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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-24-2010, 10:01 AM   #1105
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

I haven't gotten a chance to play the demo yet but I just watched the craziness video of someone playing the demo and Bynum just standing in the middle of the court!
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Old 09-24-2010, 10:06 AM   #1106
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Court_vision
Yeah, I mentioned before Born that the moment you master the controls = the moment you realise how bad the game is.

The EA dev guys keep saying "you need to master the controls"...but for what purpose? So you can expose how brutally bad the CPU AI is?

I honestly don't think this game was made with ANY intention of USER v CPU games..................
I feel the same. this game was made for the online community and that is evident. It was not made for offline gamers and that is my biggest gripe with this game.
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Old 09-24-2010, 11:48 AM   #1107
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by TheBrothers24
I feel the same. this game was made for the online community and that is evident. It was not made for offline gamers and that is my biggest gripe with this game.
I feel this game has the potential to excel user vs. user, but if that really is an area of emphasis they better have made HUGE improvements to their online setup from last year.

The online setup was so bad last year they didn't even have fatigue.
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Old 09-24-2010, 02:06 PM   #1108
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by sportyguyfl31
Here's another Demo Game I played, with some audio commentary.

User Control Is getting good, but the CPU Offensive AI, went nutso.

On the flip side, I think the CPU Defense is excellent.




They need to open up the transistion game because the half court sucks like I've been saying....

I'd rather the AI look to run on me than set up in the halfcourt because they are absolutely HORRIBLE!

There is no game speed slider not sure why EA.....but honestly believe this game will play better atleast for this year if it geared towards playing a Phoenix, New York or Golden St style of play.

Hey it is what it is and I've always tried to edit the game to play SIM style or to it's strength and this year IMO uptempo is how you'll get the best gameplay with Elite 11

The controls will allow the user to do some pretty amazing looking things in transistion off the dribble and the CPU doesn't have to get bogged down into a halfcourt set as much. They can operate on the fly more taking quick shots or getting points in transistions. I don't mind the dunks because the layups look horrible by them half time.

I wish stepsix could find away to fix the CPU fastbreak make them attack the rim out of the box or more aggressive getting to the basket when in the open floor.

Maybe boost up their offball awareness which helps their ability to recognize scoring chances quicker or make their fastbreak logic more important than their DNA logic in those situations..

I had no intentions of playing the game this way back in the summer but after the demo IMO i think it's the best way offline to enjoy the game and just have fun because it limits the amounts of those weird animations you see and stops the CPU AI from going totally brain dead in halfcourt sets.

Not saying this style of play is for everyone but keep in mind those teams mentioned by me attract lots of fans because their uptempo style of play wide open offense that forces other teams to play their style aswell.

So for me if EA can just get the AI to function better in the open floor i'll be ok purchasing game knowing ahead of time it's not a SIM and wasn't created to be a SIM this year.

I'll tweak the playbooks insert more quick plays that adjust the CPU halfcourt logic fire away with open shots right away, ISO's for star players, quick post up's for inside scorer's. No sense in editing it to play halfcourt when the AI won't adapt very well to it.
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Old 09-24-2010, 02:22 PM   #1109
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Playmakers
They need to open up the transistion game because the half court sucks like I've been saying....

I'd rather the AI look to run on me than set up in the halfcourt because they are absolutely HORRIBLE!

There is no game speed slider not sure why EA.....but honestly believe this game will play better atleast for this year if it geared towards playing a Phoenix, New York or Golden St style of play.

Hey it is what it is and I've always tried to edit the game to play SIM style or to it's strength and this year IMO uptempo is how you'll get the best gameplay with Elite 11

The controls will allow the user to do some pretty amazing looking things in transistion off the dribble and the CPU doesn't have to get bogged down into a halfcourt set as much. They can operate on the fly more taking quick shots or getting points in transistions. I don't mind the dunks because the layups look horrible by them half time.

I wish stepsix could find away to fix the CPU fastbreak make them attack the rim out of the box or more aggressive getting to the basket when in the open floor.

Maybe boost up their offball awareness which helps their ability to recognize scoring chances quicker or make their fastbreak logic more important than their DNA logic in those situations..

I had no intentions of playing the game this way back in the summer but after the demo IMO i think it's the best way offline to enjoy the game and just have fun because it limits the amounts of those weird animations you see and stops the CPU AI from going totally brain dead in halfcourt sets.

Not saying this style of play is for everyone but keep in mind those teams mentioned by me attract lots of fans because their uptempo style of play wide open offense that forces other teams to play their style aswell.

So for me if EA can just get the AI to function better in the open floor i'll be ok purchasing game knowing ahead of time it's not a SIM and wasn't created to be a SIM this year.

I'll tweak the playbooks insert more quick plays that adjust the CPU halfcourt logic fire away with open shots right away, ISO's for star players, quick post up's for inside scorer's. No sense in editing it to play halfcourt when the AI won't adapt very well to it.

Thats exactly what I am going to do with the CPU playbooks also. Quick screen plays, isos, high post isos, and post ups.

The CPU does not recognize switches off of pick and roll...and the more they have to swing the ball around, the worse it is.
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Old 09-24-2010, 02:35 PM   #1110
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by iliteracy3
can a dev plzz tell me whats up with fastbreaks, my players dnt run, and rondo who is 5 ft infront of fisher should beat him to the hoop every time. but for some reason, Fisher back peddles like Revis and catches him!? this is my only problem with this game i actually love it!
I don't know what it is, but they refuse to fix the fastbreaks
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Old 09-24-2010, 02:38 PM   #1111
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by JWiLL02
It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
Another spot on evaluation. Stats will never be realistic with this game. The numbers need to be right.
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Old 09-24-2010, 02:39 PM   #1112
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by pdawg17
I think I'm missing what the complaint is with the hook shot...you do realize the user CHOSE to do a hook shot right? He must have pushed L1 which made him post up and then pushed left or right to do the hook shot...

If you know how to use the controls then you wouldn't let that happen...sure the animation for the hook shot looked bad but I don't understand why you are upset about the hook itself...it that unrealistic? Of course but just don't make your player do it then...

Or am I missing your point?
Hook shot is a viable scoring weapon from the 3pt line and that's kinda crazy, don't have a capture card but others have recorded this so it can't be just me that connects them
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