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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 561 ODogg @ 07/22/11 03:29 AM
Quote:
Originally Posted by bcruise
I'd say the roster makers themselves will have the biggest decision of all - whether to actually do all that work over again. They probably will though - the dedication those guys have to their craft is outstanding.
Not necessarily, if they patch it then they could make it so when rosters are validated they are corrected back to what they should be in regards to tendencies.
 
# 562 ODogg @ 07/22/11 03:39 AM
Also, I'm not sure how much the tendency really affects things overall, I'm playing Michigan now and halfway thru the season Denard has 488 yards rushing so he is on pace to get 1,000 so obviously he is scrambling.

Does this bug only affect games in which humans are involved? If so that would make sense.
 
# 563 Schotzie @ 07/22/11 03:54 AM
Im not sure if this has been noted, but I am noticing that even changing jersey numbers changes tendency. I searched the thread for "jersey number" and got nothing. So don't chew me out if this has already been discovered. Just trying to help.
 
# 564 stoncold32 @ 07/22/11 04:02 AM
Quote:
Originally Posted by Schotzie
Im not sure if this has been noted, but I am noticing that even changing jersey numbers changes tendency. I searched the thread for "jersey number" and got nothing. So don't chew me out if this has already been discovered. Just trying to help.
thats very interesting and needs to be noted if it has not already been so.

Can someone else also check and see if changing equipment or hair/skin color changes the the player tendency as well?
 
# 565 Schotzie @ 07/22/11 04:05 AM
Quote:
Originally Posted by stoncold32
thats very interesting and needs to be noted if it has not already been so.

Can someone else also check and see if changing equipment or hair/skin color changes the the player tendency as well?
Yep, I know others need to check this to verify, but it is changing tendencies for equip and jersey #'s every time I change them.
 
# 566 BaylorBearBryant @ 07/22/11 04:08 AM


If this doesn't sum it up, I don't know what else will.
 
# 567 UMhester04 @ 07/22/11 04:25 AM
Has it been said if we actually need to rename rosters? or was there no clarification on that yet
 
# 568 ODogg @ 07/22/11 05:43 AM
Quote:
Originally Posted by UMhester04
Has it been said if we actually need to rename rosters? or was there no clarification on that yet
I'm sure EA will try to fix it without us having to re-do all of that but the question is can they? They haven't said yet.


Also, as I said above, it appears these tendencies are mostly being affected in games involving human play. I'm looking at Jefferson for LSU and even though it says balanced QB after 9 games he has 101 rushes for 349 yards and 7 rushing TDs. That tells me the CPU is still scrambling with him.

My theory is if you were to play LSU though in a dynasty game he would not scramble much and play like a balanced player, despite the fact he is in the simulated games... Thoughts?
 
# 569 Headtrip325 @ 07/22/11 06:18 AM
Quote:
Originally Posted by Schotzie
Yep, I know others need to check this to verify, but it is changing tendencies for equip and jersey #'s every time I change them.
I went through the other day any change be it skin tone, 1lb weight change, face, etc. change their tendancy it only effects 2 tendencies per position. i had a post on page 5 or 6 i think. and to answer ODogg's question to the best of my ability from what i've read throughout this thread it doesn't seem to effect sim stats because the ratings seem to govern sim stats but tendencies take effect in user vs. comp games. for example balanced DR only scrambled 2 times for 7 yards but had negative yards at the end of the game due to sacks when i played it, but when i loaded default rosters with him as a scrambler he took of 12 times for 136 yards and 2 TD's. hope that answers your question.
 
# 570 LambertandHam @ 07/22/11 06:56 AM
Reading the first few pages of the thread, how big are the gameplay differences with named rosters vs generic?

I'm only three games into my season, and could live with random names. It's a shame since the Community Rosters are great.
 
# 571 ODogg @ 07/22/11 07:16 AM
Quote:
Originally Posted by Lambert&Ham
Reading the first few pages of the thread, how big are the gameplay differences with named rosters vs generic?

