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It looks like there is an issue with the Fight Night Champion sliders. Read through this thread. I broke down the sliders trying just about every combination. Currently, the Fight Night Champion sliders for the 360 do not work, haven't tested with PS3.

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# 121 Phobia @ 03/02/11 03:52 PM
Quote:
Originally Posted by aholbert32
It should in the opening rounds though. Arm fatigue shouldnt be an issue in round 1 for most star fighters. How you fight can be the difference between a 60-70 punch round and a 100 punch round.
To a degree you right Aholbert, But it also depends on the style of fighter you are facing. Some will chase you throwing punches pretty much nonstop, even if you run entire time. Where others wait till you press action before swinging more often.
 
# 122 aholbert32 @ 03/02/11 03:56 PM
Quote:
Originally Posted by Phobia
To a degree you right Aholbert, But it also depends on the style of fighter you are facing. Some will chase you throwing punches pretty much nonstop, even if you run entire time. Where others wait till you press action before swinging more often.
Thats a good point. Looking forward to seeing your fighter tendancy edits.
 
# 123 Phobia @ 03/02/11 04:01 PM
Quote:
Originally Posted by aholbert32
Thats a good point. Looking forward to seeing your fighter tendancy edits.
Do this Aholbert when you got time. Take a standard Fight Night guy. Edit his Punch Tendencies to all ZERO'S. This is easy to get back to default so don't worry about messing something up. One button you click and it restores them to default ratings.

Fight against a guy with his Punch Tendencies at 0 for all punches. It is night and day difference. They throw VERY realistic numbers with that setup. But difficult part will be getting guys to fight with their own style. So some tweaking to this system to above zeros to a degree is required but is a good way to see how much a difference it makes.

Here is the comparision to give you guys a idea how much the Tendencies make a difference.

With ZERO Tendencies edits to Mora Punches

CPU Averaged 43 Punches a Round

Manfredo/Mora

Total Punches
354/844 - 302/433

Head
240/590 - 131/209

Body
114/254 - 171/224

Percentage
41% - 69%

WITH OUT Tendencies Edits
CPU Averaged 82 Punches a Round

Manfredo/Mora

Total Punches
527/986 - 438/824

Head
447/853 - 249/501

Body
80/133 - 189/323

Percentage
53% - 53%
 
# 124 Phobia @ 03/02/11 04:07 PM
Now looking at those numbers you can see I threw unrealistic numbers also. But this is where getting the Stamina corrected first is so important. So it will be a combination of Endurance and Conditioning adjustments to PREVENT you from even throwing that much. Because if you did, you should be spent throwing slow looping punches and looking to clinch everytime they got near.

So I think better option might be tweaking Stamina ratings first before Tendencies now that I am think about this more. Then Tweak Tendencies after words to prevent CPU from punch itself out.
 
# 125 td7 @ 03/02/11 04:33 PM
Quote:
Originally Posted by Phobia
Now looking at those numbers you can see I threw unrealistic numbers also. But this is where getting the Stamina corrected first is so important. So it will be a combination of Endurance and Conditioning adjustments to PREVENT you from even throwing that much. Because if you did, you should be spent throwing slow looping punches and looking to clinch everytime they got near.

So I think better option might be tweaking Stamina ratings first before Tendencies now that I am think about this more. Then Tweak Tendencies after words to prevent CPU from punch itself out.
What is a realistic amount of punches per round?
 
# 126 Phobia @ 03/02/11 04:46 PM
Quote:
Originally Posted by td7
What is a realistic amount of punches per round?
Depends on weight class. But you can average it from 20-70 per round.

Here is example of Mayweather vs Marquez

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%

Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)
 
# 127 Money99 @ 03/02/11 04:47 PM
It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.

The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.
 
# 128 fistofrage @ 03/02/11 04:49 PM
Quote:
Originally Posted by Phobia
Depends on weight class. But you can average it from 20-70 per round.

Here is example of Mayweather vs Marquez

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%

Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)
You can't watch a Floyd fight and expect to see reasonable amount of punches. Floyd's opponent for the most part is afraid to throw punches because Floyd is quick enough to counter them. Floyd doesn't throw because for the most part, he wants to counter.

Paul Williams tries to get off 100 punches a round. Probaly why Floyd wouldn't fight him. Paq gets off 70 to 80. Floyd is on par with what clinching HW's throw.
 
# 129 ralphieboy11 @ 03/02/11 04:54 PM
I think once you get all the tendencies down to zero, there is still something freaky or hidden about the type of punches each fighter uses. I mentioned earlier that I staged a CPU vs. CPU bout between Cotto and Winky Wright. Cotto threw mostly jabs while Wright threw mostly straight punches. I have no idea why this happened because EVERY punching tendency for each fighter was at zero.
 
# 130 fistofrage @ 03/02/11 04:54 PM
Quote:
Originally Posted by Money99
It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.

The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.

