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Fight Night Champion Sliders Not Working

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Old 03-02-2011, 07:58 PM   #153
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Re: Fight Night Champion Sliders Not Working

Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
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Old 03-02-2011, 08:47 PM   #154
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by sdrotar
Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
We have to, Phobia and me are leading the campaign!
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Old 03-02-2011, 10:19 PM   #155
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Re: Fight Night Champion Sliders Not Working

I say this while realizing that a lot of people are just upset with the amount of punches being thrown, and too much stamina regenerating between rounds etc.

I haven't done much with the sliders besides put accuracy at 0, counter window at 0, and stamina at 0. I just had a fight, W. Klitschko (me) Vs. Tommy Morrison on champion difficulty. I think one of the reasons I never had a chance to look at stamina is that I played two fights last night when I first got it, and neither went past round 3. Today I've had about 10 fights, and only this last one went past round 5.

I took pictures which I will post later, but my phone won't let me access my gallery for some reason right now. But at the end of round 5, Morrison had absurdly low stamina. When I took pictures of the in game action, he was constantly gassed after throwing one punch. He had roughly 35% stamina if I had to guess by eyeing it out. After his recovery at the end of round 5, it said he had 46%, at the end of round 5. So, my question is, is this the norm for everyone? I'm seeing a lot of people get really upset about stamina, and I realize this is a very small test sample, being my first and only fight to go past 5 rounds, but Morrison having 46% at the end of round 5 isn't that bad, is it? Also, he landed 148/343 punches. So 50% drain on 343 punches in 5 rounds. Is this the same type of result that people are having an issue with? I'm not being facetious either, nor am I praising or bashing on the game. I'm just curious as to whether or not this is the norm because based on what I've seen posted, it doesn't seem it.

I'm not sure if this was caused by it being a heavyweight fight (they tend to have less stamina in these games), by Morrison's own stats, the sliders, or a combination, but I felt as though it was actually a very fair stamina drop. Once my phone starts working I'll wait a bit before I post, just because it would be pointless if this ends up being the exact same type of result everyone else is already getting. Just wanted to throw this out there and see if these are normal results or not. I'm trying really hard to enjoy this game but they made it really challenging, there's a lot you have to overlook in order to have fun with it, and I can honestly say I'm not doing all that great turning a blind eye at this point.
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Old 03-03-2011, 12:00 AM   #156
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by sdrotar
Happy to see the sim guys pulling together to make this work.
Unfortunate that we have to do it, of course... but that's what makes a community a community.
Quote:
Originally Posted by SHAKYR
We have to, Phobia and me are leading the campaign!
I like that sentence sdrotar. I am not against EA in anyway, matter of fact they treated me fantastically and would work there in a heart beat. I am just a gamer who looks at the entire industry and the direction games in general are going and I feel "realism" is in. People like sports games to mimic real life as much as possible. This is the reason your franchises such as NBA2k11, MLB The Show, Gran Turismo 5, NFL2k5, All Pro Football, even FIFA 11 are revered by fans in such huge praise. While none of these titles are perfect, they blur the lines of what we see on TV and video games.

Brizzo and Mike have all my support and the guys love boxing. They are doing their best to make a game to represent boxing. I just think that my vision might differ from theirs and this is why sliders are such a huge feature and should give you powerful control over our sports games. This way we can craft our experience how WE see fit.

Like I said, I am 100% behind the EA Vancouver guys. I just think there was some design plans that were either not planned out well enough or due to engine restrictions caused unforeseen issues. But with that said, you are literally the #1 Leader in sports games. You represent the pinnacle of the sports genre', so there should not be "prospect" mistakes(White out on CAB faces, Sliders not working, Presentation lacking with ESPN license). No differently than being Michael Jordan and rising above the rest, EA has set themselves to that level and you must be able to deliver.

With all that I have said, I see HUGE AMAZING promise in the Fight Night franchise. It is just disappointing to see it sooooo damn close to being mentioned in that core crop of cult classics, only to end up "Great" because of a few small issues.
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Old 03-03-2011, 12:08 AM   #157
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by Phobia
I like that sentence sdrotar. I am not against EA in anyway, matter of fact they treated me fantastically and would work there in a heart beat. I am just a gamer who looks at the entire industry and the direction games in general are going and I feel "realism" is in. People like sports games to mimic real life as much as possible. This is the reason your franchises such as NBA2k11, MLB The Show, Gran Turismo 5, NFL2k5, All Pro Football, even FIFA 11 are revered by fans in such huge praise. While none of these titles are perfect, they blur the lines of what we see on TV and video games.

Brizzo and Mike have all my support and the guys love boxing. They are doing their best to make a game to represent boxing. I just think that my vision might differ from theirs and this is why sliders are such a huge feature and should give you powerful control over our sports games. This way we can craft our experience how WE see fit.

Like I said, I am 100% behind the EA Vancouver guys. I just think there was some design plans that were either not planned out well enough or due to engine restrictions caused unforeseen issues. But with that said, you are literally the #1 Leader in sports games. You represent the pinnacle of the sports genre', so there should not be "prospect" mistakes(White out on CAB faces, Sliders not working, Presentation lacking with ESPN license). No differently than being Michael Jordan and rising above the rest, EA has set themselves to that level and you must be able to deliver.

With all that I have said, I see HUGE AMAZING promise in the Fight Night franchise. It is just disappointing to see it sooooo damn close to being mentioned in that core crop of cult classics, only to end up "Great" because of a few small issues.
Don't be apologetic for feeling passionate, Mike and Brizzo can take their coffee strong!
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Old 03-03-2011, 08:34 AM   #158
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Re: Fight Night Champion Sliders Not Working

Nothing wrong with being passionate...
Poetic and I have been up in Burnaby with the development team ourselves - they're certainly good people, and I never question their work ethic. Making games is hard work.

That said, this is consumerism - if the product sells well enough the way it is, then don't expect changes. If it doesn't? Well, then, they'll look to places like this to see how they might be able to sell more copies to others.

When I ran the content here at OS, that was always goal No. 1 - constructive criticism for developers, but always for the sole purpose of making certain that consumers - gamers - got the best bang for their buck.

Hopefully, the products fit the bill out of the box, and the release-then-patch mentality that seems to permeate today's games is nothing less than vile - those that complain that they're basically paying $60 to be beta testers aren't that far off from the truth.

However, rather than having no recourse at all and being stuck with a game we're unhappy with, we have, well, each other - like-minded, solution-oriented individuals who choose to roll up their sleeves and pick up the slack for no other reason than the fact that we all share the same hobby. That's what makes gaming different than any other entertainment medium.

You can't fix an underwhelming movie, book or music release, but clever people like the ones here can do something to help their fellow gamer feel like their time and money isn't wasted.

For every thousand foolish, profanity-spewing punks online, for every hundred racist, sexist, homophobic wastes-of-space on Xbox Live and the PlayStation Network, there's someone here who's trying to make gaming more fun for their fellow man or woman... just because they want to.

Believe me, it's not for nothing. I've seen the difference it makes first-hand.
Thanks for making that difference.
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Old 03-03-2011, 08:40 AM   #159
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Re: Fight Night Champion Sliders Not Working

Appreciate that Shawn and I fully agree with you. It is a joy to be a part of a passionate group and like you said, guys who spend their own quality time doing what they can to help make a product which is not even our own better for others like ourselves.
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Old 03-03-2011, 09:30 AM   #160
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Re: Fight Night Champion Sliders Not Working

Phobia, have you come up with anything as far as messing with the tendencies?
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