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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 761 xcef2005 @ 07/22/11 07:09 PM
Do NCAA tendencies carry over the Madden Draft Classes? For example if I draft Andrew Luck into Madden is he going to be a speedy player in Madden or will Madden recognize his stats and realize he's not?

I only ask because I don't feel like starting my first dynasty over I planned on using it for Draft Classes so I was just curious. I guess worst case I could always just start a new dynasty and quickly sim a year to get the classes fixed if tendencies do effect draft classes.
 
# 762 dochalladay32 @ 07/22/11 07:15 PM
Quote:
Originally Posted by SGMRock
Ok well you were not a 100% clear on that because the subject you quoted me on was on recruits changing.
Yea, I should have bolded the part where you mentioned it was random because you didn't see pocket passers change. Recruits may be affected. I have not tested myself or looked for it.
 
# 763 fcboiler87 @ 07/22/11 07:18 PM
Quote:
Originally Posted by Trojan Man
Wait, so let's say you start a fresh dynasty with either unnamed rosters or auto-generated rosters--you're saying that in that dynasty, when you recruit players, their tendencies change after they're added to the team by the game?

That would mean that recruiting is busted all on its own. Am I reading your post wrong, or is this correct?
No, I recruited some guys and never edited them. They were changed before I touched them. The case in point were two WRs who were recruited as speed WRs but when they were on my roster they were listed as balance.

As for someone who asked for proof, I don't know how to get pictures off of there and put them on here. I've got no reason to lie. I was stunned too. But I keep track of my recruiting in an excel file so I noticed it as I was looking at my roster.

BTW, this is 3 years into a dynasty with named rosters to begin it.
 
# 764 drlw322 @ 07/22/11 07:18 PM
Quote:
Originally Posted by SGMRock
I read about 20 pages then skipped to the end :P ya its rather long.

Ok then so people have already confirmed its happening to recruited players thats good, i'm not out of my mind. I'm going to test it anyway and take pictures to make aarontab happy
been done if you read my post history, I went in and edited over 90 percent of the QBs in the game to their proper tendency which works out fine in the game. They will scramble. But sim stats are off. The original named roster with the messed up roster produced better sim stats. I posted Pics.
 
# 765 aarontab @ 07/22/11 07:21 PM
Quote:
Originally Posted by fcboiler87
No, I recruited some guys and never edited them. They were changed before I touched them. The case in point were two WRs who were recruited as speed WRs but when they were on my roster they were listed as balance.

As for someone who asked for proof, I don't know how to get pictures off of there and put them on here. I've got no reason to lie. I was stunned too. But I keep track of my recruiting in an excel file so I noticed it as I was looking at my roster.

BTW, this is 3 years into a dynasty with named rosters to begin it.
I think you were the first person i saw mention this because i remember you mentioning the spreadsheet. As long as you're not saying "i heard this affects recruits!!!!!" with nothing else to back it up, that's good enough for me. It's not 100% of the time, but it happens. There it is.
 
# 766 aarontab @ 07/22/11 07:28 PM
Quote:
Originally Posted by drlw322
been done if you read my post history, I went in and edited over 90 percent of the QBs in the game to their proper tendency which works out fine in the game. They will scramble. But sim stats are off. The original named roster with the messed up roster produced better sim stats. I posted Pics.
Saw those pics. I meant proof of recruits coming in with different tendencies than what you recruited them as having. I think we've established that there is an issue with tendencies, i just hadnt seen confirmation on unedited recruits being glitched.
 
# 767 Smartracer24 @ 07/22/11 07:43 PM
so if you have named rosters and you use them in online play they should still be fine right? bc the online rosters are the defaults still, just the names show up?
 
# 768 cjmstate @ 07/22/11 08:03 PM
Such a glaring glitch in the game should be patched.. uh.. now.
 
# 769 Herky @ 07/22/11 08:13 PM
Quote:
Originally Posted by aarontab
If the programmers' bosses at EA dont mind (or encourage it) and the game sells millions, they are technically succeeding at what their job is. If you made a broken website that made millions, you wouldn't consider it a failure, i promise you.
I guess the difference is I have pride in my work. I look at each project as a direct reflection on me so no matter if it's a $500 website or a $40,000 website that my company sells I take my time and make sure it's done right.

I know EA is a major money maker but it just seems that attention to detail is lacking in their QA department. It has been for some time.
 
# 770 Klocker @ 07/22/11 08:20 PM
yes I asked about this finding on "Community Roster release day" and it was largely ignored... One thing I DID notice though was the First 360 roster released, did not appear to have changed the settings from the few checks I made on it.

anyone else want to check? I believe it was the same as Pasts Padre's

maybe wishful thinking
 
# 771 spike83 @ 07/22/11 08:23 PM
Moral of the story:

"Always wait a minimum of two weeks before buying any EA football game so you can determine how may warts get exposed."
 
# 772 ActLikeYouCrow @ 07/22/11 08:23 PM
Quote:
Originally Posted by Smartracer24
so if you have named rosters and you use them in online play they should still be fine right? bc the online rosters are the defaults still, just the names show up?
one way to find out, assuming it shows tendency on the depth chart online.
 
