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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

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Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 921 mreider @ 09/24/10 10:01 AM
I haven't gotten a chance to play the demo yet but I just watched the craziness video of someone playing the demo and Bynum just standing in the middle of the court!
 
# 922 TheBrothers24 @ 09/24/10 10:06 AM
Quote:
Originally Posted by Court_vision
Yeah, I mentioned before Born that the moment you master the controls = the moment you realise how bad the game is.

The EA dev guys keep saying "you need to master the controls"...but for what purpose? So you can expose how brutally bad the CPU AI is?

I honestly don't think this game was made with ANY intention of USER v CPU games..................
I feel the same. this game was made for the online community and that is evident. It was not made for offline gamers and that is my biggest gripe with this game.
 
# 923 Playmakers @ 09/24/10 02:06 PM
Quote:
Originally Posted by sportyguyfl31
Here's another Demo Game I played, with some audio commentary.

User Control Is getting good, but the CPU Offensive AI, went nutso.

On the flip side, I think the CPU Defense is excellent.




They need to open up the transistion game because the half court sucks like I've been saying....

I'd rather the AI look to run on me than set up in the halfcourt because they are absolutely HORRIBLE!

There is no game speed slider not sure why EA.....but honestly believe this game will play better atleast for this year if it geared towards playing a Phoenix, New York or Golden St style of play.

Hey it is what it is and I've always tried to edit the game to play SIM style or to it's strength and this year IMO uptempo is how you'll get the best gameplay with Elite 11

The controls will allow the user to do some pretty amazing looking things in transistion off the dribble and the CPU doesn't have to get bogged down into a halfcourt set as much. They can operate on the fly more taking quick shots or getting points in transistions. I don't mind the dunks because the layups look horrible by them half time.

I wish stepsix could find away to fix the CPU fastbreak make them attack the rim out of the box or more aggressive getting to the basket when in the open floor.

Maybe boost up their offball awareness which helps their ability to recognize scoring chances quicker or make their fastbreak logic more important than their DNA logic in those situations..

I had no intentions of playing the game this way back in the summer but after the demo IMO i think it's the best way offline to enjoy the game and just have fun because it limits the amounts of those weird animations you see and stops the CPU AI from going totally brain dead in halfcourt sets.

Not saying this style of play is for everyone but keep in mind those teams mentioned by me attract lots of fans because their uptempo style of play wide open offense that forces other teams to play their style aswell.

So for me if EA can just get the AI to function better in the open floor i'll be ok purchasing game knowing ahead of time it's not a SIM and wasn't created to be a SIM this year.

I'll tweak the playbooks insert more quick plays that adjust the CPU halfcourt logic fire away with open shots right away, ISO's for star players, quick post up's for inside scorer's. No sense in editing it to play halfcourt when the AI won't adapt very well to it.
 
# 924 sportyguyfl31 @ 09/24/10 02:22 PM
Quote:
Originally Posted by Playmakers
They need to open up the transistion game because the half court sucks like I've been saying....

I'd rather the AI look to run on me than set up in the halfcourt because they are absolutely HORRIBLE!

There is no game speed slider not sure why EA.....but honestly believe this game will play better atleast for this year if it geared towards playing a Phoenix, New York or Golden St style of play.

Hey it is what it is and I've always tried to edit the game to play SIM style or to it's strength and this year IMO uptempo is how you'll get the best gameplay with Elite 11

The controls will allow the user to do some pretty amazing looking things in transistion off the dribble and the CPU doesn't have to get bogged down into a halfcourt set as much. They can operate on the fly more taking quick shots or getting points in transistions. I don't mind the dunks because the layups look horrible by them half time.

I wish stepsix could find away to fix the CPU fastbreak make them attack the rim out of the box or more aggressive getting to the basket when in the open floor.

Maybe boost up their offball awareness which helps their ability to recognize scoring chances quicker or make their fastbreak logic more important than their DNA logic in those situations..

I had no intentions of playing the game this way back in the summer but after the demo IMO i think it's the best way offline to enjoy the game and just have fun because it limits the amounts of those weird animations you see and stops the CPU AI from going totally brain dead in halfcourt sets.

Not saying this style of play is for everyone but keep in mind those teams mentioned by me attract lots of fans because their uptempo style of play wide open offense that forces other teams to play their style aswell.

So for me if EA can just get the AI to function better in the open floor i'll be ok purchasing game knowing ahead of time it's not a SIM and wasn't created to be a SIM this year.

