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Fight Night Champion Sliders Not Working

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Old 03-02-2011, 12:35 PM   #121
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by Phobia
Well if 2min rounds are seeing 70-110, I am just taking a guess but I would bet 3 min rounds would see the 100-140 range. I could test it later today.
You are really seeing 110 in 2 min rounds with ur sliders? Are you just brawling or are u getting those stats fighting realistically?
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Old 03-02-2011, 12:36 PM   #122
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by Phobia
Well if 2min rounds are seeing 70-110, I am just taking a guess but I would bet 3 min rounds would see the 100-140 range. I could test it later today.
I only played one fight in the game and I went with 3 min rounds. Pacquiao vs Mosley (CPU). Mosley threw around 780 IIRC in the 6 rounds before I got knocked out.
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Old 03-02-2011, 12:43 PM   #123
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by aholbert32
You are really seeing 110 in 2 min rounds with ur sliders? Are you just brawling or are u getting those stats fighting realistically?
This is not so much from me, even though I do end up throwing more than I should. I never brawl and you can see this from all my videos. Just click the youtube link in my sig Aholbert. There is couple videos of the CPU always chasing me throwing punches, even with CPU output to 0. I think I cycled through some of the punch stats in some and you can see upper 90s in several rounds.

Only way to get them throwing 30-60 punches a round is through the tendencies.

Now I have thought about lowering CPU offense AI and Defense AI to see if maybe they turtle more.

Quote:
Originally Posted by SHAKYR
I don't have the game yet, nor have I played the Demo. So, the boxer's arms don't have the heavy hard to defend feel to them. They don't lower or they are hard tgo keep up after a huge punch output?
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Quote:
Originally Posted by ty5oke
I only played one fight in the game and I went with 3 min rounds. Pacquiao vs Mosley (CPU). Mosley threw around 780 IIRC in the 6 rounds before I got knocked out.
This sounds same thing I am seeing. This is 130 punches a round with 3 min rounds. That is a estimate of around 1,300 punches through 10 rounds.

That number should be half that and then even slightly less.
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Old 03-02-2011, 12:51 PM   #124
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Re: Fight Night Champion Sliders Not Working

Part 6 of my Hearns vs Leonard video. I got destroyed by Hearns.

2 Min rounds - Hearns averaged around 80 punches a round. Rd 7 he threw 97, Rd 8 he threw 110, Rd 9 he threw 95, Rd 10 he threw 86. But he threw consistently low 80s.

Now granted I was pushing the pace at the end of the fight because I was down on the cards bad. But even in the beginning when I was going a little of a slower pace he still averaged wayyy to high. You increase mins to 3 min and numbers will be insane high.
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Old 03-02-2011, 01:01 PM   #125
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by aholbert32
You are really seeing 110 in 2 min rounds with ur sliders? Are you just brawling or are u getting those stats fighting realistically?
it shouldn't matter how he fights because arm fatigue and stamina should come into play.
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Old 03-02-2011, 01:09 PM   #126
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by SHAKYR
it shouldn't matter how he fights because arm fatigue and stamina should come into play.
The gain between rounds of stamina make stamina hardly a issue in most fights
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Old 03-02-2011, 01:43 PM   #127
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Re: Fight Night Champion Sliders Not Working

Presentation-Sim
Difficulty -GOAT
12 Rounds
Round Length: 2 min
off
No


RFA - 10
RDA - 10
PWR - 7
SPD - 8
DAM - 1
TGH - 7
ACC - 0
STA - 0
CPW - 0
COA - 0
CDA - 10
OUT - 0


^^^^Ive been playing on these since late last night and the cpu is throwing about 65-80 per round...........the stamia slider is also terribly ineffective....Very few times do I finish with less then mid 80s
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Old 03-02-2011, 01:50 PM   #128
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by SteelerSpartan
Presentation-Sim
Difficulty -GOAT
12 Rounds
Round Length: 2 min
off
No


RFA - 10
RDA - 10
PWR - 7
SPD - 8
DAM - 1
TGH - 7
ACC - 0
STA - 0
CPW - 0
COA - 0
CDA - 10
OUT - 0


^^^^Ive been playing on these since late last night and the cpu is throwing about 65-80 per round...........the stamia slider is also terribly ineffective....Very few times do I finish with less then mid 80s
Damn!!!! The CPU Offensive Awareness at 0 still has not helped lower CPU punch numbers.

I guess we will have to rely on Tendencies is only way

Also, I don't think it is the Stamina that is the issue Spartan, If we did not gain 8 to 10% between each round then the stamina would end at a much better area. But you recover so much between rounds it is hard to get below 60% stamina.

Also there is a HUGE difference between the "prospect" fighters and the "Professional" fighters. Your starting OWC fighter at 78 overall will get tired enough that it controls punch numbers and have seen stamina reach below 40%. But the 90+ fighters you rarely see them get below 60% stamina and their punch numbers get so high because they can rip out punch combination soooo fast and so often.
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