This is why you shouldn't buy a game on day 1. We've already waited 2 years, what's a few more weeks or months. By then the game will be cheaper and we'll know if they fixed anything or not.

If you are mainly an offline gamer like me, all I would be doing is spending $65 to be in slider hell. Basically paying EA to beta test their product.

Madden wasn't patched up until December. I bought it just after Christmas for half the price and saved myself months of aggrevation.
 
# 131 Phobia @ 03/02/11 05:07 PM
Yea Fist you are correct, but a average boxing match will be between the 20 to 70 punches a round. Some guys throw more, in certain rounds but very few are throwing upper 80s to 100+ every round.

Now maybe this will be corrected with the Punch accuracy update, but we will have to wait and see.

Lets post several Compuboxing stats, no select fighters. Just stats to get idea.

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Karmazin vs Miranda (10 Rounds)

Karmazin - 141/498 - 49 average - 28% connect
Miranda - 144/589 - 58 average - 24% connect

http://compuboxonline.com/stat_files/DIA-MAL3.htm

Diaz vs Malignaggi (12 Rounds)

Diaz - 146/516 - 43 average - 28% connect
Malignaggi - 169/802 - 66 average - 21% connect

http://compuboxonline.com/stat_files/KLI-JOH.htm

Vitali Klitschko vs Kevin Johnson (12 Rounds)

Klitschko - 298/1013 - 84 Average - 29%
Johnson - 65/332 - 27 average - 20%
 
# 132 Vast @ 03/02/11 05:16 PM
Quote:
Originally Posted by fistofrage
This is why you shouldn't buy a game on day 1. We've already waited 2 years, what's a few more weeks or months. By then the game will be cheaper and we'll know if they fixed anything or not.

If you are mainly an offline gamer like me, all I would be doing is spending $65 to be in slider hell. Basically paying EA to beta test their product.

Madden wasn't patched up until December. I bought it just after Christmas for half the price and saved myself months of aggrevation.
Good advice. I want to buy this game soo bad because i love boxing, but I can't do this man. I can't support a company that does this to their customers.

The saving grace for this game was the gameplay. Definitely not the default gameplay because these guys have no clue what real boxing is supposed to play like.
But with the right slider adjustments one would hope we can get the game to play the way its supposed to. Like a boxing simulation *gasp*.

Since the demo we've been screaming about how high the damn accuracy was. I said to myself well in the retail version for offline/legacy play i can lower the accuracy via sliders.

Well think again Vast.
 
# 133 sdrotar @ 03/02/11 07:58 PM
Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
 
# 134 SHAKYR @ 03/02/11 08:47 PM
Quote:
Originally Posted by sdrotar
Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
We have to, Phobia and me are leading the campaign!
 
# 135 tcrews @ 03/02/11 10:19 PM
I say this while realizing that a lot of people are just upset with the amount of punches being thrown, and too much stamina regenerating between rounds etc.

I haven't done much with the sliders besides put accuracy at 0, counter window at 0, and stamina at 0. I just had a fight, W. Klitschko (me) Vs. Tommy Morrison on champion difficulty. I think one of the reasons I never had a chance to look at stamina is that I played two fights last night when I first got it, and neither went past round 3. Today I've had about 10 fights, and only this last one went past round 5.

I took pictures which I will post later, but my phone won't let me access my gallery for some reason right now. But at the end of round 5, Morrison had absurdly low stamina. When I took pictures of the in game action, he was constantly gassed after throwing one punch. He had roughly 35% stamina if I had to guess by eyeing it out. After his recovery at the end of round 5, it said he had 46%, at the end of round 5. So, my question is, is this the norm for everyone? I'm seeing a lot of people get really upset about stamina, and I realize this is a very small test sample, being my first and only fight to go past 5 rounds, but Morrison having 46% at the end of round 5 isn't that bad, is it? Also, he landed 148/343 punches. So 50% drain on 343 punches in 5 rounds. Is this the same type of result that people are having an issue with? I'm not being facetious either, nor am I praising or bashing on the game. I'm just curious as to whether or not this is the norm because based on what I've seen posted, it doesn't seem it.

I'm not sure if this was caused by it being a heavyweight fight (they tend to have less stamina in these games), by Morrison's own stats, the sliders, or a combination, but I felt as though it was actually a very fair stamina drop. Once my phone starts working I'll wait a bit before I post, just because it would be pointless if this ends up being the exact same type of result everyone else is already getting. Just wanted to throw this out there and see if these are normal results or not. I'm trying really hard to enjoy this game but they made it really challenging, there's a lot you have to overlook in order to have fun with it, and I can honestly say I'm not doing all that great turning a blind eye at this point.
 