I'll tweak the playbooks insert more quick plays that adjust the CPU halfcourt logic fire away with open shots right away, ISO's for star players, quick post up's for inside scorer's. No sense in editing it to play halfcourt when the AI won't adapt very well to it.

Thats exactly what I am going to do with the CPU playbooks also. Quick screen plays, isos, high post isos, and post ups.

The CPU does not recognize switches off of pick and roll...and the more they have to swing the ball around, the worse it is.
 
# 925 wmassie @ 09/24/10 02:35 PM
Quote:
Originally Posted by iliteracy3
can a dev plzz tell me whats up with fastbreaks, my players dnt run, and rondo who is 5 ft infront of fisher should beat him to the hoop every time. but for some reason, Fisher back peddles like Revis and catches him!? this is my only problem with this game i actually love it!
I don't know what it is, but they refuse to fix the fastbreaks
 
# 926 wmassie @ 09/24/10 02:38 PM
Quote:
Originally Posted by JWiLL02
It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
Another spot on evaluation. Stats will never be realistic with this game. The numbers need to be right.
 
# 927 glover20064 @ 09/24/10 02:39 PM
Quote:
Originally Posted by pdawg17
I think I'm missing what the complaint is with the hook shot...you do realize the user CHOSE to do a hook shot right? He must have pushed L1 which made him post up and then pushed left or right to do the hook shot...

If you know how to use the controls then you wouldn't let that happen...sure the animation for the hook shot looked bad but I don't understand why you are upset about the hook itself...it that unrealistic? Of course but just don't make your player do it then...

Or am I missing your point?
Hook shot is a viable scoring weapon from the 3pt line and that's kinda crazy, don't have a capture card but others have recorded this so it can't be just me that connects them
"
" http://www.youtube.com/watch?v=pTTKap_V0s0"



on a more off topic note, i'm really glad i found this site alot of good boards and information
 
# 928 wmassie @ 09/24/10 03:00 PM
Quote:
Originally Posted by RayRay34
#1 How many times is the damn jesus video going to be brought up? One glitch a guy caught on tape and everyone brings it up. HOW MANY OF YOU HAD IT HAPPEN TO YOU?????
#2 Going back a few months I remember the developers saying somewhere that they wanted to go back to what was one of the most enjoyable Live games in there minds, Live 2005, and start over from there with the Elite series. That right there, to me, tells me they wanted to bring the fun back to basketball games before they nailed down the sim aspects of the game. Thats exactly what they did with this first outing...Go fire up Live 2005 and tell me if it had all the sim features that everyone whats in todays basketball games? No it doesnt, but its fun as hell to play...isnt it??? If we want a sim game we have 2K for that but I'll tell you what, I might have more fun just playing a mindless up and down the court, breaking guys ankles with awsome controls and jumpin 54" inches in the air, good time game like Elite.
Now I'm not saying Elite is better than the "other" game but it is it's own game, and I feel we need to treat it as such this year and maybe next as not a contender for a basketball sim, but as an all out fun game to play. I'm still getting both games this year like always and when I need a break from all the worrying about running an offense, setting up rotations and all the other sim stuff, I will pop in Elite and have a good time with it.
One more note, I believe this is the same way people felt about NHL 07 when they changed the game up and I believe some people (writers, reviewers, web sites) Called it the sports game of the year in 2010!!! Just keep that in mind for Elite.
I have no problem with that but they should call it like it is and take out all mention of a NBA simulation in their marketing - and if people still want to buy it knowing that - then more power to EA and the buyer. But then again, I thought that was what NBA Jam was for.
 
# 929 wmassie @ 09/24/10 03:04 PM
Quote:
Originally Posted by Playmakers
Unless they have more sliders included in the game than the demo showed how much would edited ratings really matter?

For example what if Off the Ball awareness is no longer in the game then how would you fix the AI's half court offense?

For dribbling you can lower all the ball handling skills down for big guys like Bynum and Shaq to make them basically struggle to handle the rock....

But for a guy like Chris Paul i'm guessing he's already a 99 in that category and i don't think there is anything that can be done to make Paul go behind the back or between the legs being controlled by the AI

I didn't see any game speed slider so you are basically at EA's mercy when it comes to player movement (sliding/Rocket Dunks/fast animations)...you can probably still tweak speed, quickness ratings to make things look a little more fluid doing animations but again there would have to be some kind of speed slider to balance it out IMO.

They said verticals weren't going to be touched because they made them that way by design.

