Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
2 quick notes: played an overtime game against FSU and they won the toss and elected to go on defense first, which NEVER happened in 11. Also, CPU won the toss to start the game and elected to defer. That was also unusual.
I think they just did this to let us always have the ball first. They always pick kick for me. Im 100% sure this will be back to normal in the retail version.
sure feels good to see big plays not ruined by suction tackles, I haven't played NCCA since 09 so this feels like a huge jump to me. very happy with what I am seeing
Oh, and I can definitely confirm what Skillz was saying about the CPU scrambling more on AA. I played my first AA game, won 21-0 against FSU with Bama, but Manuel scrambled 5 times in the game for positive yards, in comparison, I saw TWO scrambles, only TWO in 8 whole games on heisman mode
I think Heisman mode, overall, is a better challenge right now but I really hope EA tunes this so the CPU still scrambles on heisman
On AA I've seen some nice scrambles by CPU QB.. So that's a plus
Anyways my thoughts:
After a few games I am pleasantly surprised. Just the removal (or drastically reduced) suction makes a HUGE difference, period. It really does make the game play a ton better.
The CPU was getting great pressure and man taking a year off from video game football = I suck lol
Overall the game is playing very nicely and so I am really interested in seeing what the retail holds. Just don't see where anyone who's played video game football for a long time would have a reason not to play the game. Yes it's not perfect but if other games took the level of critisizm that sports games do the world world implode.
The main negative I have is the DB play. Many times they still run routes before and better than the WR. On one instance the WR started breaking down (for about a 10 yard in route) and right then the DB did the in route and was (I swear) 5 yards ahead of the WR. It looked really bad.
That's about all the really stood out as far as a main negative. I can live with everything though and just hope the DB "route running" is toned down.
Cons: graphics are ugly, I hate the transition from regular view to replays, the grass just sticks out too much.
Pros: some new animations are awesome, and u can really feel some of the hits. I love this.
Running game seems fluid and fun.
Passing game seems fun, but CPU does get quick pressure which I like.
First game I threw 2 picks on bad reads, I love it. I also had a drop pass on a deep bomb, nice touch.
2nd game I gave up a long run, but then I returned a fumble for 6 and won the game 10-7.
CPU missed a long field goal, nice.
I had a incompletion overturned based on replay, really nice.
Overall: Even though the graphics are not sharp the gameplay feels improved, or maybe the controls feel tighter.
One other complaint is the blocky text under the players is to big and bold and the play diagrams showing on the field need to be more transparent.
Quick thoughts: I guess I can see why Thompson is the impact player, but EJ Manuel would be my choice, heck even Zebrie could be an impact player (scouts have him really high on their draft boards).
On defense, I'm so glad they got Jacobbi's number change in there. They failed to put Lamarcus Joyner at starting safety, but I can live with that for two weeks. I completely agree with the impact players on defense, heck I think there could be 4, but Greg Reid NEEDED to be one of them. I understand Nigel and Brandon are going to the NFL next year but G5 is our impact player/game changer. (who else can break Marcus Lattimore's jaw, return kicks and punts, and shut kids down?)
Brandon Jenkins jumps snaps unlike anyone I have ever seen before and Nigel is a smart, powerful linebacker, but G5... man.
I'm so excited for our defense this year under Mark Stoops once again and our recruits are growing well into the system.
why are people saying that a play they keep getting sacks on are a bad thing?
Sacks are bad now?
There is nothing inherently wrong with sacks, but if there is a play that results in sack almost everytime that could be something wrong. Haven't noticed this myself, but I am pretty sure that is what other posters were concerned about. I really like the pass rush on both sides, it seems realistic to me for the most part.
I just purchased a PS3 and still have my 360 packed up. NCAA Football 11 looked really nice last year when I had it on 360. So Im alittle confused how NCAA 12 on PS3 looks like Madden 2005 on PS2 with the field looking like Madden 1999 on PS1.
Noticeable graphical difference between the two when I was at E3. same with Madden. 360 pops with color and clarity, for some reason the PS3 versions are a bit less exciting visually.
Found something that really bothered me, not sure if it was posted yet. I was simming defense and was using the 'watch play' feature to watch it from a broadcast camera. Every time the offense no huddled, I was forced to play instead of being able to continue watching it.
There is nothing inherently wrong with sacks, but if there is a play that results in sack almost everytime that could be something wrong. Haven't noticed this myself, but I am pretty sure that is what other posters were concerned about. I really like the pass rush on both sides, it seems realistic to me for the most part.
I Can't even get a pass rush, so I don't think sacks are going to be a problem. I get pancaked every single time by the Texas OLine.
I swear Trent Richardson must be maxed out on every single stat. I swear, hes broken off the sickest runs i have ever seen both as CPU playing against him and as a user playing with him, dude is a beast! I just dont know why they took out the ability to look at the depth chart, we had it last year. Im really liking the game. Its actually a lot of fun and just got done playing the game of my life vs bama. 15-14 FSU!! Weight does seem to be a factor when running though. All of it makes me very excited for the new features in game because i feel the gameplay, to me, IMO, is very solid.
Noticeable graphical difference between the two when I was at E3. same with Madden. 360 pops with color and clarity, for some reason the PS3 versions are a bit less exciting visually.
Seen a few super jumps by the cpu linebackers. The cpu pass coverage is very tight and receivers drop more passes. I'm in favor of more drops but as long as it's a realistic amount. Last year after tuner updates I feel drops were too infrequent, on the demo they seem a bit high.
Improved some things over 11 but as is always the case there will be new problems in 12 so you have to decide if overall enough has improved to buy. Right now the answer for me is no, but only because I liked 11 and there isn't enough changed for me to buy right away. If you liked 11 then you'll probably like 12 as well though.
after watching the oregon v.s. texas full demo game on pastapadre, i have made two assumptions, either texas d line and linebacking core a beast on the game at getting pressure, or getting pressure is overall easy for all the teams
I Can't even get a pass rush, so I don't think sacks are going to be a problem. I get pancaked every single time by the Texas OLine.
i was playing on AA and i would get pancaked but the CPU QB would hold on to the ball for so long that he would get sacked easily. my AI got 6 sacks in my first game. the other thing i noticed off the bat was the CPU QB throwing the ball away randomly without pressure.
pro:
-tackling is a lot better. not perfect, but pretty nice. momentum and dynamic tackles work well for the most part
-grass looks nice
- zone coverage
con:
-still a lot of warping
-like others have said, little sense of weight or control over the players
-QB play (see above)
more coming soon. it feels like 11.5. solid, but nothing vastly improved. i'll probably still get it as i like the college game better. i think it has more replay value with dynasty, recruiting, and way more teams and styles than the nfl.