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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 241 Tonsoffun @ 04/27/11 11:30 PM
sigh. i want to start a franchise, patch messed that up. oh well, waited 6 weeks, i can wait for..well...however much longer.
 
# 242 spitoon @ 04/28/11 01:03 AM
Quote:
Originally Posted by Opticsmouth
From what I'm reading on here, it seems that some people have downloaded the patch already. How is this possible when PSN is shut down right now. After reading all of this, I turned on my PS3 and started the game (with the internet plugged in) and I didn't see a download available. What am I doing wrong?
You don't need to be logged into the PSN to get the patch...as long as your PS3 is connected to the internet (try the PS3 browser), then you should be prompted to download the patch.

I have seen a couple of people mention that they weren't prompted to download it...I suppose it's possible that it's been taken down?
 
# 243 spitoon @ 04/28/11 01:04 AM
Quote:
Originally Posted by Tonsoffun
sigh. i want to start a franchise, patch messed that up. oh well, waited 6 weeks, i can wait for..well...however much longer.
Why can't you start a franchise? What are you waiting for?
 
# 244 MauerMorneau09 @ 04/28/11 08:21 AM
That's odd, a few days ago I was promted to download the patch and didn't. Now I start it up to download it and I'm not promted too. They must have taken down the patch.
 
# 245 niftyjets @ 04/28/11 08:43 AM
So I recently downloaded the 2nd patch and was playing a game yesterday during my franchise and saved it because i had to go out. Then when i came back and when to load it there was a little message under the date and inning that said requires versions 1.15 or higher. What does that mean? That was never there before. Is this something new with the patch?

Also does anybody else feel like since the patch the game plays faster?

Thanks
 
# 246 dirtdog371 @ 04/28/11 08:51 AM
I downloaded the patch last night. I was able to continue my franchise and save. I'm using the second roster update. I did notice a few strange things in my first game after the patch. I hit a player with a pitch and it counted as a ball. I did it again just to see if this was a glitch and the second time he took the base. I also hit a homerun over the wall at Fenway but it was called a ground rule double. I also had a really hard time hitting but I was happy about this because my team batting average was ridiculous. Tampa Bay hit about 8 dingers in the game so I adjusted that with the sliders. It was only one game so hopefully this kind of stuff doesn't start happening a lot. I don't care about the occasional glitch, it's when it starts happening all the time that it gets on my nerves.
 
# 247 niftyjets @ 04/28/11 09:03 AM
Wait so Im confused did the latest patch cause some major issue? I dont want to have to restart my franchise.
 
# 248 dirtdog371 @ 04/28/11 09:19 AM
Quote:
Originally Posted by niftyjets
Wait so Im confused did the latest patch cause some major issue? I dont want to have to restart my franchise.
Some were saying they couldn't save their franchises after the patch. I think that was the biggest issue. I didn't have that problem. I think it depends on the rosters you were using in your franchise.
 
# 249 dirtdog371 @ 04/28/11 09:24 AM
I'm so glad they fixed the issue where the pitchers weren't fielding bunts. I lost a couple of games in my franchise because of this. The Yankees bunted 3 straight times in the top of the 9th and ended up winning the game and Pap blew the save. My pitcher would just stand there staring at the ball. I thought it was something I did.
 
# 250 niftyjets @ 04/28/11 09:49 AM
So im using the opening day rosters so that shouldnt give me any issues then correct.


Also do you guys know why when i save a game now when i go back into it later under the inning info and everything there is a little thing that says requires version 1.15 or later? I have the latest patch so im confused what that means?
 
# 251 stormshadow1 @ 04/28/11 09:53 AM
I too am still not prompted to download the patch.
 
# 252 PsychoBulk @ 04/28/11 09:55 AM
Quote:
Originally Posted by PsychoBulk
Ah right, thanks Azamien, thats good to know, therefore it only affects fielding percentages for that CPU catcher and his team, not so bad.

