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Fight Night Champion Sliders Not Working

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Old 03-02-2011, 04:46 PM   #145
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by td7
What is a realistic amount of punches per round?
Depends on weight class. But you can average it from 20-70 per round.

Here is example of Mayweather vs Marquez

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%

Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)
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Old 03-02-2011, 04:47 PM   #146
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Re: Fight Night Champion Sliders Not Working

It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.

The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.
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Old 03-02-2011, 04:49 PM   #147
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by Phobia
Depends on weight class. But you can average it from 20-70 per round.

Here is example of Mayweather vs Marquez

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%

Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)
You can't watch a Floyd fight and expect to see reasonable amount of punches. Floyd's opponent for the most part is afraid to throw punches because Floyd is quick enough to counter them. Floyd doesn't throw because for the most part, he wants to counter.

Paul Williams tries to get off 100 punches a round. Probaly why Floyd wouldn't fight him. Paq gets off 70 to 80. Floyd is on par with what clinching HW's throw.
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Old 03-02-2011, 04:54 PM   #148
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Re: Fight Night Champion Sliders Not Working

I think once you get all the tendencies down to zero, there is still something freaky or hidden about the type of punches each fighter uses. I mentioned earlier that I staged a CPU vs. CPU bout between Cotto and Winky Wright. Cotto threw mostly jabs while Wright threw mostly straight punches. I have no idea why this happened because EVERY punching tendency for each fighter was at zero.
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Old 03-02-2011, 04:54 PM   #149
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by Money99
It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.

The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.

This is why you shouldn't buy a game on day 1. We've already waited 2 years, what's a few more weeks or months. By then the game will be cheaper and we'll know if they fixed anything or not.

If you are mainly an offline gamer like me, all I would be doing is spending $65 to be in slider hell. Basically paying EA to beta test their product.

Madden wasn't patched up until December. I bought it just after Christmas for half the price and saved myself months of aggrevation.
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Old 03-02-2011, 05:07 PM   #150
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Re: Fight Night Champion Sliders Not Working

Yea Fist you are correct, but a average boxing match will be between the 20 to 70 punches a round. Some guys throw more, in certain rounds but very few are throwing upper 80s to 100+ every round.

Now maybe this will be corrected with the Punch accuracy update, but we will have to wait and see.

Lets post several Compuboxing stats, no select fighters. Just stats to get idea.

http://compuboxonline.com/news.php?n...r=Y&arcmonth=M

Karmazin vs Miranda (10 Rounds)

Karmazin - 141/498 - 49 average - 28% connect
Miranda - 144/589 - 58 average - 24% connect

http://compuboxonline.com/stat_files/DIA-MAL3.htm

Diaz vs Malignaggi (12 Rounds)

Diaz - 146/516 - 43 average - 28% connect
Malignaggi - 169/802 - 66 average - 21% connect

http://compuboxonline.com/stat_files/KLI-JOH.htm

Vitali Klitschko vs Kevin Johnson (12 Rounds)

Klitschko - 298/1013 - 84 Average - 29%
Johnson - 65/332 - 27 average - 20%

Last edited by Phobia; 03-02-2011 at 05:10 PM.
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Old 03-02-2011, 05:16 PM   #151
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Re: Fight Night Champion Sliders Not Working

Quote:
Originally Posted by fistofrage
This is why you shouldn't buy a game on day 1. We've already waited 2 years, what's a few more weeks or months. By then the game will be cheaper and we'll know if they fixed anything or not.

If you are mainly an offline gamer like me, all I would be doing is spending $65 to be in slider hell. Basically paying EA to beta test their product.

Madden wasn't patched up until December. I bought it just after Christmas for half the price and saved myself months of aggrevation.
Good advice. I want to buy this game soo bad because i love boxing, but I can't do this man. I can't support a company that does this to their customers.

The saving grace for this game was the gameplay. Definitely not the default gameplay because these guys have no clue what real boxing is supposed to play like.
But with the right slider adjustments one would hope we can get the game to play the way its supposed to. Like a boxing simulation *gasp*.

Since the demo we've been screaming about how high the damn accuracy was. I said to myself well in the retail version for offline/legacy play i can lower the accuracy via sliders.

Well think again Vast.
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Old 03-02-2011, 05:21 PM   #152
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Re: Fight Night Champion Sliders Not Working

So do the sliders that DO work effect the story mode? I'll assume the tendencies can't be edited there.
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