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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

--------------------------------------------

Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 901 bamalam @ 09/23/10 10:00 PM
constructive criticism:


A SMALL sampling of a major problem for elite, imo.




"they lack alot of stuff, but all that shouts out to me is animation..."



"...Bad and lack of animations are in the game AGAIN and worse than ever..."

"...The animations are a huge step back ..."

"...The animations bothered me as much while playing as they did when I was watching ..."

"...Loose Any More Brain Cells That Ive Lost While Watching Such Horrid Animations ..."

"... just cant get over how the game "looks" as far as animations goes. Its just looking weird..."



i think elite has reached the limit of their ability to animate with their "engine" they have. the same jerky, robotic animations yr after yr , that are not realistic.

i think one of the ea guys said with the new controls, they had run out of animation memory or something to that affect.

they need to scrap animation engine(or whatever it is and update to this gen of consoles. i think that is why we still see same animating yr after yr, they cant improve it much more.

i dont believe we will see much better animations until next gen machines (at earliest)for ea elite...

for years, hangar/practice animations where you have a couple players animating have been decent. passable enough , that if they could translate to 5 on 5, they could compete somewhat in that area.( still need a lot of other work too)

but those animations never translate over to 5 on 5 well, their 5 on 5 animations are rediculously bad, and they have yet to fix them thru 06,07,08,09,10,11. ( 10 moving somewhat vaguely towards something resembling human movement.)


would like to see ea prove this theory wrong...
 
# 902 FearlessKaz @ 09/23/10 10:07 PM
Quote:
Originally Posted by yungflo
Go watch hard8times "THANK YOU EA SPORTS" youtube video. I can't post it here, warning: profantiy but view the cpu vs cpu gameplay on there. It actually isn't so bad. with a few tweaks in a yr or two, its good.

they lack alot of stuff, but all that shouts out to me is animation and speed.

they are not playing a fast game as a user is.

that cpu v cpu vid that he posted gave me hope.

yall were making the comparisons to live 07, nope just go watch, its at least playable.
Watching that video only confirmed to me even more that the CPU needs a ton of work.

Most of the Lakers possessions had Bynum taking 15 foot jumpshots. He even did a crossover to spin move at one point.

The one thing I can somewhat appreciate this year about the CPU, is that they at least make an effort to try and hit you with some spin moves and crosses. Even then though, it almost feels programmed in, like the moves are more for show instead of being a viable way to try and break the user down.

Seeing this kind of stuff, It's is a tough sell for people who are strictly offline players.
 
# 903 gamerkid421 @ 09/23/10 10:17 PM
i actually like it but i keep shooting everytime i try to pass lol
 
# 904 fatleg3 @ 09/23/10 10:34 PM
Rea after a game i was looking at the stats screen and i seen that it has big baby listed at 6'9. Is there any way this can be fixed?
 
# 905 ryan36 @ 09/23/10 10:46 PM
Quote:
Originally Posted by fatleg3
Rea after a game i was looking at the stats screen and i seen that it has big baby listed at 6'9. Is there any way this can be fixed?
Fatleg, I know people have been asking rEAnimator some questions and he's been nice enough to answer, but it's not a q&A thread bud...I don't want it to be the whole "omg he's gone silent 'cause his products sucks" thing for the conspiracy theorists if he doesn't log on for a couple days...so ask the question just generally "out loud" without everyone waiting for a response from a specific dude...even though it's not an "impression" per se.
 
# 906 zmcman1 @ 09/23/10 10:51 PM
Quote:
Originally Posted by poseidon44
BS. Shooting is one of the hardest aspects of the new control system.

You are full of it.
If I had the chance to upload a video of the game, I'd do it. But I can't.

I've found shooting extremely easy. Learn the release point and you won't miss. Ever.
 
# 907 bigeastbumrush @ 09/23/10 11:11 PM
Wow...been busy with work so I just got around tonight to play the demo.

I see what EA is trying to do here. But it's not working.

I'm sure everything has already been said here.

In my opinion, this is not a next generation videogame, let alone basketball. This seems like a first effort at making a game.

Absolutely no disrespect intended towards the Development team. I know you guys are well equipped, educated, hard working people. And I salute reAnimator for sticking around and addressing everything for so long.

That being said, this was a "team" effort by EA's executives to make this change. And it was a change for the worse.

As soon as I popped it in, it was actually "fun". Fun like when you first started playing videogames. 10-Yard Fight kinda fun where no one had names and you just played the game.

But we're in 2010.

