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It looks like there is an issue with the Fight Night Champion sliders. Read through this thread. I broke down the sliders trying just about every combination. Currently, the Fight Night Champion sliders for the 360 do not work, haven't tested with PS3.

Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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Member Comments
# 81 Flightwhite24 @ 03/01/11 05:44 PM
Quote:
Originally Posted by Phobia
Well it could be a "design" decision that they want the game to be more punch happy to be "fun". But I am the believer the sliders should have massive effects so consumers can shape the game of "their" liking, not the vision of another person.

I don't know how I feel about it. I know I am going to do twice the amount of work to get the CPU punch numbers down. Editing Tendencies for all fighters is going to be a pain in the behind.


Thanks Man
I feel for you Phobia but things not working can't be a design decision can it? I honestly don't know. I think they just dropped the ball again on another one of there products.
 
# 82 Vast @ 03/01/11 06:39 PM
Quote:
Originally Posted by Phobia
Well it could be a "design" decision that they want the game to be more punch happy to be "fun". But I am the believer the sliders should have massive effects so consumers can shape the game of "their" liking, not the vision of another person.

I don't know how I feel about it. I know I am going to do twice the amount of work to get the CPU punch numbers down. Editing Tendencies for all fighters is going to be a pain in the behind.

Thanks Man
Editing tendencies will fix issues in a play now exhibition mode. But what about in legacy mode? Where you can edit sliders, but they don't work. At least in FN4 the sliders worked in your legacy.

Another thing. Does the stamina slider work?
 
# 83 Phobia @ 03/01/11 06:43 PM
Quote:
Originally Posted by Vast
Editing tendencies will fix issues in a play now exhibition mode. But what about in legacy mode? Where you can edit sliders, but they don't work. At least in FN4 the sliders worked in your legacy.

Another thing. Does the stamina slider work?
Test it out Vast, I did not notice much difference. I think lowest I have seen against the CPU in a standard fight is in the 50% stamina range.
 
# 84 Vast @ 03/01/11 06:56 PM
LMAO! I love how Phobia being a good community member and looking out for us sim nation, means he gets promoted to CEO of a videogame company. I know you were half joking but its funny man.

I would love to be a producer/director on a boxing game. I'd hire Shakyr, Money99, Phobia, fistofrage. etc.

Here's hoping i come across a billion dollars.

Back on topic: EA fix the damn sliders!
 
# 85 Phobia @ 03/01/11 06:56 PM
Quote:
Originally Posted by Seymour Scagnetti
The only thing you can do is respond with your wallets. I already have with mine by cancelling my preorder and will never buy this game no matter how cheap in price it gets. After 2 years and ending up with htis fiasco is a complete insult to the buying public.

Hopefully sales tank and this is the last FN and another dev takes a stab at a boxing game and do it right. And it can be done in a short amount of time because the Top Spin series was taken over by a totally new dev team and within 2 years they have come out with Top Spin 4 and it looks awesome if the demo and previews is any indication and is a new game from the ground up and light years ahead of TS3. All done within 2 years. They actually listened to fans about what was wrong with TS3. Imagine that.

Obviously the slider problems with output and accuracy is a source code problem which is why it's not being fixed or at least it better be because if it's just developer arrogance then that's even worse. But how can you **** up the coding so bad when you had 2 years to make the game, and didn't really do much except make cosmetic changes if you really look at it objectively, that it's so difficult to fix 2 very important sliders.

Phobia you have been awesome with all this and I really think you should be making the next game. I don't know if you have any game programming experience but I think if all us OS members chipped in you could probably take a crash course in programming, offer your services to 2K and put out a proper boxing game in 2 years and not the cartooney crap we're getting now. And I'm only half joking.
I am only in school for IT unfortunately but yea I would love to myself bro! Thanks for the support!
 
# 86 td7 @ 03/01/11 08:01 PM
Boxer tendencies even at 10 clicks is still throwing more punches than I like...I'm going to drop the clicks between 1-5, 5 being the highest and see what that would do.
 
# 87 DirtyJerz32 @ 03/01/11 08:01 PM
Still don't know what version to get. Damn me for having both systems.
 
# 88 BlueNGold @ 03/01/11 08:07 PM
Quote:
Originally Posted by DirtyJerz32
Still don't know what version to get. Damn me for having both systems.
Right now (assuming this doesn't get fixed/patched), I'd say none of the above.
 
