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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 181 Yankee2441 @ 04/26/11 10:52 PM
Quote:
Originally Posted by stormshadow1
Yes, I meant pre-patch. Does screw it up all the time? I think this is a big enough issue to be a sticky if it is certain to happen. I will notget the patch either as I am 40 or so games in.

Sent from my Droid using Tapatalk
Has anyone from SCEA chimed in yet on what could be causing this? I haven't been following the threads since I started a new franchise post-patch. I was only a week or so in on my pre-patch franchise so it didn't bother me much to start over, but if you're 40 games in I would hold off until the issue is resolved. Most people haven't had problems post-patch saving their pre-patch franchises/RTTS, but there's a minority including myself that did have the problem after downloading the patch. I guess it's just the roll of the dice?
 
# 182 spitoon @ 04/26/11 11:02 PM
Quote:
Originally Posted by Yankee2441
Has anyone from SCEA chimed in yet on what could be causing this? I haven't been following the threads since I started a new franchise post-patch. I was only a week or so in on my pre-patch franchise so it didn't bother me much to start over, but if you're 40 games in I would hold off until the issue is resolved. Most people haven't had problems post-patch saving their pre-patch franchises/RTTS, but there's a minority including myself that did have the problem after downloading the patch. I guess it's just the roll of the dice?
I thought the trend was that people were having problems if they were using anything other than a "stock SCEA" roster?

My "Pre-Patch" Franchise worked fine...BUT I started this franchise way back a day or two after release day, using the roster that SCEA put out at release.
 
# 183 raneman85 @ 04/26/11 11:07 PM
I gave out and DL the patch. Started new franchise with Knights Rosters and no problems. Loaded other rosters with no problems as well.
 
# 184 aktransplant007 @ 04/26/11 11:33 PM
Quote:
Originally Posted by spitoon
I thought the trend was that people were having problems if they were using anything other than a "stock SCEA" roster?

My "Pre-Patch" Franchise worked fine...BUT I started this franchise way back a day or two after release day, using the roster that SCEA put out at release.
True, if it was a roster other than the Default roster. If you planned to start a New Franchise/RTTS, it has been documented the past couple days that there is no problem and a workaround if there is. You did not need to wait to DL the patch. The workaround gives no signs that there is or would be an issue; if you start a New mode of the game.
 
# 185 Bamafan3723 @ 04/27/11 12:35 AM
Just DL'd the patch and had no issues loading/saving pre-existing franchise. I am using OSFM 2.0 with stances, equipment, and pitch edits by the way.
 
# 186 Azamien @ 04/27/11 12:47 AM
Quote:
Originally Posted by ElectricWizard
So this patch has addressed earned/unearned runs problem?
No.


(10 char)
 
# 187 metal134 @ 04/27/11 02:23 AM
Quote:
Originally Posted by ElectricWizard
So this patch has addressed earned/unearned runs problem?
I'm unfamilar with this problem. What is the issue?
 
# 188 PsychoBulk @ 04/27/11 05:53 AM
Quote:
Originally Posted by nomo17k
Not to be a downer but I found it amusing so just posting. I filtered replays for errors.

In this particular game, 4 of the 6 errors were those infamous "catcher dropping ball four" kind.

They are rampant!! I see this glitch almost every game.
Sorry to make the same point again that i made earlier in the the thread but this needs fixing.

Ive had this happen in EVERY game since the patch, i walk 4/5 times a game, im getting 2/3 a game of these phantom errors as they are often pitches in the dirt i leave alone.

Over a season that makes it you are looking possibly 300 or 400 of these incorrect errors, thats really going to skew team fielding percentages.

I know its not going to change the outcome of a game at any time however in my opinion something needs doing, this would be an incredibly quick fix with a tiny patch, im pretty shocked such a well known and old bug has made it back, and back with a vengeance as you say.

Im sure Ramone will read this so hopefully something can get sorted, id hate for the game to be left with this for this year
 
# 189 stormshadow1 @ 04/27/11 06:27 AM
Quote:
Originally Posted by EnigmaNemesis
And did you boot the game up?

I only say this because I have my auto-boot disabled for disc insertion.

I did not take the disc out. I turned on the PS3, used the browser to check a few things on the web, then booted the game. I actually played a game. I did turn it off and on a few times to see if I would get the request for the patch and never did.
 
# 190 Azamien @ 04/27/11 07:01 AM
Quote:
Originally Posted by metal134
I'm unfamilar with this problem. What is the issue?
Runs that score as a direct result of an error are being charged as earned runs.

As an example, yesterday I had Berkman up with no one on. He hit a fly ball to the warning track that was misplayed for a three-base error. The relay throw was wide of third, which allowed him to score on a second error on the same play. The run was charged as an earned run even though the rest of it was scored properly (two errors given, no hit, no RBI).
 
# 191 LastActionHero @ 04/27/11 07:39 AM
Baseball must be a pain in the *** to program! All these rules and situations that can happen (some once in a blue moon) and when not correct it can really screw things up.