This demo is a piss-poor effort to have been released and simply does not represent a next generation videogame.

For spending the entire Spring talking about Controls, Controls is the main aspect that kills this game.

There is NO control.

I see what you guys are trying to do. But as our oh-so-knowlegeable Czar stated, what works in one genre is not guaranteed to work in the other.

Full analog control is a great idea. But you removed too much contextual animations.

Basketball is free-flowing.

A 3 inch (guessing) analog stick is not going to represent:
-fingers
-wrists
-elbows
-knees

Basically all the things which you are trying it to represent.

Because a hockey stick is, for the most part, a straight, unbending "tool". You pull it back, and swing it forward. You may twist your wrist to put spin on it. Same with soccer. Your leg for the most part is straight. Yes you turn and twist it to pass, shoot, etc.

Basketball involves more than straight fingers, wrists, elbows and knees.

You simply cannot represent ABSOLUTELY EVERY BASKETBALL movement with a shot stick.

By removing contextual animations, this is the 'control' that you get. It's anarchy.

I'm not an engineer, videogame developer or whatever. I don't know if that can be achieved with the technology that is out there. If it can, then there was no way you would get those results within less than a year.

I like the effort.

But there is no way I'm buying NBA Elite. Not even sure if I'll play the demo again.

I'll browse the Elite threads but won't be commenting much.

You guys had released the best NBA videogame I've ever enjoyed- NBA Live 2005. I've been an avid supporter of the NBA Live series. I didn't like Live 10 but I liked the direction it was heading.

I'm going back to the better basketball series now.

FIFA rocks! So I know you guys know how to make, not good, but GREAT videogames.

Call me when you guys have figured out b-ball, if you ever do.

And BTW, I hope they let this development team finish your 3-year cycle.

Cheers
 
# 908 fatleg3 @ 09/23/10 11:29 PM
Quote:
Originally Posted by ryan36
Fatleg, I know people have been asking rEAnimator some questions and he's been nice enough to answer, but it's not a q&A thread bud...I don't want it to be the whole "omg he's gone silent 'cause his products sucks" thing for the conspiracy theorists if he doesn't log on for a couple days...so ask the question just generally "out loud" without everyone waiting for a response from a specific dude...even though it's not an "impression" per se.
ok no problem. I was going to ask it in the ratings thread but i seen it on the demo so i asked here
 
# 909 SacKings1999 @ 09/23/10 11:37 PM
I just scored 44 points in 5 minutes as the Celtics.

Pierce was 13/13 from three point range.

I see a lot of promise for this game, but this first year, it just isn't nearly polished enough. The animation players enter when they jump for a rebound.... looks awful. Their entire body lunges upwards and they get 20 feet of air. There's just a a lot of animation issues like that. It's riddled with them.

From a video game standpoint, there are times when the controls feel amazing, I'll give EA that. But from a basketball standpoint... this isn't basketball. You don't need to even work the ball for open shots. Just master your release and you're good to go. That's all the strategy you need. No reason to call plays or look for mismatches or play a cerebral game.

It feels like a basketball themed version of pong. However, I have high hopes for Elite 12. They just need to find a way to make having some bball IQ a necessity, fix the ugly animations, and this could be a great game.
 
# 910 thesniper321 @ 09/23/10 11:51 PM
Quote:
Originally Posted by SacKings1999
I just scored 44 points in 5 minutes as the Celtics.

Pierce was 13/13 from three point range.

I see a lot of promise for this game, but this first year, it just isn't nearly polished enough. The animation players enter when they jump for a rebound.... looks awful. Their entire body lunges upwards and they get 20 feet of air. There's just a a lot of animation issues like that. It's riddled with them.

From a video game standpoint, there are times when the controls feel amazing, I'll give EA that. But from a basketball standpoint... this isn't basketball. You don't need to even work the ball for open shots. Just master your release and you're good to go. That's all the strategy you need. No reason to call plays or look for mismatches or play a cerebral game.

It feels like a basketball themed version of pong. However, I have high hopes for Elite 12. They just need to find a way to make having some bball IQ a necessity, fix the ugly animations, and this could be a great game.
superstar?? or pro??
 
# 911 SacKings1999 @ 09/23/10 11:55 PM
Quote:
Originally Posted by thesniper321
superstar?? or pro??
I didn't change any settings, so whatever the default is. I'll go give the hardest difficulty a try.
 
# 912 swac07 @ 09/24/10 12:34 AM
D'led the demo

loved the intro



after that....

..straight downhill...no need to get into details that were already stated...in the end......just not a good look EA

I'm dissappointed...
 
