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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 141 tonybologna @ 04/26/11 12:26 PM
Quote:
Originally Posted by djo201
PS3 firmware updates can be downloaded and transferred. Game updates, as far as I know, cannot be transferred and can only be downloaded from the PS3 with an Internet connection. To be able to transfer an update you'd have to copy the Game Data (usually >3GB, not the same as a Game Save) and I'm pretty sure that's not possible.
You're wrong bud! Title updates can be shared. I've used offline title updates in the past for numerous games. Take a look at the offline PS3 updates that were posted on here for NCAA Football 11.

There was many request and the title update was provided and the user could take the update and transfer to a flash drive and then to the PS3. Don't state stuff that isn't true! It can be done. Title updates gotten offline can be installed right from XMB. Now, can somebody please provide me one? Thanks!
 
# 142 Mike3207 @ 04/26/11 12:38 PM
A really good idea once PSN is back would be to offer 20 million player budget to add to franchise, like they did with funds. That would go a long way toward fixing budget issues.
 
# 143 kt-od @ 04/26/11 12:39 PM
Quote:
Originally Posted by nomo17k
For those chatting over the jersey, players can change their jerseys during the game so they don't necessarily have to keep wearing dirty ones. Just saying...
This made me laugh. Thanks bud!
 
# 144 nomo17k @ 04/26/11 12:45 PM
Rather subtle but important thing I've noticed is that HRs are not produced as much post patch.

This is most likely due to the reduced wind effect; I haven't changed the wind slider before and after the patch (set to 3), but HRs are now happening at a more realistic rate. Looks like no more HR derby during the real game (unless you want it that way...).

Great job on wind effect there.
 
# 145 spitoon @ 04/26/11 12:50 PM
Quote:
Originally Posted by nomo17k
Rather subtle but important thing I've noticed is that HRs are not produced as much post patch.

This is most likely due to the reduced wind effect; I haven't changed the wind slider before and after the patch (set to 3), but HRs are now happening at a more realistic rate. Looks like no more HR derby during the real game (unless you want it that way...).

Great job on wind effect there.
I guess that makes sense. The wind effect was clearly exaggerated before this patch, so it stands to reason that you would see a change in HR rates. Although, it may all end up being a wash since a wind blowing IN and knocking down balls will also have a reduced effect, meaning MORE HR in those cases.

Either way, it seems more realistic now.

Great game.
 
# 146 Woodweaver @ 04/26/11 01:06 PM
Quote:
Originally Posted by tonybologna
You're wrong bud! Title updates can be shared. I've used offline title updates in the past for numerous games. Take a look at the offline PS3 updates that were posted on here for NCAA Football 11.

There was many request and the title update was provided and the user could take the update and transfer to a flash drive and then to the PS3. Don't state stuff that isn't true! It can be done. Title updates gotten offline can be installed right from XMB. Now, can somebody please provide me one? Thanks!
Hmmm, if you know how to do it, explain it to me. System updates are one thing, but game another.

This is the closest method (still not using a flash drive) I've heard of that may work, but it's pretty convoluted:

http://retroids.com/site/showthread....3+Game+Patches
 
# 147 johnpreyes @ 04/26/11 01:38 PM
Don't call him bud, pal.
 
# 148 tonybologna @ 04/26/11 01:41 PM
Quote:
Originally Posted by Woodweaver
Hmmm, if you know how to do it, explain it to me. System updates are one thing, but game another.

This is the closest method (still not using a flash drive) I've heard of that may work, but it's pretty convoluted:

http://retroids.com/site/showthread....3+Game+Patches
I need to make an apology guys! I was thinking about the 360 & using modio to resign the saves. Still, I thought this could be done on the PS3 as well.
 
# 149 Knight165 @ 04/26/11 01:47 PM
Quote:
Originally Posted by mrs844224
A really good idea once PSN is back would be to offer 20 million player budget to add to franchise, like they did with funds. That would go a long way toward fixing budget issues.
Oh...that 20 mil cannot be used for player salaries? I saw that on PSN and wondered what it was...

If they offered that for player salaries...that would be great!
Good idea.

Quote:
Originally Posted by cardsleadtheway
Yeah that would be nice. Maybe next year. I have a question about player salaries. Something that I have recently noticed is that the CPU does not recognize that players not on the 40 man roster are contract renewable players and instead gives them multimillion dollar contracts, while it handles the contract renewable players on the 40 man just fine. So you will end up with guys making $3-4 million in AAA not on the 40 man and prospects on the 40 man making 400K (rightly so) in AAA and the majors. Couple this with the CPU's lack of putting top players on the 40 man right away and I believe that you have one of the main causes of the budgets getting out of whack. I didn't see this mentioned in the patch fix list is why I mentioned it. Could this be what is still causing the issue?

I didn't notice. Is that what's happening now?
If so, yeah...I could see that contributing to the problem....sure.


By the way...my "c'mon is right" post was sarcasm directed towards the poster. I certainly wasn't agreeing with him. Forgot the "smirk" in that post.



