Home
MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 121 Azamien @ 04/26/11 10:09 AM
Quote:
Originally Posted by PsychoBulk
The error glitch on ball 4 in the dirt is quite annoying.

I walk a lot and had 3 errors called on the opposing catcher in the last game, of course all incorrectly...i guess the worst it can be is skewed fielding percentages for the catcher and team.

Not a big issue by any means but i was surprised this made it back in, it was a well known issue from years gone by.
Yeah, it's a bit surprising that a bug that was fixed in a patch last year returned this year. I guess the one good thing about catchers sucking pre-patch is that the bug was much more rare than it is now.
 
# 122 kt-od @ 04/26/11 10:34 AM
Quote:
Originally Posted by LastActionHero
Still the same..
Pants get dirty, shirts stay clean.
This is a shame. So I guess it's not just bad discs, and is in everyone's game? I know this is probably the last patch. Oh well, the game still plays great.
 
# 123 puremvp1 @ 04/26/11 10:52 AM
Wow, it looks like this offseason bug in franchise will not go away, I doubt we'll see a thrid attempt to fix it, considering we heard it was fixed before the game came out, and then was told it was for sure fixed in this patch, only for it to be here.

I get it ...workarounds, yet that doesnt fix rtts mode and from what it seems it just delays the problems in franchise, i'll see you guys next year, hopefully when this bug is finally fixed.
 
# 124 beantownbruins @ 04/26/11 11:06 AM
Quote:
Originally Posted by puremvp1
Wow, it looks like this offseason bug in franchise will not go away, I doubt we'll see a thrid attempt to fix it, considering we heard it was fixed before the game came out, and then was told it was for sure fixed in this patch, only for it to be here.

I get it ...workarounds, yet that doesnt fix rtts mode and from what it seems it just delays the problems in franchise, i'll see you guys next year, hopefully when this bug is finally fixed.
Ok? Bye. lol.
 
# 125 Mike3207 @ 04/26/11 11:08 AM
Quote:
Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
Did this work as advertised? I gather it didn't because we still have to turn training off.
 
# 126 johnpreyes @ 04/26/11 11:20 AM
Quote:
Originally Posted by puremvp1
Wow, it looks like this offseason bug in franchise will not go away, I doubt we'll see a thrid attempt to fix it, considering we heard it was fixed before the game came out, and then was told it was for sure fixed in this patch, only for it to be here.

I get it ...workarounds, yet that doesnt fix rtts mode and from what it seems it just delays the problems in franchise, i'll see you guys next year, hopefully when this bug is finally fixed.

It's not a glitch, it's the AI's logic. By the way, I'm somewhat disappointed that the devs have been silent regarding the "saving" issue.
 
# 127 EnigmaNemesis @ 04/26/11 11:22 AM
Quote:
Originally Posted by johnpreyes
It's not a glitch, it's the AI's logic. By the way, I'm somewhat disappointed that the devs have been silent regarding the "saving" issue.
They are not being "silent"... Ramone asked yesterday what the issue was, and people pointed him to the resources. They obviously have to troubleshoot and try and replicate it before they have any information to share.
 
# 128 beantownbruins @ 04/26/11 11:33 AM
Quote:
Originally Posted by EnigmaNemesis
They are not being "silent"... Ramone asked yesterday what the issue was, and people pointed him to the resources. They obviously have to troubleshoot and try and replicate it before they have any information to share.
Thanks for this update. See we didn't even know if the problem had been passed on yet, meaning we didn't know if they were even aware of the problem yet. We were just hoping for some kind of news, like this...so thank you.
 
# 129 Chef Matt @ 04/26/11 11:44 AM
Quote:
Originally Posted by PsychoBulk
The error glitch on ball 4 in the dirt is quite annoying.

I walk a lot and had 3 errors called on the opposing catcher in the last game, of course all incorrectly...i guess the worst it can be is skewed fielding percentages for the catcher and team.

Not a big issue by any means but i was surprised this made it back in, it was a well known issue from years gone by.
Saw this one yesterday. Very annoying. I'm hoping I don't see it very often.
 
