the roster glitch).

1.) Dynamic Conference Prestige needs to be coded in. All other pitches are dynamic with some changing over the course of the season (Coach Prestige) which means instead of a static 'if team = SEC than value = A' string of code (not the literal code) they replace the static programming with a dynamic piece of code that is rated relative to other conferences. Unless your making super conferences there should only be 1 A+ conference and 2 A and 1 A- and than the mid majors and struggling AQ's fall in the B's and so on.

Independence should always be a F. It's annoying that in the first year it tends to be an A to favor ND. (Unsure if it's changed this year, but in previous years it started strong and then after a year or after ND left it would retrograde to a terrible rating. The interdependency is not a conference and it needs to be reflected as such. If a recruit generally wants to play in a power conference then why should ND (and now BYU) be given a higher advantage or any team put in there? It's hypocritical.

2.) Blocking interactions

I have no issue with not having ten seconds in the pocket. But when your forced to scramble and move around the pocket even against poor defensive lines it leaves you scratching your head. Year in and out I lead the dynasty (or top 10) in sacks. It seems they don't properly hit and focus too much on the canned backpedal animation that allows blitzers or even defensive lineman break past them. Even when backpedaling they should at least put their body infront of them. It would alleviate a lot of issues with 'nano' blitzes and begin to gradually increase the effectiveness of PA passes and longer developing pass plays.

3.) Fix pass trajectory or change the lob

The overall pass trajectory is too low, and the lob is way too slow for anything other than a deep ball. It's impossible to put enough touch to just slip it past a defensive lineman or LB and it get's swatted down 9 times out of ten if the player is directly in the path of the ball even if the pass is intended 15-20 yards down field. If it's five or maybe even some 7-10 yards I understand, but It's annoying to think you have a guy open only to have the LB swat it down.

4.) Mix up defensive playcalls

Why does the CPU pretty much only run zone defenses (meaning it's easy to pick up yards on the run and the improved zone makes it difficult to pass). I rarely see any diverse calls and it makes the game seem more predictable.

5.) Fix roster glitch

6.) Dynamic CPU Gameplanning

This is patchable at least it should be, it existed in previous games if your leaning towards a pass or run than you would see them shift towards stopping those sets. If your burning them with a WR they would start double covering him, if your LT is playing like a sieve they will blitz his gap, so on.

If your tearing up the run in the backfield than they run more passes and if your intercepting things left and right they may put the ball on the ground more. Dynamic gameplanning is something that used to be in and somehow managed to disappear. 'Set up' plays really don't have any benefit. On PA passes you rarely see the safeties cheat up or even bite on the fake like they used to, you don't see them adjusting to anything your doing at all. You can run the same plays and not worry about them jumping routes. I've seen it rarely but I don't know if it's up to dynamic gameplanning or the play they picked was a good choice. But most times they seem to have no strategy outside of following the basic guidelines of their playbook.

7.) Fix Coach Progression

In two years, I went from a 4-8 Wake Forest got to a C+ as the OC, and most of the way through my second year I am hitting a B+ and could realistically be a A by the end of the year. How many two year coaches at a weak school are towards the top of your prestigious coaches list? If anything make it relative, spend a little bit more and put the coaches and their records prior to the 2011 season into the game. CHoops did it to an extent. So it wouldn't be against NCAA rules to get the coaches in the game

8.) Fix the bug where OC/DC games were not counting towards records and as a result hurt your TV exposure and your Championship contention rating.

9.) Fix the jerseys. They don't get dirty, there are videos showcasing some good looking late game graphics and no game I've played has lived up to those. It was an issue last year and it's an issue again. Don't advertise it if your game doesn't have it. Good way to alienate your fan base. Please fix this.

10.) Fix Super Sim so it isn't only good for five minute games, it kills the OC/DC experience.

11.) Add an option in RTG to skip pass plays as a RB or skip run plays as a QB / WR in the options menu

12.) Add the ability to skip past your Road to Glory highlights after the game

12a.) Add the option to just not have it pop up in the options menu



And for next year, they need to get FCS teams into the game. I get that we have teambuilder but that doesn't replace the fact that you have 20 teams playing a FCS West a week and it kills the realism. I don't need a concurrent season and after the first year if they just randomized the rosters and put the cap on a FCS team at a C+ or something so it was a bit more mixed up. They are pushing for realism and it's not realistic to be playing FCS West. It would at least give some motive for scheduling a FCS team. It's odd they can't even just throw them on the disc. It's not a space issue,NCAA installs at about 6 GB or around and the average 360 disc is about 12.8 GB (somewhere in that range) and database tables for the FCS would at most add 1 more GB. Even if they just did a complete crapshoot and just threw random players on the teams it would be good. Anything to get the obnoxious FCS Wests and such out of the game.

If they can patch at least 7 of those things in I'll be happy. The blocking interactions and roster glitch at the top of that list for me.

