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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 501 Von Dozier @ 07/21/11 08:08 PM
Quote:
Originally Posted by northface28
Without names, D-Rob 14 carries, 87 yards.
I've had these same stats from the CPU WITH named rosters.

If there's anything OS loves doing, it's working itself up in a placebo fever.
 
# 502 jeremym480 @ 07/21/11 08:18 PM
Quote:
Originally Posted by aholbert32
You seem to deem every glitch a gamebreaker so I wont take your opinion to seriously. The term gamebreaker means the game is broken. All I know is my game isnt broken with named rosters. I cant still play the game and I still enjoy it. I'll enjoy it more once this is fixed.
The term gamebreaker is favorite for many around here. Anyway, I agree that it is annoying. However, I'm much more concerned about freezing (even if it is every 10 or so games) than this. I do want players to play like themselves but, I'm still having a blast with this game and it's very challenging for me even on AA. I'd put this bug in the same class as the bug that let's injured players come back in dynasty. Both are extremely annoying but, I can still enjoy the game.

Quote:
Originally Posted by Bumble14
This issue will be fixed via patch. This is confirmed. It is fixable.

No timeframe on the patch. If I had to guess I'd say at least a month.
Awesome

Quote:
Originally Posted by makaveli_Reborn
lol @ a month. These guys never cease to amaze me.
Yeah, the last thing EA needs to do is rush out a patch and mess up something else. I think I'd rather show a little patience than, to have to wait on another patch.
 
# 503 northface28 @ 07/21/11 08:18 PM
Quote:
Originally Posted by Von Dozier
I've had these same stats from the CPU WITH named rosters.

If there's anything OS loves doing, it's working itself up in a placebo fever.
Lol, ok chief. EA has confirmed its an issue, myself and many other users arent "tricking" ourselves into seeing things. But, hey, whatever.
 
# 504 jeremym480 @ 07/21/11 08:24 PM
Quote:
Originally Posted by Von Dozier
I've had these same stats from the CPU WITH named rosters.

If there's anything OS loves doing, it's working itself up in a placebo fever.
If someone wouldn't have mentioned this on Twitter this morning I would've never ever noticed. Then again, I've been going with the "ignorance is bliss" route this year and staying away from these forums. Last night, I played Stanford in my Washington St Dynasty. Luck had around 55-60 yards rushing against me. It was very challenging and fun. In the end, that's all that matters to me.
 
# 505 dochalladay32 @ 07/21/11 08:27 PM
Quote:
Originally Posted by Von Dozier
I've had these same stats from the CPU WITH named rosters.

If there's anything OS loves doing, it's working itself up in a placebo fever.
Yea, I bet Andrew Luck can do the same. Care to take a stab at that one?
 
# 506 aarontab @ 07/21/11 08:29 PM
Quote:
Originally Posted by jeremym480
If someone wouldn't have mentioned this on Twitter this morning I would've never ever noticed. Then again, I've been going with the "ignorance is bliss" route this year and staying away from these forums. Last night, I played Stanford in my Washington St Dynasty. Luck had around 55-60 yards rushing against me. It was very challenging and fun. In the end, that's all that matters to me.
I'm with you broski, I'm not too worried about this. None of it's ideal, but i have had a pretty good deal of fun playing this game. After a few years, none of these players are around anyways. Doesn't let EA off the hook, but i'm definitely not too worried and neither are any of my NCAA playing co-workers when we heard about this today.
 
# 507 jeremym480 @ 07/21/11 08:36 PM
Quote:
Originally Posted by aarontab
I'm with you broski, I'm not too worried about this. None of it's ideal, but i have had a pretty good deal of fun playing this game. After a few years, none of these players are around anyways. Doesn't let EA off the hook, but i'm definitely not too worried and neither are any of my NCAA playing co-workers when we heard about this today.
I'm definitely not letting EA off the hook. I'm not happy about it. However, I'm not going to put a hold of either of my OD's because of it. I'm in an OD with a few of my co-workers also. They don't come to OS or any message board that I know of... well, except for maybe Tiger Droppings. I'd be willing to bet that they haven't noticed this and probably won't unless I informed them so, I'll keep this matter to myself.
 
# 508 stoncold32 @ 07/21/11 08:46 PM
unbelievable.

For all the positive media coverage EA gets, it's a shame they still release games with simple, yet game killing issues. There has not been ONE NCAA released this gen, that has not been filled with bugs.
 
