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Fight Night Champion Sliders Not Working

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Old 03-01-2011, 11:58 PM   #105
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by tcrews
I can't remember the first game I tinkered with sliders in, but from that point til now. If I'm going to play a sports game, I need the sliders. I would rather have a game with no music, no commentators, no halftime show, no homerun camera, and no dozens of other potential presentation settings. As long as I have working sliders, I can make the game play exactly what I deem to be fun. In my case, a "realistic challenge". A level where you go into every fight, match, game, or anything else, knowing that you have an equal chance of losing as you do winning. But at the same time, your losses will not come from the CPU AI knowing your plays ahead of time, having super stats in crunch time, forced comeback logic, the list goes on.

I strongly believe one of the subtle, not so talked about reasons that the Show and NBA 2k11 are so revered and praised as the ultimate successes in sports-simulation gaming is because everyone, with the options and sliders that these games provide, end up with a game that becomes completely suited to their liking. EA, for all of their money, manpower, and licenses, have yet to figure out the concept of working sliders. The fact Fight Night is still based on a 1 - 10 system is asinine in and of itself. How "custom" and to your liking can you really make something with only 10 clicks to choose from? It's one thing for them to only have 10 clicks, and it's one thing for them to not be anywhere near as effective as they should be (hey guys, remember me? I'm Fight Night Round 4's "0" setting for counter punch window, and yet, I still existed and you got to see lightning hit the ring every 3 seconds like Zeus was ringside causing it every time he cheered). But for them to flat out do almost nothing? Completely unacceptable. I read this earlier today and hoped for the best. Now that I've attempted it myself? Every bit as bad as everyone is describing it.

The people I feel the worst for are two types. One, the people that don't even know what a forum is, let alone that they exist for video games, sports games, simulation gamers, sliders, etc. Two, just as bad, people that don't have access to download tuner sets and/or patches. The game they bought today is the game they'll always have.

I don't care how big EA sports is, or better yet, how big they think they are. You can always fall. Ask any of the dozens of business that are much bigger than EA, that had to declare bankruptcy, close down, downsize, or need huge bailouts to continue to exist. EA is now just as well known as a gimmick pushing video game company that only cares about appealing to the casual fan for profits, as they are for anything else. They don't actually care about the sport they're "trying" to re-create, and it shows every year. They just make video clips of them talking about when they fell in love with this sport or when they started watching that sport, etc. Guess what? Watching the Food Network for 10 years won't make you an expert chef, will it? So why do these guys think having never put on a pair of boxing gloves that they're in some way qualified to define what's simulation and what makes for a realistic game? If they understood, they wouldn't have to create an 8 hour motion picture inside of a game to get sales. It's very, painfully obvious that they don't understand most of the sports they're trying to re-create.

Congratulations EA. Much like where you're at with football nowadays. You're the only company that even puts out boxing games anymore, and you still manage to make people wish for a non existent game or game company to come along and make one better, often just to put you away for good and leave their sport alone. Pat yourself on the back, you've done it again.
good post

To their credit the gameplay is closer than ever to where we want it. The gameplay is the best out of any boxing game to date. With that being said, it shouldn't be that hard since you're the only one making boxing games for the last 9 years. (only Victorius boxers and Prizefighter and a few others were made since 2001; but those games were created before the surge in simulation gaming. Prizefighter was created kind of recently but that game was trash and we saw the stoner surfer producer that game had )

We're telling you what to add to the game. You don't even have to come up with ideas. Just implement what the nation wants.
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Old 03-02-2011, 05:37 AM   #106
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Re: Fight Night Champion Sliders Not Working

Saved me $60 bucks
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Old 03-02-2011, 08:17 AM   #107
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by tcrews
I can't remember the first game I tinkered with sliders in, but from that point til now. If I'm going to play a sports game, I need the sliders. I would rather have a game with no music, no commentators, no halftime show, no homerun camera, and no dozens of other potential presentation settings. As long as I have working sliders, I can make the game play exactly what I deem to be fun. In my case, a "realistic challenge". A level where you go into every fight, match, game, or anything else, knowing that you have an equal chance of losing as you do winning. But at the same time, your losses will not come from the CPU AI knowing your plays ahead of time, having super stats in crunch time, forced comeback logic, the list goes on.

