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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

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Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 801 babythug23 @ 09/22/10 08:47 PM
WoW Not feeling this change at all! I played Live 10 more then nba 2k10 last year. Why couldn't they build on last years game and make it better. The passing is not good at all using R2! It just look like a mess when i was playing. Maybe i need more games to understand the controls.

They had something going last year and should have build off of it. They have went backwards. What made nba live 10 good for me is it was JUST FUN!!!! This Demo is not fun at all to me. Very Disappointed
 
# 802 MrBigShot1 @ 09/22/10 09:14 PM
http://www.youtube.com/watch?v=5VPwcYWDNIQ

Umm...any explanation for this? Is this going to happen in the retail version or was it fixed?

Also: http://www.youtube.com/watch?v=OJxyO...h_response_rev
Skip to :20. I can tolerate odd animations, but hook shots from the 3 point line are simply unrealistic.

Even though this game is defintely not my ideal NBA game, and I will not be purchasing it...I played live for a long time before I touched 2k, and I hope with this framework next years game can work out the quirks. Much respect to all the NBA elite devs and the rest of the team for sharing their opinions and interacting with the fans.
 
# 803 carnalnirvana @ 09/22/10 09:35 PM
i am a firm believer that AI in this game can be edited to play basketball and do it very well...

i wish i had time to make vids of 09 and 10 of where i got them to in terms of gameplay...

HOWEVER logic in terms of broken and unrealistic animations and non context animations cannot be edited....

i am playing this demo and i am saying to myself if this or this animation gets REMOVED this situation would have been expressed better.

i think from what i have seen there is enough here to make a solid bball game but someone needs to get a list of the un sim broken animations and go in and remove them

if 5 of them were removed this game could be way better.
 
# 804 RayRay34 @ 09/22/10 09:39 PM
#1 How many times is the damn jesus video going to be brought up? One glitch a guy caught on tape and everyone brings it up. HOW MANY OF YOU HAD IT HAPPEN TO YOU?????
#2 Going back a few months I remember the developers saying somewhere that they wanted to go back to what was one of the most enjoyable Live games in there minds, Live 2005, and start over from there with the Elite series. That right there, to me, tells me they wanted to bring the fun back to basketball games before they nailed down the sim aspects of the game. Thats exactly what they did with this first outing...Go fire up Live 2005 and tell me if it had all the sim features that everyone whats in todays basketball games? No it doesnt, but its fun as hell to play...isnt it??? If we want a sim game we have 2K for that but I'll tell you what, I might have more fun just playing a mindless up and down the court, breaking guys ankles with awsome controls and jumpin 54" inches in the air, good time game like Elite.
Now I'm not saying Elite is better than the "other" game but it is it's own game, and I feel we need to treat it as such this year and maybe next as not a contender for a basketball sim, but as an all out fun game to play. I'm still getting both games this year like always and when I need a break from all the worrying about running an offense, setting up rotations and all the other sim stuff, I will pop in Elite and have a good time with it.
One more note, I believe this is the same way people felt about NHL 07 when they changed the game up and I believe some people (writers, reviewers, web sites) Called it the sports game of the year in 2010!!! Just keep that in mind for Elite.
 
# 805 MrZone @ 09/22/10 09:39 PM
Does anyone else think that Free Throw shooting has taken like 5 steps back outside of me, with its Elite shooting?
 
# 806 Playmakers @ 09/22/10 09:49 PM
Quote:
Originally Posted by carnalnirvana
i am a firm believer that AI in this game can be edited to play basketball and do it very well...

i wish i had time to make vids of 09 and 10 of where i got them to in terms of gameplay...

HOWEVER logic in terms of broken and unrealistic animations and non context animations cannot be edited....

i am playing this demo and i am saying to myself if this or this animation gets REMOVED this situation would have been expressed better.

i think from what i have seen there is enough here to make a solid bball game but someone needs to get a list of the un sim broken animations and go in and remove them

if 5 of them were removed this game could be way better.
Unless they have more sliders included in the game than the demo showed how much would edited ratings really matter?