/rant (I posted this here because I doubt a new thread would be left open long since it sort of falls in line with this thread)
 
# 1051 dochalladay32 @ 07/26/11 08:57 PM
Dynamic conference prestige is unneeded as I've seen in my tests. Independents are managing just fine in the rankings, but with the recruiting bugs, I haven't paid as much attention to that. Independents should not be punished just because you don't deem them worthy. Try getting out of the 90's-00's and you'd see it was much more prestigious and common to be an independent. I think the pitch period needs to be dropped. Thankfully it seems they toned down the effect conference had on rankings from last year.

And by the way, independents don't all have the same prestige. Notre Dame is an A+; BYU, Army, and Navy are D's, the lowest possible score. It works how you want it to already. Any new independent gets a D, which I don't think is right, but I've seen plenty beat the system in the rankings, including 3 making the BCS in a sim I did recently.
 
# 1052 nonnel @ 07/26/11 10:00 PM
Quote:
Originally Posted by Meast21Forever
Why say stuff like that? That's just stupid.

Obviously they're working on it. I think we've just been spoiled with the devs coming to this site with updates in the past. Just because they haven't been direct and specific in their timetable for correcting this issue, obviously they're going to fix it. I understand now why mods ban so quickly. All this stupid 2k talk is so annoying.
You think we've been "spoiled" when developers come onto the site and actually address the fact that the 60+ dollar purchase we made is full of bugs and they'll try to fix it?

Wow. Talk about low standards.
 
# 1053 bcruise @ 07/26/11 10:04 PM
Quote:
Originally Posted by nonnel
You think we've been "spoiled" when developers come onto the site
Yes. Don't even need to quote the rest.

You act as though it's a requirement that they post here. It's not, by a longshot. It's a privilege, one that has been thoroughly abused by this community in the last few years.
 
# 1054 SGMRock @ 07/26/11 10:34 PM
Not everyone abuses them. Some of us would rather help them make the game better. I even made a nice table for them showing what types of players tendancies change to other tendancies so they could troubleshoot it easier... :P

I'll even show them this video in hopes they fix this some year.
http://www.youtube.com/watch?v=_NGoQSU7_LM
 
# 1055 LionsFanNJ @ 07/26/11 10:40 PM
Quote:
Originally Posted by SGMRock
Not everyone abuses them. Some of us would rather help them make the game better. I even made a nice table for them showing what types of players tendancies change to other tendancies so they could troubleshoot it easier... :P

I'll even show them this video in hopes they fix this some year.
http://www.youtube.com/watch?v=_NGoQSU7_LM
and you would be the exception, not the rule.
 
# 1056 khaliib @ 07/26/11 11:23 PM
Well, it is working for me.

I just edit QB's as Balance and they'll save as Scramblers and vice-versa.

Same thing with RB's.
Edit runners as Balance and they'll save as Speedy and vice-versa.

The trend seems to follow with all the other classifications also.

Just don't feel like waiting to enjoy the game, as Ratings must be adjusted to achieve what I want to see during Gameplay.
 
# 1057 SGMRock @ 07/28/11 02:05 PM
Quote:
Originally Posted by khaliib
Well, it is working for me.

I just edit QB's as Balance and they'll save as Scramblers and vice-versa.

Same thing with RB's.
Edit runners as Balance and they'll save as Speedy and vice-versa.

The trend seems to follow with all the other classifications also.

Just don't feel like waiting to enjoy the game, as Ratings must be adjusted to achieve what I want to see during Gameplay.
Probably something you could do in your conference, would be a pain to do it for the whole league. Not sure how much it affects simmed games.
 
# 1058 KuruptOwnz @ 07/28/11 10:35 PM
Alright, after reading some 50 pages it's confirmed that all recruits will have their tendency changed, no matter what you do during recruiting? Is this an accurate statement?

Wouldn't this constitute a dynasty game killer?
 
# 1059 LionsFanNJ @ 07/28/11 10:39 PM
Quote:
Originally Posted by KuruptOwnz
Alright, after reading some 50 pages it's confirmed that all recruits will have their tendency changed, no matter what you do during recruiting? Is this an accurate statement?

Wouldn't this constitute a dynasty game killer?
That's an affirmative. As for it being a dynasty killer its subjective. Balanced/scrambler qbs will still take off on you though its been shown it might be negligible. Some people say there's a big difference in swapped play, others say its not that heavy. Its all how you feel about it.

sent from parts unknown
 
# 1060 KuruptOwnz @ 07/28/11 10:43 PM
Quote:
Originally Posted by LionsFanNJ
That's an affirmative. As for it being a dynasty killer its subjective. Balanced/scrambler qbs will still take off on you though its been shown it might be negligible. Some people say there's a big difference in swapped play, others say its not that heavy. Its all how you feel about it.

sent from parts unknown
There is no way to change them back to their original tendency, correct?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.