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With today being the North American release date (and Steam ), lets use this topic for impressions for all 3 platforms. Please limit this to impressions and questions about the game.

UPDATE: Apparently the console version is not being released until tomorrow or even as late as Thursday for some. For those who purchased the PC version off of steam, it has been released and will be unlocked within 2.5 hours to play. I have the game already downloaded on my system, just waiting for the unlock. I will do my best with impressions as soon as the game is unlocked on my PC.

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 6 - View All
F1 2010 Videos
Member Comments
# 321 Bahnzo @ 10/03/10 10:05 PM
After spending many hours with the game, I'm still having fun. But there are some issues that can be truly frustrating.

I race at 50% length, with a full race weekend and all aids turned off with expert AI settings.

With a middle of the pack car I qual first by more than .5 seconds. In my career, I'm qualing 12th with the Lotus. This just shouldn't be happening and it's down to the AI.

Being held on pits stops however is the most maddening thing. Even at 50% races, if there's anyone else pitting with you....you're gonna come out last. It's inexcusable that this was allowed into the final game.

Those two things are my only real complaints that I feel ruin the game for me.

Some little things:
no split times and no gap times to drivers around you.
The AI takes very suspect lines around the tracks that many times doesn't reflect the actual line that a real driver would take.
The AI's behavior in corners can be bad. They break way to early in many cases and don't get on the throttle hard enough in some corner complexes when another corner quickly follows.

The driving model is great and the tracks are pretty much accurate as far as I can tell. So the base is there for a great game and a good patch will restore a lot of confidence I think.
 
# 322 DarthRambo @ 10/04/10 01:30 AM
During the race, can I tell them to set my car up for a dry track? Race I'm in now it stops raining, so I change to prime tyres. But I want to change the car setup to fastest top speed for a dry track. How can I do this during the race? Or am I stuck with the wet race track setup I started with?
 
# 323 catcatch22 @ 10/04/10 04:10 AM
Quote:
Originally Posted by Trinity120
During the race, can I tell them to set my car up for a dry track? Race I'm in now it stops raining, so I change to prime tyres. But I want to change the car setup to fastest top speed for a dry track. How can I do this during the race? Or am I stuck with the wet race track setup I started with?
They would have to take apart the car to do that dependent on what specific changes you wanted made. In the game while you are in the race the only adjustments you can make are wing adjustments. If anything if it is a race where there is a possible chance of rain and clear weather than you should set your car up for the dry weather and suffer with the car with the wet tires on.

The only adjustment that is doable mid race are wing adjustments. What you could do is work on a setup to adjust the car off your dry setup with just wing adjustments.

Meaning if you have a dry setup you like then practice with wet conditions but only make changes to the wings and nothing else. This way you know what to change and have been accustomed to racing in those conditions with those wing adjustments.
 
# 324 Bahnzo @ 10/04/10 07:56 PM
Quote:
Originally Posted by Flamehead
Hey guys, what's a decent lap time for Bahrain, be it TT or race?

Of all the different types of racing, F1 is the type I've played the least, and I'm having the hardest time learning that track. I may need to switch from the cockpit view to the "T" cam, which will allow me to see a bit more, and maybe get over myself and play with some assists at first, lol. But I'm really hating this track.

What's a good lap time to shoot for?
I think sub 2minute there is decent. If you are struggling, don't be afraid to turn on the corner braking lines. When I'm learning a new track, I use those to get a feel for the braking zones then turn them off.
 
# 325 The_Wraith420 @ 10/05/10 04:40 PM
Iv'e raced two career race's thus far at Bahrain I pitted as soon as my engineer told me the car in front of me was coming in for tire's I had planned on pitting early anyway to take on prime's got a 13th in the Virgin took the same approach at Malaysia and got a 16th but had a couple spin's that cost me....I have noticed the AI at time's in corner's has it's mind made up on it's line and die's not adjust if you slide up on them Hamilton spun by running into the side of me at Bahrain and Webber did the same thing at Malaysia I was holding my line so that may wanna be looked into as well...great game though I will be even happier when the bug's are fixed
 
# 326 OpusX910 @ 10/05/10 09:29 PM
Quote:
Originally Posted by The_Wraith420
Iv'e raced two career race's thus far at Bahrain I pitted as soon as my engineer told me the car in front of me was coming in for tire's I had planned on pitting early anyway to take on prime's got a 13th in the Virgin took the same approach at Malaysia and got a 16th but had a couple spin's that cost me....I have noticed the AI at time's in corner's has it's mind made up on it's line and die's not adjust if you slide up on them Hamilton spun by running into the side of me at Bahrain and Webber did the same thing at Malaysia I was holding my line so that may wanna be looked into as well...great game though I will be even happier when the bug's are fixed
Yeah some of the stuff is frustrating....i hate how the car marker isn't super reliable so you dont always know if a guy is trying to dive in a corner on you, and spotter would be nice as well.