I'm only three games into my season, and could live with random names. It's a shame since the Community Rosters are great.
I'm not seeing a big difference but to each his own, I don't think it's worth a restart really, but you may have to restart when the patch comes out..
 
# 572 LambertandHam @ 07/22/11 07:23 AM
Quote:
Originally Posted by ODogg
I'm not seeing a big difference but to each his own, I don't think it's worth a restart really, but you may have to restart when the patch comes out..
I tend to restart anyway when a big tuner/patch comes out. Guess I'll keep my current dynasty, and play one with random names until this gets sorted out.
 
# 573 mgoblue678 @ 07/22/11 07:40 AM
So does this glitch actually change the attributes of the players? I have been away from the forum the last couple of days, so I am just seeing this thread for the first time. From what I gather the tendencies of players are being changed, does that also change the ratings because I thought the ratings were ultimately what dictated the way a player will behave on the field and their sim stats?

It would really be terrible if the roster makers had to possibly redo all their work, especially the community ones since there have been so changes made for teams already. Was about to start my dynasty sometime soon, guess I will have to wait a while longer. No way I would use non-named rosters or any rosters besides the community one at this point.
 
# 574 packmanuk @ 07/22/11 07:44 AM
So if I start a dynasy with default roster and use auto naming I won't have any problems at all ? What about recruits each year and there no problems with them either using default rosters ?

What about if I just name coaches will that cause problems ?
 
# 575 LambertandHam @ 07/22/11 08:05 AM
Quote:
Originally Posted by packmanuk
So if I start a dynasy with default roster and use auto naming I won't have any problems at all ? What about recruits each year and there no problems with them either using default rosters ?

What about if I just name coaches will that cause problems ?
From glancing over the thread, it seems like using the games default rosters with random names works fine. As for naming coaches, it shouldn't mess with the players other than the scheme run.
 
# 576 dkrause1971 @ 07/22/11 08:47 AM
Quote:
Originally Posted by mgoblue678
So does this glitch actually change the attributes of the players? I have been away from the forum the last couple of days, so I am just seeing this thread for the first time. From what I gather the tendencies of players are being changed, does that also change the ratings because I thought the ratings were ultimately what dictated the way a player will behave on the field and their sim stats?

It would really be terrible if the roster makers had to possibly redo all their work, especially the community ones since there have been so changes made for teams already. Was about to start my dynasty sometime soon, guess I will have to wait a while longer. No way I would use non-named rosters or any rosters besides the community one at this point.
Tendencies only are changing. The tendencies based on opinion are either a big deal or a minor one. The crux is where that is for you. For me, frankly other areas would be a bigger deal. For others, its a game breaker.
 
# 577 ActLikeYouCrow @ 07/22/11 08:54 AM
attributes won't change, but the tendency controls the decision making or behavior which will cause players not to play to their strength when the ratings dont match up with what the tendency should be.
 
# 578 Armor and Sword @ 07/22/11 09:02 AM



Wow. I am still enjoying my game big time, but this is very concerning. I am just going to roll with Buckeyes roster and when they patch it I will start up another one when a new named roster is released.

So basically Buckeye and Gators rosters will have to be completely renamed to work post patch?


A huge wow. EA made a huge boo boo.

But at least they are owning up to it and they are going to fix it.

Meantime guys.....play the game. It is still is a ton of fun.

Our time is short on this planet. Enjoy yourselves.

Life could be a lot worse.
 
# 579 mgoblue678 @ 07/22/11 09:26 AM
Quote:
Originally Posted by ActLikeYouCrow
attributes won't change, but the tendency controls the decision making or behavior which will cause players not to play to their strength when the ratings dont match up with what the tendency should be.
Ok thanks for the clarification, defiantly won't be starting a dynasty until this is patched in that case.
 
# 580 Anaxamander @ 07/22/11 09:35 AM
I was wondering why the first few games I played seemed so much different (and better) than the ones I played after I downloaded rosters.
 


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