# 89 SHAKYR @ 03/01/11 08:29 PM
Quote:
Originally Posted by Phobia
I am only in school for IT unfortunately but yea I would love to myself bro! Thanks for the support!
I'm jealous because you stilling thunder.... :thumbup: just kidding., we need people in the community like us....passion helps make better games.
 
# 90 Jukeman @ 03/01/11 08:51 PM
Quote:
Originally Posted by Phobia
Supposedly, I don't know what to say man. I received a e-mail saying the Gameplay sliders do work and only the CPU punch output and Boxer Punch accuracy do not work as intended but "we are not fixing this issue".

-I know the Global Sliders have the CPU Punch Output & Boxer Punch Accuracy issue
-AI Tendencies work perfect

So take it how you want, I don't even know how to respond.
Wait..Wha???


Are you joshing me?

Those two sliders made FNR4 enjoyable to me...I didnt like the demo, felt like a fighter instead of a boxing sim.
 
# 91 tcrews @ 03/01/11 09:46 PM
I can't remember the first game I tinkered with sliders in, but from that point til now. If I'm going to play a sports game, I need the sliders. I would rather have a game with no music, no commentators, no halftime show, no homerun camera, and no dozens of other potential presentation settings. As long as I have working sliders, I can make the game play exactly what I deem to be fun. In my case, a "realistic challenge". A level where you go into every fight, match, game, or anything else, knowing that you have an equal chance of losing as you do winning. But at the same time, your losses will not come from the CPU AI knowing your plays ahead of time, having super stats in crunch time, forced comeback logic, the list goes on.

I strongly believe one of the subtle, not so talked about reasons that the Show and NBA 2k11 are so revered and praised as the ultimate successes in sports-simulation gaming is because everyone, with the options and sliders that these games provide, end up with a game that becomes completely suited to their liking. EA, for all of their money, manpower, and licenses, have yet to figure out the concept of working sliders. The fact Fight Night is still based on a 1 - 10 system is asinine in and of itself. How "custom" and to your liking can you really make something with only 10 clicks to choose from? It's one thing for them to only have 10 clicks, and it's one thing for them to not be anywhere near as effective as they should be (hey guys, remember me? I'm Fight Night Round 4's "0" setting for counter punch window, and yet, I still existed and you got to see lightning hit the ring every 3 seconds like Zeus was ringside causing it every time he cheered). But for them to flat out do almost nothing? Completely unacceptable. I read this earlier today and hoped for the best. Now that I've attempted it myself? Every bit as bad as everyone is describing it.

The people I feel the worst for are two types. One, the people that don't even know what a forum is, let alone that they exist for video games, sports games, simulation gamers, sliders, etc. Two, just as bad, people that don't have access to download tuner sets and/or patches. The game they bought today is the game they'll always have.

I don't care how big EA sports is, or better yet, how big they think they are. You can always fall. Ask any of the dozens of business that are much bigger than EA, that had to declare bankruptcy, close down, downsize, or need huge bailouts to continue to exist. EA is now just as well known as a gimmick pushing video game company that only cares about appealing to the casual fan for profits, as they are for anything else. They don't actually care about the sport they're "trying" to re-create, and it shows every year. They just make video clips of them talking about when they fell in love with this sport or when they started watching that sport, etc. Guess what? Watching the Food Network for 10 years won't make you an expert chef, will it? So why do these guys think having never put on a pair of boxing gloves that they're in some way qualified to define what's simulation and what makes for a realistic game? If they understood, they wouldn't have to create an 8 hour motion picture inside of a game to get sales. It's very, painfully obvious that they don't understand most of the sports they're trying to re-create.

Congratulations EA. Much like where you're at with football nowadays. You're the only company that even puts out boxing games anymore, and you still manage to make people wish for a non existent game or game company to come along and make one better, often just to put you away for good and leave their sport alone. Pat yourself on the back, you've done it again.
 
# 92 Vast @ 03/01/11 11:58 PM
Quote:
Originally Posted by tcrews
I can't remember the first game I tinkered with sliders in, but from that point til now. If I'm going to play a sports game, I need the sliders. I would rather have a game with no music, no commentators, no halftime show, no homerun camera, and no dozens of other potential presentation settings. As long as I have working sliders, I can make the game play exactly what I deem to be fun. In my case, a "realistic challenge". A level where you go into every fight, match, game, or anything else, knowing that you have an equal chance of losing as you do winning. But at the same time, your losses will not come from the CPU AI knowing your plays ahead of time, having super stats in crunch time, forced comeback logic, the list goes on.

