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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-26-2011, 05:09 PM   #1137
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Does anyone know if this would affect a sim dynasty? Meaning, Denard Robinson gets flipped to Balanced, will this only show up if I actually play against Michigan? If you sim all the games, does Denard still change how he plays?
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Old 07-26-2011, 05:16 PM   #1138
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by MAIZEandBLUE2
EA is laughing at us right now. Each of us has already paid $60+ for the game, they dont give a **** about a roster patch. Why would they? We're all, including myself, going to buy the game again next year so why would they do anything to help us out. Ive said it before and I'll say it again: 2K Sports need a football license ASAP!
Why say stuff like that? That's just stupid.

Obviously they're working on it. I think we've just been spoiled with the devs coming to this site with updates in the past. Just because they haven't been direct and specific in their timetable for correcting this issue, obviously they're going to fix it. I understand now why mods ban so quickly. All this stupid 2k talk is so annoying.
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Old 07-26-2011, 05:48 PM   #1139
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Quote:
Originally Posted by stigs007
Does anyone know if this would affect a sim dynasty? Meaning, Denard Robinson gets flipped to Balanced, will this only show up if I actually play against Michigan? If you sim all the games, does Denard still change how he plays?
Robinson still rushes when you sim, he only sits in the pocket when you play Michigan. In week one of my dynasty he had 17 ATT for 84 yds and a td
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Old 07-26-2011, 05:53 PM   #1140
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

So does anyone know if this supposed "patch" is going to fix the issues with the custom playbooks as well?
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Old 07-26-2011, 06:25 PM   #1141
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

If I use the default rosters but create a coach at the start of dynasty will the glitch be prevalent? How about if I create a coach down the road?
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Old 07-26-2011, 07:29 PM   #1142
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

I know this is 100 pages deep and I doubt anyone from EA is actually reading this deep but if they are, for this page which inevitably will need to be a big one (As in encompassing multiple problems, not just the roster glitch).

1.) Dynamic Conference Prestige needs to be coded in. All other pitches are dynamic with some changing over the course of the season (Coach Prestige) which means instead of a static 'if team = SEC than value = A' string of code (not the literal code) they replace the static programming with a dynamic piece of code that is rated relative to other conferences. Unless your making super conferences there should only be 1 A+ conference and 2 A and 1 A- and than the mid majors and struggling AQ's fall in the B's and so on.

Independence should always be a F. It's annoying that in the first year it tends to be an A to favor ND. (Unsure if it's changed this year, but in previous years it started strong and then after a year or after ND left it would retrograde to a terrible rating. The interdependency is not a conference and it needs to be reflected as such. If a recruit generally wants to play in a power conference then why should ND (and now BYU) be given a higher advantage or any team put in there? It's hypocritical.

2.) Blocking interactions

I have no issue with not having ten seconds in the pocket. But when your forced to scramble and move around the pocket even against poor defensive lines it leaves you scratching your head. Year in and out I lead the dynasty (or top 10) in sacks. It seems they don't properly hit and focus too much on the canned backpedal animation that allows blitzers or even defensive lineman break past them. Even when backpedaling they should at least put their body infront of them. It would alleviate a lot of issues with 'nano' blitzes and begin to gradually increase the effectiveness of PA passes and longer developing pass plays.

3.) Fix pass trajectory or change the lob

The overall pass trajectory is too low, and the lob is way too slow for anything other than a deep ball. It's impossible to put enough touch to just slip it past a defensive lineman or LB and it get's swatted down 9 times out of ten if the player is directly in the path of the ball even if the pass is intended 15-20 yards down field. If it's five or maybe even some 7-10 yards I understand, but It's annoying to think you have a guy open only to have the LB swat it down.

4.) Mix up defensive playcalls

Why does the CPU pretty much only run zone defenses (meaning it's easy to pick up yards on the run and the improved zone makes it difficult to pass). I rarely see any diverse calls and it makes the game seem more predictable.

5.) Fix roster glitch

6.) Dynamic CPU Gameplanning

This is patchable at least it should be, it existed in previous games if your leaning towards a pass or run than you would see them shift towards stopping those sets. If your burning them with a WR they would start double covering him, if your LT is playing like a sieve they will blitz his gap, so on.

