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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 201 PsychoBulk @ 04/27/11 10:11 AM
Quote:
Originally Posted by Chef Matt
I have to say, this little bugger is a bit of a doozy. Lets hope it gets looked at before it's too late.
Quote:
Originally Posted by nomo17k
So is it usually the case that a patch of this size was the last title update for past years' releases? That would be unfortunate, though I understand they cannot keep working on this year's game with a new one on the horizon.

I don't know how bad it was last year, but it looks like this is the same problem, so it might be easy for them to fix though. At least they probably know how to fix it. Perhaps just a matter of resources they can put in continuing fixing bugs..

It reappeared in this year's game probably because when they fixed it for '10, they already were starting off '11 with an older code base... who knows.
Indeed guys.

The good thing is this obviously only happens in played games and not CPU v CPU simmed games for the other teams, so it wont throw numbers off that much, and it doesnt happen to the user, only the CPU when he puts ball 4 in the dirt, so whilst it will affect some numbers a little it doesnt affect game outcomes which is the key.

Lets hope its patched but if not we will have to live with i guess.
 
# 202 deucepoppi17 @ 04/27/11 10:48 AM
So will the PITCHER WARM ever be fixed? I never have any idea what the count is or how many outs there are.
 
# 203 Azamien @ 04/27/11 11:07 AM
Quote:
Originally Posted by PsychoBulk
Man...skewed ERA's as well as fielding percentages from this bug then.

Like i say, im seeing it 2/3 times a game now, really annoying
No, it's not affecting ERAs. It's a phantom error. The walked runner is still correctly counting as an earned run if he comes around to score without a real error being committed somewhere.
 
# 204 PsychoBulk @ 04/27/11 11:13 AM
Ah right, thanks Azamien, thats good to know, therefore it only affects fielding percentages for that CPU catcher and his team, not so bad.

I am also aware that the devs are onto this issue, no promises of more patches of course but they are looking into this particular glitch today.
 
# 205 beantownbruins @ 04/27/11 11:15 AM
Well I just caved and downloaded the patch, and thankfully I am not seeing the saving issue that others are. I had a franchise going pre-patch and it loaded and saved fine. However, for those that do have the problem, hopefully it will be resolved soon. I know they are aware of it, and are hopefully working on a solution as I am typing this. Just stay patient guys. It sucks that it seems to be a luck of the draw type problem. Sorry.
 
# 206 johnpreyes @ 04/27/11 11:15 AM
Quote:
Originally Posted by PsychoBulk
Ah right, thanks Azamien, thats good to know, therefore it only affects fielding percentages for that CPU catcher and his team, not so bad.

I am also aware that the devs are onto this issue, no promises of more patches of course but they are looking into this particular glitch today.
Do you know if they are also looking into the saving a new franchise/RTTS issue that some people have experienced?
 
# 207 Chef Matt @ 04/27/11 11:15 AM
Quote:
Originally Posted by PsychoBulk
Ah right, thanks Azamien, thats good to know, therefore it only affects fielding percentages for that CPU catcher and his team, not so bad.

I am also aware that the devs are onto this issue, no promises of more patches of course but they are looking into this particular glitch today.
That's good to know. On both fronts.
 
# 208 Whipsnade @ 04/27/11 11:41 AM
Quote:
Originally Posted by deucepoppi17
So will the PITCHER WARM ever be fixed? I never have any idea what the count is or how many outs there are.
I had the pitcher warm message come up yesterday and decided to try saving the game and then log back on to it and it worked! Pitcher Warm message gone.
Of course that won't help when we get back to on-line games but it's better then nothing
 
# 209 HustlinOwl @ 04/27/11 11:56 AM
Quote:
Originally Posted by Whipsnade
I had the pitcher warm message come up yesterday and decided to try saving the game and then log back on to it and it worked! Pitcher Warm message gone.
Of course that won't help when we get back to on-line games but it's better then nothing
Complete opposite on my end, had the message appear quite often prior to patch 1.16 and now have not encountered the problem
 
# 210 tessl @ 04/27/11 11:57 AM
Quote:
Originally Posted by nomo17k
So is it usually the case that a patch of this size was the last title update for past years' releases? That would be unfortunate, though I understand they cannot keep working on this year's game with a new one on the horizon.

I don't know how bad it was last year, but it looks like this is the same problem, so it might be easy for them to fix though. At least they probably know how to fix it. Perhaps just a matter of resources they can put in continuing fixing bugs..