# 773 SGMRock @ 07/22/11 08:24 PM
Quote:
Originally Posted by aarontab
Saw those pics. I meant proof of recruits coming in with different tendencies than what you recruited them as having. I think we've established that there is an issue with tendencies, i just hadnt seen confirmation on unedited recruits being glitched.
Ok here goes. I started a new Dynasty be deleting all rosters I had in the roster delete/load screen (I have 360 btw) then I went to console and restarted the game. Started a dynasty with the autogenerate names thing. I picked Michigan as my team. Checked the roster to make sure it was default, #16 QB still scrambler as he should be Center #50 still pass blocker and so on. Was definately the default with random names.

I then set all the recruiting stuff to auto and simulated the whole first season and all the way through recruiting in the preseason part. Once I got all the way to Signing Day and I took screenshots of like 20 players that were hard commits to Michigan. I then advanced through the next stages and checked them. I advanced all the way to the Cut Players part, went in and checked them at that stage. They ALL still had the SAME tendancies they had on the recruiting board on signing day at this point!

So I advanced past the cut players part and then past the custom conference and schedule part to Week 1. I then went into the Edit Rosters section to check all the players again. A large number of them had changed. Its easier for me to say the ones that didn't, 2 possession recievers I had were still possession. But QB was changes to scrambler from balanced and a bunch of others. I stuck in some screenshots so you can see.

I have more but here is QB and HB changing. Oh and just to verify I only went into Edit Roster to view them I didn't press A at anytime to even open their edit menu. So these changes all on their own without me doing anything to them in edit. They still showed the right thing on the Cut Player roster but were different on Week 1 roster so there you go, proven. :P
 
# 774 BruceAlmighty @ 07/22/11 08:29 PM
And yet this game gets high review scores with all this terrible glitches ....
 
# 775 Milkmoney11 @ 07/22/11 08:33 PM
Man...I don't play for a couple days and don't visit the site and I come back to this?

So all the work those guys did building rosters is for not and somebody is going to have to redo them?

What a waste of their valuable time. EA should give these guys a few hundred bucks for their troubles. I think this probably runs deeper than we all know too. There's probably a lot of other stuff that is affected by this glitch. I'm betting the patch won't be released for weeks.
 
# 776 JTurbo @ 07/22/11 08:40 PM
Quote:
Originally Posted by SGMRock
Ok here goes. I started a new Dynasty be deleting all rosters I had in the roster delete/load screen (I have 360 btw) then I went to console and restarted the game. Started a dynasty with the autogenerate names thing. I picked Michigan as my team. Checked the roster to make sure it was default, #16 QB still star Center #50 still pass blocker and so on. Was definately the default with random names.

I then set all the recruiting stuff to auto and simulated the whole first season and all the way through recruiting in the preseason part. Once I got to Signing Day I took screenshots of like 20 players that were hard commits to Michigan. I then advanced through the next stages and checked them. I all the way to the Cut Players part, went in and checked them at that stage. They ALL still had the SAME tendancies they had on the recruiting board on signing day at this point!

So I advanced past the cut players part and then past the custom conference and schedule part to Week 1. I then went into the Edit Rosters section to check all the players again. A large number of them had changed. Its easier for me to say the ones that didn't, 2 possession recievers I had were still possession. But QB was changes to scrambler from balanced and a bunch of others. I stuck in some screenshots so you can see.

I have more but here is QB and HB changing. Oh and just to verify I only went into Edit Roster to view them I didn't press A at anytime to even open their edit menu. So these changes all on their own without me doing anything to them in edit.
COME ON! This is ridiculous!
 
# 777 SGMRock @ 07/22/11 08:42 PM
Milkmoney like I said I believe that it could affect progression of a player as well. If the progression AI checks against the player type and the player type is listed wrong then it could be progressing the wrong stuff. A Developer would have to verify that but its completely possible.
 
# 778 tonybologna @ 07/22/11 08:42 PM
@SMGRock:

That's some interesting stuff you provided with those screnshots. So, we actually don't have to edit the named players for this to happen. It's just a bug for the rosters in general. That's even more troubling! It's not all about the named rosters having players edited after all because you used auto-generated rosters!
 
# 779 bucknut7 @ 07/22/11 08:50 PM
From a PR standpoint, EA is doing a TERRIBLE job. If this were my company, I would offer a public apology, explain what happened, and what they are doing to fix it...and if possible give a time table. Then make the comish pack for ODs and whatever jerseys free to the public. We already paid 65 dollars for a half made game, this is really the least they could do IMO. This is really pathetic, every single part of this game seems to be broken. Its an absolute joke that everytime I boot up make game I hear bens fat *** speaking about watching "Making OF ncaa football 12". Yeah, I would love to see those videos ben. Why don't you show us how your entire team turned a blind eye to all of these problems, or was it just straight negligence? Either way, it looks terrible for you as a company. Fortunately for you, the majority of your cliental is too naive to notice, and the rest are too obsessed with cfb video games.
 
# 780 Herky @ 07/22/11 08:51 PM
Quote:
Originally Posted by BruceAlmighty
And yet this game gets high review scores with all this terrible glitches ....
I think this is because the people who review them have a limited time to play through the game. It took us a few weeks to find a lot of the issues, especially the roster one.

I never pay attention to reviews because especially when it comes to a dynasty, it's impossible to see the long-term issues. I rely on the community to tell me what's wrong and that apparently is what EA does too.
 


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