I just had an incredibly frustrating race....first in practice i get a 5 place penalty for causing a collision, except the AI was in control of my car cuz i use the jump to sector 3 out of garage...than raceday....its raining.....first race ive done in the rain.....anyway i decide since the forecast was only 20ish % to stay out as long as i can before i pit so i can make a better decision what tires to use ( hate pitting late because of all the pit bugs ), i pit on lap 7 in 4th ( why is the AI so slow in the rain? ) and come out in 14th after a 5.6 second stop. So I assumed a lot of cars had yet to pit, as well as my teammate cuz he started in 21st and was now in 6th. I can't be sure, but I think several AI didn't pit, I finished 14th, Webber finished 11th...Webber had the pole and was leading the race when him and I entered the pits in lap 7.

Grrrrrr......this game will be so very good once they fix these bugs. Its still an enjoyable game as it is for me tho.
 
# 327 Kully @ 10/06/10 01:45 PM
Have 2 careers going on at the moment (I just copy and paste the savegame whenever I want to play a different career). In both careers I'm doing a normal 7 year stint, just starting season 2 with Sauber in my first. The car feels different, and I like the soothing sound of the engine; the Lotus I was driving before sounded like a dog yelping every time I maxed my revs.

My Lotus drive was decent, was able to get a few points, but was still unable to move Lotus from near the bottom. Sauber offered me a contract to be their #2 and I accepted. Like the car at the moment, constantly qualifying in the top 12.

My second career I wanted to follow Alonso's path in F1 so I cheated. I used the same Lotus at the beginning but earned enough rep points to get into a Renault for the second season (you need 29 rep points for Renault to offer a contract, so I edited the database to get more reputation points faster). Planning on sticking with Renault until my fifth year, which then I hop over to McLaren.

After playing countless laps of the game, I can honestly say I'm having fun with the game despite the issues I come across. Not having split times bothers me, constant punctures (I work around this by using flashbacks), and the AI not pitting in shorter races is annoying. I've coped so far and the game has grown on me.

One nasty bug I get a lot is when racing around tight tracks like Monte Carlo and Singapore. Sometimes there's an invisible wall that blocks you: Monaco has one at Massenet, where you car sinks into the ground and them shoots up at high speed flinging you into the air.

Love some of these F1 tracks too. Love racing around Montreal, Monza, Singapore, Korea, and Sao Paulo
 
# 328 Sundown2600 @ 10/06/10 04:04 PM
Last night I did a short race weekend in Melbourne as Robert Kubica. Expert difficulty with Pro AI. First practice was dry and fairly straight forward. I do like the way the game allows a difference to be noticed between the primes and options you can feel the difference in grip level and performance. In the future I would like to see the prime and options vary in performance based on the circuit, circuit conditions, temps etc. Basically what I'm saying is that I would love to see the primes give faster times in random situations, as this is sometimes the case in real life, especially in races.

Second practice there was a 38 percent chance of rain. Halfway though the rain started to fall and I stayed out on options and was able to wheel off about 4 super fast laps in a steady rainfall. I decided to stay out indefinitely hoping grip level would change and it did eventually, albeit 3 laps too late. I have read that light to moderate rain does not affect cars on dry tires the truth is that it does, but it affects the cars way to late. Some 3-5 laps after the first sign of water. During this time you can go balls out on the limit and then suddenly the grip falls off the cliff when in reality you should notice a gradual loss of grip from the very start. It would be nice to see this patched, but it's certainly not a game killer.

Qualy was no big deal. One session put my Renault in 6th place. No aids pro AI In cockpit.

Race was 17 laps and wet throughout. All cars started on full wets (I assume). Got a good start was in 5th pos by the time I hit the apex of turn 2. Got a good run on Massa after carrying a little more speed out of turn 5 and out braked him in turn 6...wheels looking up and all. Passed Hamilton and Vetel within a few laps and then passed Webber after he spun out on the run in-between turns 8 and 9. Durning all of this cars are sliding and fishtailing like crazy and I am also. It was really fun. You could see the cars struggling for grip and it was fun to see the cars struggle like that. By this time I'm in 1st place braking early making sure to give light throttle until I had my car pointed in a straight line. Halfway thru I notice that the grip is increasing, this was confirmed by my engineer telling me to pit for inters if I wanted to. I also seemed to notice the rain got much lighter, but I would need to be in a similar situation to be sure. Anyway the grip has increased and I notice Hamilton is driving like a bat outta hell! Really showing skills in the wet. Long story short I held him at bay and he was never more than a second and a half behind towards the end. Inexplicably Hamilton and Vetel behind him dove into the pits on the very last lap and finished the race in the pitlane! Man wtf! I checked the results and they are all jacked up. Seems as if a lot of the leaders pitted and random drivers didn't. This was a wet race and there was no mandatory pitstop and it was only 17 laps. It seems to me that the AI doesn't take into account short race situations as it seemed the cars that pitted most likely stopped for inters when they didn't need to. The finish line is right there!

This game all in all is so much fun to play but with weird stuff happening in the game as I just mentioned along with the bugs and lack of split times to cars in front and behind it's nothing more than an arcade racer. That is not what I paid 60 bucks for. I hope Codemasters makes this right. The really need to.