I strongly believe one of the subtle, not so talked about reasons that the Show and NBA 2k11 are so revered and praised as the ultimate successes in sports-simulation gaming is because everyone, with the options and sliders that these games provide, end up with a game that becomes completely suited to their liking. EA, for all of their money, manpower, and licenses, have yet to figure out the concept of working sliders. The fact Fight Night is still based on a 1 - 10 system is asinine in and of itself. How "custom" and to your liking can you really make something with only 10 clicks to choose from? It's one thing for them to only have 10 clicks, and it's one thing for them to not be anywhere near as effective as they should be (hey guys, remember me? I'm Fight Night Round 4's "0" setting for counter punch window, and yet, I still existed and you got to see lightning hit the ring every 3 seconds like Zeus was ringside causing it every time he cheered). But for them to flat out do almost nothing? Completely unacceptable. I read this earlier today and hoped for the best. Now that I've attempted it myself? Every bit as bad as everyone is describing it.

The people I feel the worst for are two types. One, the people that don't even know what a forum is, let alone that they exist for video games, sports games, simulation gamers, sliders, etc. Two, just as bad, people that don't have access to download tuner sets and/or patches. The game they bought today is the game they'll always have.

I don't care how big EA sports is, or better yet, how big they think they are. You can always fall. Ask any of the dozens of business that are much bigger than EA, that had to declare bankruptcy, close down, downsize, or need huge bailouts to continue to exist. EA is now just as well known as a gimmick pushing video game company that only cares about appealing to the casual fan for profits, as they are for anything else. They don't actually care about the sport they're "trying" to re-create, and it shows every year. They just make video clips of them talking about when they fell in love with this sport or when they started watching that sport, etc. Guess what? Watching the Food Network for 10 years won't make you an expert chef, will it? So why do these guys think having never put on a pair of boxing gloves that they're in some way qualified to define what's simulation and what makes for a realistic game? If they understood, they wouldn't have to create an 8 hour motion picture inside of a game to get sales. It's very, painfully obvious that they don't understand most of the sports they're trying to re-create.

Congratulations EA. Much like where you're at with football nowadays. You're the only company that even puts out boxing games anymore, and you still manage to make people wish for a non existent game or game company to come along and make one better, often just to put you away for good and leave their sport alone. Pat yourself on the back, you've done it again.
tcrews what else needs to be said??? You hit the nail on the head with this post. Now if the developers will just take heed at this point. Highly doubt it.
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Old 03-02-2011, 08:44 AM   #108
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Re: Fight Night Champion Sliders Not Working

Not to be purposefully contrary, but I messed with the sliders last night and they worked for me. Stamina, speed, even CPU off. awareness was working.
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Old 03-02-2011, 08:53 AM   #109
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Re: Fight Night Champion Sliders Not Working

I like the game.
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Old 03-02-2011, 10:00 AM   #110
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by SHAKYR
I'm jealous because you stilling thunder.... :thumbup: just kidding., we need people in the community like us....passion helps make better games.
It is what it is man. I love the game, I just see the possibility to make it AMAZING and rise to that level of talked titles such as The Show

Quote:
Originally Posted by DaveDQ
Not to be purposefully contrary, but I messed with the sliders last night and they worked for me. Stamina, speed, even CPU off. awareness was working.
Yea most of the global sliders work, but they only effect it minimally. The other two which most would consider pretty important to make the game sim "offline" is the CPU Output and Boxer accuracy. While they are going to fix the boxer issue which is excellent news. The CPU Output is still going to be a issue. On ZERO with 2min accel clock the CPU fighters will still throw between 70-110 punches a round. If you want to fight full 3 min rounds, then the numbers will be insane high.

Only way to correct this issue with out the global slider working is through the boxer Tendencies Sliders. I still don't know how you would do Legacy with this. I guess you would be limited to Quick Fights only.

Quote:
Originally Posted by Nines
I like the game.
I had a blast last night fighting my OWC fights.

Fought a guy who was a button users and threw so much he was soooo exhausted by the 5th round. I KOed him in the 6th with two knock downs!!!
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Old 03-02-2011, 10:21 AM   #111
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Re: Fight Night Champion Sliders Not Working

Have anyone tried sliders adjustments with a real 3 minute round?
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Old 03-02-2011, 10:23 AM   #112
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Re: Fight Night Champion Sliders Not Working

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Have anyone tried sliders adjustments with a real 3 minute round?
You will have to adjust the Tendencies Sliders and ratings of each boxer is only way if you want realistic punch numbers.
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