For example what if Off the Ball awareness is no longer in the game then how would you fix the AI's half court offense?

For dribbling you can lower all the ball handling skills down for big guys like Bynum and Shaq to make them basically struggle to handle the rock....

But for a guy like Chris Paul i'm guessing he's already a 99 in that category and i don't think there is anything that can be done to make Paul go behind the back or between the legs being controlled by the AI

I didn't see any game speed slider so you are basically at EA's mercy when it comes to player movement (sliding/Rocket Dunks/fast animations)...you can probably still tweak speed, quickness ratings to make things look a little more fluid doing animations but again there would have to be some kind of speed slider to balance it out IMO.

They said verticals weren't going to be touched because they made them that way by design.

It's kinda hard to say how the game would play without really knowing what ratings they left in the game and removed. From the look of the sliders it wouldn't surprise me if they removed a handful of ratings making most of it become tied into USER control

The sliders appear to have been removed because of that approach....CPU won't execute very well in the halfcourt set right now based on the limited amount of sliders to customize the game.
 
# 807 Jano @ 09/22/10 10:02 PM
Quote:
Originally Posted by Playmakers
But for a guy like Chris Paul i'm guessing he's already a 99 in that category and i don't think there is anything that can be done to make Paul go behind the back or between the legs being controlled by the AI
This is something I've seen done by the CPU when I changed the playcalling to auto for the CPU's team. I was actually taken off the dribble by Pierce and he broke me down with a few dribble moves and a spin move for a dunk.

Same thing happened with Kobe where he did a little in and out dribble along with some other moves to get past me. Then got into the paint did a euro step into some fade jumpshot type of move. Which was something I hadn't seen any other AI controlled player do.

Did it look great NO because it was hard to tell what he was doing because of the spastastic animations. But the potential for things you want above should be available this year thanks to the Real-AI.
 
# 808 BiggD @ 09/22/10 10:11 PM
Quote:
Originally Posted by Playmakers
Unless they have more sliders included in the game than the demo showed how much would edited ratings really matter?

For example what if Off the Ball awareness is no longer in the game then how would you fix the AI's half court offense?

For dribbling you can lower all the ball handling skills down for big guys like Bynum and Shaq to make them basically struggle to handle the rock....

But for a guy like Chris Paul i'm guessing he's already a 99 in that category and i don't think there is anything that can be done to make Paul go behind the back or between the legs being controlled by the AI

I didn't see any game speed slider so you are basically at EA's mercy when it comes to player movement (sliding/Rocket Dunks/fast animations)...you can probably still tweak speed, quickness ratings to make things look a little more fluid doing animations but again there would have to be some kind of speed slider to balance it out IMO.

They said verticals weren't going to be touched because they made them that way by design.

It's kinda hard to say how the game would play without really knowing what ratings they left in the game and removed. From the look of the sliders it wouldn't surprise me if they removed a handful of ratings making most of it become tied into USER control

The sliders appear to have been removed because of that approach....CPU won't execute very well in the halfcourt set right now based on the limited amount of sliders to customize the game.

The Speed,Vertical of players will be the first thing i edit.. is it me or does every player have the same speed and vertical ability??? how does Shaq out run Kobe Bryant...
 
# 809 PRAY IV M3RCY @ 09/22/10 10:19 PM
Quote:
Originally Posted by Presswithsafetyshade
It's like EA let the 2K team pull the ultimate check-mate. I don't care what anybody says, Live 10 handled WAY better than 2K10. The way the player movement and control felt...Live 10 had the decided edge in that regard. So what does EA do? They get rid of the advancements the Live 10 control had made and start over, while the 2K team basically copies and enhances the movement and momentum of Live 10. It didn't have to be this way...EA didn't just give 2K the crown, they gave them the throne for the next several years.
what are you talking about? Live actually enhanced the controls, the problem exist in them getting rid of 2 player animations, and instead going with RTP. Thats why the game looks so bad, because the animations dont look good as of right now. But EA didnt take steps back at all in the control department. And how in the wrold did 2k steal momentum from EA. As far as i know 2k has been using momentum. Its EA that needs to start implementing more momentum into their games. Thats why people are complaining about all the sliding in Elite.
 
