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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-24-2010, 03:00 PM   #1113
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by RayRay34
#1 How many times is the damn jesus video going to be brought up? One glitch a guy caught on tape and everyone brings it up. HOW MANY OF YOU HAD IT HAPPEN TO YOU?????
#2 Going back a few months I remember the developers saying somewhere that they wanted to go back to what was one of the most enjoyable Live games in there minds, Live 2005, and start over from there with the Elite series. That right there, to me, tells me they wanted to bring the fun back to basketball games before they nailed down the sim aspects of the game. Thats exactly what they did with this first outing...Go fire up Live 2005 and tell me if it had all the sim features that everyone whats in todays basketball games? No it doesnt, but its fun as hell to play...isnt it??? If we want a sim game we have 2K for that but I'll tell you what, I might have more fun just playing a mindless up and down the court, breaking guys ankles with awsome controls and jumpin 54" inches in the air, good time game like Elite.
Now I'm not saying Elite is better than the "other" game but it is it's own game, and I feel we need to treat it as such this year and maybe next as not a contender for a basketball sim, but as an all out fun game to play. I'm still getting both games this year like always and when I need a break from all the worrying about running an offense, setting up rotations and all the other sim stuff, I will pop in Elite and have a good time with it.
One more note, I believe this is the same way people felt about NHL 07 when they changed the game up and I believe some people (writers, reviewers, web sites) Called it the sports game of the year in 2010!!! Just keep that in mind for Elite.
I have no problem with that but they should call it like it is and take out all mention of a NBA simulation in their marketing - and if people still want to buy it knowing that - then more power to EA and the buyer. But then again, I thought that was what NBA Jam was for.
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Old 09-24-2010, 03:04 PM   #1114
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Playmakers
Unless they have more sliders included in the game than the demo showed how much would edited ratings really matter?

For example what if Off the Ball awareness is no longer in the game then how would you fix the AI's half court offense?

For dribbling you can lower all the ball handling skills down for big guys like Bynum and Shaq to make them basically struggle to handle the rock....

But for a guy like Chris Paul i'm guessing he's already a 99 in that category and i don't think there is anything that can be done to make Paul go behind the back or between the legs being controlled by the AI

I didn't see any game speed slider so you are basically at EA's mercy when it comes to player movement (sliding/Rocket Dunks/fast animations)...you can probably still tweak speed, quickness ratings to make things look a little more fluid doing animations but again there would have to be some kind of speed slider to balance it out IMO.

They said verticals weren't going to be touched because they made them that way by design.

It's kinda hard to say how the game would play without really knowing what ratings they left in the game and removed. From the look of the sliders it wouldn't surprise me if they removed a handful of ratings making most of it become tied into USER control

The sliders appear to have been removed because of that approach....CPU won't execute very well in the halfcourt set right now based on the limited amount of sliders to customize the game.
As was probably said many times through the years but you Playmaker are the type of designer that these folks should be hiring. You definetly understand what the problems are.
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Old 09-24-2010, 03:11 PM   #1115
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by poseidon44
Same here. The more I play the demo and learn the new control layout, the more I like this game. Also as Playmakers pointed out, "Superstar" difficulty setting is definitely the way to go.

Also in the retail/final version....this game will be a 'tweakers' dream. Just imagine what can be done with global/user/cpu slider edits. Playmakers, Tomba....do you hear me?!?!

While this game is far from perfect but I love the direction that EA has taken with this game. It feels fresh and new (something that hasn't been said about an NBA video game in a few years now).

I had planned on purchasing both NBA games this year but for the moment I think I'm just going to go with Elite because the new control mechanism will keep my interest far longer than the typical button-style controls.

Throw in NBA JAM and it's a wrap.
But the question is, do the sliders, ratings etc really mean anything - do they have a tangible effect on the players/gameplay. I suspect a lot of the sliders and ratings on both games are just there for placebo effect. For example, I think the 2k game has hidden ratings -why are the ratings hidden?
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Old 09-24-2010, 03:15 PM   #1116
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Playmakers
You know at one time Live used to have the best fast break AI in the business hands down.