M.K.
Knight165
 
# 150 LionsFanNJ @ 04/26/11 02:35 PM
playing some games after patch and for the first time i saw the CPU pitch around a player. I was the Mets playing Pitt when Wright came up and they didn't throw a single ball anywhere close in the zone. 4 straight pitches out the zone. Cool.
 
# 151 Solid-Hock @ 04/26/11 02:37 PM
Just looked at the forums and saw this list.

Analog hitting easier, and pitching harder. You guys are even more awesome then you were before.
 
# 152 Heroesandvillains @ 04/26/11 02:52 PM
Quote:
Originally Posted by LionsFanNJ
playing some games after patch and for the first time i saw the CPU pitch around a player. I was the Mets playing Pitt when Wright came up and they didn't throw a single ball anywhere close in the zone. 4 straight pitches out the zone. Cool.
I'm seeing this too.

But nowhere in the patch list do I see any mention of AI pitching logic.

Keep in mind, I'm usually pretty quick to point out placebo effect to people.

Odd.

Can anyone confirm or deny this?

Either way, I'm not complaining. Even if it is just my imagination.
 
# 153 erictred @ 04/26/11 03:10 PM
Quote:
Originally Posted by heroesandvillians
I'm seeing this too.
Quote:
Originally Posted by heroesandvillians

But nowhere in the patch list do I see any mention of AI pitching logic.

Keep in mind, I'm usually pretty quick to point out placebo effect to people.

Odd.

Can anyone confirm or deny this?

Either way, I'm not complaining. Even if it is just my imagination.


actually, I'm seeing this with HUM pitching....they say it's "harder to pinpoint your location" with meter pitching. I find this to be true, but in a good way...pitches that I threw that were just slightly off the yellow line were often meatballs before the patch, now they land more often than not outside the zone...this has actually improved my ability to pitch on HOF, and the frequency of walks I issue (especially to dangerous hitters when I try to pitch around them) has increased and seems much more natural and realistic...before I was getting hammered on HOF, even with good pitchers.
I'm also not as worried about throwing wild pitches with runners on base, since the catcher's ability to block or catch pitches in the dirt seems much more realistic now....before I was hesitant to throw pitches low in those situations, which contributed to a high frequency of meatballs...
 
# 154 beantownbruins @ 04/26/11 04:23 PM
Quote:
Originally Posted by LionsFanNJ
playing some games after patch and for the first time i saw the CPU pitch around a player. I was the Mets playing Pitt when Wright came up and they didn't throw a single ball anywhere close in the zone. 4 straight pitches out the zone. Cool.
That was there pre-patch. They did/do that with Votto all the time.
 
# 155 MauerMorneau09 @ 04/26/11 04:55 PM
Don't know if this is been answered yet or not, but has anyone found a workaround to the corrupted franchise pre-patch bug? I still haven't downloaded the patch yet because I don't want to lose this franchise. And I'm not starting it over, I won't sacrifice more time because these patches screw up my franchise.
 
# 156 stealyerface @ 04/26/11 05:06 PM
Analog Hitting Easier.... Not.

Back to the slider attic to ressurect some offense. I had a 23 inning game and a 10 inning game the following day in my season.

4 hits in 33 innings and 2 runs scored.

Ugh.

I do LOVE the Analog pitching tweak though. Accuracy/Consistency all at "0" and you better be VERY careful to the big hitters on the other team. Missed spots mean looong fly balls...

~syf
 
# 157 beantownbruins @ 04/26/11 05:15 PM
Quote:
Originally Posted by MauerMorneau09
Don't know if this is been answered yet or not, but has anyone found a workaround to the corrupted franchise pre-patch bug? I still haven't downloaded the patch yet because I don't want to lose this franchise. And I'm not starting it over, I won't sacrifice more time because these patches screw up my franchise.
Not for an already existing franchise, no. I'm in the same boat as you; I haven't downloaded the patch either and won't until we hear word on what is causing the problem.
 
# 158 MauerMorneau09 @ 04/26/11 05:22 PM
Quote:
Originally Posted by beantownbruins
Not for an already existing franchise, no. I'm in the same boat as you; I haven't downloaded the patch either and won't until we hear word on what is causing the problem.
And MLB 11 is the only game I want to play right now considering PSN is down. B.O. and almost half the other games I have right now are pointless to play without online. Playing my Franchise is the best part of the game right now, but I'm not taking any chances of losing it.
 
# 159 DGuinta1 @ 04/26/11 05:45 PM
Quote:
Originally Posted by MauerMorneau09
And MLB 11 is the only game I want to play right now considering PSN is down. B.O. and almost half the other games I have right now are pointless to play without online. Playing my Franchise is the best part of the game right now, but I'm not taking any chances of losing it.
I feel for you Franchise folks. Thankfully that isn't for me. I am more of a season guy then RTTS.
 
# 160 EnigmaNemesis @ 04/26/11 05:53 PM
Quote:
Originally Posted by rondoman
So to clarify the issue is with existing franchises?

I want to DL the patch tonite and start my franchise with OSFM rosters, that should be good to go then right?

Thanks.
Yes, you will be good to go.
 


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