# 810 Playmakers @ 09/22/10 10:23 PM
Quote:
Originally Posted by Jano
This is something I've seen done by the CPU when I changed the playcalling to auto for the CPU's team. I was actually taken off the dribble by Pierce and he broke me down with a few dribble moves and a spin move for a dunk.

Same thing happened with Kobe where he did a little in and out dribble along with some other moves to get past me. Then got into the paint did a euro step into some fade jumpshot type of move. Which was something I hadn't seen any other AI controlled player do.

Did it look great NO because it was hard to tell what he was doing because of the spastastic animations. But the potential for things you want above should be available this year thanks to the Real-AI.

That's the key slowing down things so animations can be seen clearly and look more natural

This is why they need a game speed slider......i didn't see one in the demo at all.

Maybe it's in the game for the retail version if so then it opens up a couple of options in terms of editing the game from player movement standpoint like that spastatic term you used to describe the animations

Slow it all down keeping them grounded to the floor would make this game move a lot better than the demo showed

I think a lot of guys will eventually edit the ratings....starting with verticals 1st that is the biggest culprit out of the box if EA doesn't decide to adjust it with a DNA update or patch.

It should be interesting to see what exact ratings they retained this year for the game.
 
# 811 bateman11 @ 09/22/10 10:26 PM
I actually think this game is somewhat fun and has some potential. Right now a lot of weird things are going on but i like the feel of the game.
 
# 812 RSpence @ 09/22/10 10:35 PM
NBA 2K; played the demo for 30 minutes and hated it. I will not be buying this game.

NBA Elite; played the demo for 20 minutes and thought the controls were better, but the presentation was not. Stick control isn't as complicated as the trigger dribbling for 2K. I may buy this game.. but I doubt it.

NHL 09-11 are way better than any of this crap.
 
# 813 and1product @ 09/22/10 10:48 PM
I just cannot fathom how anyone can say this game is fun or somewhat playable. I guess just because the controls is all that matter. What I do not understand is WHAT in the controls makes this game so much fun to be able to withstand the horrible A.I.?

I feel like the controls (default) on this game is catered towards NHL controls. These are not basketball playing controls. The game has no life, it feels like I am playing a NBA version of NCAA basketball. All the player models feel card boardish (if that's a word) and has no weigh to them. When you jump it feels floaty. I may be blind but I do not see any differences in anyones shot.

Jermaine oneal shoots just like ron artest. They all dribble the same. No signature dribbles. Wait I take it back ; Kobe , ray allen and Pierce have their shots. I played the heck out of the demo and I just don't feel like hooping or watching an NBA game after playing NBA Elite 11. No excitement.

But to each his own. I mean some people think whoopi goldberg is way hotter than gabriel union but who are we to tell them no?
 
# 814 and1product @ 09/22/10 10:51 PM
Quote:
Originally Posted by RSpence
NBA 2K; played the demo for 30 minutes and hated it. I will not be buying this game.

NBA Elite; played the demo for 20 minutes and thought the controls were better, but the presentation was not. Stick control isn't as complicated as the trigger dribbling for 2K. I may buy this game.. but I doubt it.

NHL 09-11 are way better than any of this crap.
I have a feeling you tried this out because you heard Littman was on this since you seem like a Hockey fan. IMO I don't think basketball is your genre of sports.
 
# 815 inkcil @ 09/22/10 10:52 PM
I'm on a fast break with Ray Allen, no one in front of me and Kobe trailing me by 5-8 feet.

Easy dunk (or layup) right?

Wrong.

At the top of the key, with no one in front of him, and Kobe closing in, Allen suddenly goes into the "I'm backing you down in the post animation."

Of course, Kobe catches up to him and gets in between him and the basket.

Along with the rest of the Lakers.

Terrible.
 
