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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 301 Mike3207 @ 04/29/11 12:10 PM
I noticed Facilities and Banking work now when you put them on Auto.
 
# 302 MatrixTN @ 04/29/11 12:16 PM
If it's from BEFORE the patch, I don't believe so. Anything after should be fine.
 
# 303 tessl @ 04/29/11 01:11 PM
Quote:
Originally Posted by jd369
I have seen that in games pre-patch. The logic of the game seems pretty flawed.
It's in the game post-patch as well. I wonder if pitchers with zero energy run a higher risk of injury in the game.
 
# 304 Knight165 @ 04/29/11 02:02 PM
Quote:
Originally Posted by Yankees2009Champs
Knight, love your roster and your input into the game. You misinterpeted what I meant by some people, and I do know what misinformation means. Let me clarify. I mean some users/posters said franchises would be unaffected. I was not implying SCEA-SD has lied to us, they're just not saying anything. There are some people who want to be the guy who breaks the information first. I believe someone just threw it out there that everything would be fine when they had no idea what they are talking about. I was merely looking for a post from Russell or someone from SCEA-SD because I trust them and we never got one.

And how do I know I won't be affected by the patch? If you can answer this I would greatly appreciate it. I'm not being a smart XXX. Can I download the patch to try it, load up my franchise and if it doesn't work delete the patch somehow without 'corrupting' the file?
Gotcha...I did indeed misunderstand you then.
The reason people said that was that Ramone did say you would not have to restart your franchise. The community here was going by what he stated.

Why don't you post your franchise file here and I'll see if I can load/save it?
...and I thought you were already having a problem with it...but if I get you right....you haven't tried it yet?...is that correct?

M.K.
Knight165
 
# 305 nonnel @ 04/29/11 02:52 PM
That's my record in my franchise. All-star difficulty, timing hitting, meter pitching. I know they said meter pitching was a little more difficult, but is anyone else having such a drastic change since the patch, or do I just suddenly suck? Obviously going 3-17, I'm sucking at both pitching and hitting.
 
# 306 hahjrb @ 04/29/11 03:22 PM
I have also had a lot of problems since the patch. Haven't won a single game. I've gotten hits and held leads but something inevitably goes wrong in the 8th or 9th inning.
 
# 307 Bobhead @ 04/29/11 03:38 PM
That's what the options menu is for... Increase the "Manager Hook" slider. Viola
 
# 308 Braves Fan @ 04/29/11 03:41 PM
The only thing that annoys me about the CPU's handling of their pitching staff is the insane amount of double switches they make.

I've seen them leave their pitchers in longer but I've also seen quick hooks.
 
# 309 BleacherCreature @ 04/29/11 03:59 PM
Quote:
Originally Posted by ARoid1313
Hey what do u guys think of the analog pitching since the patch?
I'm playing legend and I'm finding that my strikeouts are way down from before the patch. I was averaging around 7 strikeouts a game some games I may be around 10 which was great once in a while. Now im lucky to get 5 or 6 .
Why was pitching changed to be made harder? Honestly it was perfect as it was... Especially on the harder levels..
What r u guys finding? Perhaps thy can change it back to how it was
You want it changed back so you can get one more strikeout per game? I don't get it.
 
# 310 tessl @ 04/29/11 06:01 PM
Quote:
Originally Posted by CaptainReynolds
This happened pre-patch as well. The CPU has no concept of saving their starter in games where they are winning big. The CPU will keep the starter in the game if he's dealing no matter the score.
I've never been able to figure out why a thread on a specific topic like that gets dumpted into the landfill of page 35 in a thread like this.

In real life they would have their starters all scheduled for Tommy John surgery but I'm not sure if the game increases the liklihood of injury when the energy goes to zero.
 
# 311 Yankees2009Champs @ 04/29/11 06:05 PM
Quote:
Originally Posted by Knight165
Gotcha...I did indeed misunderstand you then.
The reason people said that was that Ramone did say you would not have to restart your franchise. The community here was going by what he stated.

Why don't you post your franchise file here and I'll see if I can load/save it?
...and I thought you were already having a problem with it...but if I get you right....you haven't tried it yet?...is that correct?

M.K.
Knight165

i don't have the latest patch for fear it could become corrupted. since i started pre patch with the first full minors i'm not sure i can copy it over to you. what recourse should i consider?
 