These last 2-3 years something has really gone wrong with the way AI handles fast breaks...

Every since they installed DNA the fastbreaks have been the biggest down fall of the new addition......everyone seems programmed to revert to DNA tendencies and not run the break properly at all. It also doesn't help that EA seems to code this game to deliberately not allow fast breaks

Last Year they had every single player in the game rated 0 for fast break anticipation...i still believe that code was used to allow the DNA to have precedence over the fast break logic of the players in order to keep it from becoming a unrealistic dunk fest on the break.

Sounds like a good idea but it destroyed the way players behaved on the break
It is intuitively obvious to people like you and me what the problem is - why can't the designers see it. And to the the developers - we
criticize because we care.
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Old 09-24-2010, 03:18 PM   #1117
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Forever_Young83
I knew the game would be bad by the way the Dev's kept over emphasizing the word "Fun". I just don't think that fun should be the focal point of a so called simulation game, the focal point should be realistic. Not to put the other game in this, but when you read the box you don't see "fun" all over the place. The other game has statements like this on it's box "unbelievably realistic", and thats how it should be.

There should be fun in simulation, but not just fun. NBA Jam is fun, but it's not realistic. I didn't see much realism in the Elite demo and hardly had any fun. All i can say is good luck next year, or the year after .
Another spot on post - for true sim heads realism always equals Fun!
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Old 09-24-2010, 03:26 PM   #1118
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Playmakers
I played some more some of this demo tonight don't ask me why.....

But i think EA would have done much better by simply allowing the game to play more uptempo

Call me crazy but if your not going to cater to SIM style players why not let the game flow.

If the fastbreak logic wasn't so messed up this would probably be a solid game for those just looking to get up and the down floor Phoenix or Golden St style.

Less bad animation you have to witness if your running and gunning and less flaws you'd see in the AI during halfcourt sets. Maybe if possible they could open up the transistion game with a patch.

I mean if your asking us to waite 2-3 years before everything comes together atleast make the gameplay fun.......let us dictate the tempo pick up the pace and just work in transistion. I could probably enjoy it playing that style because it suits my Mavs.

Make the CPU aggressive in transition like they were in Live 07.....the best part of that game was it's ability to get out and run. I'd rather see high flying dunks than a bunch whack looking layups or erractic jumpers in the paint with guys facing away from their own basket.

How about it EA can this be done or what?

Compliment the controls with a uptempo game because i can't see this game functioning properly in the half court. Most of these guys are going to hate playing offline because of the AI but hey one way to make AI fun for offline play is get them out running the floor. Speed up the tempo take it back 3-4 years when the game excelled in the open floor.

Kinda like Phoenix and Golden St you aren't going to win the crown at the end of day but hey your fans will love the style of play despite your short comings in the other parts of the game.

Hell over half the league is trying to play uptempo now and lots of squads use a 3 guard lineup at different stages of a game. Give that USER who just can't stomach the bad animations or half court play by the CPU a reason to keep playing the game.

A game dominated by Fastbreak basketball might not be what your was coming in but for this year I think it would help more than hurt the community because they'll atleast have something beyond controls that makes them find the game entertaining.....it's a crazy idea i know but you might be shocked by how many guys stick around and use that approach even if its just for pick up and play games.
As I said before, it they had fixed the fastbreaks in Live 10 I would still be playing it today.
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Old 09-24-2010, 03:58 PM   #1119
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

I people mindlessly spam down on the stick for steals... they are going to get roasted.

There's no way you are going to be able to recover to contest a shot, or cut off a drive.

I pray someone plays me like that


I think people are anticipating multi-player problems, before they are even there.
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Old 09-24-2010, 05:20 PM   #1120
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

i initially posted after first trying out the demo, but now have a different feel for this 'demo'

now, i have no problems with it, its just a demo for cryin out loud

i cant wait for this game

anyway, im used to the controls now and ready to take you all on starting october 5th....lol
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