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Has anything been worked on about that little glitch where someone gets injured by the computer controlled team doesn't sign anybody, making it where you can't sim past a date?
If not it's cool, just wanted to know if it had been looked at.
Thanks for all the info guys!
If not it's cool, just wanted to know if it had been looked at.
Thanks for all the info guys!
# 262
Legionnaire @ 02/04/11 04:35 PM
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In baseball, there's a stat or two that informs you on almost every ability a player has physically. If they built in an engine that examines players' production (stats) and used those stats to determine their actual ability ratings, they could fill in any holes that might exist when trying to convert an old franchise player set to a new game.
That's if they wanted to really do it up right by making sure it spits out accurate recreations of the players after your import them into a new title. Or they could go the lazy route, be more like the NCAA football to Madden NFL import process (where they basically keep guys names and sizes and college info intact and the rest gets jumbled) -- in which case you'd get the correct years and player names but you'd have to spend a day fixing player ratings before diving into your old franchise in the new game.
# 263
Legionnaire @ 02/04/11 04:42 PM
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Still waiting on them to make it happen. Heck, even if they made it an extra that costs money, I'd be all over that. To better track my baseball and football and hockey dynasties. Maybe let me create a webpage-like directory to showcase my page, with screenshots and boxscores and compiled stats. I'd be in sports-gaming dork heaven. As is, I'd have to record all the stats myself, and that's just too much work.
# 264
Legionnaire @ 02/04/11 08:51 PM
Yes, it'd mainly be a straight import of all attributes.
I was addressing the concern of ratings being changed. Like if they created new player attributes that the last version of the game didn't have (like in Madden, one year a guy was measured just by Throwing Power and Throwing Accuracy, and the next year they had seperate attributes for short passes, intermediate passes, and deep passes). In those cases, if there are stats that inform how players should be rated, they could use accumulated stats to help decide those new ratings. Or just randomize them, whatever.
I was addressing the concern of ratings being changed. Like if they created new player attributes that the last version of the game didn't have (like in Madden, one year a guy was measured just by Throwing Power and Throwing Accuracy, and the next year they had seperate attributes for short passes, intermediate passes, and deep passes). In those cases, if there are stats that inform how players should be rated, they could use accumulated stats to help decide those new ratings. Or just randomize them, whatever.
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Will there be an increase in player stats in franchise mode? As of now, you can't even see which team players played for in previous year, nor can you see OPS or OBP or most other important stats in previous year. Since this is an important part in baseball, i think there should be detailed stats on all players for their career, not just the year that is being played.
# 267
countryboy @ 02/06/11 12:10 PM
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# 268
Jagermeifter @ 02/22/11 06:48 PM
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I was wondering if anyone would be able to let me know if or when these features would be added to the game. I buy this game every year even while living overseas I had people bring it back to me so I could waste countless hours on it. As much of a fan as I am I still feel that these would be great new features to this already amazing game. Chicago White Sox FTW
I still can't believe how open and involved the dev team is with this community. We have questions, they give answers, we see results. It's incredible!
My biggest issue with trade logic isn't in what the computer does/doesn't accept. It's more in who the computer decides to trade. What I mean is, teams that are fighting for a playoff push or lead their division should not be trading away elite/valuable players. Teams in the basement that have no shot should look to unload bloated contracts or players that probably wouldn't resign after their contract years.
If that has been answered already I apologize for being redundant. But if this could be tweaked, it would put the game that much closer to perfection.
Thanks guys!
My biggest issue with trade logic isn't in what the computer does/doesn't accept. It's more in who the computer decides to trade. What I mean is, teams that are fighting for a playoff push or lead their division should not be trading away elite/valuable players. Teams in the basement that have no shot should look to unload bloated contracts or players that probably wouldn't resign after their contract years.
If that has been answered already I apologize for being redundant. But if this could be tweaked, it would put the game that much closer to perfection.
Thanks guys!
# 270
BatsareBugs @ 02/25/11 04:55 PM
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There have always been some bad trades such as top prospect for best middle reliever, but most of the trades made sense.
DO you think we will we get screenshots of the trade screen post deadline, before release?
Interested to see what went down.
Interested to see what went down.
Assuming this hasn't been done and would be very difficult to do, but is there a way to have arbitration and free agent contract demands tied to on-field performance rather than ratings and potential?
In 10, I went to arbitration with Yunel Escobar, coming off a 750 OPS year, and he got $17 million in arbitration. He was rated one of the highest players in the game, but it hadn't shown up on the field the previous season.
In 10, I went to arbitration with Yunel Escobar, coming off a 750 OPS year, and he got $17 million in arbitration. He was rated one of the highest players in the game, but it hadn't shown up on the field the previous season.
I have a question... When doing a fantasy draft... How many teams can you personally draft for?... There are four of us who play head to head games (09)... In that version only two teams can be controlled... BTW... We play at home (not online)... Thanks!
# 274
bobeureally27 @ 02/28/11 04:55 AM
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I have to agree with you, I usually get the game every year. They've made a lot of improvements but Franchise hasn't changed much.
I doubt the create a player changed and gave me more options for hairstyles and etc so creating a player will be the same as last 3 years.
And the presentation is beyond old, I played the demo and was seeing the same cut scenes I've seen in the show for the past 3 years. So it makes me feel like I've seen it all before.
My biggest gripe is there presentation needs to be redone from scratch. People like me who have bought the show every year have memorized all of the commentary by heart now.
I'm just going to rent the game on Gamefly and see if it deserves a purchase. The demo had too much of a '10 feel, the new player models looked great but the animations and stadiums looked exactly the same as old.
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Hey, the game might not be nearly as good if they try to change everything, but at least it will be "fresh"
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# 279
HustlinOwl @ 02/28/11 01:37 PM
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# 280
PsychoBulk @ 02/28/11 02:07 PM
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This new and improved logic should make a massive difference to the realism of trades and off-season stuff, an area we all knew needed a kick in the backside.
I think the franchise junkies who really get into the specifics and nuances of the off-season will really appreciate, that whilst unheralded, this could potentially be the biggest addition in many peoples eyes.
A big thanks to Kolbe and Jeff for holing themselves up for that weekend to get this done.
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