# 136 Phobia @ 03/03/11 12:00 AM
Quote:
Originally Posted by sdrotar
Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
Quote:
Originally Posted by SHAKYR
We have to, Phobia and me are leading the campaign!
I like that sentence sdrotar. I am not against EA in anyway, matter of fact they treated me fantastically and would work there in a heart beat. I am just a gamer who looks at the entire industry and the direction games in general are going and I feel "realism" is in. People like sports games to mimic real life as much as possible. This is the reason your franchises such as NBA2k11, MLB The Show, Gran Turismo 5, NFL2k5, All Pro Football, even FIFA 11 are revered by fans in such huge praise. While none of these titles are perfect, they blur the lines of what we see on TV and video games.

Brizzo and Mike have all my support and the guys love boxing. They are doing their best to make a game to represent boxing. I just think that my vision might differ from theirs and this is why sliders are such a huge feature and should give you powerful control over our sports games. This way we can craft our experience how WE see fit.

Like I said, I am 100% behind the EA Vancouver guys. I just think there was some design plans that were either not planned out well enough or due to engine restrictions caused unforeseen issues. But with that said, you are literally the #1 Leader in sports games. You represent the pinnacle of the sports genre', so there should not be "prospect" mistakes(White out on CAB faces, Sliders not working, Presentation lacking with ESPN license). No differently than being Michael Jordan and rising above the rest, EA has set themselves to that level and you must be able to deliver.

With all that I have said, I see HUGE AMAZING promise in the Fight Night franchise. It is just disappointing to see it sooooo damn close to being mentioned in that core crop of cult classics, only to end up "Great" because of a few small issues.
 
# 137 SHAKYR @ 03/03/11 12:08 AM
Quote:
Originally Posted by Phobia
I like that sentence sdrotar. I am not against EA in anyway, matter of fact they treated me fantastically and would work there in a heart beat. I am just a gamer who looks at the entire industry and the direction games in general are going and I feel "realism" is in. People like sports games to mimic real life as much as possible. This is the reason your franchises such as NBA2k11, MLB The Show, Gran Turismo 5, NFL2k5, All Pro Football, even FIFA 11 are revered by fans in such huge praise. While none of these titles are perfect, they blur the lines of what we see on TV and video games.

Brizzo and Mike have all my support and the guys love boxing. They are doing their best to make a game to represent boxing. I just think that my vision might differ from theirs and this is why sliders are such a huge feature and should give you powerful control over our sports games. This way we can craft our experience how WE see fit.

Like I said, I am 100% behind the EA Vancouver guys. I just think there was some design plans that were either not planned out well enough or due to engine restrictions caused unforeseen issues. But with that said, you are literally the #1 Leader in sports games. You represent the pinnacle of the sports genre', so there should not be "prospect" mistakes(White out on CAB faces, Sliders not working, Presentation lacking with ESPN license). No differently than being Michael Jordan and rising above the rest, EA has set themselves to that level and you must be able to deliver.

With all that I have said, I see HUGE AMAZING promise in the Fight Night franchise. It is just disappointing to see it sooooo damn close to being mentioned in that core crop of cult classics, only to end up "Great" because of a few small issues.
Don't be apologetic for feeling passionate, Mike and Brizzo can take their coffee strong!
 
# 138 sdrotar @ 03/03/11 08:34 AM
Nothing wrong with being passionate...
Poetic and I have been up in Burnaby with the development team ourselves - they're certainly good people, and I never question their work ethic. Making games is hard work.

That said, this is consumerism - if the product sells well enough the way it is, then don't expect changes. If it doesn't? Well, then, they'll look to places like this to see how they might be able to sell more copies to others.

When I ran the content here at OS, that was always goal No. 1 - constructive criticism for developers, but always for the sole purpose of making certain that consumers - gamers - got the best bang for their buck.

Hopefully, the products fit the bill out of the box, and the release-then-patch mentality that seems to permeate today's games is nothing less than vile - those that complain that they're basically paying $60 to be beta testers aren't that far off from the truth.

However, rather than having no recourse at all and being stuck with a game we're unhappy with, we have, well, each other - like-minded, solution-oriented individuals who choose to roll up their sleeves and pick up the slack for no other reason than the fact that we all share the same hobby. That's what makes gaming different than any other entertainment medium.

You can't fix an underwhelming movie, book or music release, but clever people like the ones here can do something to help their fellow gamer feel like their time and money isn't wasted.

For every thousand foolish, profanity-spewing punks online, for every hundred racist, sexist, homophobic wastes-of-space on Xbox Live and the PlayStation Network, there's someone here who's trying to make gaming more fun for their fellow man or woman... just because they want to.

Believe me, it's not for nothing. I've seen the difference it makes first-hand.
Thanks for making that difference.
 
# 139 Phobia @ 03/03/11 08:40 AM
Appreciate that Shawn and I fully agree with you. It is a joy to be a part of a passionate group and like you said, guys who spend their own quality time doing what they can to help make a product which is not even our own better for others like ourselves.
 
# 140 td7 @ 03/03/11 09:30 AM
Phobia, have you come up with anything as far as messing with the tendencies?
 


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