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# 322
Legionnaire @ 03/06/11 12:07 PM
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What I mean is: CPU teams should be able to switch gears. Teams should be able to evaluate themselves (and the young talent on the farm due up in a few years), assess where they're at (compared to the league, or just compared to the division competition, figuring out whether success is within reach or not), and use that determination to basically decide what "mode" they should be in. Full-on rebuilding mode? Full-on win-now mode? Some mixture of the two for teams who are waffling somewhere in the middle?
Maybe also have teams/GMs have a number of different "plans" to choose from as far as what type of personnel they're looking for. Maybe they try emphasizing pitching over hitting, or speed over slugging, or on-base percentage over tools, or groundball pitchers over strikeout pitchers. I know some teams try to do a little of everything, but it would give CPU-controlled front offices more personality if some of them actually picked a direction and noticeably stuck to a personnel strategy.
It'd just be cool if teams were programmed to assess themselves in order to figure out their big-picture plans, and also programmed to try a particular plan for which type of players to acquire.
Then after a handful of years, they re-evaluate and decide whether it's time to shift gears or switch personnel philosophy.
It'd be pretty complicated, I assume, since it would probably require a major overhaul of how franchise mode is built. And the casual gamer might not realize how much is going on under the hood. So maybe you'd need to have a newspaper or "blog" feature where the player can read headlines or rumors from around the league. So when a team shifts gears from rebuilding into actually trying to win, or so when a team makes a philosophical shift in what kind of players they want, you can read a blurb reporting about it so you know what's going on with all the other teams.
# 323
turpintine419 @ 03/06/11 12:24 PM
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If this were to be fixed for a more long term AI thinking, A team like The Cubs could become Pereniall WS Contenders yearly.
# 324
bigdaddykraven @ 03/06/11 12:45 PM
I think the best way to combat this would be having hire-able GMs for computer-controlled teams (in franchise obviously YOU would be the hired GM). Then what you do is give these coaches and GMs personalities.
What I mean is that GMs have a style aggressive guys who always go out and try to make the trade or deal that wins now. GMs who are money conscious and move veterans when their team isn't the top 1-2 teams in the division for younger talent and the vets they do get are typically the cheaper, run-down vets who need a chance.
Now tie that in with Head Coaches who have a personality. Maybe this coach likes power guys. Maybe the coach plays small-ball or prefers old vets over new blood or vise versa. Then these two personalities play together for your team and teams can start getting a type.
So mixing this may have a defensive speedster team full of young, cheap guys. Obviously if this team type doesn't win after a few years the owner will fire the GM and/or the head coach which changes the dynamic of the team in the following years.
Now one more thing you could add in to the player is possibly a "team" attribute or two. This is what I'm thinking: Favorite Team (each person has a childhood favorite team), loyalty, fan favorite.
Favorite Team just shows their favorite team growing up where they'd like to play I'd venture to guess. If they happen to be on that team they'd maybe take a discount or possibly choose that team in FA when offering over a team close in contract offers to them.
Loyalty is that player's general loyalty toward teams. Meaning does he like to move around going to the next winner and give up on his current team or not.
Finally Fan Favorite would be a 2 part ranking. Fan Favorite for that team like a 1-10 ranking and National Ranking 1-10. For the team, if you were a GM who traded a guy that is a 10 (Jeter on the Yankees) then your fan base may be hugely affected for a bit and attendance drops for a bit. The National ranking is maybe a gage of how quickly they get popular and the draw they bring to new teams and when on the road for other teams.
Anyway, throw in some friendships between players and players to managers etc and maybe you start getting a realistic trading/free agent system in my opinion. Maybe a bit much but IMO those are all things that go into signing and trading players that's missing from the Show.
What I mean is that GMs have a style aggressive guys who always go out and try to make the trade or deal that wins now. GMs who are money conscious and move veterans when their team isn't the top 1-2 teams in the division for younger talent and the vets they do get are typically the cheaper, run-down vets who need a chance.
Now tie that in with Head Coaches who have a personality. Maybe this coach likes power guys. Maybe the coach plays small-ball or prefers old vets over new blood or vise versa. Then these two personalities play together for your team and teams can start getting a type.
So mixing this may have a defensive speedster team full of young, cheap guys. Obviously if this team type doesn't win after a few years the owner will fire the GM and/or the head coach which changes the dynamic of the team in the following years.
Now one more thing you could add in to the player is possibly a "team" attribute or two. This is what I'm thinking: Favorite Team (each person has a childhood favorite team), loyalty, fan favorite.
Favorite Team just shows their favorite team growing up where they'd like to play I'd venture to guess. If they happen to be on that team they'd maybe take a discount or possibly choose that team in FA when offering over a team close in contract offers to them.
Loyalty is that player's general loyalty toward teams. Meaning does he like to move around going to the next winner and give up on his current team or not.
Finally Fan Favorite would be a 2 part ranking. Fan Favorite for that team like a 1-10 ranking and National Ranking 1-10. For the team, if you were a GM who traded a guy that is a 10 (Jeter on the Yankees) then your fan base may be hugely affected for a bit and attendance drops for a bit. The National ranking is maybe a gage of how quickly they get popular and the draw they bring to new teams and when on the road for other teams.
Anyway, throw in some friendships between players and players to managers etc and maybe you start getting a realistic trading/free agent system in my opinion. Maybe a bit much but IMO those are all things that go into signing and trading players that's missing from the Show.
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# 326
bigdaddykraven @ 03/06/11 01:32 PM
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Owner Goals:
Win now at any cost
Be a consistent contender
Compete on a budget
Build for the future
Turn a good profit
Each one would have different standards/expectations of success, some looking for wins in the near future and some looking for the system to be built up. There would also be different budgets for each, possibly changing over time based on a number of factors.
GM Strategies:
Speed & Defense
Strong Pitching
Powerful Lineup
On Base Skills
Build through Draft
Build through IFA
Acquire Talent through Trades & Free Agency
Value athletic up-the-middle types
Stock up on pitchers in the system
I could see each GM maybe having sliders for each category, more or less likely to use a particular strategy to build up their team. GM's would be hire-able by the CPU and possibly value players more or less based on park factors.
Manager Personality:
Lineup
- speed at top
- OBP at top
- change lineup based on individual matchups
- etc
Bullpen Usage
- more likely to use matchups (L vs. L and R vs. R)
- more likely to use stats and past history when bringing in relievers
Game Managing
- likelihood to call for steals
- likelihood to call for hit-and-runs
- small ball, bunting, moving runners over
Anyway, that's just a few thoughts I had. It'd be neat to see Organizational Philosophies sculpt a team and minor league system over several years, or to see different teams pursuing different free agents because they're a good fit.
I like watching these kinds of discussions develop in hope of some making into the future versions, but don't you think there should be dedicated threads for these types of things? Maybe franchise AI threads, etc. I doubt it would happen to this thread but the forum is moderated quite stringently and I hate to see substantive posts going down the drain just because the thread gets closed for nonrelated issues.
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For managers you could also have stuff like playing young players/veterans, usage of bench late in games etc. I like this a lot.
# 330
BatsareBugs @ 03/06/11 07:04 PM
You need to account for the KT/San Diego GM's of the world, we need a strategy called: Dumpster Dive and Value young, no-name relievers.
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Massively changed, yes. Massively improved, not yet. Meanwhile manage mode remains glitched and individual pitches don't progress which renders part of training, bullpen session, a waste of time. Both of those problems have been widely reported over the years.
If your car had a flat tire would you fix the windshield wipers?
If your car had a flat tire would you fix the windshield wipers?
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