I strongly believe one of the subtle, not so talked about reasons that the Show and NBA 2k11 are so revered and praised as the ultimate successes in sports-simulation gaming is because everyone, with the options and sliders that these games provide, end up with a game that becomes completely suited to their liking. EA, for all of their money, manpower, and licenses, have yet to figure out the concept of working sliders. The fact Fight Night is still based on a 1 - 10 system is asinine in and of itself. How "custom" and to your liking can you really make something with only 10 clicks to choose from? It's one thing for them to only have 10 clicks, and it's one thing for them to not be anywhere near as effective as they should be (hey guys, remember me? I'm Fight Night Round 4's "0" setting for counter punch window, and yet, I still existed and you got to see lightning hit the ring every 3 seconds like Zeus was ringside causing it every time he cheered). But for them to flat out do almost nothing? Completely unacceptable. I read this earlier today and hoped for the best. Now that I've attempted it myself? Every bit as bad as everyone is describing it.

The people I feel the worst for are two types. One, the people that don't even know what a forum is, let alone that they exist for video games, sports games, simulation gamers, sliders, etc. Two, just as bad, people that don't have access to download tuner sets and/or patches. The game they bought today is the game they'll always have.

I don't care how big EA sports is, or better yet, how big they think they are. You can always fall. Ask any of the dozens of business that are much bigger than EA, that had to declare bankruptcy, close down, downsize, or need huge bailouts to continue to exist. EA is now just as well known as a gimmick pushing video game company that only cares about appealing to the casual fan for profits, as they are for anything else. They don't actually care about the sport they're "trying" to re-create, and it shows every year. They just make video clips of them talking about when they fell in love with this sport or when they started watching that sport, etc. Guess what? Watching the Food Network for 10 years won't make you an expert chef, will it? So why do these guys think having never put on a pair of boxing gloves that they're in some way qualified to define what's simulation and what makes for a realistic game? If they understood, they wouldn't have to create an 8 hour motion picture inside of a game to get sales. It's very, painfully obvious that they don't understand most of the sports they're trying to re-create.

Congratulations EA. Much like where you're at with football nowadays. You're the only company that even puts out boxing games anymore, and you still manage to make people wish for a non existent game or game company to come along and make one better, often just to put you away for good and leave their sport alone. Pat yourself on the back, you've done it again.
good post

To their credit the gameplay is closer than ever to where we want it. The gameplay is the best out of any boxing game to date. With that being said, it shouldn't be that hard since you're the only one making boxing games for the last 9 years. (only Victorius boxers and Prizefighter and a few others were made since 2001; but those games were created before the surge in simulation gaming. Prizefighter was created kind of recently but that game was trash and we saw the stoner surfer producer that game had )

We're telling you what to add to the game. You don't even have to come up with ideas. Just implement what the nation wants.
 
# 93 Flightwhite24 @ 03/02/11 08:17 AM
Quote:
Originally Posted by tcrews
I can't remember the first game I tinkered with sliders in, but from that point til now. If I'm going to play a sports game, I need the sliders. I would rather have a game with no music, no commentators, no halftime show, no homerun camera, and no dozens of other potential presentation settings. As long as I have working sliders, I can make the game play exactly what I deem to be fun. In my case, a "realistic challenge". A level where you go into every fight, match, game, or anything else, knowing that you have an equal chance of losing as you do winning. But at the same time, your losses will not come from the CPU AI knowing your plays ahead of time, having super stats in crunch time, forced comeback logic, the list goes on.

I strongly believe one of the subtle, not so talked about reasons that the Show and NBA 2k11 are so revered and praised as the ultimate successes in sports-simulation gaming is because everyone, with the options and sliders that these games provide, end up with a game that becomes completely suited to their liking. EA, for all of their money, manpower, and licenses, have yet to figure out the concept of working sliders. The fact Fight Night is still based on a 1 - 10 system is asinine in and of itself. How "custom" and to your liking can you really make something with only 10 clicks to choose from? It's one thing for them to only have 10 clicks, and it's one thing for them to not be anywhere near as effective as they should be (hey guys, remember me? I'm Fight Night Round 4's "0" setting for counter punch window, and yet, I still existed and you got to see lightning hit the ring every 3 seconds like Zeus was ringside causing it every time he cheered). But for them to flat out do almost nothing? Completely unacceptable. I read this earlier today and hoped for the best. Now that I've attempted it myself? Every bit as bad as everyone is describing it.

The people I feel the worst for are two types. One, the people that don't even know what a forum is, let alone that they exist for video games, sports games, simulation gamers, sliders, etc. Two, just as bad, people that don't have access to download tuner sets and/or patches. The game they bought today is the game they'll always have.