# 816 HoosierDaddy @ 09/22/10 11:04 PM
Quote:
Originally Posted by Tomba
Trust me they don't listen...

I edit too Play actually influenced ol' Tomba(always give em credit for that)but the game doesn't feel like it can be edited this year which is one reason why i like even playing sports game unless they're soccer ones.

But the impression left on me from this demo is that the developers were GUIDED too strongly by the main guy producing the game and that's Litman(he knows his hockey) but the flow of the game just does not look right. meaning why can't someone just look at the game and say "that doesn't move like NBA ball at all" and then tell them what to fix?

Instead it's "the controls aren't right" "change the controls"? We've been changing controls for ages lets changes the animations the way things look after a player bumps into something etc...lets add depth of vision NOT control
ahem, that would be me. Had numerous conversations with multiple developers about game speed.
 
# 817 Playmakers @ 09/22/10 11:47 PM
Quote:
Originally Posted by inkcil
I'm on a fast break with Ray Allen, no one in front of me and Kobe trailing me by 5-8 feet.

Easy dunk (or layup) right?

Wrong.

At the top of the key, with no one in front of him, and Kobe closing in, Allen suddenly goes into the "I'm backing you down in the post animation."

Of course, Kobe catches up to him and gets in between him and the basket.

Along with the rest of the Lakers.

Terrible.
You know at one time Live used to have the best fast break AI in the business hands down.

These last 2-3 years something has really gone wrong with the way AI handles fast breaks...

Every since they installed DNA the fastbreaks have been the biggest down fall of the new addition......everyone seems programmed to revert to DNA tendencies and not run the break properly at all. It also doesn't help that EA seems to code this game to deliberately not allow fast breaks

Last Year they had every single player in the game rated 0 for fast break anticipation...i still believe that code was used to allow the DNA to have precedence over the fast break logic of the players in order to keep it from becoming a unrealistic dunk fest on the break.

Sounds like a good idea but it destroyed the way players behaved on the break
 
# 818 parkinson @ 09/22/10 11:55 PM
Quote:
Originally Posted by poseidon44
Same here. The more I play the demo and learn the new control layout, the more I like this game. Also as Playmakers pointed out, "Superstar" difficulty setting is definitely the way to go.

Also in the retail/final version....this game will be a 'tweakers' dream. Just imagine what can be done with global/user/cpu slider edits. Playmakers, Tomba....do you hear me?!?!

While this game is far from perfect but I love the direction that EA has taken with this game. It feels fresh and new (something that hasn't been said about an NBA video game in a few years now).

I had planned on purchasing both NBA games this year but for the moment I think I'm just going to go with Elite because the new control mechanism will keep my interest far longer than the typical button-style controls.

Throw in NBA JAM and it's a wrap.
Yes, I agree with you. It needs time to find good things in Elite cause it's a totally NEW game due to the control scheme. I think this game's not that bad except low quality motions. I found even some amusable Live 10-ish things in Elite. One of those is Off-ball con. Icon pass is delayed so i can not use Off-ball well like I did with Live 10. But sometimes I succeed in powerful dunks or wide open jumpers with it. Very fun. It's a very challenging game so the feeling of reward comes big.
 
# 819 BobbyColtrane @ 09/22/10 11:59 PM
i have enjoyed some NBA Live games in the past (especially back in the day) but this game really just makes me feel bad for the guys that worked on the game. it's terrible. the control scheme is innovative but that's the only positive. The player models are really bad and it seems like they start moving before they dribble the ball sometimes, which would be a traveling call in the NBA.

the graphics/movement/AI all need MAJOR overhauls. I agree that this is like playing a PS2 game.
 
# 820 NBAttacKeR @ 09/23/10 12:15 AM
Quote:
Originally Posted by poseidon44
Man this video cracks me up EVERYTIME I see it, and I've seen it about 15 times now. It's not the actual video of the gameplay but rather the guy himself.

A big "WTF" to him for bringing the ball up the court with Bynum.
yeah the guy is what cracks me up too, his reaction is the BEST LMFAO
 


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