It's kinda hard to say how the game would play without really knowing what ratings they left in the game and removed. From the look of the sliders it wouldn't surprise me if they removed a handful of ratings making most of it become tied into USER control

The sliders appear to have been removed because of that approach....CPU won't execute very well in the halfcourt set right now based on the limited amount of sliders to customize the game.
As was probably said many times through the years but you Playmaker are the type of designer that these folks should be hiring. You definetly understand what the problems are.
 
# 930 wmassie @ 09/24/10 03:11 PM
Quote:
Originally Posted by poseidon44
Same here. The more I play the demo and learn the new control layout, the more I like this game. Also as Playmakers pointed out, "Superstar" difficulty setting is definitely the way to go.

Also in the retail/final version....this game will be a 'tweakers' dream. Just imagine what can be done with global/user/cpu slider edits. Playmakers, Tomba....do you hear me?!?!

While this game is far from perfect but I love the direction that EA has taken with this game. It feels fresh and new (something that hasn't been said about an NBA video game in a few years now).

I had planned on purchasing both NBA games this year but for the moment I think I'm just going to go with Elite because the new control mechanism will keep my interest far longer than the typical button-style controls.

Throw in NBA JAM and it's a wrap.
But the question is, do the sliders, ratings etc really mean anything - do they have a tangible effect on the players/gameplay. I suspect a lot of the sliders and ratings on both games are just there for placebo effect. For example, I think the 2k game has hidden ratings -why are the ratings hidden?
 
# 931 wmassie @ 09/24/10 03:15 PM
Quote:
Originally Posted by Playmakers
You know at one time Live used to have the best fast break AI in the business hands down.

These last 2-3 years something has really gone wrong with the way AI handles fast breaks...

Every since they installed DNA the fastbreaks have been the biggest down fall of the new addition......everyone seems programmed to revert to DNA tendencies and not run the break properly at all. It also doesn't help that EA seems to code this game to deliberately not allow fast breaks

Last Year they had every single player in the game rated 0 for fast break anticipation...i still believe that code was used to allow the DNA to have precedence over the fast break logic of the players in order to keep it from becoming a unrealistic dunk fest on the break.

Sounds like a good idea but it destroyed the way players behaved on the break
It is intuitively obvious to people like you and me what the problem is - why can't the designers see it. And to the the developers - we
criticize because we care.
 
# 932 wmassie @ 09/24/10 03:18 PM
Quote:
Originally Posted by Forever_Young83
I knew the game would be bad by the way the Dev's kept over emphasizing the word "Fun". I just don't think that fun should be the focal point of a so called simulation game, the focal point should be realistic. Not to put the other game in this, but when you read the box you don't see "fun" all over the place. The other game has statements like this on it's box "unbelievably realistic", and thats how it should be.

There should be fun in simulation, but not just fun. NBA Jam is fun, but it's not realistic. I didn't see much realism in the Elite demo and hardly had any fun. All i can say is good luck next year, or the year after .
Another spot on post - for true sim heads realism always equals Fun!
 
# 933 wmassie @ 09/24/10 03:26 PM
Quote:
Originally Posted by Playmakers
I played some more some of this demo tonight don't ask me why.....

But i think EA would have done much better by simply allowing the game to play more uptempo

Call me crazy but if your not going to cater to SIM style players why not let the game flow.

If the fastbreak logic wasn't so messed up this would probably be a solid game for those just looking to get up and the down floor Phoenix or Golden St style.

Less bad animation you have to witness if your running and gunning and less flaws you'd see in the AI during halfcourt sets. Maybe if possible they could open up the transistion game with a patch.

I mean if your asking us to waite 2-3 years before everything comes together atleast make the gameplay fun.......let us dictate the tempo pick up the pace and just work in transistion. I could probably enjoy it playing that style because it suits my Mavs.

Make the CPU aggressive in transition like they were in Live 07.....the best part of that game was it's ability to get out and run. I'd rather see high flying dunks than a bunch whack looking layups or erractic jumpers in the paint with guys facing away from their own basket.

How about it EA can this be done or what?

Compliment the controls with a uptempo game because i can't see this game functioning properly in the half court. Most of these guys are going to hate playing offline because of the AI but hey one way to make AI fun for offline play is get them out running the floor. Speed up the tempo take it back 3-4 years when the game excelled in the open floor.

Kinda like Phoenix and Golden St you aren't going to win the crown at the end of day but hey your fans will love the style of play despite your short comings in the other parts of the game.