I don't care how big EA sports is, or better yet, how big they think they are. You can always fall. Ask any of the dozens of business that are much bigger than EA, that had to declare bankruptcy, close down, downsize, or need huge bailouts to continue to exist. EA is now just as well known as a gimmick pushing video game company that only cares about appealing to the casual fan for profits, as they are for anything else. They don't actually care about the sport they're "trying" to re-create, and it shows every year. They just make video clips of them talking about when they fell in love with this sport or when they started watching that sport, etc. Guess what? Watching the Food Network for 10 years won't make you an expert chef, will it? So why do these guys think having never put on a pair of boxing gloves that they're in some way qualified to define what's simulation and what makes for a realistic game? If they understood, they wouldn't have to create an 8 hour motion picture inside of a game to get sales. It's very, painfully obvious that they don't understand most of the sports they're trying to re-create.

Congratulations EA. Much like where you're at with football nowadays. You're the only company that even puts out boxing games anymore, and you still manage to make people wish for a non existent game or game company to come along and make one better, often just to put you away for good and leave their sport alone. Pat yourself on the back, you've done it again.
tcrews what else needs to be said??? You hit the nail on the head with this post. Now if the developers will just take heed at this point. Highly doubt it.
 
# 94 DaveDQ @ 03/02/11 08:44 AM
Not to be purposefully contrary, but I messed with the sliders last night and they worked for me. Stamina, speed, even CPU off. awareness was working.
 
# 95 Nines @ 03/02/11 08:53 AM
I like the game.
 
# 96 Phobia @ 03/02/11 10:00 AM
Quote:
Originally Posted by SHAKYR
I'm jealous because you stilling thunder.... :thumbup: just kidding., we need people in the community like us....passion helps make better games.
It is what it is man. I love the game, I just see the possibility to make it AMAZING and rise to that level of talked titles such as The Show

Quote:
Originally Posted by DaveDQ
Not to be purposefully contrary, but I messed with the sliders last night and they worked for me. Stamina, speed, even CPU off. awareness was working.
Yea most of the global sliders work, but they only effect it minimally. The other two which most would consider pretty important to make the game sim "offline" is the CPU Output and Boxer accuracy. While they are going to fix the boxer issue which is excellent news. The CPU Output is still going to be a issue. On ZERO with 2min accel clock the CPU fighters will still throw between 70-110 punches a round. If you want to fight full 3 min rounds, then the numbers will be insane high.

Only way to correct this issue with out the global slider working is through the boxer Tendencies Sliders. I still don't know how you would do Legacy with this. I guess you would be limited to Quick Fights only.

Quote:
Originally Posted by Nines
I like the game.
I had a blast last night fighting my OWC fights.

Fought a guy who was a button users and threw so much he was soooo exhausted by the 5th round. I KOed him in the 6th with two knock downs!!!
 
# 97 Phobia @ 03/02/11 10:23 AM
Quote:
Originally Posted by grunt
Have anyone tried sliders adjustments with a real 3 minute round?
You will have to adjust the Tendencies Sliders and ratings of each boxer is only way if you want realistic punch numbers.
 
# 98 brrmikey @ 03/02/11 10:53 AM
Quote:
Originally Posted by Phobia
You will have to adjust the Tendencies Sliders and ratings of each boxer is only way if you want realistic punch numbers.
well, i come from the days of having to change baseball rosters down to the player attributes level for them to play like real life...so this is a walk in the park as long as its effective!!
 
# 99 Phobia @ 03/02/11 11:07 AM
Quote:
Originally Posted by brrmikey
well, i come from the days of having to change baseball rosters down to the player attributes level for them to play like real life...so this is a walk in the park as long as its effective!!
Yea well it will work for Fight Now matches. Not sure if this can be done for Legacy mode is the issue.
 
# 100 ralphieboy11 @ 03/02/11 11:42 AM
The sliders are definitely a mystery. I just got the game last night and the only thing I did so far was run a cpu vs. cpu bout between Winky Wright and Miguel Cotto. I bumped their tendencies all the way down to zero to see how low I could get punch output. The output was acceptable(Cotto threw less than 40 in some rounds), but Wright was a little more active in every round. I'm not sure why that would be(Aggressiveness?). Maybe that's just a ratings issue. Plus Wright threw mostly straight punches while Cotto threw mostly jabs. Why would they focus more on those punches when I had bumped the tendency for EVERY punch down to zero? Strange. I'm at work now but I'll play around some more tonight.
 


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