# 509 xcef2005 @ 07/21/11 08:50 PM
Just did a very quick 8 game sim because I didn't want to believe that this glitch would effect me and I'm really not sure what to make out of them in till I try a 8 game sim with nameless rosters. Here's just a few QB rushing stats I got though:

Robinson: 83 rushes - 587 yards
John Brantley: 54 rushes - 108 yards
Dayne Crist: 30 rushes - 60 yards

Now I looked at John Brantley on ESPN through 8 games of the season and he had 39 rushes. Dayne Crist on the other hand had about 55 rushes through 8 games in real life. I'm not sure what what Brantley/Crist were rated before names or after for that matter but just thought I'd pass on my quick finding as I thought Robinson having 30-50 rushes more then everyone else was alright with me.
 
# 510 callmetaternuts @ 07/21/11 08:51 PM
Quote:
Originally Posted by aholbert32
Dont get me wrong. So am I. I just think its useless to overreact to this because it happens every year and with almost every sports game. EA knows about the glitch and I expect that they are looking into how to fix this.
People will stop buying it the game if EA continues to pull this nonsense. I didnt buy it this year. Didnt buy Madden last year either. Tired of the same rhetoric from the dev teams with marginal improvements followed by glitchy issues. The PS2 days had their issues for sure, but the game was more robust and complete. The stripping of features only to add them back at 75% capacity while breaking other stuff is infuriating.

I get that OS has zero to do with the development of the game and that people are just voicing their frustrations. Its just a shame that with the cycle they have that more time is spent on rushing features in as opposed to fixing the issues that are present. We've all mentioned it at some point but maybe EA is better off going to a 2 years cycle with a roster update in the middle. This one year cycle with buggy issues everywhere cant keep happening.
 
# 511 Dbrentonbuck @ 07/21/11 08:55 PM
Quote:
Originally Posted by booker21
i understand and it make total sense with QB but i`m still not seeing how different the rest of the position would play... a Pass rusher vs Balance.. does anyone really saw any other difference rather than the QB position?
It effects every position. For instance your speed backs are normally smaller backs who don't break a lot of tackles. The speed tendency logic tells that back to juke, spin, do anything to avoid tackles. When you take that 5'9'' 179lb back and give him the balanced logic he will at times try to run over much bigger line backers instead of juking them.

Your balance DB now thinks he is a big hitter so he will try to make a big hit instead of intercepting an easy pick.

Remember than tendency trigers certain AI logic.... so the logic is off for 2/3 of the roster. I am wondering if there is not something to the theory that the madden player tendencies are what caused this. It makes sense because what that feature does is allow you to do what the tendencies on this game do automatically. It allows you to adjust the logic where on this game that logic is adjusted for you.
 
# 512 bpac55 @ 07/21/11 09:05 PM
Just a small gripe about the player edit that I have never heard anyone talk about before. The screen is WAY TOO DARK. It would be so much easier if the players were standing on a mock field or something. They haven't changed this screen in I don't know how long.
 
# 513 ezio @ 07/21/11 09:06 PM
Quote:
Originally Posted by Dbrentonbuck
Remember than tendency trigers certain AI logic.... so the logic is off for 2/3 of the roster. I am wondering if there is not something to the theory that the madden player tendencies are what caused this. It makes sense because what that feature does is allow you to do what the tendencies on this game do automatically. It allows you to adjust the logic where on this game that logic is adjusted for you.
If that is true let's hope it doesn't happen in Madden if you edit a player there too.
 
# 514 northface28 @ 07/21/11 09:20 PM
Quote:
Originally Posted by ezio
If that is true let's hope it doesn't happen in Madden if you edit a player there too.
You can bet your bottom dollar this will be one of the first things tested by guys when that game comes out.
 
# 515 ezio @ 07/21/11 09:35 PM
Quote:
Originally Posted by northface28
You can bet your bottom dollar this will be one of the first things tested by guys when that game comes out.
very true
 
# 516 Gotmadskillzson @ 07/21/11 10:29 PM
Ok to help people out who are doing the work around for QBs.

To change a pocket passer to balance, you have to make them a scrambler.

From balance to scrambler, you have to change them to balance.
 
# 517 troy184 @ 07/21/11 10:30 PM
I dont really care about tendencies too much.....I just want a game that doesnt freeze
 
# 518 JTurbo @ 07/21/11 10:37 PM
Sorry if this has been discussed, but, I deleted the original numbered rosters. So I am stuck with these named rosters and their crap tendencies. Is there any way to get the original numbered players back? Thanks.
 
# 519 Gotmadskillzson @ 07/21/11 10:43 PM
Quote:
Originally Posted by JTurbo
Sorry if this has been discussed, but, I deleted the original numbered rosters. So I am stuck with these named rosters and their crap tendencies. Is there any way to get the original numbered players back? Thanks.
Just delete the named rosters and restart the game.
 
# 520 GEAUX777 @ 07/21/11 10:49 PM
Quote:
Originally Posted by Gotmadskillzson
Just delete the named rosters and restart the game.

What will that do to a dynasty that you started with the named roster?
 


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