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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 321 Bobhead @ 04/30/11 09:42 PM
There are still a lot of errors in calling errors. I just got 2 errors in one inning, neither of which should have been an error. A line drive over my head, and a ball which I just forgot to throw it to the right base (mental errors are never charged as errors, it would be scored a fielder's choice or hit, for the hitter).

Pleaseeeeeeeeeee fix these. Also seconding the urgency on plays at the plate thing.
 
# 322 Black59Razr @ 04/30/11 10:26 PM
Quote:
Originally Posted by DieHardYankee26
Timing hitting isn't luck, it's based on player attributes. It's not some random luck of the draw, it relies on the batters attributes.
Sorry, let me re-phrase my statement.

I like the ability to move my PCI low to avoid grounders/double plays, move it high to hit a ground ball on a hit and run, move it away to hit the ball the opposite way, etc.

In short, situational hitting.

Timing hitting does not allow for situational hitting. Its like I am the Phillies; just a bunch of hitters in batting practice with no regard to the situation.

Plus, I hate seeing a nice hanging slider coming down the middle of the plate, and swing with perfect timing, just to watch my batter swing and miss, and notice my PCI is all the way up. Then, the next pitch is a nasty slider in the corner that I get fooled on; but the same batter smokes it up the middle for a single; PCI revealing my hitters perfect approach. If I must ignore my own vision and trust the game's attributes, then just let them swing the bat too. Why should timing be manual if vision is auto?
 
# 323 Bobhead @ 04/30/11 10:55 PM
Luck =/= random. On any given pitch, you have a chance of making contact, and you have a chance of not making contact. You can play with the same batter for 3 hours, but you will not get identical results on identical pitches, as there is an element of chance. Timing IS luck, there is no way around it
 
# 324 Matz21Moabit @ 05/01/11 12:21 AM
anybody else noticed that since the new patch there no passed balls by the catcher any more and that he rarely block balls ? he seems to catch every ball in the dirt without a problem before the new patch there way to many wild pitches/passed balls now there we see almost none, I´v playd about 20 games since the patch and no base so far which would effected to a wild pitch
 
# 325 Azamien @ 05/01/11 12:38 AM
If you'd like to see more wild pitches, try turning down pitcher consistency.

They may have improved catchers too much, but personally I'd rather they were too good than what we had pre-patch.
 
# 326 Bulls321974 @ 05/01/11 11:44 AM
I didn't have time to read through the threads in the last couple of days, so i don't know if SCEA will release a third patch for MLB 11 at all. If so, i would really be happy to see that annoying home crowd booing getting fixed after their pitcher has thrown strikes. I really don't get why it hasn't been fixed yet because it's a basic deficiency that happens more than five times a game. Please, fix it, guys!
 
# 327 KillerMRK @ 05/01/11 12:19 PM
Now, I've seen a few people griping that they've been late on fastballs since MLB 09 -- and I always chalked it up to them just not being very good, or the sliders being out of whack.

However, since the 1.16 patch, I've found myself in a similar situation -- I'm not just late, I'm getting beaten. I am wholly incapable of turning on a fastball, regardless of velocity. Sure, it's come with me being able to all of a sudden hit off-speed offerings, when I could never really do so with any regularity before. My TV has never been an issue with me before with regards to lag, and I've even turned down my pitch speed by a notch, then another... until I've sat at 3 for pitch speed. Now I'm early on the junk, but I'm *still* getting beaten. I was a damn good hitter for a long time, now I'm inept.

I saw that the patch made analog hitting "easier" - if I may be so inquisitive, what exactly what changed? It's really discouraging that I can't play the game I love at the level I expect to.

Thanks in advance! I hope that theres a simple solution to this.
 
# 328 Gagnon39 @ 05/01/11 12:32 PM
This is exactly what I've been talking about. I'm literally late on every single fastball unless I just go ahead and swing without even trying to pick up the pitch. I'm thinking about increasing the timing for human hitting. Its just getting ridiculous how late I am all the time. I feel like I'm timing it but when I look at the PCI it always says Late or Very Late. Or my favorite, Too Late.
 
# 329 Bobhead @ 05/01/11 12:35 PM
I don't think the patch has anything to do with your struggles. Try practicing or decreasing pitch speed.
 
