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MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Old 02-28-2011, 01:37 PM   #329
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by bxgoods
stadiums looked exactly the same as old.
Did AT&T have some major renovation that only you are aware of over the off-season????
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Old 02-28-2011, 02:07 PM   #330
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by Russell_SCEA
This is a very very late addition/change to MLB 11 The Show. Kolbe and Jeff Ulman, one of our senior AI programmers, went into the cave this past weekend and re-wrote a massive amount of code for trades and off-season logic for franchise mode.

You know the more i think about this the more that this late change probably isnt getting the kudos it deserves.

This new and improved logic should make a massive difference to the realism of trades and off-season stuff, an area we all knew needed a kick in the backside.

I think the franchise junkies who really get into the specifics and nuances of the off-season will really appreciate, that whilst unheralded, this could potentially be the biggest addition in many peoples eyes.

A big thanks to Kolbe and Jeff for holing themselves up for that weekend to get this done.
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Old 02-28-2011, 04:35 PM   #331
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Are any of you guys planning on doing 30-team control for your '11 franchise while still just focusing on your team? I really liked the ability to be the "czar" of my MLB universe last year and fix the little things that I did not like. Even with the improved logic, I wouldn't mind the ability to go in and reject a trade here or there that I feel isn't appropriate. Hopefully, the logic is to the point where no intervention is needed, but w/ 30 team control, I would just turn everything to CPU for everybody but my team and leave myself the OPTION to step in if need be. I don't really see a downside outside of the draft taking longer, but I can handle that once/year.
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Old 02-28-2011, 05:00 PM   #332
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by IAHawks1903
Are any of you guys planning on doing 30-team control for your '11 franchise while still just focusing on your team? I really liked the ability to be the "czar" of my MLB universe last year and fix the little things that I did not like. Even with the improved logic, I wouldn't mind the ability to go in and reject a trade here or there that I feel isn't appropriate. Hopefully, the logic is to the point where no intervention is needed, but w/ 30 team control, I would just turn everything to CPU for everybody but my team and leave myself the OPTION to step in if need be. I don't really see a downside outside of the draft taking longer, but I can handle that once/year.
I am.
I like 30 team control too much to step away from it.

M.K.
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Old 02-28-2011, 06:56 PM   #333
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by IAHawks1903
Are any of you guys planning on doing 30-team control for your '11 franchise while still just focusing on your team? I really liked the ability to be the "czar" of my MLB universe last year and fix the little things that I did not like. Even with the improved logic, I wouldn't mind the ability to go in and reject a trade here or there that I feel isn't appropriate. Hopefully, the logic is to the point where no intervention is needed, but w/ 30 team control, I would just turn everything to CPU for everybody but my team and leave myself the OPTION to step in if need be. I don't really see a downside outside of the draft taking longer, but I can handle that once/year.
Yeah, I agree. I don't really see a downside to using it. You have the option of jumping in if you feel the need, or can just stay out of it. I'd hate to not set it up and then halfway through the season see something that I can't live without changing. Plus I think it actually helped me keep up with things going on around the league better that I might have otherwise totally missed.
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Old 03-01-2011, 03:03 AM   #334
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

*bangs silverware on the table*
WE WANT PICS! WE WANT PICS!

ok 'I' want pics.
lol

Last edited by econoodle; 03-01-2011 at 03:13 AM.
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Old 03-01-2011, 11:24 AM   #335
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by bxgoods
I have to agree with you, I usually get the game every year. They've made a lot of improvements but Franchise hasn't changed much.
I doubt the create a player changed and gave me more options for hairstyles and etc so creating a player will be the same as last 3 years.
And the presentation is beyond old, I played the demo and was seeing the same cut scenes I've seen in the show for the past 3 years. So it makes me feel like I've seen it all before.
My biggest gripe is there presentation needs to be redone from scratch. People like me who have bought the show every year have memorized all of the commentary by heart now.
I'm just going to rent the game on Gamefly and see if it deserves a purchase. The demo had too much of a '10 feel, the new player models looked great but the animations and stadiums looked exactly the same as old.
That's probably because the demo build was from some time in December of last year where a great deal of the new stuff we have been seeing and hearing about was not yet implemented into the code. Basically, the demo is ONLY intended to showcase the analog controls.
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Old 03-01-2011, 06:09 PM   #336
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by Jdurg
That's probably because the demo build was from some time in December of last year where a great deal of the new stuff we have been seeing and hearing about was not yet implemented into the code. Basically, the demo is ONLY intended to showcase the analog controls.
I heard the info about the timing of the demo build, but why would they release a demo build that de-motivates a significant piece of your fan base? I bought at PS3 two years ago just for The Show, but what I saw in the demo felt exactly the same as previous years with the exception of the analog controls...now I'm depressed and in limbo about whether or not I'm buying the game this year or not.

In theory, if the demo does a poor job of representing the overall polished product, I question the value in the demo release at all.
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