# 913 dirtypuppet @ 09/24/10 12:40 AM
Quote:
Originally Posted by SacKings1999
I didn't change any settings, so whatever the default is. I'll go give the hardest difficulty a try.
I highly recommend playing on superstar. The CPU attacks you a lot more and it's much harder to hit jumpshots.
 
# 914 rangerrick012 @ 09/24/10 12:53 AM
Playing the demo again after a few days away, I'm left with a worse 2nd impression. The gameplay just feels too stilted, not a 'next-gen' experience at all, and for a game w/ the tagline 'real time physics' nothing about the action feels real.Went from C- to D for me.
 
# 915 Canthony15 @ 09/24/10 01:15 AM
Quote:
Originally Posted by bigeastbumrush
Wow...been busy with work so I just got around tonight to play the demo.

I see what EA is trying to do here. But it's not working.

I'm sure everything has already been said here.

In my opinion, this is not a next generation videogame, let alone basketball. This seems like a first effort at making a game.

Absolutely no disrespect intended towards the Development team. I know you guys are well equipped, educated, hard working people. And I salute reAnimator for sticking around and addressing everything for so long.

That being said, this was a "team" effort by EA's executives to make this change. And it was a change for the worse.

As soon as I popped it in, it was actually "fun". Fun like when you first started playing videogames. 10-Yard Fight kinda fun where no one had names and you just played the game.

But we're in 2010.

This demo is a piss-poor effort to have been released and simply does not represent a next generation videogame.

For spending the entire Spring talking about Controls, Controls is the main aspect that kills this game.

There is NO control.

I see what you guys are trying to do. But as our oh-so-knowlegeable Czar stated, what works in one genre is not guaranteed to work in the other.

Full analog control is a great idea. But you removed too much contextual animations.

Basketball is free-flowing.

A 3 inch (guessing) analog stick is not going to represent:
-fingers
-wrists
-elbows
-knees

Basically all the things which you are trying it to represent.

Because a hockey stick is, for the most part, a straight, unbending "tool". You pull it back, and swing it forward. You may twist your wrist to put spin on it. Same with soccer. Your leg for the most part is straight. Yes you turn and twist it to pass, shoot, etc.

Basketball involves more than straight fingers, wrists, elbows and knees.

You simply cannot represent ABSOLUTELY EVERY BASKETBALL movement with a shot stick.

By removing contextual animations, this is the 'control' that you get. It's anarchy.

I'm not an engineer, videogame developer or whatever. I don't know if that can be achieved with the technology that is out there. If it can, then there was no way you would get those results within less than a year.

I like the effort.

But there is no way I'm buying NBA Elite. Not even sure if I'll play the demo again.

I'll browse the Elite threads but won't be commenting much.

You guys had released the best NBA videogame I've ever enjoyed- NBA Live 2005. I've been an avid supporter of the NBA Live series. I didn't like Live 10 but I liked the direction it was heading.

I'm going back to the better basketball series now.

FIFA rocks! So I know you guys know how to make, not good, but GREAT videogames.

Call me when you guys have figured out b-ball, if you ever do.

And BTW, I hope they let this development team finish your 3-year cycle.

Cheers
This in a nutshell is how I feel perfectly said, it seems as if by trying to make the controls feel more realistic and easier per say this game has only further complicated the controls. I feel that no videogame should have to take anything out of it's previous versions but instead should build on the game whiles keeping the features from previous years. This game feels like a stripped down Live 10 with a new control scheme
 
# 916 RayDog253 @ 09/24/10 03:03 AM
The ball tracking on shot blocks in this game is crazy. Even though the defender jumps a lil too high, it's cool watching their hand track the ball then swat it off the backboard.
 
# 917 SacKings1999 @ 09/24/10 03:07 AM
Quote:
Originally Posted by poseidon44
I'm calling bluff on that one dude who claims that he went 13/13 with Paul Pierce from 3-point range. C'mon now.
Hehe, believe me, I wish I was making it up . I never could get Ray's release down perfectly. But Pierce's is just easier to get a feel for and repeat IMO. But like another poster said, if you raise the difficulty then crazy stuff like 13/13 for 3 won't happen. When Pierce was going crazy it was on default settings.

Give it a try, release with Paul just a tad earlier than you think you should, and it's going in every time on the default difficulty.

Once I raised it to Superstar I had to work the ball into Garnett to score consistently, so that's a good sign. Although I managed to take a backwards (his head was looking towards half court) running hook with Jermaine- and made it.