Hell over half the league is trying to play uptempo now and lots of squads use a 3 guard lineup at different stages of a game. Give that USER who just can't stomach the bad animations or half court play by the CPU a reason to keep playing the game.

A game dominated by Fastbreak basketball might not be what your was coming in but for this year I think it would help more than hurt the community because they'll atleast have something beyond controls that makes them find the game entertaining.....it's a crazy idea i know but you might be shocked by how many guys stick around and use that approach even if its just for pick up and play games.
As I said before, it they had fixed the fastbreaks in Live 10 I would still be playing it today.
 
# 934 sportyguyfl31 @ 09/24/10 03:58 PM
I people mindlessly spam down on the stick for steals... they are going to get roasted.

There's no way you are going to be able to recover to contest a shot, or cut off a drive.

I pray someone plays me like that


I think people are anticipating multi-player problems, before they are even there.
 
# 935 daniverson1973 @ 09/24/10 05:20 PM
i initially posted after first trying out the demo, but now have a different feel for this 'demo'

now, i have no problems with it, its just a demo for cryin out loud

i cant wait for this game

anyway, im used to the controls now and ready to take you all on starting october 5th....lol
 
# 936 faster @ 09/24/10 06:23 PM
I OPENLY BLASTED THIS DAYS AGO.

I still think it's a work in progress, but I do need to share something rather extraordinary.

I've now showed both demos to 4 other people and ALL OF THEM preferred NBA Elite's graphics over 2K11. Really. I have to actually agree here now. I put the camera on broadcast and the players are bigger and clearer, the courts and backgrounds more smooth as well. This is playing on a 52 inch plasma running 1080p.

I did not see that coming.
 
# 937 faster @ 09/24/10 06:35 PM
With the above being said, I still feel like players move like robots without ANY fluidity. Ugh, that's my biggest complaint. What was supposed to give us more control just might do that in the long run, but animation-wise, this game is a jittery, my-favorite-robot mess. And that really makes me mad... basketball's fluidity is VITAL to the magic and beauty of the sport.
 
# 938 RxB @ 09/24/10 06:49 PM
I think most of the people's problem or issues about the game including me area the controls. I am used to the old controls that the new control scheme frustrates me. The graphics is a concern too but i'm more into the gameplay and how fun is it to play.

Last night as i was playing/practicing, my daughter (8yr old) asked if she can try and play. I was like sure go ahead, we can try the 1 on 1 practice mode for the fun of it. I told her left stick to move and right stick to shoot and steal the ball. What amazed me was she picked it up real quick, even stole the ball from my player, go for a dunk, crossovers etc. she did have a hard time with timing the release of the jump shots though. She made me laugh when she asked to try the 5 on 5 game and she'll be the Lakers! But overall i'm thinking, here is my daughter, who only knows how to play LBP (Little Big Planet) and does not really play a lot of NBA game or a lot of experience be able to control and even see that she also enjoys the game and controls?

I was thinking maybe i'm over thinking stuff and just got used to the previous games. I was at the fence most of the time, one day liked it, the next day furious and ready to give up. I tried the game again with open mind, and now i'm enjoying it..seriously. A few nights ago, i was playing and one game didn't even score or maybe scored only 2 points, now learning the game and paying more attention to details (making sure the ball is on the defensive side when using the pick, if not it will be stolen, use of 'cuts' wow!, playcalling, trying to steal the ball most of the time will get you burned, using the lowpost moves,loving the L1 button) i can now easily defeat the computer in superstar. There are times the games are close and really feel good when Kobe or Pierce hit the game winner. The elite demo really is starting to "grow" on me and would love to get the full game.

If this is the only game out there, i'm pretty sure i will be enjoying this version on NBA Elite this year, but seeing that there is another game out there people won't have that open mind of trying something new and stick to something that feels safe. also, since MJ is on the cover i'm almost sure i'll be getting the game no matter what.

I've tried both demos so far and have found myself playing the Elite more.

My only other problem now is that my 3 year old son wants to join in the fun and wants to take my controller.
 
# 939 sportyguyfl31 @ 09/24/10 06:49 PM
Iv comee conclusion, that in order to get the CPU to play with any life on offense, superstar difficulty is the way to go.
 
# 940 Playmakers @ 09/24/10 06:58 PM
Quote:
Originally Posted by sportyguyfl31
Iv comee conclusion, that in order to get the CPU to play with any life on offense, superstar difficulty is the way to go.
LOL!

What took you so long?

I pointed this out days ago....this is the best level this year hands down.

Pro was very good last year but now it seems like Super Star is the only way to go IMO
 


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