# 130 RnRexpress3423 @ 04/26/11 11:49 AM
Quote:
Originally Posted by kt-od
This is a shame. So I guess it's not just bad discs, and is in everyone's game? I know this is probably the last patch. Oh well, the game still plays great.
I am playing Mets Vs. Phils. Ryan Howard went to dive for a ball and got up and had a dirty stain on his shirt. I didn't read the post before about there not being any dirt or grass stains getting on the shirts so maybe I'm missing something. This game was also played in the rain if it matters
 
# 131 thaSLAB @ 04/26/11 11:52 AM
Quote:
Originally Posted by Chef Matt
Saw this one yesterday. Very annoying. I'm hoping I don't see it very often.
I have yet to see it, this year or last... maybe I should lay off the pitches in the dirt LOL

Quote:
Originally Posted by RnRexpress3423
I am playing Mets Vs. Phils. Ryan Howard went to dive for a ball and got up and had a dirty stain on his shirt. I didn't read the post before about there not being any dirt or grass stains getting on the shirts so maybe I'm missing something. This game was also played in the rain if it matters
I was curious if it was under certain circumstances too (baserunning maybe?), because I've seen dirt on jerseys plenty of times... as well as different degrees of "dirtyness"


Sent from my PC36100 using Tapatalk
 
# 132 kt-od @ 04/26/11 11:52 AM
Quote:
Originally Posted by RnRexpress3423
I am playing Mets Vs. Phils. Ryan Howard went to dive for a ball and got up and had a dirty stain on his shirt. I didn't read the post before about there not being any dirt or grass stains getting on the shirts so maybe I'm missing something. This game was also played in the rain if it matters
Thanks for the update. If you check a few plays after that, or at his next at bat, is his jersey and pants both still dirty?
 
# 133 EnigmaNemesis @ 04/26/11 12:03 PM
Quote:
Originally Posted by beantownbruins
Thanks for this update. See we didn't even know if the problem had been passed on yet, meaning we didn't know if they were even aware of the problem yet. We were just hoping for some kind of news, like this...so thank you.
No problem. It was mentioned earlier in this thread, in case some have missed it.

Quote:
Originally Posted by Russell_SCEA
What's the saving issue?
Quote:
Originally Posted by spitoon
Sorry to throw a huge thread at you, but most of the information about the "Saving Issue" is in here:

http://www.operationsports.com/forum...ns-thread.html
 
# 134 beantownbruins @ 04/26/11 12:09 PM
Quote:
Originally Posted by EnigmaNemesis
No problem. It was mentioned earlier in this thread, in case some have missed it.
Right, I saw that. I just wasn't aware they were troubleshooting because there wasn't a response from Russell after those posts. So again, thanks for that update.
 
# 135 Knight165 @ 04/26/11 12:15 PM
Quote:
Originally Posted by mrs844224
Did this work as advertised? I gather it didn't because we still have to turn training off.
It looks like it works...but it's the budgets that are not growing to keep up with the players.
The progression WITH training on looks great IMO. It's just the money. For me...the real "fix" would be to increase budgets rather than stunt the training.
If there were ways to set budgets instead of no training...PERFECT.

M.K.
Knight165
 
# 136 RnRexpress3423 @ 04/26/11 12:28 PM
Quote:
Originally Posted by kt-od
Thanks for the update. If you check a few plays after that, or at his next at bat, is his jersey and pants both still dirty?
The dive happened in the first inning and here he comes to bat with the dirt still intact on his jersey in the 7th!
 
# 137 DunMeClip @ 04/26/11 12:31 PM
I absolutely love this game. Great job dev team........but ya....no fix on the horizon about Mets players home game helmets and how they have been the wrong color (away game black instead of home game blue) for the past 2 games?? I know I am not alone on this subject either. It is a minor yet glaring omission from the game. Just saying guys. There are such minute details in the game that go as far as the announcer team during a Red Sox vs. Astros game at Minute Maid park during a Carl Crawford at bat talking about him growing up playing baseball in the Houston area and how his entire family is in attendance yet an entire pro teams uniform can be flubbed for 2 seasons???? C'mon dudes.
 
# 138 nomo17k @ 04/26/11 12:33 PM
For those chatting over the jersey, players can change their jerseys during the game so they don't necessarily have to keep wearing dirty ones. Just saying...
 
# 139 Knight165 @ 04/26/11 12:34 PM
Quote:
Originally Posted by DunMeClip
I absolutely love this game. Great job dev team........but ya....no fix on the horizon about Mets players home game helmets and how they have been the wrong color (away game black instead of home game blue) for the past 2 games?? I know I am not alone on this subject either. It is a minor yet glaring omission from the game. Just saying guys. There are such minute details in the game that go as far as the announcer team during a Red Sox vs. Astros game at Minute Maid park during a Carl Crawford at bat talking about him growing up playing baseball in the Houston area and how his entire family is in attendance yet an entire pro teams uniform can be flubbed for 2 seasons???? C'mon dudes.
C'mon is right.


M.K.
Knight165
 
# 140 kt-od @ 04/26/11 12:37 PM
Quote:
Originally Posted by RnRexpress3423
The dive happened in the first inning and here he comes to bat with the dirt still intact on his jersey in the 7th!
Thanks for the update man!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.