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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 161 nomo17k @ 04/26/11 07:00 PM
Not to be a downer but I found it amusing so just posting. I filtered replays for errors.

In this particular game, 4 of the 6 errors were those infamous "catcher dropping ball four" kind.

They are rampant!! I see this glitch almost every game.
 
# 162 stormshadow1 @ 04/26/11 07:24 PM
Bostonbean..are u sure it will screw up current franchises? I am confused from reading all the posts. I think a sticky on this alone is warranted.

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# 163 stormshadow1 @ 04/26/11 07:25 PM
Sorry..meant beantownbeantown

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# 164 MauerMorneau09 @ 04/26/11 07:25 PM
Quote:
Originally Posted by nomo17k
Not to be a downer but I found it amusing so just posting. I filtered replays for errors.

In this particular game, 4 of the 6 errors were those infamous "catcher dropping ball four" kind.

They are rampant!! I see this glitch almost every game.
It's unfortunate that this reappeared in the game again this year after it was found and fixed in a patch last year. I hope this is patched so our catchers don't get charged for non-existent errors.
 
# 165 MauerMorneau09 @ 04/26/11 07:30 PM
Quote:
Originally Posted by stormshadow1
Bostonbean..are u sure it will screw up current franchises? I am confused from reading all the posts. I think a sticky on this alone is warranted.

Sent from my Droid using Tapatalk
When you mean current, do you mean pre-patch franchises? If so, this has been a reocfcuring issue for most of us who started franchises pre-patch, but not all of us. I'm not risking downloading the patch to have it screw up my franchise, I play my franchise 98% of the time. I hope someone has a chance to read this.
 
# 166 LionsFanNJ @ 04/26/11 07:36 PM
Quote:
Originally Posted by beantownbruins
That was there pre-patch. They did/do that with Votto all the time.
Possibly. Its just the first time its happened in my time playing the game. Probably due to using the Mets exclusively and no one is scared o the Mets batters.

sent from parts unknown
 
# 167 aktransplant007 @ 04/26/11 07:39 PM
Quote:
Originally Posted by stormshadow1
Bostonbean..are u sure it will screw up current franchises? I am confused from reading all the posts. I think a sticky on this alone is warranted.

Sent from my Droid using Tapatalk
Do a search for my name in this Thread or the Immpressions one that was created (and turned out not to be such), as I have talked extensively about this as have others. There is a workaround if you start a new Franchise/RTTS with the rosters. Posted in Knight's Tip & Workarounds.

There is NO workaround for a Franchise/RTTS that was started previously and you have this problem. You can still save, but no in-game saves and no idea of if this can ever be fixed, etc. No one is 100% sure what the problem is or where it came from. I was out of town and came back, only thing I did was Rebuild PS3 and download patch and ended up with ALL files 'corupted'. Whenever I tried to save, it reacted as if I was not the original user who created these files. Yankee2441 stated he (or possible she) never Rebuilt the PS3, so I assume this something between the patch and/or the PS Network (PSN) being down or whatever happened with the security breach.

Again, you might downlaod the patch and have no problems whatsoever, as many already have. The indiviuals with this issue are in the minority. It's been almost 2 days for everyone to know the issue and I'm sure they are trying to figure it out.
 
# 168 stormshadow1 @ 04/26/11 07:40 PM
Yes, I meant pre-patch. Does screw it up all the time? I think this is a big enough issue to be a sticky if it is certain to happen. I will notget the patch either as I am 40 or so games in.

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# 169 stormshadow1 @ 04/26/11 07:42 PM
Ok..I will check it out

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# 170 Dodgersnlakers109 @ 04/26/11 07:42 PM
Do the trade logic changes work for RTTS!?! Im in my dodgers RTTS granted we are 7 games behind but its only july and they are trading good players for nothing. Matt Kemp,Quo,Barajas, Bills, Kuroda, Ted Lilly, all these guys were Traded for basically no name guys. Is this rite?
 
# 171 countryboy @ 04/26/11 07:43 PM
Quote:
Originally Posted by Shauk25
So i been out of town and i have a pirates season goin, still cant log onto playstation network, how will i handle this patch.

Will it go right into my season?
so long as you're connected to the internet, you can d/l the patch. And it will take effect in your current franchise/season/RTTS
 
# 172 stormshadow1 @ 04/26/11 07:45 PM
Quote:
Originally Posted by countryboy
so long as you're connected to the internet, you can d/l the patch. And it will take effect in your current franchise/season/RTTS
How do you get the patch with psn down?


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# 173 countryboy @ 04/26/11 07:50 PM
Quote:
Originally Posted by stormshadow1
How do you get the patch with psn down?


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you don't need to be signed into the PSN to get the patch. Just need to be connected to the internet.
 
# 174 bcruise @ 04/26/11 07:50 PM
Quote:
Originally Posted by stormshadow1
How do you get the patch with psn down?


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Just have your system internet-ready - if you need to test it, try opening the PS3's web browser - it works too, even though the PSN is offline. If you can get a response from that (the PSN home page if you haven't set a different one), then you should be able to just start up the game and be prompted for the patch.
 
# 175 EnigmaNemesis @ 04/26/11 07:51 PM
Quote:
Originally Posted by stormshadow1
How do you get the patch with psn down?


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The patches are not connected to PSN. They are on a download server.

Like bcruise said... if the PS3 is connected to the internet... then the game will call for the patch when loaded up.
 
# 176 stormshadow1 @ 04/26/11 07:52 PM
That's right...sorry. too tired.
Have you experienced these save issues?
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# 177 EnigmaNemesis @ 04/26/11 08:01 PM
Quote:
Originally Posted by stormshadow1
That's right...sorry. too tired.
Have you experienced these save issues?
Sent from my Droid using Tapatalk
I have not, no.
 
# 178 stormshadow1 @ 04/26/11 11:18 PM
ok...i am connected and no call for patch. did it get yanked?

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# 179 countryboy @ 04/26/11 11:39 PM
Quote:
Originally Posted by stormshadow1
ok...i am connected and no call for patch. did it get yanked?

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not that I am aware of. You didn't get a prompt after inserting the disc? If not, try ejecting the disc and putting it back into the console.
 
# 180 EnigmaNemesis @ 04/26/11 11:46 PM
Quote:
Originally Posted by countryboy
not that I am aware of. You didn't get a prompt after inserting the disc? If not, try ejecting the disc and putting it back into the console.
And did you boot the game up?

I only say this because I have my auto-boot disabled for disc insertion.
 


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