# 312 mizzouj @ 04/29/11 09:12 PM
Quote:
Originally Posted by nonnel
That's my record in my franchise. All-star difficulty, timing hitting, meter pitching. I know they said meter pitching was a little more difficult, but is anyone else having such a drastic change since the patch, or do I just suddenly suck? Obviously going 3-17, I'm sucking at both pitching and hitting.
You guys are making me feel better. I'm 3-13 in my season. The little things on the mound and at the plate seem to always go wrong. I'm using All Star, analog everything.
 
# 313 Side Effect @ 04/29/11 10:56 PM
Is this patch worth downloading or should I try to wait for a next one? I heard there was a problem with saving rosters and franchises?
 
# 314 countryboy @ 04/29/11 10:58 PM
Quote:
Originally Posted by Side Effect
Is this patch worth downloading or should I try to wait for a next one? I heard there was a problem with saving rosters and franchises?
its definitely worth it and there may not be a next one.
 
# 315 Black59Razr @ 04/30/11 12:30 AM
I only heard of a few people about how much harder the game is after the patch. Well, I am also having an extremely hard time. In my franchise, I was like 45-30. Post-patch, I am like 4-15. I assume I, and the few others, are just in a slump that just happens to be at the same time as the patch. I guess I will have to just keep taking the losses and hope I break out soon!
 
# 316 mizzouj @ 04/30/11 01:29 AM
Quote:
Originally Posted by Black59Razr
I only heard of a few people about how much harder the game is after the patch. Well, I am also having an extremely hard time. In my franchise, I was like 45-30. Post-patch, I am like 4-15. I assume I, and the few others, are just in a slump that just happens to be at the same time as the patch. I guess I will have to just keep taking the losses and hope I break out soon!
What difficulty are you playing on? Seems odd that several people were playing well over .500 ball before the patch and playing .200 ball since. If it was just a person or 2, I'd count it as a fluke. But between this forum and people I've talked to, seems like a lot of people are finding wins MUCH harder to come by after the patch.
 
# 317 Black59Razr @ 04/30/11 01:50 AM
Quote:
Originally Posted by mizzouj
What difficulty are you playing on? Seems odd that several people were playing well over .500 ball before the patch and playing .200 ball since. If it was just a person or 2, I'd count it as a fluke. But between this forum and people I've talked to, seems like a lot of people are finding wins MUCH harder to come by after the patch.
All Star Pure Analog Pitching: I do see a decrease in accuracy; a much needed improvement; although my era hasn't really been effected.

All Star Zone Hitting: I am always looking at the CPUs pitch chart, and they now throw about 2 balls in the middle square per game. Pre-patch, their accuracy was normal. I can't score runs to save my life. And I refuse to play timing hitting. If you watch the PCI, its totally luck whether you hit the ball hard or not.

Sliders:
-CPU and human solid hits: 2
-CPU and human contact: 6
-CPU and human power: 4
-All other sliders that effect hitting/pitching are at 5.
 
# 318 DieHardYankee26 @ 04/30/11 06:10 AM
Quote:
Originally Posted by Black59Razr
All Star Pure Analog Pitching: I do see a decrease in accuracy; a much needed improvement; although my era hasn't really been effected.

All Star Zone Hitting: I am always looking at the CPUs pitch chart, and they now throw about 2 balls in the middle square per game. Pre-patch, their accuracy was normal. I can't score runs to save my life. And I refuse to play timing hitting. If you watch the PCI, its totally luck whether you hit the ball hard or not.

Sliders:
-CPU and human solid hits: 2
-CPU and human contact: 6
-CPU and human power: 4
-All other sliders that effect hitting/pitching are at 5.
Timing hitting isn't luck, it's based on player attributes. It's not some random luck of the draw, it relies on the batters attributes.
 
# 319 DGuinta1 @ 04/30/11 11:57 AM
I wish they'd fix plays at the plate. As previously mentioned, seems the ball always is thrown up the first base line and no sense of urgency by the cachter to tag the runner heading for home.
 
# 320 Mike3207 @ 04/30/11 01:23 PM
If there is a third patch, I really wish they'd fix the scouting bug where it re-loads the wrong player's scouting information. You can checkmark a player's who's already been scouted if you're not careful. You can correct it by re-loading the scouting screen again, but it's a real pain.I did mention it in the bug thread, but it didn't make it in this patch.
 


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