If your tearing up the run in the backfield than they run more passes and if your intercepting things left and right they may put the ball on the ground more. Dynamic gameplanning is something that used to be in and somehow managed to disappear. 'Set up' plays really don't have any benefit. On PA passes you rarely see the safeties cheat up or even bite on the fake like they used to, you don't see them adjusting to anything your doing at all. You can run the same plays and not worry about them jumping routes. I've seen it rarely but I don't know if it's up to dynamic gameplanning or the play they picked was a good choice. But most times they seem to have no strategy outside of following the basic guidelines of their playbook.

7.) Fix Coach Progression

In two years, I went from a 4-8 Wake Forest got to a C+ as the OC, and most of the way through my second year I am hitting a B+ and could realistically be a A by the end of the year. How many two year coaches at a weak school are towards the top of your prestigious coaches list? If anything make it relative, spend a little bit more and put the coaches and their records prior to the 2011 season into the game. CHoops did it to an extent. So it wouldn't be against NCAA rules to get the coaches in the game

8.) Fix the bug where OC/DC games were not counting towards records and as a result hurt your TV exposure and your Championship contention rating.

9.) Fix the jerseys. They don't get dirty, there are videos showcasing some good looking late game graphics and no game I've played has lived up to those. It was an issue last year and it's an issue again. Don't advertise it if your game doesn't have it. Good way to alienate your fan base. Please fix this.

10.) Fix Super Sim so it isn't only good for five minute games, it kills the OC/DC experience.

11.) Add an option in RTG to skip pass plays as a RB or skip run plays as a QB / WR in the options menu

12.) Add the ability to skip past your Road to Glory highlights after the game

12a.) Add the option to just not have it pop up in the options menu



And for next year, they need to get FCS teams into the game. I get that we have teambuilder but that doesn't replace the fact that you have 20 teams playing a FCS West a week and it kills the realism. I don't need a concurrent season and after the first year if they just randomized the rosters and put the cap on a FCS team at a C+ or something so it was a bit more mixed up. They are pushing for realism and it's not realistic to be playing FCS West. It would at least give some motive for scheduling a FCS team. It's odd they can't even just throw them on the disc. It's not a space issue,NCAA installs at about 6 GB or around and the average 360 disc is about 12.8 GB (somewhere in that range) and database tables for the FCS would at most add 1 more GB. Even if they just did a complete crapshoot and just threw random players on the teams it would be good. Anything to get the obnoxious FCS Wests and such out of the game.

If they can patch at least 7 of those things in I'll be happy. The blocking interactions and roster glitch at the top of that list for me.

/rant (I posted this here because I doubt a new thread would be left open long since it sort of falls in line with this thread)
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Last edited by K0ZZ; 07-26-2011 at 07:31 PM.
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Old 07-26-2011, 08:57 PM   #1143
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

Dynamic conference prestige is unneeded as I've seen in my tests. Independents are managing just fine in the rankings, but with the recruiting bugs, I haven't paid as much attention to that. Independents should not be punished just because you don't deem them worthy. Try getting out of the 90's-00's and you'd see it was much more prestigious and common to be an independent. I think the pitch period needs to be dropped. Thankfully it seems they toned down the effect conference had on rankings from last year.

And by the way, independents don't all have the same prestige. Notre Dame is an A+; BYU, Army, and Navy are D's, the lowest possible score. It works how you want it to already. Any new independent gets a D, which I don't think is right, but I've seen plenty beat the system in the rankings, including 3 making the BCS in a sim I did recently.
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Old 07-26-2011, 10:00 PM   #1144
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Re: NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Originally Posted by Meast21Forever
Why say stuff like that? That's just stupid.

Obviously they're working on it. I think we've just been spoiled with the devs coming to this site with updates in the past. Just because they haven't been direct and specific in their timetable for correcting this issue, obviously they're going to fix it. I understand now why mods ban so quickly. All this stupid 2k talk is so annoying.
You think we've been "spoiled" when developers come onto the site and actually address the fact that the 60+ dollar purchase we made is full of bugs and they'll try to fix it?

Wow. Talk about low standards.
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