Edit: Just found this post in the Codemasters forum concerning dry tires in wet conditions. Seems Codemasters did a good job with the simulation according to the user Lexandro. Pay attention to his 3 or 4 posts very informative.

http://community.codemasters.com/for...ns-rain-2.html
 
# 329 gbx34 @ 10/14/10 04:56 PM
Uhh this is killing me and so stupid

PS3
G27/ Ive realized that you need to have the stupid shifter plugged in. Now this is the same case with the Fanatec wheel as well, But i don't have a shifter. So i thought i could use the CSP pedals with the G27 Wheel with shifter. But the stupid pedals don't work
This sucks
 
# 330 kingcrumb @ 10/16/10 06:39 PM
Quote:
Originally Posted by ExtremeGamer
I'm done with it, disappointed. The "new" feeling wore off quickly and I listed it on eBay. I hope there's a patch for those hanging in there, just the game feels very unfinished.
At least not as bad as all those EA racing games IMO.
 
# 331 kingcrumb @ 10/16/10 06:59 PM
Any word on when the patch for the concels will be out?

Thanks
 
# 332 OpusX910 @ 10/17/10 12:32 AM
Quote:
Originally Posted by Flamehead
Hey guys, perhaps you can tell me if this is reasonable, or I just need more practice, lol.

I’m not starting career until the patch comes out, so I’m learning the tracks in Time-Trial in the meantime. I finally feel like I’ve got a decent handle on Bahrain, so I decided to do a one-off “Grand Prix” weekend to get a feel for the actual racing.

I choose Lotus, all assists off, manual, on Expert difficulty, 100% distance.

I manage to qualify 17th. I start the race, and I get in about 10 or so laps before having to turn the console off to do other things.

During that 10 laps, I managed to pick up one or two spots, but that’s about it. Out in front of me, it was obvious that many of the cars were putting lots of distance in front of me. So my question is this:

Was the fact that I qualified 17th and never managed to do much better reasonable and typical? I’m gathering that Lotus and Virgin are among the slower of the cars and you don’t really get competitive unless you get in to the other cars like Ferrari. Or is that the AI “fuel bug” in action? Or do I just have to get better?
I've never done the grand prix mode, but does it include all the Practice Sessions? In my career I spend as much time as I can, without destroying my tire allotment, setting up my car to go as fast as I can. It's super important with the bad race teams to get the car setup how you like to drive it....the easier the car is for you to drive the faster you'll be. The fuel bug is a strange one, if you have it turned on you'll get demolished every race with the bad teams.....but if you turn it off it seems you pick up way too many spots early in the race.

If you get frustrated not being able to compete I would suggest not doing a 7 year career....because you will be stuck with Virgin or a team like them for the first twoish years and will be struggling to just finish in the points ( at least I did anyway ). Once you are able to move into the mid level teams ( Sauber, Toro Rosso, etc. ) you are able to be more competitive and its less frustrating. Also, if you arent playing with a wheel, I would set traction control to medium.....its too hard to control the gas with the controllers IMO.

Thats just my opinion on things anyway....hope this helps some
 
# 333 bluengold34_OS @ 10/17/10 11:21 AM
Quote:
Originally Posted by kingcrumb
Any word on when the patch for the concels will be out?

Thanks
Just a small update from Codemasters about the patch:

Update: "I know we haven't updated this thread in a little while but I just wanted to reassure you all that work on the patch is progressing well, and we're confident that after the weekend following further testing we'll be able to reveal some details on what it is the patch will fix."

Posted on 10/15/2010
 
# 334 RumbleCard @ 10/17/10 12:56 PM
That's encouraging to at least have an idea of what will be addressed. Hopefully they can get the patch up and out within a month or so.
 
# 335 OutcastNeedhelp37 @ 10/21/10 11:50 PM
The game is way to hard even without a patch because of number of laps in a race in career.
 
# 336 Kully @ 10/21/10 11:58 PM
Patch Update:

Quote:
Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:

1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

There have also been several PC specific improvements as well:-

1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.

This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
 
# 337 lnin0 @ 10/22/10 04:53 PM
Quote:
Originally Posted by OutcastNeedhelp37
The game is way to hard even without a patch because of number of laps in a race in career.
You can adust the number of laps you would like to run each race and also make the race weekend as long or short as you want. For many, the fact you can run longer (or even full) races with full practice and qualifying is a big positive. F1 gives you the option to make the career as indepth or as shallow as you want which is more than a lot of other console racers do.
 
# 338 OutcastNeedhelp37 @ 10/22/10 05:17 PM
I can't change the number of laps to at least 5 laps or lower in career.
 
# 339 OpusX910 @ 10/23/10 12:17 AM
Quote:
Originally Posted by OutcastNeedhelp37
I can't change the number of laps to at least 5 laps or lower in career.
Why would you wanna race 5 laps or less? Take one bad turn and you're screwed, you'll never be able to make up the time from your mistake in that few of laps. Race distance is anywhere from 20%-100%
 
# 340 kingcrumb @ 10/23/10 06:16 PM
Quote:
Originally Posted by OutcastNeedhelp37
I can't change the number of laps to at least 5 laps or lower in career.
5 or lower, that's not a race, that's a joke. 10% at least.
 


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