You fix tons of bugs and then a dozen others show up out of the blue.

I feel for the programmers in San Diego. May the force be with you.
 
# 192 EnigmaNemesis @ 04/27/11 08:24 AM
Quote:
Originally Posted by stormshadow1
I did not take the disc out. I turned on the PS3, used the browser to check a few things on the web, then booted the game. I actually played a game. I did turn it off and on a few times to see if I would get the request for the patch and never did.
Check your game data version and see if you updated it and didn't realize.

If not maybe their patch server was yanked for a bit.
 
# 193 Chef Matt @ 04/27/11 09:21 AM
Quote:
Originally Posted by PsychoBulk
Sorry to make the same point again that i made earlier in the the thread but this needs fixing.

Ive had this happen in EVERY game since the patch, i walk 4/5 times a game, im getting 2/3 a game of these phantom errors as they are often pitches in the dirt i leave alone.

Over a season that makes it you are looking possibly 300 or 400 of these incorrect errors, thats really going to skew team fielding percentages.

I know its not going to change the outcome of a game at any time however in my opinion something needs doing, this would be an incredibly quick fix with a tiny patch, im pretty shocked such a well known and old bug has made it back, and back with a vengeance as you say.

Im sure Ramone will read this so hopefully something can get sorted, id hate for the game to be left with this for this year
I would imagine it's going to skew ERA's as well. Unless pitchers are getting charged the run for the error if the walked (error) batter eventually scores.
 
# 194 PsychoBulk @ 04/27/11 09:29 AM
Good point, i hadnt checked if pitchers are indeed being charged with the run, hopefully there are, if not due to the phantom error, as you say, skewed ERA's

Heres hoping this can be fixed but with SCEA having released the "big" patch for the year i think we might be stuck with it, which to me, while not a game killer at all, is very sad that the no.1 sports gaming franchise of all time would leave their product with such a glaring error for the whole year.

Who knows, time will tell.
 
# 195 beantownbruins @ 04/27/11 09:29 AM
Quote:
Originally Posted by stormshadow1
Bostonbean..are u sure it will screw up current franchises? I am confused from reading all the posts. I think a sticky on this alone is warranted.

Sent from my Droid using Tapatalk
Yea, I agree about the sticky, but I was told yesterday that SCEA is troubleshooting the problem. So they are aware of the issue, and hopefully we'll get some news soon.
 
# 196 marbury @ 04/27/11 09:35 AM
Quote:
Originally Posted by PsychoBulk
Good point, i hadnt checked if pitchers are indeed being charged with the run, hopefully there are, if not due to the phantom error, as you say, skewed ERA's
pitchers don't get the run because it is the catcher's error..
sad but true, this was the first i noticed with the new patch

(playing with Johjima and the M's )
 
# 197 PsychoBulk @ 04/27/11 09:46 AM
Quote:
Originally Posted by marbury
pitchers don't get the run because it is the catcher's error..
sad but true, this was the first i noticed with the new patch

(playing with Johjima and the M's )
Man...skewed ERA's as well as fielding percentages from this bug then.

Like i say, im seeing it 2/3 times a game now, really annoying
 
# 198 Chef Matt @ 04/27/11 09:51 AM
Quote:
Originally Posted by PsychoBulk
Man...skewed ERA's as well as fielding percentages from this bug then.

Like i say, im seeing it 2/3 times a game now, really annoying
I have to say, this little bugger is a bit of a doozy. Lets hope it gets looked at before it's too late.
 
# 199 JoeC @ 04/27/11 09:52 AM
Quote:
Originally Posted by Bamafan3723
Just DL'd the patch and had no issues loading/saving pre-existing franchise. I am using OSFM 2.0 with stances, equipment, and pitch edits by the way.
I was 10 games into my franchise with OSFM 2.0 with stances and equipment when I DL'd the patch. I am now 22 games in, and have yet to have a saving or loading problem. I have also made in game saves since the patch with no problem. So looks like its not happening to everyone that started a franchise pre patch with edited rosters.
 
# 200 nomo17k @ 04/27/11 10:04 AM
Quote:
Originally Posted by PsychoBulk
Heres hoping this can be fixed but with SCEA having released the "big" patch for the year i think we might be stuck with it, which to me, while not a game killer at all, is very sad that the no.1 sports gaming franchise of all time would leave their product with such a glaring error for the whole year.

Who knows, time will tell.
So is it usually the case that a patch of this size was the last title update for past years' releases? That would be unfortunate, though I understand they cannot keep working on this year's game with a new one on the horizon.

I don't know how bad it was last year, but it looks like this is the same problem, so it might be easy for them to fix though. At least they probably know how to fix it. Perhaps just a matter of resources they can put in continuing fixing bugs..

It reappeared in this year's game probably because when they fixed it for '10, they already were starting off '11 with an older code base... who knows.
 


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