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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 341 HustlinOwl @ 05/02/11 02:30 PM
Quote:
Originally Posted by georgiafan
has the franchise save issue been fixed yet?
not really an issue IMO, simple workaround and good to go.
 
# 342 Russell_SCEA @ 05/02/11 03:04 PM
Quote:
Originally Posted by Guigsdaddy
This. Is it that hard to program a dome opening and closing during speciifc times during the year?

It's not even a subject about programming the stadiums in their current form aren't built that way plain and simple. You might as well say brain surgery it can't be that hard.
 
# 343 EnigmaNemesis @ 05/02/11 03:18 PM
Quote:
Originally Posted by Russell_SCEA
It's not even a subject about programming the stadiums in their current form aren't built that way plain and simple. You might as well say brain surgery it can't be that hard.
You mean, you guys are not brain surgeons?

I would think most of you would need partial lobotomy's having to deal with some of the posts you see.

 
# 344 DJ @ 05/02/11 06:31 PM
I've been noticing that I'm drawing a lot more walks with this latest update than I was before. All my settings are at default (All-Star), with the only CPU slider change I made was lowering Strike Frequency -2 clicks. I'm thinking I may need to go back towards default on that one, as the CPU seems to throw plenty of balls now.
 
# 345 Bobhead @ 05/02/11 09:25 PM
Stealing was not changed at all by the update...
 
# 346 Gosens6 @ 05/02/11 10:05 PM
From my experience, unless the opposing team pitches out, stealing is still entirely way too easy
 
# 347 Highroad214 @ 05/02/11 10:20 PM
I steal just about 3 out of 4 bases and only run with quicker guys with good base running ability. Not sure what you're doing wrong.

I've learned that it doesn't really matter if you take that extra step lead (and just lets you get picked off easier) You can steal the same number of bases simply using the default lead and timing the jump right.
 
# 348 Gibson88 @ 05/03/11 05:14 PM
Can I still get the patch even though the network is down?
 
# 349 nomo17k @ 05/03/11 05:31 PM
Quote:
Originally Posted by Gibson88
Can I still get the patch even though the network is down?
Your PS3 must be connected to the Internet, but if you mean PSN being down, you should still just try it. I never log on to PSN while downloading patches successfully. If you can download and apply the patch, you get an automatic prompt when you boot the game off the media, asking you weather to update or not.
 
# 350 ric2135 @ 05/03/11 07:01 PM
so the patch isn't coming up when I start the game because I am not connected to the internet cuz of all this bs. How do I get it?
 
# 351 Knight165 @ 05/03/11 07:53 PM
Quote:
Originally Posted by ric2135
so the patch isn't coming up when I start the game because I am not connected to the internet cuz of all this bs. How do I get it?
Why would you not be connected?

M.K.
Knight165
 
# 352 Big Shmooz @ 05/03/11 10:57 PM
Quote:
Originally Posted by ric2135
so the patch isn't coming up when I start the game because I am not connected to the internet cuz of all this bs. How do I get it?
If you are connected to the internet the prompt to download the patch WILL come up when you click on the game icon in the xmb. I know because I updated my game after PSN went belly up.
 
# 353 spitoon @ 05/04/11 12:42 AM
Quote:
Originally Posted by Big Shmooz
I know because I updated my game after PSN went belly up.
We all did...the PSN went down on April 20th and the patch was released on April 22nd.

@rick2135: You can check if your internet connection is working by opening the browser...but if it's not working, I don't think it's Sony's fault. Yes, the PSN is still down in most areas, but you should still get the patch if you are connected to the internet.
 
# 354 EnigmaNemesis @ 05/04/11 12:01 PM
The patch is so small, he probably got it and did not realize it.

Happened to a few on here already.

Check the game data version.
 
# 355 JCaponio @ 05/04/11 03:29 PM
Hey guys, whenever I try and save my slider set it says "There is no save data." It's like it thinks I'm trying to load sliders instead of save them. This has been happening ever since I downloaded the patch last week. Any workaround to this?
 
# 356 BlackBetty15 @ 05/04/11 04:44 PM
Quote:
Originally Posted by Russell_SCEA
It's not even a subject about programming the stadiums in their current form aren't built that way plain and simple. You might as well say brain surgery it can't be that hard.
It isnt...cut patients head open, take brain out, put new one in, close patients head up. Thats it right? I see it happen all the time on Greys Anatomy so it MUST be easy! LOL J/K of course but you would be amazed at the common logic of complicated things should be easy ONLY because of the professionals in that trade.
 
# 357 morecali778 @ 05/04/11 05:38 PM
This is my first year playing the Show. Besides 30 team control, what else do you have to set to manual for the 29 teams the cpu controls in order to prevent some of the weird trades from happening? Also what do I set so I can keep things like star players from becoming free agents? I've heard to keep the training on manual and not have them train anything, but right now I'm controlling lineups, and the 40 man roster? Anything else I should put to manual for the cpu teams? I'm not really sure how to put my settings now since the patch came out. THanks in advance guys.

 
# 358 merk @ 05/04/11 06:04 PM
Hey guys. Just got an updated roster from April 18th (don't think it's official) and I am getting the save glitch. I've been reading the last 10 pages of this thread but I don't see any solution? I'd love to start my franchise but this is holding me back.

Any help would be appreciated. Thanks!
 
# 359 merk @ 05/04/11 06:34 PM
Quote:
Originally Posted by alstl
I started a franchise using the April 11 update and am not having any problems. Sorry I can't give you a better answer.
Is there a way to download that roster somewhere online? Do you have a link for it? (Simply hating the fact PSN is down right now)
 
# 360 merk @ 05/04/11 07:10 PM
Just tried the April 11th update and it didn't work as well. So frustrated.

EDIT: Maybe it was an unofficial roster yet again? I took it from the roster thread in this forum. A link to a working roster I can save would be nice.
 


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