It reappeared in this year's game probably because when they fixed it for '10, they already were starting off '11 with an older code base... who knows.
They will announce when the put out the final patch. My memory is the final patch last year was around the third week of May. With major problems like the game locking on a mound visit there will be another patch.

A dream come true for me would be to fix manage mode but I realize that probably won't happen this year.
 
# 211 Galarius @ 04/27/11 12:01 PM
is it possible to download the patch while PSN is down?sorry for the dumb question but i am at work and can't see for myself
 
# 212 spitoon @ 04/27/11 12:03 PM
I see the "Pitcher Warm" thing almost every game, but I've only seen it "stuck" there once in about 75 games. Every other time a Pause/Resume cycle has fixed it (or contact by the batter on the next pitch).
 
# 213 spitoon @ 04/27/11 12:04 PM
Quote:
Originally Posted by Galarius
is it possible to download the patch while PSN is down?sorry for the dumb question but i am at work and can't see for myself
Yes, you only need to be connected to the internet. You don't need to be logged into to the PSN.

As soon as you start the game you should be prompted to leave and download the patch.
 
# 214 Bobhead @ 04/27/11 12:54 PM
Is anybody else finding it a lot harder to bunt for a hit successfully? The pitcher fields like 90% of my bunts now, even if they are down the line.
 
# 215 nomo17k @ 04/27/11 12:56 PM
Quote:
Originally Posted by Bobhead
Is anybody else finding it a lot harder to bunt for a hit successfully? The pitcher fields like 90% of my bunts now, even if they are down the line.
I think pitchers field more ball in general (mentioned in the fix list), so that must be its side effect.
 
# 216 EnigmaNemesis @ 04/27/11 01:13 PM
Quote:
Originally Posted by Bobhead
Is anybody else finding it a lot harder to bunt for a hit successfully? The pitcher fields like 90% of my bunts now, even if they are down the line.
So it is more like real life?
 
# 217 callmetaternuts @ 04/27/11 01:16 PM
Quote:
Originally Posted by Azamien
No, it's not affecting ERAs. It's a phantom error. The walked runner is still correctly counting as an earned run if he comes around to score without a real error being committed somewhere.
Are we sure real errors are not counting the run as earned? I'll admit, I just played my first game post patch last night. In 5th inning, O's had guy on first with two outs. They hit a groundball to my second basemen, I overthrew first (damn you analog throwing) and the runners went to 2nd and 3rd. With no error, the inning is over. The next batter singled home a runner. It charged David Price with an Earned Run, but it should not have been earned.

I have done zero testing and have had 0 other errors, just wondering if it was a fluke
 
# 218 nomo17k @ 04/27/11 01:22 PM
Quote:
Originally Posted by callmetaternuts
Are we sure real errors are not counting the run as earned? I'll admit, I just played my first game post patch last night. In 5th inning, O's had guy on first with two outs. They hit a groundball to my second basemen, I overthrew first (damn you analog throwing) and the runners went to 2nd and 3rd. With no error, the inning is over. The next batter singled home a runner. It charged David Price with an Earned Run, but it should not have been earned.

I have done zero testing and have had 0 other errors, just wondering if it was a fluke
Let's not complicate the issue here. The ER issue we've been discussing is for the catcher dropping ball four kind, not all ERs in general.

What you saw, IRL Price shouldn't get an ER. Not sure the game handles it properly pre or post patch, but that should be a different bug report.
 
# 219 Chef Matt @ 04/27/11 01:28 PM
Quote:
Originally Posted by callmetaternuts
Are we sure real errors are not counting the run as earned? I'll admit, I just played my first game post patch last night. In 5th inning, O's had guy on first with two outs. They hit a groundball to my second basemen, I overthrew first (damn you analog throwing) and the runners went to 2nd and 3rd. With no error, the inning is over. The next batter singled home a runner. It charged David Price with an Earned Run, but it should not have been earned.

I have done zero testing and have had 0 other errors, just wondering if it was a fluke
How did the guy on first get on initially? Wouldn't he be considered an earned run if he got on first legitimately?
 
# 220 Bobhead @ 04/27/11 01:30 PM
Quote:
Originally Posted by EnigmaNemesis
So it is more like real life?
Touche, sir, touche. I just miss being able to abuse bunting I guess. I'll Never forget the time I hit a walk-off bunt with 2 strikes and 2 outs...
 


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