# 330 Mabster @ 05/01/11 01:12 PM
In the patch thread when asked about the adjustment made to analog hitting: http://www.operationsports.com/forum...post2042340053
Quote:
Originally Posted by Russell_SCEA
Timing window has been expanded
 
# 331 Still2REal @ 05/01/11 02:41 PM
I just want to be able to set CPU training to auto in 30 team franchise (without jacking up the budget) so I don't have to control so much of every team's offseason.

Everything else is on point . SCEA get it done...
 
# 332 maddguuns @ 05/01/11 03:53 PM
Quote:
Originally Posted by Knight165
I play my franchise from pre-patch with no problems.
Also....you guys love to throw the word MISINFORMATION around a lot. I don't think you truly grasp what misinformation is. That would be DELIBERATELY giving false information to people. Do you think that's the case?....because there are a handful of (unfortunate) people who are having problems with loading previous franchises....while most don't. Obviously something might be amiss....but there is no way that SCEA deliberately misinformed anyone.
Sorry....

M.K.
Knight165
...Inconceivable...
 
# 333 Still2REal @ 05/01/11 04:15 PM
Quote:
Originally Posted by Knight165
Also....you guys love to throw the word MISINFORMATION around a lot. I don't think you truly grasp what misinformation is. That would be DELIBERATELY giving false information to people. Do you think that's the case?....because there are a handful of (unfortunate) people who are having problems with loading previous franchises....while most don't. Obviously something might be amiss....but there is no way that SCEA deliberately misinformed anyone.
Sorry....

M.K.
Knight165
Actually what you are referring to is DISINFORMATION,...but yeah I get your point
 
# 334 Whipsnade @ 05/01/11 04:50 PM
everyone keeps saying to decrease pitch speed to help hitting fastballs and that would probably be okay IF you were only playing off-line.
So what happens when you get an on-line game and the pitch speed is back to default?
I'm new to the game this year but I'm under the impression that pitch speed stays at default on-line. Is this right?
 
# 335 bosshog78 @ 05/01/11 04:56 PM
I apologize for this question if it's been answered.
With PSN being down, how do I get this patch?
 
# 336 nomo17k @ 05/01/11 05:02 PM
Quote:
Originally Posted by bosshog78
I apologize for this question if it's been answered.
With PSN being down, how do I get this patch?
Quit game, then start the game and if you are connected to network you'll be prompted for the patch.
 
# 337 tessl @ 05/01/11 05:05 PM
Quote:
Originally Posted by Side Effect
Is this patch worth downloading or should I try to wait for a next one? I heard there was a problem with saving rosters and franchises?
I think the people having problems are using aftermarket third party rosters. I'm using the April 11 roster update and there are no problems. Using a third party roster is like putting an aftermarket bumper on your car, it voids the warranty.

If you progress past the first season you need the patch.
 
# 338 nomo17k @ 05/01/11 05:22 PM
Quote:
Originally Posted by Whipsnade
everyone keeps saying to decrease pitch speed to help hitting fastballs and that would probably be okay IF you were only playing off-line.
So what happens when you get an on-line game and the pitch speed is back to default?
I'm new to the game this year but I'm under the impression that pitch speed stays at default on-line. Is this right?
I love hitting with pitch speed 10 as it feels more authentic and rewarding to me that way. You will get used to a given pitch speed after putting enough practice into it. Lowering it definitely helps by giving you more time for pitch recognition, but even at a given pitch speed setting, you'll have to deal with pitchers throwing in high-90s one day and then mid-80s next, with which the slider won't help you closing the gap. Between max and min pitch speeds, you'll be adjusting for about 10 - 20 mph, in terms of how you visually feel those pitches travel.

Sorry, I'm not sure about how sliders are set for online play; never played online.
 
# 339 Neolithic @ 05/01/11 05:29 PM
as long as your PS3 is setup to connect to the internet, it should prompt you to download the patch when you boot the game up.
 
# 340 KillerMRK @ 05/01/11 06:34 PM
Quote:
Originally Posted by Bobhead
I don't think the patch has anything to do with your struggles. Try practicing or decreasing pitch speed.
You're probably right - however, I never had a single problem timing a fastball before the patch. If anything, I was oftentimes too early on fastballs!
 


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