As much as the graphics / animations need work, and zero basketball IQ is required, I've got to admit, the demo is fun in a NBA Jam "I'm going to pretend to forget that I usually play sim" sort of way.

Although, when Czar coined the phrase "Don't play video games, play basketball" I think he might have been looking into the future and speaking about Elite 11 demo .
 
# 918 ex carrabba fan @ 09/24/10 04:52 AM
Quote:
Originally Posted by Bornindamecca
This game is worse than I thought. After really learning the controls, you can just Euro step through everything because the physics are so bad. Rebounding is like something out of a basketball acid induced nightmare. You have these strange skeletal figures bursting out of the ground and clasping the ball with their boney hands.

That LTrigger/L2 gather function is a cheeser's wet dream. It should be called the Matrix button, because you press it and your player moves like an Agent. Don't even bother playing the game. Just pick random spots on the court to press the L2 and push up on the right stick. Awful.

I don't know if there is even the core of a good game to build on here. Right now, there are clearly people in the process over at EA that don't get it.
I literally

Quote:
Originally Posted by bigeastbumrush
Wow...been busy with work so I just got around tonight to play the demo.

I see what EA is trying to do here. But it's not working.

I'm sure everything has already been said here.

In my opinion, this is not a next generation videogame, let alone basketball. This seems like a first effort at making a game.

Absolutely no disrespect intended towards the Development team. I know you guys are well equipped, educated, hard working people. And I salute reAnimator for sticking around and addressing everything for so long.

That being said, this was a "team" effort by EA's executives to make this change. And it was a change for the worse.

As soon as I popped it in, it was actually "fun". Fun like when you first started playing videogames. 10-Yard Fight kinda fun where no one had names and you just played the game.

But we're in 2010.

This demo is a piss-poor effort to have been released and simply does not represent a next generation videogame.

For spending the entire Spring talking about Controls, Controls is the main aspect that kills this game.

There is NO control.

I see what you guys are trying to do. But as our oh-so-knowlegeable Czar stated, what works in one genre is not guaranteed to work in the other.

Full analog control is a great idea. But you removed too much contextual animations.

Basketball is free-flowing.

A 3 inch (guessing) analog stick is not going to represent:
-fingers
-wrists
-elbows
-knees

Basically all the things which you are trying it to represent.

Because a hockey stick is, for the most part, a straight, unbending "tool". You pull it back, and swing it forward. You may twist your wrist to put spin on it. Same with soccer. Your leg for the most part is straight. Yes you turn and twist it to pass, shoot, etc.

Basketball involves more than straight fingers, wrists, elbows and knees.

You simply cannot represent ABSOLUTELY EVERY BASKETBALL movement with a shot stick.

By removing contextual animations, this is the 'control' that you get. It's anarchy.

I'm not an engineer, videogame developer or whatever. I don't know if that can be achieved with the technology that is out there. If it can, then there was no way you would get those results within less than a year.

I like the effort.

But there is no way I'm buying NBA Elite. Not even sure if I'll play the demo again.

I'll browse the Elite threads but won't be commenting much.

You guys had released the best NBA videogame I've ever enjoyed- NBA Live 2005. I've been an avid supporter of the NBA Live series. I didn't like Live 10 but I liked the direction it was heading.

I'm going back to the better basketball series now.

FIFA rocks! So I know you guys know how to make, not good, but GREAT videogames.

Call me when you guys have figured out b-ball, if you ever do.

And BTW, I hope they let this development team finish your 3-year cycle.

Cheers
This was a very very well thought out post and I think everyone has hit the nail on the demo.
 
# 919 PRAY IV M3RCY @ 09/24/10 05:02 AM
Quote:
Originally Posted by Court_vision
Yeah, I mentioned before Born that the moment you master the controls = the moment you realise how bad the game is.

The EA dev guys keep saying "you need to master the controls"...but for what purpose? So you can expose how brutally bad the CPU AI is?

I honestly don't think this game was made with ANY intention of USER v CPU games..................
I honestly dont believe this game was made with any intention of representing the game of basketball. Thats my beef right now. Whats "more" important in EA's case is making a videogame, even if it goes against the principles of what you can do physically on the court. And i say honestly again, do people actually see the way the game of basketball is supposed to be played in Elite?
 
# 920 sportyguyfl31 @ 09/24/10 07:15 AM
Here's another Demo Game I played, with some audio commentary.

User Control Is getting good, but the CPU Offensive AI, went nutso.

On the flip side, I think the CPU Defense is excellent.




 


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