Last night I did a short race weekend in Melbourne as Robert Kubica. Expert difficulty with Pro AI. First practice was dry and fairly straight forward. I do like the way the game allows a difference to be noticed between the primes and options you can feel the difference in grip level and performance. In the future I would like to see the prime and options vary in performance based on the circuit, circuit conditions, temps etc. Basically what I'm saying is that I would love to see the primes give faster times in random situations, as this is sometimes the case in real life, especially in races.
Second practice there was a 38 percent chance of rain. Halfway though the rain started to fall and I stayed out on options and was able to wheel off about 4 super fast laps in a steady rainfall. I decided to stay out indefinitely hoping grip level would change and it did eventually, albeit 3 laps too late. I have read that light to moderate rain does not affect cars on dry tires the truth is that it does, but it affects the cars way to late. Some 3-5 laps after the first sign of water. During this time you can go balls out on the limit and then suddenly the grip falls off the cliff when in reality you should notice a gradual loss of grip from the very start. It would be nice to see this patched, but it's certainly not a game killer.
Qualy was no big deal. One session put my Renault in 6th place. No aids pro AI In cockpit.
Race was 17 laps and wet throughout. All cars started on full wets (I assume). Got a good start was in 5th pos by the time I hit the apex of turn 2. Got a good run on Massa after carrying a little more speed out of turn 5 and out braked him in turn 6...wheels looking up and all. Passed Hamilton and Vetel within a few laps and then passed Webber after he spun out on the run in-between turns 8 and 9. Durning all of this cars are sliding and fishtailing like crazy and I am also. It was really fun. You could see the cars struggling for grip and it was fun to see the cars struggle like that. By this time I'm in 1st place braking early making sure to give light throttle until I had my car pointed in a straight line. Halfway thru I notice that the grip is increasing, this was confirmed by my engineer telling me to pit for inters if I wanted to. I also seemed to notice the rain got much lighter, but I would need to be in a similar situation to be sure. Anyway the grip has increased and I notice Hamilton is driving like a bat outta hell! Really showing skills in the wet. Long story short I held him at bay and he was never more than a second and a half behind towards the end. Inexplicably Hamilton and Vetel behind him dove into the pits on the very last lap and finished the race in the pitlane! Man wtf!
I checked the results and they are all jacked up. Seems as if a lot of the leaders pitted and random drivers didn't. This was a wet race and there was no mandatory pitstop and it was only 17 laps. It seems to me that the AI doesn't take into account short race situations as it seemed the cars that pitted most likely stopped for inters when they didn't need to. The finish line is right there!
This game all in all is so much fun to play but with weird stuff happening in the game as I just mentioned along with the bugs and lack of split times to cars in front and behind it's nothing more than an arcade racer. That is not what I paid 60 bucks for. I hope Codemasters makes this right. The really need to.
Edit: Just found this post in the Codemasters forum concerning dry tires in wet conditions. Seems Codemasters did a good job with the simulation according to the user Lexandro. Pay attention to his 3 or 4 posts very informative.
http://community.codemasters.com/for...ns-rain-2.html