I am also aware that the devs are onto this issue, no promises of more patches of course but they are looking into this particular glitch today.
Just a quick update on this...

The engineer in charge of error calculations has been able to reproduce this in house and immediately knew how to fix it.

If there is to be another patch it would seem certain to be in it...not that i have been promised there will be one at all.

Top quality service again from SCEA.
 
# 253 Chef Matt @ 04/28/11 10:03 AM
Quote:
Originally Posted by PsychoBulk
Just a quick update on this...

The engineer in charge of error calculations has been able to reproduce this in house and immediately knew how to fix it.

If there is to be another patch it would seem certain to be in it...not that i have been promised there will be one at all.

Top quality service again from SCEA.
Lets hope.
 
# 254 MatrixTN @ 04/28/11 10:35 AM
Quote:
Originally Posted by niftyjets
Requires versions 1.15 or higher.
You can just ignore that. It's just there for compatibility reasons.
 
# 255 nomo17k @ 04/28/11 10:36 AM
Quote:
Originally Posted by PsychoBulk
Just a quick update on this...

The engineer in charge of error calculations has been able to reproduce this in house and immediately knew how to fix it.

If there is to be another patch it would seem certain to be in it...not that i have been promised there will be one at all.

Top quality service again from SCEA.
Thank you for the update. It's good to know they are still looking into things. That probably means another patch is coming to fix other outstanding issues as well.
 
# 256 dirtdog371 @ 04/28/11 10:54 AM
Quote:
Originally Posted by niftyjets
So im using the opening day rosters so that shouldnt give me any issues then correct.


Also do you guys know why when i save a game now when i go back into it later under the inning info and everything there is a little thing that says requires version 1.15 or later? I have the latest patch so im confused what that means?
I think you should be ok. I'm using the second roster update and I didn't have any problems saving my franchise. I'm not sure about your other question. I haven't seen that one.
 
# 257 spitoon @ 04/28/11 12:16 PM
Quote:
Originally Posted by niftyjets
Also do you guys know why when i save a game now when i go back into it later under the inning info and everything there is a little thing that says requires version 1.15 or later? I have the latest patch so im confused what that means?
I haven't seen that before in any other SCEA patches, but it is there this time. I just means that in order to play that saved file you require version 1.15 or later...the most recent patch is 1.16, so you are fine.
 
# 258 Bobhead @ 04/28/11 03:17 PM
The reason that message is there now: franchise/rtts/etc mode files are now copyable. In theory you could save your franchise with the patch, copy it, and load it up on someone else's PS3 that does not have the patch yet, and that would cause all sorts of problems.
 
# 259 EnigmaNemesis @ 04/28/11 03:22 PM
Quote:
Originally Posted by Bobhead
The reason that message is there now: franchise/rtts/etc mode files are now copyable. In theory you could save your franchise with the patch, copy it, and load it up on someone else's PS3 that does not have the patch yet, and that would cause all sorts of problems.
Winner winner, chicken dinner!
 
# 260 Opticsmouth @ 04/28/11 04:52 PM
Quote:
Originally Posted by spitoon
You don't need to be logged into the PSN to get the patch...as long as your PS3 is connected to the internet (try the PS3 browser), then you should be prompted to download the patch.

I have seen a couple of people mention that they weren't prompted to download it...I suppose it's possible that it's been taken down?

Well, I did what you said and logged onto the internet browser, which was working, and then went and started the game to see if it'd prompt me to download the update. It didn't prompt me.

I will say, a week and a half to to weeks ago (before PSN was hacked and shut down) I did download a small patch to the game. I didn't think it was much of anything since it downloaded that fast. And the threads were created announcing the new patch just a few days ago so I highly doubt that the update I downloaded was this big update. Plus I haven't noticed many differences when my friend comes over and we play our rivalry. I'm really confused as to why I haven't been able to download this new update yet
 


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